Archie Mega Man & Mega Man Megamix

What are some things you liked, and didn't like about each adaptation?

I'll start:
For Archie, I really like how the RMs that weren't in the spotlight most of time had something to do, simple personalities but it worked. For what I didn't like, I really didn't like Ian always making sure to not step on MMX's UBER ADVANCE REPLOID AI by always backtracking on how advanced or not RM's AI and personalities were.

For Megamix I think the Gigamix Stories are some of the best action stories the series has seen in and outside the games, it's hype as frick, and I like how Ariga didn't care about X's elements and went for his own take on how robot AI works.
For what I didn't like, I think Proto Man was a gigantic butthole, especially during the Copy Mega Man fight, I really didn't get what he was trying to do through all the issues.

Shopping Cart Returner Shirt $21.68

Unattended Children Pitbull Club Shirt $21.68

Shopping Cart Returner Shirt $21.68

  1. 4 weeks ago
    Broken_Gizmo

    Archie: In color, more humorous, i got every issue.
    Megamix: Better adaptation, i only have the first volume because i found it at goodwill.

    • 4 weeks ago
      Anonymous

      >In color,
      >implying that's a point against the manga

      • 4 weeks ago
        Broken_Gizmo

        I wouldn't put it as a point against the manga, but i prefer my comics in color.

        Udon colorized some of Megamix, if you're interested.

        Cool, thanks Boco.

    • 4 weeks ago
      Boco

      Udon colorized some of Megamix, if you're interested.

  2. 4 weeks ago
    Anonymous

    >Archie
    It was nice to get something that stuck much closer to the games than past Cinemaphile adaptations. Been ages since I read any of it so it's hard to remember much. I'd say the voices for the characters felt pretty on-point?
    I was being pretty confused how 1 and 2 got done so quickly and then it took a long time for 3 to happen, where like two whole Sonic crossovers happened in between. That felt pretty unfocused.

    >Megamix
    I loved how it took bosses I really didn't think much about and made them the centerpieces of very memorable stories.
    I can see how it'd be jarring that it skips ahead in time so much. I think when I started it I was surprised by how much shorter the MM1 equivalent was than Archie's, and was expecting something more like an ongoing.

    Also, it'd be great to get reprints of both series. Half of the Megamix/Gigamix volumes are out of print and go for absurd prices. Would've been nice to get those for the 35th anniversary two years ago.

    • 4 weeks ago
      Anonymous

      Biggest insult to injury still gotta be how they never finished the paperbacks for Archie, and neither the Mastermix colorizations for Megamix/Gigamix.

    • 4 weeks ago
      Anonymous

      >d say the voices for the characters felt pretty on-point?
      The only character who felt weird was Dr. Light. He was so preachy, and kept having the same arguments with people on repeat.

      • 4 weeks ago
        Anonymous

        Megamix I felt handled Light better on that aspect, he had less screentime, but when he was around he shined.
        My favourite moments gotta be him stepping into Wily's fortress during the first issue, and the MM3 adaptation as a whole.
        His talks with Wily during the Gigamix issues are also nice, on the whole topic of "souls" and how both value robots as lifes of their own.

        • 4 weeks ago
          Anonymous

          He feels way different from the games, but Megamix is like that in general and really commits to it, so I think it works. Feels like some of the devs liked it enough to pivot the X version of him towards Ariga-isms for Day of Sigma, but then in the main MHX game he looks and talks how he normally does.

          That's a real big sticking point for me too. Flynn treats Light like he's the moral center of the universe, rather than a very idealistic man with flaws and regrets.

          Not even that, he just doesn't talk like a person. It's very strange. Maybe Ian just struggles with characters like Light, I dunno. Rock and Roll were okay, Blues and Wily were pretty good.

          • 4 weeks ago
            Anonymous

            Ian clearly wanted to write for Mega Man X with how much he wanked it every chance he could get away with (i.e. Sigma is the big villain of Worlds Unite while Wily is reduced to a sub-plot with Eggman).

            • 4 weeks ago
              Anonymous

              I think Ian is at his best writing small, self contained stories. The problem is he seems to hate doing that.

              • 4 weeks ago
                Anonymous

                And even then he still has the potential to frick it up (read: Whisper not capping Mimic's ass in the mini-series, you can't even excuse that one, Starline literally died not so long ago)

            • 4 weeks ago
              Anonymous

              I wonder how he would've handled Serges/Isoc/Wily teaming up with Sigma during X5.

              • 4 weeks ago
                Anonymous

                Odds are he would have kept it just as vague and ambiguous as the games did as to whether he was really Wily or not so that he could focus fully on Sigma.

            • 4 weeks ago
              Anonymous

              Ian was never actively a MegaMan fan, but he was friends with big MegaMan fans, especially of the X stuff. His wife was outright a MegaMan X roleplayer, made OCs, etc. X also tends more towards his preferences- darker tone, more meat to the plots (even if very stupidly so), an organized police-like team group against a big villain, etc.

              • 4 weeks ago
                Anonymous

                It's also a story that "needs fixing."
                I'm glad he didn't write an X comic if only because it would have been just okay but people would be fricking INSUFFERABLE about it.

        • 4 weeks ago
          Anonymous

          The whole exchange between Light and Wily towards the end of the Stardroids saga is one of my favorite moments in any piece of Mega Man media.

          • 4 weeks ago
            Anonymous

            I know it's because I'm missing context but Wily seems massively hypocritical here
            He never gave his own robots a moment to decide for themselves, Wily literally programmed them to want to kill Mega Man and nothing else to the point that Zero was his ultimate creation that was meant to destroy the world
            As much as people like to meme how Light was really the bad guy of the series at least Rock actively chose to fight, he wasn't forced into it
            I dunno in a vacuum this scene just feels like the writer just likes Wily more

            • 4 weeks ago
              Anonymous

              Wily in both timelines lost his mind when he felt wronged by Light. It took a moment of betrayal in classic (Light snitching to the RIT's superiors about Wily's Double Gear experiment's dangers) and misblaming in BN (Wily's robot research being defunded by the government despite him being an instrumental part in Light's Soul Network project) leads him down to a downward spiral. His original dreams and ambitions are casted aside in the name in revenge, either to prove himself as Light's superior (classic era) or to destroy the society founded by Light's work (X era, BN timeline).

            • 4 weeks ago
              Anonymous

              Ariga Wily is a VERY different character from Capcom Wily. He actually does believe in robots having their own will, and treats his creations as children rather than tools.

              • 4 weeks ago
                Anonymous

                Does he still send them to go fight Mega Man though?

              • 4 weeks ago
                Anonymous

                Ultimately, just like the games, to prove he's the superior scientist and the RIT outcasted him unfairly.

              • 4 weeks ago
                Anonymous

                Yes, but they are also all too loyal to him, by design or otherwise
                Wood Man in Destruction Order R even tries to convert the Light Bots over with a speech on how great Wily is and that only he cares for robots

            • 4 weeks ago
              Anonymous

              I think the context sells it a little better, but the intention (as I read it) is that Wily is calling Light out on failing to live up to his own ideals.
              At this point, they're fighting against an enemy that greatly outclasses any robot on earth. All of Light's robots are heavily damaged, and he refuses to repair them so they won't go out and fight again. IIRC Rock is incapacitated and near death at this point too. He's basically facing down the end of the world and he doesn't want to watch his children die before it's over.
              Wily is chewing him out here because he can't stand seeing his old friend go back on everything he believes in just so he won't die alone.

              • 4 weeks ago
                Anonymous

                >that spoiler
                dang that does make Wily pretty based then

      • 4 weeks ago
        Anonymous

        That's a real big sticking point for me too. Flynn treats Light like he's the moral center of the universe, rather than a very idealistic man with flaws and regrets.

  3. 4 weeks ago
    Anonymous

    Doesn't this thread work better on Cinemaphile?

    • 4 weeks ago
      Anonymous

      It works better when you don't post it in the middle of the night.

    • 4 weeks ago
      Anonymous

      Cinemaphile is a complete shithole

      • 4 weeks ago
        Anonymous

        Not.
        Our.
        Problem.

        Those are comics Black person.
        Put your brain into the dishwasher

        One of these is Cinemaphile
        The other isn't

        • 4 weeks ago
          Anonymous

          Frick Off.

    • 4 weeks ago
      Anonymous

      Those are comics Black person.
      Put your brain into the dishwasher

  4. 4 weeks ago
    Anonymous

    Ariga Pros: He made good comics.
    Ariga Cons: I can't get Megamix physically these days.

    • 4 weeks ago
      Anonymous

      >I can't get Megamix physically these days.
      Pirate.

      • 4 weeks ago
        Anonymous

        I can't 3D print paper.

  5. 4 weeks ago
    Anonymous

    I'm still mad we never got a Mastermix for the Gigamix books.

    • 4 weeks ago
      Anonymous

      They didn't even finish coloring Megamix.
      If sales were shit, then do b&w reprints instead.

    • 4 weeks ago
      Anonymous

      At this point we might as well color the remaining issues ourselves, Capcom treats the franchise and everything related to it more as a burden than one of its supposed "mascot franchises".

      • 4 weeks ago
        Anonymous

        >Capcom treats the franchise and everything related to it more as a burden than one of its supposed "mascot franchises".
        It's been said that none of the important Megaman people work at Capcom anymore. Inafune was last of the OGs. InterCrates went indy. Even the Megaman 11 guy is gone.
        It's just easier to churn out REs and MonHuns.

        Megaman is obsolete.
        There are no heroes left in Japan.

        • 4 weeks ago
          Anonymous

          At the very least, it won't be the only formerly great Capcom IP left in the mud, it will be a miracle if they actually finish the Legacy Collections' series

        • 4 weeks ago
          Anonymous

          At the very least, it won't be the only formerly great Capcom IP left in the mud, it will be a miracle if they actually finish the Legacy Collections' series

          Hayato Kaji is still at Capcom but he's completely checked out. He was the unsung hero, co-wrote with Inafune the plots from MM4 up to X3 until both were raised to producers of many series and couldn't focus full time on Mega Man any more. Kaji this days basically picks up a paycheck, the failures of Star Force 3 and ZX Advent seem to have burnt him.

          Mr. Famous (Masakazu Eguchi) has been very explicit he doesn't want Inafune's position despite being at Capcom. For as much as people hate the so-called conman because nobody knows everything that went wrong were due decisions taken by MN9's producer and Inti CEO Takuya Aizu but his role in that shitshow always gets forgotten; In recent interviews together, Inafune throws him under the bus a lot, there's palpable resentment, the reality is he was a work horse that oversaw and helped with feedback and enemy design ideas for almost every Capcom project. He was doing the work of multiple people for one paycheck and unfortunately Tsuchiya couldn't handle the insane workload and left Capcom just after Mega Man 11.

          • 4 weeks ago
            Anonymous

            Inafune's accomplishment was not being completely awful as a producer, which is honestly rare at Capcom. He's still responsible for a lot of what people blame him for. Others being even more incompetent doesn't change that.

            Inti's a fricking shitshow these days.

            • 4 weeks ago
              Anonymous

              Oh I know, the western push was a bad idea in hindsight, but let's not forget how things were in the seventh gen. Even Cinemaphile was hoping for the death of Japanese dev space unless they did realistic brown games, I'm glad we're out of that situation. I just feel the whole narrative gets minimized to a black and white tale when there was a lot that went down that only the Japanese know about due to the language barrier.

              • 4 weeks ago
                Anonymous

                I think "it's all Inafune's fault" is a more accurate narrative than "Inafune is what made Mega Man good/he did nothing wrong," so I don't sweat the lack of nuance that much. The "Capcom HATES Mega Man" stuff and the way fans or most mascot platformers interpret their series is far more troubling, imo. The guy who writes the dialogue for the Sonic games has a literal fan cult to help counterbalance the fandom hate cult. It's nuts.

              • 4 weeks ago
                Anonymous

                For better or worse, Inafune did push for Mega Man games as safe investments and presence for the IP sales wouldn't justify a larger budget, but with his departure we only got 11 and that was 6 years ago. He was flawed, his Western dev initiative was ill concieved but the current state of affairs is much worse, Mega Man-wise. He was the force Mega Man needed to keep getting games and not dying as an NES/SNES fad.

              • 4 weeks ago
                Anonymous

                >the current state of affairs is much worse
                I prefer dead to a zombie, forced to drain resources from other projects just for a coin flip on whether you get more of the same or a piece of shit.

                X6 laid it out, plain and simple, with biting commentary on its own existence: the stories are long over and the games are strangled by tradition (low dev costs via recycling). It's a shambling corpse. Leave it be unless you've got a big idea.

              • 4 weeks ago
                Anonymous

                X6 was made behind the man's back, though, it's well known it led to a last minute rewrite for Z1 because everyone found out about X6 way too late.

                Honestly, the issue isn't the series length but Capcom also outsourcing the Mega Man series to the worst people. Koji Okohara wasn't the best director and Valuewave weren't the best team either and X suffered hard for it until Okohara got replaced as director after X7. Honestly, though, what I really wanted to see was either Mega Man Legends 3 or Rockman ZX Cradle. Either or just to close that last bit.

              • 4 weeks ago
                Anonymous

                >Inafune didn't know!
                Yeah, and he probably wouldn't have signed off on the story if he did. It's irrelevant to the point I'm making. The devs had passion but also acknowledged Mega Man as it is exists as a dead end.

                >Laying the blame at Okohara's feet when the games he worked on were all crunched to shit.
                >Calling Valuewave shit when most of the games they were credited on were quite good.
                Your fanboy is showing. The way Mega Man was managed is the core cause of its problems all the way back to the very beginning. Throwing sections of the staff under the bus when we know how and why things went wrong is a bad look.

              • 4 weeks ago
                Anonymous

                >The devs had passion but also acknowledged Mega Man as it is exists as a dead end.
                And for what it's worth the devs who worked on 8/X4/Both Legends and Tron Bonne moved on to Battle Network to reinvent Mega Man, while Z1 also tried to be its own thing. BN was a success, and the X series should've stopped with X5, but Capcom gonna Capcom.

                >crunch
                I absolutely concede this is a massive issue. Even the main team got hit badly with it with BN4, but everything about X5 up to X7 just feels ill conceived. When Inti were good they could do games under the same crunch as Value better than X6. Like Z3 for instance, so forgive me if my bias against them is fueled by that, and their ports of the Capcom arcade games being quite iffy.

              • 4 weeks ago
                Anonymous

                The Zero games were an exception even among Inti Creates' own catalogue. It just worked out somehow. I wouldn't really use those games as a measuring stick when ZX and ZXA had a ton of problems, the RPGs started flagging after the third game, etc.

                Most of X5 and X6's issues are more polish than concept (Acediez's hacks prove this) and X7, as related by staff, was a matter of work starting with a small core team that made some terrible early decisions that couldn't be reversed in time. I really don't think it's incompetence at play for nearly any Mega Man stinker. The consistent pattern is that staff is not treated properly, deadlines are ridiculously short and long term strategy to ease stress on devs is just utterly ignored.

              • 4 weeks ago
                Anonymous

                >polish than concept
                >Copy pasting the same miniboss five times in the same level is a "polish" issue
                >Having an auto scrolling level that you have to replay three times is a "polish" issue
                >Deciding to quadruple every boss's health for the boss rush for no reason is a "polish" issue
                >Inserting obnoxious tutorials that weren't present in any of the preceding games is a "polish" issue

              • 4 weeks ago
                Anonymous

                >Copy pasting the same miniboss five times in the same level is a "polish" issue
                Yes, because they clearly ran out of time and money and the robot dragon ended up as a JPEG that barely changes how it moves and doesn't change how it attacks.
                >Having an auto scrolling level that you have to replay three times is a "polish" issue
                I'm assuming this is the motorcycle in X5?
                >Deciding to quadruple every boss's health for the boss rush for no reason is a "polish" issue
                Yes, that's a lack of time to readjust variables from their placeholder values. We see this in things like the DNA Soul tally being set where an optional scene is literally unobtainable.
                >Inserting obnoxious tutorials that weren't present in any of the preceding games is a "polish" issue
                Yes, because they weren't able to implement a skip function. The very next game added that AND made them all opt-in despite coming out only a year later, so they were clearly aware.

                Again, just tweaking numbers and adding a quick skip function for Alia in X5 made both games significantly better. It's an issue of no polish due to ridiculous crunch.

              • 4 weeks ago
                Anonymous

                >Yes, because they weren't able to implement a skip function. The very next game added that AND made them all opt-in despite coming out only a year later, so they were clearly aware.
                nta but after playing x5 with the addendum hack, the stages do seem rather empty it made me wonder if what a /vr/ anon said is true and alia was meant to hide how empty the stages are

              • 4 weeks ago
                Anonymous

                Maybe. Game's ridiculously short. Part of it is definitely the reintroduction of decent mobility after X4 slowed you to a crawl, but another is the levels just being small.

                But really, almost every bad Mega Man game is a good idea fricked by a lack of time or weird exec decisions. Battle Network 4 is awesome in concept, but they clearly ran into issues with actually making enough content to justify its random tournament brackets.

              • 4 weeks ago
                Anonymous

                It'll never cease to amaze me how Capcom felt they had to release EXE4 the same year as EXE3 BLACK came out in Japan. Capcom felt with BN they had their own Kamen Rider and they could exploit it just as shamelessly.

                For the sake of reference, Toei released a Kamen Rider movie trilogy called the "Chou Den-O trilogy". That doesn't sound weird, right?
                Each movie was a theatrical release, released just ONE MONTH apart from each other.

                I feel Capcom felt they could pull that type of shit.

              • 4 weeks ago
                Anonymous

                No that's absolutely what it was. They had been trying to do the multimedia kids brand thing since Strider and BN was the first time it really worked. It's why they occasionally try to one up Level-5.

              • 4 weeks ago
                Anonymous

                They flew too close to the sun. They should've let the team make BN4 with a proper dev time but I also heard Bandai pushed REALLY hard for toy integration and the games had to be released quick for that factor. EXE4's original Japanese release and EXE4.5 have the ChipGate and other Link Cable nonesense so kids could "operate for real" using the real live Battle Chip toys.
                which ngl as a concept it sounds dope af

              • 4 weeks ago
                Anonymous

                >I'm assuming this is the motorcycle in X5?
                I think he meant Duff McWhalen's stage.
                >One time to defeat him
                >Another time to get the Arm Parts using McWhalen's Goo Shaver
                >Another time to get the Heart Tank with the full Falcon Armor.

              • 4 weeks ago
                Anonymous

                Yeah, that's probably an oversight when designing stages in a game where you don't instantly get armor parts.

              • 4 weeks ago
                Anonymous

                Don't forget Metal Shark Prayer's entire stage.

              • 4 weeks ago
                Anonymous

                >Mega Man Legends 3
                Let's be real, there was no hope that the concept presented as MML3 had any chance of being anything other than an abysmal steaming heap of shit.
                Yes, we WANT Mega Man Legends 3 but also for it to be a GOOD game. Every part of that project was a scam and I'm glad it died.
                Capcom turning on the fans and blaming them for it's failure was the nail in the coffin. A GAME DEVELOPER blaming it's FANS for a poorly developed game is unforgivably insane.

                As for Inafune. I don't care, where is Red Ash?

              • 4 weeks ago
                Anonymous

                Wasn't the small demo with Barret well recieved though? I recall to be playable in some event, even though the gamplay was Cam-recorded, Barret's Rider Kick looked so cool.

                >Red Ash
                Man, it still hurts.

              • 4 weeks ago
                Anonymous

                >it still hurts.

              • 4 weeks ago
                Anonymous

                Inafune had left the series before X5. And he and the X6 devs fit X6 into the Zero timeline fine, Zero's ending takes place after whatever other X games came out after X6 and the Zero series happens a hundred years after it.

              • 4 weeks ago
                Anonymous

                Yup, but that ending was written in after they found out about Zero, and it could've also been avoided had Capcom execs not had this "Inti can't interact with the X team" approach, but they were too paranoid about Aizu pocketing more staff after what he did following the release of X2 and MM7.

                Depending on who you ask, it might've been for the best. X going rogue because Dr. Light accidentally undid those 30 years of ethical tests could be taken as a disservice to X's character, and thus Neo-Arcadia as a failed version of what could become Elysium might be better.

              • 4 weeks ago
                Anonymous

                >The "Capcom HATES Mega Man" stuff and the way fans or most mascot platformers interpret their series is far more troubling, imo

                Capcom put the Powered-Up and Maverick Hunter remakes on the PSP specifically so they would fail and give them an excuse to stop making Mega Man content. And it's especially infuriating with MHX because there were a bunch of fixes and refinements planned for X6 in the X Collection but those were scrapped because they decided to do them when they got to remaking X6.

              • 4 weeks ago
                Anonymous

                There's a large overlap between Mega Man fans and Nintendo fans, I'm 100% sure MHX would've done better on the god damn Wii of all things.
                PSP owners used it as a glorified MP4 player and SPAWRTS games, people playing actual non-normalgay games on it in the US and Europe were a fringe minority.

              • 4 weeks ago
                Anonymous

                No, they did it because they wanted the remakes to come off as high tech, 3D and "cool" to new fans.

              • 4 weeks ago
                Boco

                And something about Inafune trying to make them match "his original vision" or some crap.

            • 4 weeks ago
              Anonymous

              >Inti's a fricking shitshow these days.
              at least they did Bloodstained.

              • 4 weeks ago
                Anonymous

                NTA but they did the Curse game, they were kicked off the main game. I thought the Curse games were good, though and so were the Blaster Master Zero games.

              • 4 weeks ago
                Anonymous

                NTA but they did the Curse game, they were kicked off the main game. I thought the Curse games were good, though and so were the Blaster Master Zero games.

                Zero 3 was three years ago. They've put out quite a few games since then.

              • 4 weeks ago
                Anonymous

                And none have hit the same high which is concerning. I hope Card en Ciel is good for their sake but I'm not holding my breath.

          • 4 weeks ago
            Anonymous

            Capcom, the more I've found out about them, needed wranglers at all levels. Shinji Makami was one such person

  6. 4 weeks ago
    Anonymous

    I really wanted to see the Archie take on the Stardroids

    • 4 weeks ago
      Anonymous

      I don't feel like it would be meaningfully different from what we got of Super Adventure Rockman and 3.

      >Vague gesturing towards a deeper lore/interconnected universe.
      >Drama gets played up a fair bit.
      >"Muh free will" spiel again.

    • 4 weeks ago
      Anonymous

      Me too, tho I'm unsure if Ian would've gone too creative with them, with Archie Mega Man he always played it very close to the games, but I'd hope he'd spice up the Stardroids (maybe with an actual invasion of Earth or smth)

  7. 4 weeks ago
    Anonymous

    I enjoy both versions of them. An original story but also respected the game lore. Honestly, they deserved to adapt to anime or cartoon.

  8. 4 weeks ago
    Anonymous

    I liked that Megamix is good and disliked that Archie is not.

    • 4 weeks ago
      Anonymous

      Archie had good issues.

  9. 4 weeks ago
    Anonymous

    For the sake of not delving into absolute Cinemaphile territory;
    I like Ian's insistence on trying to keep to the games, but god, sometimes the references get so stupid.
    The worst example I remember off my head is Air-fricking-Man, he showed up, said shit, said the reference, and got promptly trashed in seconds (STILL SAYING A REFERENCE).
    Ian, why.

    • 4 weeks ago
      Anonymous

      >Ian, why.
      Ian's a fanboy to a fault, and also one with a Reddit mindset. He probably thought r/Megaman would appreciate it and most likely they did.

      • 4 weeks ago
        Anonymous

        Even still, I feel like with Sonic it was never this overboard most of time, even today.
        With Mega Man he had too much space to go all in into references.

        • 4 weeks ago
          Anonymous

          >even today.
          Don't read IDW Sonic, huh?

          • 4 weeks ago
            Anonymous

            I did read all of it, actually.
            Got into it because of curiosity, stayed in because the OCs had some interesting stuff going on, and now I'm nearly dropping it because I realized the OC stuff has gone to shit.

        • 4 weeks ago
          Anonymous

          Sonic is its own brand of disgusting autism so it's not a good point of reference.

        • 4 weeks ago
          Anonymous

          That's probably because he actually consumed and liked Sonic content. He talked about how he read up on wikis and watched longplays of the games for research. Sonic comes more naturally, so he doesn't add as many references to placate fans and "prove" he "gets it."

          As Sonic has gotten away from him as a brand, he's ramped up the appeasement shit to mask his alienation. I'd like to think he does it unconsciously.

          • 4 weeks ago
            Anonymous

            But it's so weird because many aspects of Mega Man he nails just as well. Like in the last issue, the Dr. Light cyber elf is a very obscure old rumor that before the X6-induced rewrite, when Yoshihisa Tsuda pitched X as the main antagonist, the cyber elf who gives Zero his Z-Saber was Dr. Light, helping his rival's final creation undo a grave mistake he did (rewiring X's brain in X5's bad ending where he goes mental any time anyone mentions Zero).

            It's a very obcure fanon reference and I deeply enjoyed it alongside Elf War Axl ngl

            • 4 weeks ago
              Anonymous

              I mean you just illustrated the point: he did research and included a fanon thing rather than having his own creative voice.

            • 4 weeks ago
              Anonymous

              Reminds me of his whole idea on adaptating Mega Man & Bass 2 Challenger from the Future, where Capcom didn't want him to directly use material from it (probably avoiding trouble with Bandai), so he was toying with going all-original while still using Quint as the main antagonist.

              • 4 weeks ago
                Anonymous

                Quint does belong to Capcom and he's a separate character from Rockman Shadow, so I think it would've been alright.

                I mean you just illustrated the point: he did research and included a fanon thing rather than having his own creative voice.

                It's not the sort of fanon thing you can find anywhere anymore though. That's some pre-YouTube Planet Mega Man-era tier shit, so it makes me ponder maybe Ian did played the games in their hey day.

              • 4 weeks ago
                Anonymous

                He specifically said Mega Man was too hard, he tried, and he couldn't beat them.

                He has friends who are huge Mega Man heads, I don't doubt he either got it from osmosis or consulted them in stuff.

              • 4 weeks ago
                Anonymous

                Fair enough, that makes perfect sense.

              • 4 weeks ago
                Anonymous

                Ian was angling to merge Quint and RMS into one character.

                If you played or read the translation of R&F2's ending, you should know exactly why this was a boneheaded idea.

              • 4 weeks ago
                Anonymous

                RMS was such a dumb spin-off idea making him just the real Quint again doesn't really take away from it, let's be real.
                Especially when MMIIGB has Quint teleport away when you beat him (which Ian being Ian would copy), so he returning would make sense.

              • 4 weeks ago
                Anonymous

                >making him just the real Quint again doesn't really take away from it
                Yeah, you lose nothing aside from the entire point of the character.

              • 4 weeks ago
                Anonymous

                Knowing Ian, he likely wanted to connect RMS to the Quint from MMV, who may or may not have been a copy.

              • 4 weeks ago
                Anonymous

                Hey, fair enough. As long as he's not actually Quint.

              • 4 weeks ago
                Anonymous

                For what it's worth, I don't think that story was going to happen had the comic continued.
                It wasn't referenced in the final issue's montage at all. I think Ian gave up on the idea, or Capcom firmly told him no.

              • 4 weeks ago
                Anonymous

                Didn't the montage completely skip over the Game Boy games?

              • 4 weeks ago
                Anonymous

                Not quite, Ian's plan was to combine I through IV and Wily Wars into a single Mega Man Killers arc and then do V down the line.
                Both got a page.

              • 4 weeks ago
                Anonymous

                Not quite, Ian's plan was to combine I through IV and Wily Wars into a single Mega Man Killers arc and then do V down the line.
                Both got a page.

              • 4 weeks ago
                Anonymous

                Honestly, this was one of the things I didn't like about Archie Megaman; it aped too much from Mega/Gigamix

              • 4 weeks ago
                Anonymous

                Funnily enough, when prompted on if he had fead Megamix, Ian while working for Archie refused to touch any previous manga/comic involving MM to avoid accidental plagiarism
                Turns out he landed on similar spots

              • 4 weeks ago
                Anonymous

                Fans ape from it all the time, so there's no reason he couldn't have. He could have at least watched some toku shows.

              • 4 weeks ago
                Anonymous

                God no, he'd fill the damn comic not only with game and fanon references, but with Megamix references too
                We are talking of Ian here Anon

          • 4 weeks ago
            Anonymous

            Part of that is, despite a lot of stuff, Ian's still kind of a promoted fanfic writer at his core.

          • 4 weeks ago
            Anonymous

            >He talked about how he read up on wikis and watched longplays of the games for research.
            Notice how none of that involved actually PLAYING the games.
            >Sonic comes more naturally, so he doesn't add as many references to placate fans and "prove" he "gets it."
            Which is funny, because he fundamentally does not get Sonic in the slightest. Like, yeah, he has knowledge about the series, but that means frick all when it's the most surface level shit possible that routinely shows he misinterpreted what he took in.
            >Sonic is a bumbling, preachy idiot that regularly fricks up on a massive scale and hurts more than he helps
            >Tails is just as much of a whiny crybaby as his meta era self, even in the Archie comics
            >Eggman is a confused schizophrenic that can't decide whether he's a hypercompetent war criminal with an anarchy boner, or a sympathetic father figure that somehow respects Sonic but can't admit it
            >Amy and Knuckles are practically lobotomized parodies of themselves
            Flynn is an Archie fanboy first and foremost, most of his writing issues stem from him prioritizing his Archie fanfic over everything else. The incessant references are just a smokescreen to hide his bad writing.

            • 4 weeks ago
              Anonymous

              Ian grew up on SatAM Sonic and wants so desperately to return to that status-quo, to the days where Robotnik is the organic-hating Anti-Christ who already won and now rules all while the Freedom Fighters try their hardest to give him even a little bit of grief. His take on Sonic is a poor attempt to mash that status-quo into Sega's own and just making a total mess in the process.

              • 4 weeks ago
                Anonymous

                What is it SatAM that led to a lot of autists to attach to it? It was a boring show that took itself too seriously for what it is.
                The OCs blow too. I notice that 90s american Sonicgays are too attached to it, it'd be like 90s Megagays got attached to the Ruby Spears show and got pissed off Mega Man "isn't muscular anymore".

              • 4 weeks ago
                Boco

                Probably got their first boners from Sally and the hick rabbit.

              • 4 weeks ago
                Anonymous

                Of course it'd be the most pathetic reason.

              • 4 weeks ago
                Anonymous

                They played the games, latched onto the plot-point that Robotnik was trapping animals in robots and polluting the planet with his antics (the 90s was big on eco-villains), and then SatAM took it to the next level by having him literally trying to go total Skynet on the planet. Archie followed suit and for years it was considered THE only Sonic media worth following, even through the worst of Ken's bullshit.

              • 4 weeks ago
                Anonymous

                >Archie followed suit and for years it was considered THE only Sonic media worth following, even through the worst of Ken's bullshit.
                It was more that it was considered THE Sonic media to anyone outside of Fleetway's publishing territory. Early issues alluded to it being a combination of both cartoons and the games. While there was no concrete continuity or way to explain things like Robotnik having three distinct designs, the majority of the audience just went with it.
                It was to a point that when Sonic Underground came to, many saw it as the outlier and exception that didn't fit into the rest of the media.
                It wasn't until around the time that Adventure came around, and Archie had to give up the gig when they adapted it, that it became apparent to most fans that not everything was a piece of one puzzle.

              • 4 weeks ago
                Anonymous

                >It was more that it was considered THE Sonic media to anyone outside of Fleetway's publishing territory.
                Honestly, it was only THE Sonic Media to only the US and southern Canada, Archie Comics arent distributed beyond that region unlike DC or Marvel. The Sonic cartoons had actual international distribution unlike Archie Sonic.
                Thing is, that's a really, really big territory, making Fleetway's territory pint-sized by comparison.

              • 4 weeks ago
                Anonymous

                I fear what could've been if Archie had the means to publish Sonic into Latin America and others regions.

              • 4 weeks ago
                Anonymous

                >I fear what could've been if Archie had the means to publish Sonic into Latin America
                There simply would've been Sonic fujos much earlier. The earliest LatAm Sonic fujos happened following the releases of Sonic Adventure 2 Battle and Sonic Advance.

              • 4 weeks ago
                Anonymous

                Fleetway pretty much was British SatAM, to the point where Grimer was originally going to be Snively until they realized he was DiC's character and not Sega's. SatAM Sonic was just that powerful an influence on the franchise.

              • 4 weeks ago
                Anonymous

                Fleetway Super Sonic is the only thing I know about bong Snoc, and their take on it is so weird.

              • 4 weeks ago
                Anonymous

                >A 1-Up monitor comes to life and tries to kill Sonic because he doesn't want to be merely a replacement
                >Tails's people live in a sword-and-sorcery world where they fight evil goblins, and they drag Tails into their wars because they think his letters about Sonic are referring to himself
                >Metal Sonic is not just one, but a giant army of Dalek-styled exterminator robots who use the Little Planet to erase Robotnik in the past and rule unopposed, so Sonic has to go back and create Robotnik himself to restore the present
                >The Marxio Brothers, a double-diss at both the Mario and Marx Bros. who work as electricians and conmen
                >The Chaotix comes from an alternate universe where everybody lives the life of American superhero comics
                >Knuckles gets into his own weird adventures, from playing Sheriff in a frontier town to doing battle with ghost dinosaurs
                >Shortfuse, the squirrel-turned-Cybernik trapped in an indestructible Megatal shell who resisted Robotnik's control and now fights against him (which he will never fail to remind you about)
                >Almost every Mobian is a secret supervillain who concocts the most ridiculous schemes to take over the planet when Robotnik himself isn't around
                Compared to all this in Fleetway, Super Sonic being evil is nothing.

              • 4 weeks ago
                Anonymous

                Fleetway sure had its own insane brand of cool ideas
                Makes me wonder how they'd handle a series even simpler than Sonic, like Mega Man

              • 4 weeks ago
                Anonymous

                >Fleetway Mega Man
                >Rock: Missed again, No. 1 Son!
                >Blues: I won't miss this one, blue eyes....
                >Oh no, He's gonna shoot Mr. Churchill!!
                >Protoman shoots at a Winston Churchill statute.....which Mega Man takes the shot for.
                >Blue: I'd knew you'd take the shot for that fat wank!

              • 4 weeks ago
                Anonymous

                >A 1-Up monitor comes to life and tries to kill Sonic because he doesn't want to be merely a replacement
                Wasted opportunity for the fancomic continuations to make that character into Shadow. Dude goes into space, and comes back as Shadow.

              • 4 weeks ago
                Anonymous

                >It was a boring show that took itself too seriously for what it is.
                It honestly took itself less seriously than people remember.
                That said it was pretty dull most of the time and seemed to have serious budget issues even compared to the other cartoon. The animation is downright ugly sometimes.

              • 4 weeks ago
                Anonymous

                Fandom + the comic, honestly.

            • 4 weeks ago
              Anonymous

              You don't have to play video games to write good video game comics. It does, however, make the references and pandering feel insincere and calculated.

            • 4 weeks ago
              Anonymous

              >that moment in Frontiers where Amy literally, unironically said "I'M NOT SOME DAMSEL IN DISTRESS ANYMORE!"
              Ian, she hasn't been a "damsel" since Sonic CD, THIRTY ONE YEARS AGO! I don't know how I ever thought that hack was a good writer.

              • 4 weeks ago
                Anonymous

                Even Boom made fun of this idea.
                >Girlboss who acts like she's a feminist
                >Is really just a huge narcissist with a fragile ego

              • 4 weeks ago
                Boco

                Or, in other words, a b***h.

              • 4 weeks ago
                Anonymous

                Which is funny because in the game she's just played straight and shouts GIRL POWER randomly with no sense of irony.

              • 4 weeks ago
                Anonymous

                You could argue she was a damsel towards the end of SA2 when Eggman had a gun to her head, though that's still 29 years ago. Funnily enough Tails has been a damsel more recently than Amy has, in Advance 2, Unleashed, Lost World, and his laughable performance in Forces.

              • 4 weeks ago
                Anonymous

                >2001 was 29 years ago.
                ?

              • 4 weeks ago
                Anonymous

                9 is right next to 0 on my phone
                >Inb4 phoneposter
                I'm at work and my supervisor's fine with me browsing Cinemaphile while waiting for shit to compile, just as long as it's not on the work computer.

              • 4 weeks ago
                Anonymous

                I don't wanna bash the guy, but he comes off kinda sexist sometimes. He treats stereotypically feminine traits as inherently bad.

              • 4 weeks ago
                Anonymous

                Know what she was until Frontiers? A one-note stalker who only cared about riding Sonic's dick. It was especially bad in Heroes and Battle, shit in the latter she sees Sonic with Emerl and thinks "SONIC WANT'S TO HAVE BABIES WITH ME!!!" and then works out to the point she passes out and fights hallucinations of Sonic.

              • 4 weeks ago
                Anonymous

                >Character was one note
                Not really. Even Adventure made a point of the fact that she cared about other stuff more than her crush.

              • 4 weeks ago
                Anonymous

                Adventure Amy was pretty enjoyable, shame after Adventure 2 shit quickly took a turn for the worse.

              • 4 weeks ago
                Anonymous

                That's kind of everything in Sonic though. Blame Sega for not being able to hold a team together.

              • 4 weeks ago
                Anonymous

                You're really overselling it. Even in Battle it was more the story making jokes about how she's getting carried away playing House with Emerl and is exhausted/delirious from how hard she's been working lately (pointing to how she's gone from "kinda shit" to "as good as the other heroes" across a few games). In Heroes she's the same as ever but teases Sonic when they meet up. In 06 she gal pals with Elise and in Unleashed she just kinda flirts with Sonic.

                The whole thing is overblown by fandom, and sanding down her character to appease the fandom was dumb.

              • 4 weeks ago
                Anonymous

                I was being hyperbolic a bit in there, and I can recognize she also was pretty decent in the ones you mentioned.
                I'm just saying she definitely degraded as time went on after Adventure 2.

              • 4 weeks ago
                Anonymous

                I'd say she was at her worst in Adventure 2, honestly. The games immediately after played up her gag, but the games from 2005 and on did a good job with her. It wasn't really until Forces and Frontiers that she became bland, flavorless sludge.

              • 4 weeks ago
                Anonymous

                In Heroes she fights Team Sonic to force Sonic to marry her. There's nothing teasing about that.

              • 4 weeks ago
                Anonymous

                >He trusts an English translation that saw "Eggman is a chauvinist" and translated it as "Eggman is a feminist."

              • 4 weeks ago
                Anonymous

                You can be both.

              • 4 weeks ago
                Anonymous

                The point is that the English version comes off like it's not playful banter.

                It's meant to be playful banter. It's literally the same joke as the one on Prison Island in SA2.

              • 4 weeks ago
                Anonymous

                Exactly the opposite, "eggman is a feminist" sounds way more like a joke than the matter-of-fact statement that he's a chauvinis . Weebs really do full-on doublethink to pretend Japanese Sonic isn't a complete trash fire.

              • 4 weeks ago
                Anonymous

                >Point out a line was mistranslated, and another line's intention was conveyed wrong.
                >Well the mistranslation is FUNNIER, fricking weeb!
                ???

              • 4 weeks ago
                Anonymous

                They literally use the word "feminisuto" in japanese. You can argue the meaning's different in japanese, like how "nice man" had a different meaning, but they do literally use the english word Feminist.

              • 4 weeks ago
                Anonymous

                You are correct about that. It's semantics, it doesn't actually mean anything, but you're right.

              • 4 weeks ago
                Anonymous

                In Heroes she was more concerned with helping Big, and damn near everyone was OOC in Battle. That shouldn't even count.

                Her usual crush dynamic was part of what made her character work, and clearly Sonic was in on the bit most of the time. They're on such good terms that Amy was willing to defend Sonic against Silver, and Sonic trusted her enough to take him on. If Sonic didn't appreciate her affections behind his stoic attitude, then why did he look distraught when Amy didn't even recognize him as a Werehog in Unleashed?

                But it's this level of nuance between characters that's EXACTLY what's missing from Ian's work. He rarely understands the characters he's working with and his surface level takes ends up doing way more harm than good. Amy went from having a very distinct personality to having NO personality at all.

              • 4 weeks ago
                Anonymous

                I wouldn't put the blame on Ian here. All Sonic media since Colors has been missing any sort of assumption that the audience can read basic social cues. As much as it hurts the writing, it probably helps most fans understand the stories better.

              • 4 weeks ago
                Anonymous

                >All Sonic media since Colors has been missing any sort of assumption that the audience can read basic social cues.
                I wonder if Pontiac and the other guy wrote Sonic under the assumption all of the fandom was Chris Chan levels of autistic and can't read social cues.

              • 4 weeks ago
                Anonymous

                But most of these terrible character interpretations were just as bad, if not worse in Archie.

              • 4 weeks ago
                Anonymous

                it's impressive people pathologically take this one moment out of context to label all the comics characterization and writing as bad

              • 4 weeks ago
                Anonymous

                It's exceptionally stupid in context as well. Even worse how it literally devolves into Tails being butthurt about Fiona, as if ANY of this contrived bullshit makes any fricking sense for a Sonic comic to begin with.

              • 4 weeks ago
                Anonymous

                yeah but it's not the sum total of the entire comic, it's just one bad moment that gets swept under the rug and moved on from. Like there is plenty to criticize Ian on but this was still when he was cleaning up the mess the previous writer left him such as introducing the Sonic and Tails being on the rocks cause of Fiona garbage

              • 4 weeks ago
                Anonymous

                I think people get stuck on single moments, but it does work as a good example of how he's a plot first, character second writer.

              • 4 weeks ago
                Anonymous

                suppose though I don't think he's mischaracterized or as bad as writing the cast as people make it out to be. Though I've not read any of his more idw output and I thought Frontier's was alright but don't care for the dad Eggman stuff and I've always given no shits about Amy so not got any say on the characterization there

              • 4 weeks ago
                Anonymous

                >I thought Frontier's was alright
                Like hell it is.
                >Sonic is once again a moron that ended up releasing an Elder god because plot
                >Knuckles' whole arc was him leaving Angel Island to explore, completely ignoring how that hasn't been an issue since SA1
                >Amy is a hollow parody of her former self, reaching the conclusion that she should be doing what she's already been doing since SA1
                >Tails gets the indignity of STILL being a whiny b***h under the misguided attempt at calling out previous games instead of simply moving on from that.

                Fronters is like the perfect example of everything wrong with Flynn's writing. It only exists to regress everyone to a bastardized version of their Dreamcast personalities.

              • 4 weeks ago
                Anonymous

                Still a step up from the horrific state of narrative and characterisation we've had since Pontaff. A slight regression is better then the absolute nothing at best we have had for 10 years. I'd agree the Knuckles thing is odd but needed something to acknowledge since he's had nothing for ages besides his weird general stint in Forces and I feel like it's a no win situation cause if they'd ignored the past issues people would complain about not bringing it up but by doing so people complain they haven't moved on from it. Also I wouldn't say Sonic is an idiot for unleashing The End since he literally has no idea for most of the game what is going on and he permanently gets rid of it anyway. Surprised you didn't say anything on Eggman's writing since that is both what I feel story does well yet also fumbles with the daughter stuff that doesn't fit his character

              • 4 weeks ago
                Anonymous

                >A slight regression is better then the absolute nothing at best we have had for 10 years.
                No, it really isn't. I'd rather have no story at all than a game that pretends it has one. Frontiers sucks because it has NOTHING to say, while having the audacity to act otherwise under corny references and retreated character arcs. Its wholly reliant on using callbacks to the past and promises of the future to hide how dogshit the present is. I don't need a game that promises to do better, I want a story that actually DOES it.
                >Also I wouldn't say Sonic is an idiot for unleashing The End
                He literally had visions of the titans controllers telling him to stop, and never once questioned any of it. Because Plot.
                >Surprised you didn't say anything on Eggman's writing
                I just assumed like it wasn't worth mentioning since we both agree on him being mishandled, but he's the worst out of all of them. It's all the issues Ian's Eggman in general has with Sage the Morality Pet tacked onto him. He acts like he "respects" Sonic and his friends and pretends like he doesn't, which is just bafflingly untrue. He acts like he's above Sonic's help for some reason despite being more than willing whenever the chips were down before.

                It's just absolute dreck of the highest order.

              • 4 weeks ago
                Anonymous

                >He literally had visions of the titans controllers telling him to stop, and never once questioned any of it. Because Plot.

                Because his friends were trapped and nobody else had any bright ideas of how to rescue them except maybe an AI who was being a b***h because of her programming. What was he supposed to do, shrug and run across the ocean back home to take a nap?

              • 4 weeks ago
                Anonymous

                >except maybe an AI who was being a b***h because of her programming.
                Sure was convenient how literally the only character that knew what was going on decided not to tell either Eggman or Sonic about it despite how doing so would benefit her creator. Anyways, the problem is that the whole plot is constructed in a way that hinges on Sonic royally fricking up, regardless if it makes sense, because that's literally the only thing Ian knows how to write. You see this shit in IDW too, where Sonic will just leave an amnesiac Eggman totally unsupervised, despite how he could just go back to normal and raze the village he resides in to the ground at any moment. He forces Tails to rebuild Metal Sonic and free him, which kickstarts an entire zombie apocalypse, because the plot requires him to be a reckless dumbass. But it's okay because he can Super Sonic ex Machina the problem away regardless.

                Under Ian, Sonic is a flat out hinderance to those around him. Even in Frontiers, the main resolution just boils down to his friends getting the hell away from him.

              • 4 weeks ago
                Anonymous

                Not really. We've traded jokes for references. The actual quality hasn't changed.

              • 4 weeks ago
                Anonymous

                continuity is miles better then shallow comedy, also you can dislike Frontier's story but it's miles better then Forces utter mess and waste of ideas/even more shallow callbacks or Lost Worlds lack of character/Tails being a c**t for no reason. The one thing that era had going was Eggman getting to be done well in the story and not be shafted to hard

              • 4 weeks ago
                Anonymous

                >continuity is miles better then shallow comedy
                Not really. Both are vapid supplicants for people who don't expect anything from stories.

                >miles better then Forces utter mess and waste of ideas
                It's even more shaky as a story than Forces, which at the very least had a competent three act structure despite being boring and pointless with nothing to really say. Frontiers meanders aimlessly. It's established everything it has by the end of the first island and goes on to not add anything new until you beat Supreme, at which point you fight the most shallow end boss in the entire series while it tries in vain to hype itself up.

              • 4 weeks ago
                Anonymous

                >continuity is miles better then shallow comedy
                Not when said continuity makes no fricking sense whatsoever. The fact that Sticks/Boom is somehow canon is damning proof that these references prioritize indulgence over building a coherent timeline. That's all Ian's work is, whether he's writing Sonic or Mega Man; hollow, insipid indulgence.

                >also you can dislike Frontier's story but it's miles better then Forces utter mess and waste of ideas/even more shallow callbacks
                Anon absolutely nothing in Forces compares to Eggman and Tails literally listing out random villains from previous games just to hype up The fricking End, who goes down like a complete b***h anyways. It's peak shallow writing.
                >or Lost Worlds lack of character/Tails being a c**t for no reason.
                As opposed to Frontiers, where Tails is STILL a whiny b***h and no one even has a semblance of personality?

              • 4 weeks ago
                Anonymous

                I genuinely don't know how you can think Frontiers has a worse story then Forces as someone who's played both where the brought back illusion bosses are just their for cheap cutscene nostalgia and don't get any actual use besides Metal Sonic and Zavok no one's favourite character. Plus Forces made Tails into an even bigger pussy infamously so. However I can see your points and has been ages since replayed Frontiers story so would have to see if held up as much as my first impressions

              • 4 weeks ago
                Anonymous

                Forces, at bare minimum, has an actual arc where actions happen and lead to other actions. It's not good, but each element feeds into the overarching story. It functions, just barely.

                Frontiers fails to actually connect its plot together. There's ideas in there, but no actual follow through. Things are just kinda said. It's just less annoying and panders to the fanbase.

              • 4 weeks ago
                Anonymous

                I wouldn't hold it all against Ian. He didn't come up with the story or its structure. What I would put on him is the dialogue not supporting the story. A lot of the scenes he filled with recaps and positive affirmations could have been better used building up Sage's dynamics with the others. A lot of things could also be reworded to make them hit better.

                It's insane that Sonic doesn't have a direct hand in either Sage opening up to her feelings or choosing to do things Eggman would disapprove of. Or how the mortality theme barely even manifests for Sonic's pals.

              • 4 weeks ago
                Anonymous

                People forget the story was Sonic Team's and Ian just had to add the finer details.

              • 4 weeks ago
                Anonymous

                >But it's this level of nuance between characters that's EXACTLY what's missing from Ian's work. He rarely understands the characters he's working with and his surface level takes ends up doing way more harm than good
                Because he's autistic.

              • 4 weeks ago
                Anonymous

                >damn near everyone was OOC in Battle
                Battle was developed by the Japan team while Heroes was done by the US one. The only things the former knew about Heroes was that Shadow comes back and Team Dark's a thing. Aside from that, he was written identical to his character in SA2, as they didn't know he had amnesia when he came back. They also didn't know HOW he came back.

              • 4 weeks ago
                Anonymous

                >A one-note stalker who only cared about riding Sonic's dick
                Because you don't understand the tropes that are at play. Japs are writing this shit. Therefore, they'll write it with the tropes they're familiar with. And that includes the girl who chases after the guy she's into, and pic related.

            • 4 weeks ago
              Anonymous

              >Sonic is a bumbling, preachy idiot that regularly fricks up on a massive scale and hurts more than he helps
              How difficult is it to write a chill guy? Dude's supposed to be calm, cool and collected.

              • 4 weeks ago
                Anonymous

                That's the thing, it isn't. Murder of Sonic the Hedgehog got his character down pat, hell everyone was near perfect there. It's just an issue for Ian Flynn specifically because he's obsessed with writing his personal headcanons and what he thinks Twitter would like.

    • 4 weeks ago
      Anonymous

      >and got promptly trashed in seconds
      So exactly like in the game.

    • 4 weeks ago
      Anonymous

      >but god, sometimes the references get so stupid.
      I'd argue that this is a moot point, to someone who isn't deep in the fandom, the references go over their head.

      Airman going down that fast was however bull.

      • 4 weeks ago
        Anonymous

        Never played MM2? All the Robot Masters drop in seconds against their weaknesses.

  10. 4 weeks ago
    Anonymous

    This thread reminds me, there's a Japanese imageboard called 5ch, and they have their own mmg+inti equivalent threads. Back in like November 2023 they were in ultimate coping mode wondering if they could do anything to make Inafune and Capcom make up so they could get a new Mega Man game.

  11. 4 weeks ago
    Anonymous

    Thoughts on Rockman-san? Thoughts on Rockman-chan for those that can read past the first few chapters since only fantranslations it gets are in Spanish?

    • 4 weeks ago
      Anonymous

      My thoughts are I read Ken Ishikawa's Rockman parody and it was pretty funny.

      • 4 weeks ago
        Anonymous

        That too was funny.

        • 4 weeks ago
          Anonymous

          Light an absolute psychopath in this manga to the point that his X series prototypes are misanthropes in general because he based their personalities on his own traits. Frick one even becomes a hikkikomori that argues online after spending one day outside his pod cringing at most things. It's funny how when he's listing them in order and their defects he considers "our X" faulty because he's too nice.

    • 4 weeks ago
      Anonymous

      A pretty good story set in AU if Dr. Wily had finally give up his evil ways for good. If the Main Mega Man series was like this in canon, meaning X series, Zero series, ZX Series, and Legend series wouldn't exist and are Alternate timeline.

      • 4 weeks ago
        Anonymous

        I'm surprised it took so long for Wily to actually show up in the story. It's cute how the recurring theme is robot masters trying to find jobs that are both satisfying to do and something they're good at given how extremely niche some are in terms of abilities.

        • 4 weeks ago
          Anonymous

          Yeah technology has becoming more advance and sadly these Robot Masters are becoming obsolete without a new purpose.

          • 4 weeks ago
            Anonymous

            Thankfully, Mega Man help them find new job. I also that Enker gets a major role (surprisingly Bass is absent), there is also a sweet moment with Bubble Man and Splash Woman it may not be a big deal but I like the pair.

  12. 4 weeks ago
    Anonymous

    Just Megamix because that's the only one I've finished:
    Good was that Ariga didn't stick by the original games for pacing, the stories for 4 and 6, for example, took place at the end or after their respective games. Bad is that the plot was wrapped up in an odd place, right at the beginning of 8, when 9 was already out IIRC.

    • 4 weeks ago
      Anonymous

      >Bad is that the plot was wrapped up in an odd place, right at the beginning of 8, when 9 was already out IIRC.
      The magazine it used to be on went under, Inafune actually helped find a publisher to continue. He did the same for Iwamoto, for whom Inafune also speaks high praises alongside Ariga and that's why the X4 manga's final chapters were released well into the 00's.

  13. 4 weeks ago
    Anonymous

    I disliked how Archie Iceman was redneck for Roll and how it ended abruptly. Other than that, I can't recall any problems off the top of my head.

    • 4 weeks ago
      Boco

      Thats game canon, actually. But its okay, they weren't designed as siblings.

      Rock and Roll were, though. So they can't be together. Ever.

      • 4 weeks ago
        Anonymous

        In game canon it's alright, issue is that Ian made the first line and Rock/Roll act like siblings around each other, so it comes off very weird.

        • 4 weeks ago
          Boco

          They are siblings. Light built and programmed them to view each other as brother and sister.

      • 4 weeks ago
        Anonymous

        In game canon it's alright, issue is that Ian made the first line and Rock/Roll act like siblings around each other, so it comes off very weird.

        They are siblings. Light built and programmed them to view each other as brother and sister.

        In the Japanese canon, only Rock sees Roll as a sister, Roll has no coding that stops her from seeing Rock as a one sides love interest. That's why in promo art like MvC she's so clingly to him, keeping close to her, why Copy Roll confronts her about said emotions and Roll's theme, Kaze yo Tsutaete, is a love song whose lyrics are meant to embody how Roll feels about Rock.

        Likewise in the Japanese canon, Rock and Roll are not aware Blues is their "brother" or even another Lightbot, they just know he's some sort of ally with an agenda who distrusts Dr. Light. The Legacy Collection in Japan had a booklet of sorts where Dr. Light says "There's another unit who could be considered a sort-of brother to Rock and Roll but he ran away. Maybe one day I'll tell them about the truth behind Blues, if I can bring myself to."

        • 4 weeks ago
          Anonymous

          Why should I believe that was Roll not seeing Rock as a brother, and not incest bait?

          • 4 weeks ago
            Anonymous

            Because even back in the 90s in stuff like Rockman & Rockman X Chou Hyakka Hayato Kaji mentions that Roll looks at Roll with some wistful eyes because of a romance that can't be because Rock's "purity of heart" won't allow to see her as anything but a sister, and the impetus behind making future Roll more explicit love interests.

            Funny thing Kaji also mentioned was when designing Roll.EXE he wanted to make her design even more explicitly playboy designed but Inafune told him "I think Roll would cry if you made her wear something like that", and the crazy bastard held onto that for Powered Up when Inafune wasn't looking. He also got along with Toru Nakayama really well, you can imagine why.

            • 4 weeks ago
              Anonymous

              You're assigning more intent to it than there is. It's been talked in previous Mega Man threads- in Japan, they were not immediately defined as brother and sister (with Roll barely existing), so some materials went one way, some the other. Then they got fairly solidly defined as brother and sister, then a new generation of people got involved and decided to push them as lovers (and honestly not contradicting them being siblings either, we're talking late 90s otaku like Ishikawa, the being siblings only makes it better in their view) hence the MvC stuff and Powered Up, and now it's back to treating them as just siblings. There's not really an intent of "Rock is programmed to see her as a sister but she doesn't" etc, just different evolving takes on those responsible for the characters

              Who do I trust aaaaaa save me Bond Man- wait
              >Ishikawa
              >Kaji
              >Nakayama
              They're all e-girlcons aaaaaaaa save me Rin Kokonoe

              • 4 weeks ago
                Anonymous

                >They're all e-girlcons
                yes, that's what makes it good

              • 4 weeks ago
                Anonymous

                Has ANYONE taken an interest in Roll's narrative purpose outside of e-girlcons? She's pretty superfluous to the story if you aren't specifically trying to exploit her main appeal.

              • 4 weeks ago
                Anonymous

                Absolutely not, she only exists because Astroboy had a sister and Casshern had Luna.

              • 4 weeks ago
                Anonymous

                >Casshern

                Speaking of, this is still the best of the Capcom vs games, I'm only bummed that they used Volnutt instead of Classic Mega Man for the inspiration to meet the successor.

              • 4 weeks ago
                Anonymous

                The fact that this is stuck on the Wii is a crime.

              • 4 weeks ago
                Anonymous

                At least the Wii is easy both to emulate and to hack, thankfully.

              • 4 weeks ago
                Anonymous

                Another crime is all those great NES Mega Man ports being stuck in Japanese PSX, shit's really good and the Legacy Collections don't have even half of those improvements

              • 4 weeks ago
                Anonymous

                Some of it was in that Anniversary Collection on PS2/GC/Xbox.

              • 4 weeks ago
                Anonymous

                Some of it was in that Anniversary Collection on PS2/GC/Xbox.

                Yup, MMAC was ports/emulations of the PSX Complete Works ports with english text and removed animations (the portraits in Navi Mode don't animate).

              • 4 weeks ago
                Anonymous

                I just want a Powered Up port, man.

              • 4 weeks ago
                Anonymous

                I love the remixes of the stage themes even if some were from the Arcade games

              • 4 weeks ago
                Anonymous

                >First three games keep the original NES music for any stage that doesn't have an arcade version of it
                That was horribly inconsistent.

              • 4 weeks ago
                Anonymous

                The first half of ports has that issue, but the last ones got it better

              • 4 weeks ago
                Anonymous

                I don't think any of the aforementioned artists were involved with MM10.
                >"Roll is sick let's beat up robots to get the medicine for her"
                >Gives it to Mega Man when he gets sick.
                That's not nothing.

                I'll be real, I'd've liked MM10 to end with Protoman, Megaman, and Roll getting together and doing something as a family. Since that whole concept has been unexplored in the games. Like... how is Protoman "Megaman's Brother" where none of the other DRN#s are? Seems as if it's defined by the robots' relationship with Dr Light than anything, but that's not how families work.

              • 4 weeks ago
                Anonymous

                Kaji was involved in a feedback fashion, trying the game and stuff. Especially a very early build that was supposed to have online co op but that was axed because Inti can't netcode for shit.
                That's also why DMFD was 2 whole generations in dev hell and MN9 netcode is so atrocious.

                But anyway yeah, Kaji did had some involvement, make of that what you will.

              • 4 weeks ago
                Anonymous

                They had an artist doing that? Or this a different Kaji than the one I'm thinking of? The one that did the Met girl for MML3? Even so he isn't credited so... I'm going to go with "Probably didn't have meaningful contributions".

              • 4 weeks ago
                Anonymous

                Hayato Kaji did several things. He drew artwork, co-wrote early plots with Inafune, tested games, designed characters, made art.. Him and Inafune were a good team together overseeing the games witg BAMBOO as their producer, it all went to frick when their responsibilities changed.

                I've always admired his capacity to mimick Inafune's style. X1's art was drawn by Inafune, X2 by Kaji and X3 was a mixture of the both and it never looks disruptive.

              • 4 weeks ago
                Anonymous

                Incidentally it was Kaji who told Nakayama to color code the Four Guardians, originally Nakayama thought they should be all blue like X.

                They also got along really well from their meetings whenever Kaji would travel from Osaka to Inti's offices to give input on MMZ [spoiler[because he was a big e-girlcon just like Nakayama. It seems only Makoto Yabe wasn't a e-girlcon.

              • 4 weeks ago
                Boco

                Because in Japan Rock still doesn’t know Blues is his brother.

              • 4 weeks ago
                Anonymous

                Ian did, decent attempt even if even him didn't give much of a frick.
                Ariga also gave her some cute moments, especially with Kalinka.

              • 4 weeks ago
                Anonymous

                >Has ANYONE taken an interest in Roll's narrative purpose
                There's at least 3 fan games where the premise is "what if Roll was hero??"

              • 4 weeks ago
                Anonymous

                Shit, she's playable in Powered Up

              • 4 weeks ago
                Anonymous

                That game is one of the most blatant about appealing to THOSE fans.

              • 4 weeks ago
                Anonymous

                tbf, most of those don't do much narratively with her, in essence she might as well just be a female option

              • 4 weeks ago
                Anonymous

                Narratively speaking, both Rock and Roll serve the same purpose of cleaning up Light's mess.

              • 4 weeks ago
                Anonymous

                NTA but there's also the doujin games Rockmen R where she's the protagonist.

            • 4 weeks ago
              Anonymous

              By future Rolls I mean Casket and EXE, woops.

              You're assigning more intent to it than there is. It's been talked in previous Mega Man threads- in Japan, they were not immediately defined as brother and sister (with Roll barely existing), so some materials went one way, some the other. Then they got fairly solidly defined as brother and sister, then a new generation of people got involved and decided to push them as lovers (and honestly not contradicting them being siblings either, we're talking late 90s otaku like Ishikawa, the being siblings only makes it better in their view) hence the MvC stuff and Powered Up, and now it's back to treating them as just siblings. There's not really an intent of "Rock is programmed to see her as a sister but she doesn't" etc, just different evolving takes on those responsible for the characters

              Ishikawa also mentioned in his website Roll fixed Waltz into her sex slave so make of that what you will.

              • 4 weeks ago
                Anonymous

                >Ishikawa also mentioned in his website Roll fixed Waltz into her sex slave so make of that what you will.
                I'll make of it a boner is what I will

        • 4 weeks ago
          Anonymous

          You're assigning more intent to it than there is. It's been talked in previous Mega Man threads- in Japan, they were not immediately defined as brother and sister (with Roll barely existing), so some materials went one way, some the other. Then they got fairly solidly defined as brother and sister, then a new generation of people got involved and decided to push them as lovers (and honestly not contradicting them being siblings either, we're talking late 90s otaku like Ishikawa, the being siblings only makes it better in their view) hence the MvC stuff and Powered Up, and now it's back to treating them as just siblings. There's not really an intent of "Rock is programmed to see her as a sister but she doesn't" etc, just different evolving takes on those responsible for the characters

  14. 4 weeks ago
    Anonymous

    Archie Mega Man was head and shoulders above Megamix in all respects until it started doing the crossovers. The first crossover was a bit bland because it refused to use Archie Sonic elements, only the soulless SEGA approved ones, but there was some heart there. Robotnik and Wily had exactly the chemistry we hoped they would.

    The second Archie crossover was so fricking dogwater it might put Megamix/Gigamix ahead in the balance. I dislike Megamix's greater liberties and especially the redesigns of the masters, but overall it provides a solid experience. Plus Wily's skull tie is cool.

    • 4 weeks ago
      Boco

      >The first crossover was a bit bland because it refused to use Archie Sonic elements

      Thats why it was so good.

      • 4 weeks ago
        Anonymous

        >tripqueer dislikes Archie, likes Japnic
        Archie confirmed based, Japnic confirmed gay.

        >especially the redesigns of the masters
        What you didn't like the blatant fujobait Shadowman redesign?

        I really didn't. Elec Man was even more jarring, honestly.

        • 4 weeks ago
          Boco

          Basing it off the games makes it easier for anyone to jump in and read it without needing 20 years of Archie knowledge. And it was far better for it.

      • 4 weeks ago
        Anonymous

        Wily experiencing Mobius is a potential gold mine in the right hands.

    • 4 weeks ago
      Anonymous

      >especially the redesigns of the masters
      What you didn't like the blatant fujobait Shadowman redesign?

    • 4 weeks ago
      Anonymous

      The same reasons you like Archie Sonic better than Game Sonic, are the reasons I like Megamix Mega Man over Archie Mega Man.
      Archie MM was my first and I enjoyed it a lot, but then I noticed what I liked the most was the parts of it that were original and not adaptations, then I read Megamix and fell in love with an entirely unique MM continuity that respected the core of MM while going its own way.

    • 4 weeks ago
      Anonymous

      >Archie Mega Man was head and shoulders above Megamix in all respects until it started doing the crossovers.
      That's crazy, because the first 12 issues suck.

    • 4 weeks ago
      Anonymous

      >The first crossover was a bit bland because it refused to use Archie Sonic elements, only the soulless SEGA approved ones

      That's because of Ken Penders and the whole needing to reboot the Sonic comic thing which was the explicit point of Worlds Collide. Everything not game-related was in flux and turmoil, there was no point using any of it until they were sure of what non-game content they could use. Remember that everything that wasn't SatAM, AoStH, and Ian's creations with no connections to other writers' material didn't make it through The Pendering.

      • 4 weeks ago
        Anonymous

        I'll admit as much:
        The First Light Line and the Freedom Fighters being together could have lead into some funny interactiona.

      • 4 weeks ago
        Anonymous

        Considering how strictly tied to the games Archie Megaman was, it woulda been really weird to have unbridled Archie Sonic playing opposite to what was essentially a straight adaptation of the Megaman games with little tweaks.
        I think the timing was a good thing.
        If anything it shoulda been Penders Sonic crossing over with Brazilian Megaman.

        • 4 weeks ago
          Anonymous

          oh god no

    • 4 weeks ago
      Anonymous

      The first crossover does use Archie elements though. Robotization is a big plot point in it. Eggman also acts like his pure evil Archie self, even remembering the time he threw Sonic out of an airlock.

  15. 4 weeks ago
    Anonymous

    I genuinely couldn't finish Archie Megaman. Feels completely supplementary yet unnecessary. It was like a preview of what IDW Sonic would be like.
    Never tried to read Megamix but it looks like it has it's own energy and seems like a unique spin on things. Looks decent.

    • 4 weeks ago
      Anonymous

      Wholefully recommend, tho you'll need to search around the web for good places to read it
      As said before here, Capcom's a b***h and only makes buying them all harder

  16. 4 weeks ago
    Anonymous

    I couldn't tell who Archie Megaman was for.
    Felt like it would only interest diehard fans. The tone, art, story etc. was all just echoing what the games had already set up. But also felt like it was just going through the motions and didn't offer a new experience if you were a diehard fan. The narrative was hardly more fleshed out than what was depicted in the games already. The novelty of seeing everything adapted with such rigidity wore off fast.

    • 4 weeks ago
      Anonymous

      It just felt like a fan trying to do their "perfect run" of a franchise they liked. Which might be fun to do yourself, but it's not particularly interesting to watch.

      • 4 weeks ago
        Anonymous

        I don't think that's a fair comparison, since almost any fan-project is way more ambitious than Archie's story.
        Compare MM8BDM's story mode or anything in MS-Paint Masterpieces, for example.

  17. 4 weeks ago
    Anonymous

    I like the comic kept the name "Rock" rather than "Mega" for Mega Man before he gets turned into a battle robot.

  18. 4 weeks ago
    Anonymous

    The writing for the Archie comic aged like milk.

  19. 4 weeks ago
    Anonymous

    Archie was fine but very inconsistent in the art and the story started to drift to weird places wit the anti robot group.
    MegaMix is a fun retelling of the first games and then it's own thing. Great designs too, but i'm not exactly a fan of Duo being crammed into the Stardroids story because evey space thing has to be related.

    • 4 weeks ago
      Anonymous

      >i'm not exactly a fan of Duo being crammed into the Stardroids story because evey space thing has to be related.
      The Archie storyline was setting up Duo, the Stardroids, Ra Moon AND Shadow Man being connected.

  20. 4 weeks ago
    Anonymous

    The Brazilian Megaman comic is unironically more interesting and fun to read than Archie Megaman.

  21. 4 weeks ago
    Anonymous

    >I really didn't like Ian always making sure to not step on MMX's UBER ADVANCE REPLOID AI by always backtracking on how advanced or not RM's AI and personalities were.
    Is there any continuity that includes both settings where this isn't true though?

    • 4 weeks ago
      Anonymous

      Ariga directly references the X series a couple times and didn't pussy out.
      Outside that, the clasaic games never gave a frick even when X and Zero were feel well out, so there's that

      • 4 weeks ago
        Anonymous

        I mean, isn't it consistently canon that Reploids have more advanced AI than Robot Masters? That's not an Ian thing, that's an unfortunate casualty of gradually raising stakes (humanity having genuine competition) and in-universe technological progress.

    • 4 weeks ago
      Anonymous

      Nope, X's entire point is that he has true free will and reploids might be close to him but they aren't quite there. The Japanese guide books make a point to it.
      In one of them Dr. Light writes "I fear Rock's inability to take decisions on his own without programmed bias might be his undoing one day". I think it was on the Daihyakka or the MM8 book.

      In the Chou Hyakka and Irregular Report, it is mentioned X was activated once Reploid Society was well-established and at that point Dr. Cain realized just how far behind his reploids were in comparison to X.

      Even in Battle Network, Bass' entire point is that he has true free will, true independence and Cossack dares call him a monster over it, while MegaMan.EXE has true feel will as well because he was human once. NetNavis are close enough but still closely coded to act under their Operators' word and permission.

      • 4 weeks ago
        Anonymous

        You know, Light says that, but when you think for a second any common RM behavior, going off the idea their personalities are "pre-defined", would still be incredibly close to human especially when they still showcase an incredible level of independence and even growth as their AI evolves from that single predefined point (Proto Man being a decent example), I don't think they'd be easily distinguished from that of a human in behavior.
        Giving robots true free will just seems superfluous at that point, and turns out, indirectly lead to a lot of disasters.

        • 4 weeks ago
          Anonymous

          As much as Ian is rightfully criticized ITT when Mega Man fights Needle Man, it basically shows the whole point of it, Robot Masters are close to human but they can't act outside of a "Prime Directive", so to speak. The best example is Bass. He won't harm Wily but he'll frick with him because he's programmed to surpass Mega Man and his program came to the conclusion Wily himself is a liability torwards that goal.

          As for the free will thing, the series itself never made a good point to show Reploids acting against humans outside of the rebels just wanting to live. It is always the virus robbing them of their free will and causing them to malfunction because Wily gotta Wily. Lumine was the only time outside of the X1 bosses where the enemies are actually acting by their own decisions and not "muh malfunction". It's kind of annoying.

          Even in the BN Timeline, when they wanted to explore more X-like aspects with Geo, ClockMan is ultimately described as a "Next Generation Navi who malfunctioned".

          • 4 weeks ago
            Anonymous

            The only reason Bass can't do that is because of the Three Laws of Robotics and/or Wily not being dumb enough to not code in a failsafe to not let his own robots blow him up.
            And both games and Archie directly reference the three laws one form of another.
            If you take the three laws off RMs, they just become Reploids with predefined personalities, free will's superfluous still and really just a fancy plot device the X's series made to "evolve" its robots.

            • 4 weeks ago
              Anonymous

              If you remove the three laws (they're also mentioned in MM7), they're still bound to a prime directive. Suppose Bass succeeds in his and also kills Wily. What now? He's accomplished his function. All that remains for him is to just lay around and deactivate himself, he can't do anything else.

              It's the same reason Kitamura said the MM2 ending was strangely sad. In case 2 ended up being the last game, Mega Man is just wondering that if his mission of "to save mankind from Wily" is done, there's no more purpose to his existance and might as well turn himself off.
              Reploids can at least frick around, have fun and even fall in love like Andrew did.

            • 4 weeks ago
              Anonymous

              >If you take the three laws off RMs, they just become Reploids with predefined personalities
              Even MM11 contradicts this. At least two of the robot masters are named as having changed jobs of their own volition; Tundra Man was an arctic research robot who became a figure skater, and Bounce Man was a crash test robot who became a theme park mascot.

              • 4 weeks ago
                Anonymous

                Didn't the Rockman 11 Production Book mentions there's been advancements in Dr. Light's research on AI and robot behavior? It's been many years in-universe, Kalinka herself now has boobs.

              • 4 weeks ago
                Anonymous

                Didn't the Rockman 11 Production Book mentions there's been advancements in Dr. Light's research on AI and robot behavior? It's been many years in-universe, Kalinka herself now has boobs.

                I was gonna reply another thing to you,

                If you remove the three laws (they're also mentioned in MM7), they're still bound to a prime directive. Suppose Bass succeeds in his and also kills Wily. What now? He's accomplished his function. All that remains for him is to just lay around and deactivate himself, he can't do anything else.

                It's the same reason Kitamura said the MM2 ending was strangely sad. In case 2 ended up being the last game, Mega Man is just wondering that if his mission of "to save mankind from Wily" is done, there's no more purpose to his existance and might as well turn himself off.
                Reploids can at least frick around, have fun and even fall in love like Andrew did.

                Anon, but with this MM11 info I didn't know about, I think even if Prime Directives exist within the game continuity, they've evolved enough to approach a level of "Pre-Defined Reploids"
                But even without taking 11 into account and only using Archie's logic, Rock's the perfect example of an open-ended directive, so with an optimal directive, a RM could closely resemble a Reploid.

              • 4 weeks ago
                Anonymous

                It seems the accepted canon as planned by Inafune, Kaji, Tokuro Fujiwara and Mega Man 5 director Ichirou Mihara (who assisted in X1's planning stages while directing 5) was that no matter what, Dr. Light's research keeps advancing more and more until Human Leadership/The government has enough of Wily's shit and does a hard ban of Dr. Light's AI research. Robot Masters are replaced with mechaniloids and Dr. Light goes to an underground lab of his to work on X on secret, but no longer had Roll or Auto to assist him.
                Chou Hyakka book mentions this "robot ban" and Irregular Report also uses it as a plot point.

                Incidentally, the "Data missing" in Pic related was found, it stands for "for the sake of behavioral research."

              • 4 weeks ago
                Anonymous

                So basically Robot Masters were almost reploid level and probably would've reached that point had it not been for government interference. It's interesting how something similar is happening in the Rockman-san manga with the world throwing a b***h fit after a bunch of robot masters and robots decided to just frick off from Earth and move to some other planet by hijacking an international space station. Light got a ton of blame after Rock just let them go as long as they swore to not attack humanity.

              • 4 weeks ago
                Anonymous

                Good I need to read Rockman-san, it's sound hilarious and also a really interesting alt. follow up to the Classic series

              • 4 weeks ago
                Anonymous

                The releases are slow since the writer is working on both it and -chan which is a comedy series set during the game era. -san has most chapters in English but -chan only has a spanish translation.

              • 4 weeks ago
                Anonymous

                >the world throwing a b***h fit after a bunch of robot masters and robots decided to just frick off from Earth and move to some other planet by hijacking an international space station
                This is exactly X4's plot too. The game itself does not convey it well at all, but Human Leadership threw a shitfit at General's decision to frick off from Earth and because the government promises Reploids are "perfectly safe" (since they are mass-producerd cheap labor force, most of them don't even have names), they used "They're malfunctioning, they gone maverick" as a red scare tactic, and Sigma used Split Mushroom (sending fake radio transmissions from the BioTower) and Cyber Peawiener (sending fake data through the internet) to fuel into the Repliforce vs Maverick Hunters conflict to weaken both sides. This is why despite General stating his decision was not an insurrection or rebellion, Jet Stingray had an order to destroy a city or the Final Weapon had a mounted planet-shattering laser despite the goal being "let's frick off to space and live in another planet".

                I really wish the game had conveyed things better, it had interesting ideas, such as also Sigma's mysterious revival being tied to the Final Weapon's engine room having a familiar cartoony skull in the background...

              • 4 weeks ago
                Anonymous

                Most of the X games have cool plots that the devs never actually put in the game.

              • 4 weeks ago
                Anonymous

                From what I've read up in Japanese boards, this is tied to the stupidly high success of Gundam SEED's plot being told in suplementary materials rather than the show itself. It sold stupid ammounts of money and Capcom saw it fit to do the same with Mega Man hence the guidebooks, Inti doing the CD Dramas, the OST booklets containing critical plot ploints, including an entire epilogue to MMZ stating there's over 200 more Military-class Ragnarok Laser Turrents aiming at Earth at all times as a plausible explanation for all the craters in the Mega Man Legends 2 world map.

              • 4 weeks ago
                Anonymous

                That only really works for MMZ, and even then that series told its story in-game much better than Classic and X.

                You really can't attribute the X series' shit plot conveyance to Gundam Seed when that show started airing in 2002.

              • 4 weeks ago
                Anonymous

                Fair enough, I must've misunderstood it and they probably just meant the Zero series.
                It's still kind of infurating they kept so many plot details to printed media of limited release.

              • 4 weeks ago
                Anonymous

                It seems the accepted canon as planned by Inafune, Kaji, Tokuro Fujiwara and Mega Man 5 director Ichirou Mihara (who assisted in X1's planning stages while directing 5) was that no matter what, Dr. Light's research keeps advancing more and more until Human Leadership/The government has enough of Wily's shit and does a hard ban of Dr. Light's AI research. Robot Masters are replaced with mechaniloids and Dr. Light goes to an underground lab of his to work on X on secret, but no longer had Roll or Auto to assist him.
                Chou Hyakka book mentions this "robot ban" and Irregular Report also uses it as a plot point.

                Incidentally, the "Data missing" in Pic related was found, it stands for "for the sake of behavioral research."

                I wish the games touched on how sketchy the government is in these games. For some reason, the area where X was found, somewhere in the midwestern US, is completely sealed off. It's off-limits to anyone but authorized personnel and even the operators such as Alia are authoized to execute anyone who breaks in.

                Scaravich in the Japanese release if I recall correctly mentions he's found even data on "others like X and Zero". And then there's Axl, we don't know where the frick Axl came from except that Red found him on some abandoned laboratory and da gubmint decided to use him as a template for a new generation of reploids.

              • 4 weeks ago
                Anonymous

                I thought it wasn't that Alia, as an operator, was allowed to: it was that Alia, the top level government scientist, was also a mole tasked with killing anyone who went to that site.

              • 4 weeks ago
                Anonymous

                >An ex-treasure hunter. He was devoted to the research on an ancient site. He also had lots of research data on ancient robots. Gate took care of Scaravich in exchange for the ancient data. Gate improved his knowledge from him. Then Gate had him go to a forbidden area. It was the place you were discovered. I saw Scaravich enter the place... I felt bad, but I disposed him. Gate didn't seem to care... I didn't want to remember this...

                Alia also pushed Wolfang to his death (let us remember the game itself states his body used to look different before his revival) and sabotaged Yammark's flight module. You don't FRICK with Alia.

              • 4 weeks ago
                Anonymous

                Yammark's saboteur is unknown IIRC.

              • 4 weeks ago
                Anonymous

                The way it was delivered, it wasn't that Gate accused them of sabotage, or how the Laboratory called it a malfunction, Alia somehow knows for a fact it was sabotaged and there's only one way she could know, by having a direct hand on it. Alia even says she got where she did just by blindly following orders when Gate calls HQ in an optional cutscene.

                Yeah, this was back when she was a scientist working with Gate. I figured the implications was Alia was acting as a government mole, but I could be mistaken.

                X6 establishing that part of *why* she's X's navigator is because she's a literal genius with prior field experience was pretty rad.

                Which makes her playable option in X8 so awesome. Too bad they couldn't finish that mode in time, the female operators were supposed to have dialogues with the bosses too. There's dummied out soundbits (in Japanese) of X, Zero and Axl calling the Player as operators themselves. X sounds perfectly competent at the role, Zero confused on how the frick the Operator Console works and Axl bored out of his mind.

              • 4 weeks ago
                Anonymous

                Yeah, this was back when she was a scientist working with Gate. I figured the implications was Alia was acting as a government mole, but I could be mistaken.

                X6 establishing that part of *why* she's X's navigator is because she's a literal genius with prior field experience was pretty rad.

              • 4 weeks ago
                Anonymous

                >An ex-treasure hunter. He was devoted to the research on an ancient site. He also had lots of research data on ancient robots. Gate took care of Scaravich in exchange for the ancient data. Gate improved his knowledge from him. Then Gate had him go to a forbidden area. It was the place you were discovered. I saw Scaravich enter the place... I felt bad, but I disposed him. Gate didn't seem to care... I didn't want to remember this...

                Alia also pushed Wolfang to his death (let us remember the game itself states his body used to look different before his revival) and sabotaged Yammark's flight module. You don't FRICK with Alia.

                Ah, I misunderstood your post. Yeah it was Alia during her scientist days, before she left the Reploid Lavatory Laboratory and became an Operator instead.

              • 4 weeks ago
                Anonymous

                If i recall, she was ordered to kill all of Gate's creations by any justification necessary. Kinda stinks that X6's plot-details are buried by a bad translation on top of being a cruddy game.

              • 4 weeks ago
                Anonymous

                X6 Tweaks retranslated the game while also fixing most of its problems. I honestly find it fun.

              • 4 weeks ago
                Anonymous

                I'll admit Tweaks smooths over the rougher edges (especially if you customize instead of going pre-set), but it'd take a total redo from the ground up to truly fix it.

              • 4 weeks ago
                Anonymous

                I get it, but I disagree. The game's hard, but most of it is actually fair and fun, especially with numbers rebalanced. I wish X4 was even slightly challenging, by comparison.

              • 4 weeks ago
                Anonymous

                I have more fun with X6 and X4 for this reason, personally. X6 at least makes me feel something while X4 is too flat to be interesting and X5 is flat out boring. So much for a "non-stop action game", as Capcom market the,.

              • 4 weeks ago
                Anonymous

                Sheldon's death was fricked up. He was Dr. Jim's body guard but Jim got infected by the Sigma Virus but was able to not succumbing to any malfunction just long enough to carry his research. By the time Jim just wasn't himself anymore, Sheldon saw fit to put the poor doctor out of his misery but the Maverick Hunters just arrived on the scene and executed Sheldon without any proper investigation or arrest, something X deeply resents his Unit was responsible for. That wasn't very bazinga of them.

              • 4 weeks ago
                Anonymous

                Post-mortem Reploid lore was such a cool addition and I'm so fricking asshurt that they came up with it at the end of the series.

              • 4 weeks ago
                Anonymous

                And Alia was no doubt the one to "identify" Sheldon as a Maverick knowing the Hunters would blindly open fire on him.

              • 4 weeks ago
                Anonymous

                Alia did nothing wrong and is a precious bean. I appreciate a character with a shameful past that's actually shameful instead of a contrived scenario to absolve them of any guilt.

              • 4 weeks ago
                Anonymous

                Yeah, Alia doesn't really get absolved of shit, X just retrieves Gate's inert body to give her a form of closure and some words about rebuilding Earth because the future is more important than dwelling in the past and that's that. I think that worked on X6's story's favor.

              • 4 weeks ago
                Anonymous

                Did you know the Mega Man X5 team didn't want to add Alia originally? They didn't think adding a girl was worth doing in "a game aimed at boys" but the X4 staff asked them to add a female character.

                >(ALIA)
                >Developer Comments
                >By popular demand of the staff in previous games, female characters first showed up in the X series. Personally, I don't feel it's all that necessary, since these are titles aimed at kids. However, I felt the real problem was, could a female make cool decisions?

                >So I settled on the result of a female navigator. Aeria was another design that was hard going. We went through any number of bad ones, for which I apologize, to make sure she wasn't a denizen of Rockman DASH and matched with the X universe.

              • 4 weeks ago
                Anonymous

                >hurr they're robots and we make things for boys, girls have cooties

                I didn't know Simon Furman was part of Capcom.

              • 4 weeks ago
                Anonymous

                Things are changing but Japanese creators were aways quite mysoginistic.
                Vent exists because Capcom wasn't sure about Aile, if you notice on Capcom's side of ZX's marketing they only acknowledge Vent while Inti only acknowledge Aile. Some Japanese believe Ashe was a gotcha, by having her in Vent's story it'd put Capcom in a "either you acknowledge Ashe since her story is tied to Vent's, or you acknowledge Aile because her story is tied to Grey's".

              • 4 weeks ago
                Anonymous

                >Japanese
                Race has nothing to do with it. This was a nerd thing from the late 70s into the later 00s, globally.

              • 4 weeks ago
                Anonymous

                All that, just for MM to backfire with Yaio Mania, oh god, so much Yaio

              • 4 weeks ago
                Anonymous

                What are you talking about, anon?

              • 4 weeks ago
                Anonymous

                gay robots.
                tourist doesn't know how to spell >>>/y/

              • 4 weeks ago
                Anonymous

                Oh, Yaoi.
                I thought anon meant something else with Yaio.

              • 4 weeks ago
                Anonymous

                I wonder where the one year turnaround from

                >Ugh, fine, she can like, give you hints I guess
                to
                >She was a BADASS and did FRICKED UP SHIT
                came from.

              • 4 weeks ago
                Anonymous

                X6 had a different writer than X5 and probably wanted to shake things up.
                X5 felt scared to commit to some of itsown ideas so it X6 retcons elements from it such as the fact that although the Earrhwas saved, a good chunk of Eurasia still hit Earth and from a civilian perspective their operation was a failure, as well the whole ending taking three weeks later rather than three years

              • 4 weeks ago
                Anonymous

                Who do you consider the writers? The planners? The people credited with "original design"?

              • 4 weeks ago
                Anonymous

                In the case of the PS1 era onwards, the people labelled "Scenario writer".
                Yabe is a good example because he was the sole writer for MMZ/ZX from Z2 up to ZXA. The X series unfortunately had different writers after Inafune and Kaji became producers with different responsibilities and that made everything disjointed.

                Shout outs to the Rockman X8 website which elaborates on the writer of that game retconning Dynamo into Vile to explain why X8 Vile is VAVA V (Penta)/Vile MK-5.

                >Vは『5番目の~』を意味しているが、これは今作において『X5』『X6』の事件はシグマとVAVAが引き起こしたという設定となっており、最後に登場した『X3』の『VAVA mk-II』から更に数えて5番目となっているため.

                >The "V" stands for "5th~" because the incidents in "X5" and "X6" were caused by Sigma and VAVA, and he is the fifth in the series counting from "VAVA mk-II" in "X3" which was the last one to appear.

              • 4 weeks ago
                Anonymous

                That doesn't suggest they recommend Dynamo. It suggests Vile was involved in those games off-screen.

              • 4 weeks ago
                Anonymous

                In the case of the PS1 era onwards, the people labelled "Scenario writer".
                Yabe is a good example because he was the sole writer for MMZ/ZX from Z2 up to ZXA. The X series unfortunately had different writers after Inafune and Kaji became producers with different responsibilities and that made everything disjointed.

                Shout outs to the Rockman X8 website which elaborates on the writer of that game retconning Dynamo into Vile to explain why X8 Vile is VAVA V (Penta)/Vile MK-5.

                >Vは『5番目の~』を意味しているが、これは今作において『X5』『X6』の事件はシグマとVAVAが引き起こしたという設定となっており、最後に登場した『X3』の『VAVA mk-II』から更に数えて5番目となっているため.

                >The "V" stands for "5th~" because the incidents in "X5" and "X6" were caused by Sigma and VAVA, and he is the fifth in the series counting from "VAVA mk-II" in "X3" which was the last one to appear.

                I need to looks in my computer home but there was something about zmVike being "the mercenary" but it's still and odd bit. So is this one:
                When Zero's sulking and Layer decides to show her thirst one more time by inquiring about it, he says "Sigma... Vile... just like old times" in the US version. In the Japanese script, he says "Sigma and VAVA... that time was the same". She then asks him what is it all about and he says "Sigma and VAVA created a virus based on me."

                This sub series storytelling is schizophrenic to the max and I kinda love it.

              • 4 weeks ago
                Anonymous

                I can't find writer credits for 5 and 6 anywhere. Maybe I'm looking in the wrong places.

              • 4 weeks ago
                Anonymous

                Makes sense, given how Dynamo reacts to X and Zero.

              • 4 weeks ago
                Anonymous

                People tend to think of Vile in his MHX interpretation as a dumb edgelord that goes AAA I HATE YOU X I'M GONNA CHANGE THE WORLD but in X8 he's a bantering jackass sent ro just stall for tine like Dynamo.

                And since it was mentioned before in this thread how only Wily can bring reploids back to life, Vile's Japanese voice in X8 is not the same as in MHX, instead it sounds all fricked up and malfunction-y.

              • 4 weeks ago
                Anonymous

                Vile's JP X8 voice is the stuff of wonders

              • 4 weeks ago
                Anonymous

                It's pretty funny that Vile gets this super raspy, foreboding voice in the same game he might've been retconned into having been a laidback mercenary cowboy.

              • 4 weeks ago
                Anonymous

                That doesn't suggest they recommend Dynamo. It suggests Vile was involved in those games off-screen.

                I went around asking some JP anons what they thought of Dynamo=Vile, and by the looks of it, quite a few people think the "Sigma and Vile were behind the virus" thing in X8 is just Capcom retconning the "bad era" of the series out, lmao.

                >Dynamo: How do you do fellow kids? I am the new cool mercenary Dynamo! I am definitely not some lame boomer like Vile.

              • 4 weeks ago
                Anonymous

                >They didn't think adding a girl was worth doing in "a game aimed at boys" but the X4 staff asked them to add a female character.
                Are they stupid? Add the hot chick for eye candy for the boys. Shit's obvious.

              • 4 weeks ago
                Anonymous

                >behavi

          • 4 weeks ago
            Anonymous

            I think ultimately was just trying to connect Classic to X without making it seem kind of bleak and pointless.
            Like, if you look at Mega Man and Roll from the perspective of Robot Masters not having free will, it paints Light as a delusional old man playing at having children. That's kind if depressing.
            Ian's take is that, yeah, they have free will... except when they don't. Whatever suits the story.

            • 4 weeks ago
              Anonymous

              You know, this reminds me, back in the 90s, the Rockman and Forte site served as a sort of blog where Inafune, Kaji and Fujiwara would post. This was discussed on mmg like 2 or 3 years ago, but Kaji mentioned that classic Mega Man was meant to end at 6, the "To Be Continued" was meant for X1 rather than 7 and that for all intents and purposes MM&B was "the last chapter of the original Rockman series", as they felt Bass' game was overlapping with X too much and the team had no idea how to evolve classic further without making X redundant.

              And then circa 2008, Inafune commented on a GDC that an issue of brand identity is that Capcom sees classic Mega Man as "the only" Mega Man, and that X, Zero, Battle Network, etc are all spinoffs in the same vein as Mario Kart, Mario Golf etc. BN, internally, was more considered "the more successful spinoff" when the team wanted it to be a "thematical successor to the original series".

              • 4 weeks ago
                Anonymous

                >an issue of brand identity is that Capcom sees classic Mega Man as "the only" Mega Man, and that X, Zero, Battle Network, etc are all spinoffs in the same vein as Mario Kart, Mario Golf etc
                But Classic's the lamest one.

              • 4 weeks ago
                Anonymous

                Classic, alongside Zero, is the one with the most consistent quality. X changed hands way too many times because Aizu taking away the staff with him led to X3 being outsourced and X4 falling under expectations led to X5 onwards being outsourced too.

                BN had that BN4 bump due to Capcom and Bandai crunching the frick out of that game.

              • 4 weeks ago
                Anonymous

                >Classic, alongside Zero, is the one with the most consistent quality
                I meant aesthetically.

      • 4 weeks ago
        Anonymous

        That anon was talking about Robot Masters.

  22. 4 weeks ago
    Anonymous

    >X lore discussion

    I'm torn.
    On one hand, a comic that gets to be more deliberate about the X story and give glossed-over plot points room to breathe would be a lot of fun. On the other hand, the way Archie Mega Man was written makes me worry the execution would be on the nose and boring, adding things for the sake of adding them instead of working then into fun stories.

    • 4 weeks ago
      Anonymous

      Mega Man lore in general is fantastic. It's just never told in the games proper or fricked over by mistranslations and rewrites. Legends outright axed all connections to the X series in the English translation and X2 made up some "prophecy" line when Serges original line was:
      >"Defeated by Thomas' last creation... How regretful..."

      Or my favorite JP X2 moment, when Serges calls HQ and has a tongue slip. and calls X by the name of his old foe
      >"Rockm-.... X"

      Post-mortem Reploid lore was such a cool addition and I'm so fricking asshurt that they came up with it at the end of the series.

      It also came up with the idea that DNA Soul resurrection is a crapshoot that never works well. The only reason the X6 bosses came back right was because Wily was helping Gate with it and Wily is the only person in-universe capable of reviving robots and them being sound of mind. That's why Zero in X2 and X6 came back right. Usuallly they come back either as husks or with flaws (Copy X's voice module lagging, for example).

      I do find it interesting how Inti used the X6 detail that the government pushed for Shark Player's assassination because DNA resurrection was prohibited but after X's sacrifice to seal the Dark Elf, the government took all of Shark Player's research and passed it to Phoenix Magnion to continue it.

      • 4 weeks ago
        Anonymous

        interesting how in earlier stages of development Ciel was basically a shaman that used reploid souls and cyber elves were exclusively the dna souls of dead reploids

        • 4 weeks ago
          Anonymous

          According to Makoto Yabe, "Cyber Elves" are also the DNA Soul/cognitive program residing in a reploid's body, it's just the Cyber Elves without phsyical bodies were the result of both a better understanding of how X works and Ciel's grandmother reverse-engineering the Sigma Virus (The Rockman Zero Collection site had a timeline subsection back in the day that explained the Wireframe enemies from X2 and X3, and the Sigma heads from X5 were "The original Cyber Elves" and that from a human perspective, X was fighting the air with "nothing there", hence the term Elf, just how only children can see Elves).

          Yabe was discussing Omega with another Inti staff member, I forgot who, but basically Yabe's word was that although the "Malfunctioning (Good) Zero" in the copy body is the same as the Zero we use in the X series, Omega's "cyber elf" cognitive program is the one that Wily had designed, and Weil just fixed it, instead of being a new cognitive program made by Weil.

          Although he also closes with "But I'll leave it to fan interpretation" despite being so specific about that. I think it was during a RZC interview in 2010, it wasn't until the Legacy Collection he touched on what is Model A (basically because Axl's fate is unknown and he didn't want to step on the X team's toes, "Model Albert" gives plausible deniability in case there can't be a Biometal based around Axl's data for any reason, but if it's allowed, Albert is simply a narcisist).

          • 4 weeks ago
            Anonymous

            So basically Omega is a Zero purged of his memories/cognitive data he developed throughout the entire X series since that was uploaded to a new body and Weil just hit the factory reset button on the body and changed some code so it'd be loyal to him.

            • 4 weeks ago
              Anonymous

              Exactly. Which matches up with the design notes that Omega is MMZ's take on the "Awakened Zero" concept, especially since that scenario became non-canon thanks to X6 confirming the Shuttle succeeded.
              Weil also fixed Wily's spaghetti coding. In both timelines it is a fact Wily was superior to Light when it came to hardware but software was something he always lagged behind, which led to stuff like Bass and Ballade disobeying him. Zero refused to take any order and was just rampaging around the lab like a screeching chimpanzee and Wily just shut him off and applied good ol' "I'll fix it later" and never got around it.

              Hell, you could argue Wily didn't even finish building Zero properly, as Zero's blueprints in Power Fighters show him with the shoulderpads and Z-Saber already preplanned.

              • 4 weeks ago
                Anonymous

                I chalk up Power Fighters to someone forgetting about Zero's X1 design and making a simple continuity error. Bass's ending was just as much to shill X4 as Duo's was to shill MM8.

              • 4 weeks ago
                Anonymous

                >Hell, you could argue Wily didn't even finish building Zero properly, as Zero's blueprints in Power Fighters show him with the shoulderpads and Z-Saber already preplanned.

                I swear the x vs zero fight in x2 was suppose to be canon, because how in the frick did anyone other than wily rebuild zero? Yet at the same time, how to you justify zero becoming a good guy again if his creator actually finished him?

                dr cain was a mistake

              • 4 weeks ago
                Anonymous

                >because how in the frick did anyone other than wily rebuild zero
                Serges is all but directly stated to be Dr. Wily, and Inafune has said Wily was "brought back by the virus", so I suppose we could say he repaired Zero to the point that all X/the Hunters had to do was put three pieces of him back together.

              • 4 weeks ago
                Anonymous

                >Hell, you could argue Wily didn't even finish building Zero properly, as Zero's blueprints in Power Fighters show him with the shoulderpads and Z-Saber already preplanned.

                I swear the x vs zero fight in x2 was suppose to be canon, because how in the frick did anyone other than wily rebuild zero? Yet at the same time, how to you justify zero becoming a good guy again if his creator actually finished him?

                dr cain was a mistake

                Daihyakka Rockman X3 book outright says "Serges' mind is the one of the scientist of evil"

              • 4 weeks ago
                Anonymous

                >Hell, you could argue Wily didn't even finish building Zero properly, as Zero's blueprints in Power Fighters show him with the shoulderpads and Z-Saber already preplanned.

                I swear the x vs zero fight in x2 was suppose to be canon, because how in the frick did anyone other than wily rebuild zero? Yet at the same time, how to you justify zero becoming a good guy again if his creator actually finished him?

                dr cain was a mistake

                [...]
                Daihyakka Rockman X3 book outright says "Serges' mind is the one of the scientist of evil"

                Let us not forget, Serges/Wily retrieved AND Fixed Zero, he just split him in parts to bait X. He already did all of the heavy lifting, all Cain needed to do was to put him back together.

              • 4 weeks ago
                Anonymous

                Dr. Cain's biggest mistake is that he ignored the whole "It's takes no less than 30 years to make sure these things don't go nuts." warning when he opened X's tube.

              • 4 weeks ago
                Anonymous

                Isn't one of the main reasons Reploids go Maverick is because they lack X's suffering circuit?

              • 4 weeks ago
                Anonymous

                Yes and no. It can be a reason, but not the sole reason.
                The suffering circuit is more of a "moral compass" module in X's electronic brain which leads to X's inability to say "human lives are more valuable" or "Reploid lives are more valuable", because to him all life is valuable. The lack of it can lead to many amoral individuals like Grizzly Slash, but even if they're branded Maverick, he's not really malfunctioning, he's just an butthole.

                Now, Vile, that fricker is malfunctioning due to his first-generation electronic brain being a crapshoot.

              • 4 weeks ago
                Anonymous

                Isn't one of the main reasons Reploids go Maverick is because they lack X's suffering circuit?

                Dr. Cain's biggest mistake is that he ignored the whole "It's takes no less than 30 years to make sure these things don't go nuts." warning when he opened X's tube.

                Incidentally, the 30 years ethical tests are precisely what programmed X's Suffering Circuit. Copy X shows what could've been had Dr. Light just activated X from the getgo with no ethical tests. Like sure, copy X wants to be a hero, but his approach is unneccesarily cruel and awful.

              • 4 weeks ago
                Anonymous

                Light was so far ahead of the damn curve

              • 4 weeks ago
                Anonymous

                X's AI being so advanced that even the reploids that were around when Cain finally unsealed him is a topic I wish we could've seen more in the OVAs had Maverick Hunter X sold well. The books explain his capacity for deep existential thought even alienated other reploids, the Iwamoto manga interpreted it as X literally being able to cry like a human while in the OVA we see Sigma fascinated by X's capacity to worry and feel unsure to a human degree while reploids work on cold calculations and specs (i.e. Sigma taking down the mechaniloid knowing it'd only cost the Hunter an arm while X had a lot of "what ifs" in his mind, causing him to get afraid of shooting and harming a fellow Hunter).

              • 4 weeks ago
                Anonymous

                I'll be honest, I never liked that interpretation of X.
                The idea that even good guys like Axl and Alia are essentially psychopaths because Reploids are inherently flawed rubs me the wrong way.

              • 4 weeks ago
                Anonymous

                Reploid technology got better with time, this whole "X was more advanced" applies only the first few years of X's activation. Even if they weren't 1:1 copies of X, clearly by the time Alia was created she was indistinguishable from him. She was apprehensive about killing Gate's life work, but she couldn't decline it in the name of her career until she got fed up.

                Axl is a coin toss because we don't know when, where or how he was created. The fact Red found him in an abandoned lab is the reason there's a theory he was built by Kalinka Cossack.

              • 4 weeks ago
                Anonymous

                To be fair, in more narratively-dense media it's a good way to make X an outcast among his peers, caught between man and machine, but not fully neither.

              • 4 weeks ago
                Anonymous

                There's a big difference between psychos and "not conditioned to question things."

              • 4 weeks ago
                Anonymous

                I know it's partial retcon but Inti's RMZ Collection site from back in 2009 also pointed at MM9 as the turning point where Dr. Light realized he had to test X's reliability and to not be hasty to activate him as soon as he was completed which was his original intention in-story.

                Then the "Virus from Outer Space" incidents from 8 and 10 were the point Light spent many extra years developing X's "perfect antiviral measures", which Cain was unable to replicate. Despite being "perfect" (as in, X's defenses stop any foreign coding from rewiring his cognitive program and even work to delete it from his system), it doesn't prevent X from doing something else for a short period of time while remaining fully aware (i.e. self-harm if fully infected during X5).

              • 4 weeks ago
                Anonymous

                >he's not really malfuctioning, he's just an butthole
                See, that's why the original term "Irregular" was so spooky to me and why I hate that the Sigma/Zero virus became the scapegoat for everything in the series.

                In the first two games and in the plot of X4, Mavericks seemed more like they just decided to say "frick humanity" on their own, which got them labelled as acting "irregularly"; as those sucking humanity's dick was the only way for a Reploid to live. It also makes sense how Copy X labels anyone who goes against him and Neo Arcadia as "irregular". Going against him is a deviant act and must be punished. It's the only time when "maverick" also feels like an appropriate term for it.

              • 4 weeks ago
                Anonymous

                I figure they started leaning on the virus because without it, X just looks like a government stooge putting down workers' rebellions.

              • 4 weeks ago
                Anonymous

                Sigma being a virus and the term getting mudied also works wonders for the themes the story is going for.

              • 4 weeks ago
                Anonymous

                The virus gave the government a convenient explanation to supress any Reploid rebellion and dissenting opinion by labeling it a malfunction (see: Sheldon's execution), Lumine even mentions that although Sigma was malfunctioning he wasn't wrong and despite the next gen reploids making it clear they acted under their own free will, the government couldn't resist having the cheapest labor force possible and resumed their production.

                Weil never liked reploids because of this and taking away their free will was the entire point of Project Elpizo and it was an interesting plot point because Weil was right to fear reploids and wanting to go back to robots being tools rather than people was understandable but he also fell under the delusion of being a dictator.

                Incidentally in the Japanese version of Legends 1, Data uses this scare tactic too, labelling Juno an Irregular and requesting the Eden server to delete Juno's cognitive backup accusing it of being infected by a virus.

              • 4 weeks ago
                Anonymous

                Weil was born before Reploids existed, right? He would have regarded Robot Masters and thinking robots the same way we regard some of the most butcherous weapons from WWI. Hell yes he wants to make sure that the thinking tank that shoots mustard gas doesn't get upset about something. I can't imagine someone reading about fricking Grenade Man and then being told it's creator was never sent to jail.

              • 4 weeks ago
                Anonymous

                >Data uses this scare tactic too
                If they ever put out a Legends collection or remake, I really wouldn't mind them retranslating the script so the use of these terms and Volnutt's name reveal can have the punch they had in the original language.

          • 4 weeks ago
            Anonymous

            >Yabe was discussing Omega with another Inti staff member, I forgot who, but basically Yabe's word was that although the "Malfunctioning (Good) Zero" in the copy body is the same as the Zero we use in the X series

            I think this is the conversation, from the Telos album for MMZ3.
            >Yabe: The personality program (Cyber Elf) of Omega’s 3rd form was programmed by Vile as a Messiah. Well then, Omega’s 3rd form’s… Original Zero’s personality… We can’t affirm for sure that all of it is made by Vile.
            >Itou: We can’t deny the possibility that the original personality of Zero, made by “the scientist who tried to take over the world many times” remained in the original body and that personality has won over…
            >Yabe: Let’s leave that up to the users’ imaginations (laughs).

            • 4 weeks ago
              Anonymous

              Cheers, anon.

  23. 4 weeks ago
    Anonymous

    OP here, having a lotta fun on this thread here, thinking of making a semi-regulad Cinemaphile Mega Man thread when this one gets inevitably archived
    Any suggestions for it?

    • 4 weeks ago
      Anonymous

      Don't. Generals never work out. Just make a thread once in a while when you feel like it, allow for breathing space between them.

    • 4 weeks ago
      Anonymous

      Ariga's Roll makes me feel things.

      • 4 weeks ago
        Boco

        Hey. Stop that.

        • 4 weeks ago
          Anonymous

          How can I stop when even the official artists like Hideki Ishikawa, Toru Nakayama and Hayato Kaji encourage it?

          • 4 weeks ago
            Boco

            Doesn't make it right.

      • 4 weeks ago
        Anonymous

        >Ariga's idea of an evil Roll is one who does things like not sort the recycling from the trash
        Truly, pure evil.

  24. 4 weeks ago
    Anonymous

    So, which is worse: Sonic autism or Mega Man autism?

    • 4 weeks ago
      Anonymous

      Sonic, without a doubt.

  25. 4 weeks ago
    Anonymous

    Never forget that Zero is the poochie of the franchise despite being cool

    • 4 weeks ago
      Anonymous

      Unlike Poochie, Zero was cool day one. I still remember in the playground kids who played X1 talking about the red cool guy with the powerful gun.

  26. 4 weeks ago
    Anonymous

    >I just wanted to go fishing with Froggy

    • 4 weeks ago
      Anonymous

      >DAMN, THOSE MAVERICK BASTARDS GONNA PAY FOR MESSING UP MY FISHING HOLE.

  27. 4 weeks ago
    Anonymous

    >getting sucker-punched by Vanishing Gungaroo

    X, you suck.

  28. 4 weeks ago
    Anonymous

    I don't like the dumbass stories in Megamix. just same old basic manga writing.

    • 4 weeks ago
      Anonymous

      You didn't like the racing arc nor the short story of Wily making a soccer team entirely composed of copy Rolls that were programmed to be evil?

  29. 4 weeks ago
    Anonymous

    Remember back in the day when Dreamwave made a Mega Man comic, and their idea was some weird mix of Astroboy with high school shit?

    And then in the last issue you just get MMX out of nowhere, for some reason

    • 4 weeks ago
      Anonymous

      Better than Fully Charged at least.

    • 4 weeks ago
      Boco

      Chelsea was cute.

    • 4 weeks ago
      Anonymous

      Chelsea was cute.

      I can't believe Inti plagiarized Chelsea from the Dreamwave comic.

      • 4 weeks ago
        Boco

        Cute.

    • 4 weeks ago
      Anonymous

      I didn't dislike this comic back then, I thought it was a fun little alternative take to classic Mega Man.
      Fully Charged, however, was utter shit in its execution of these ideas.

      • 4 weeks ago
        Anonymous

        I actually really dig the ideas of it, but the execution came off as bland to me.
        Somewhat made mr think of a genderbent MLAATR, with the whole high school stuff

        • 4 weeks ago
          Anonymous

          It could've been better, I agree with you there. Maybe it needed a bit more time, I don't know.

  30. 4 weeks ago
    Anonymous

    I'm surprised how little Sonic autism this thread had, wow.

    • 4 weeks ago
      Anonymous

      MM fans actively resented that a huge ass chunk of the Archie comic ended up being the dumping ground for Sonic and then a bunch of pointless Capcom cameos.

      • 4 weeks ago
        Anonymous
        • 4 weeks ago
          Anonymous

          MM fans actively resented that a huge ass chunk of the Archie comic ended up being the dumping ground for Sonic and then a bunch of pointless Capcom cameos.

          >FRICKING WORLDS UNITE

      • 4 weeks ago
        Anonymous

        [...]
        >FRICKING WORLDS UNITE

        >How to frick up Sega vs Capcom in 3 easy steps!- By Paul Kaminski!

  31. 4 weeks ago
    Anonymous

    Unless Wily was involved with Sigma's revival in X7, how do you guys feel about his last known words timeline-wise being
    >"Go... Go now, Zero! You're the world's most powerful robot...!"

    • 4 weeks ago
      Anonymous

      >Unless Wily was involved with Sigma's revival in X7
      Gate revived Sigma in X6 as a final "Frick You" to the world that refused his genius. Sigma simply took the time between games to get himself in order and came back as strong and evil as ever.

      • 4 weeks ago
        Anonymous

        Anon, I said X7, not X6. X6 makes it very clear it was Gate and Isoc/Wily.
        X4 implies Wily with the Death motif and the cartoony skull in the engine room.
        X2 was Wily as Serges, X3 was Doppler.
        The only odd one out is X7, where Sigma just shows up again with no implied nor explicit explanation, he's just there, while in X8 he's just a Virus ("The Original Cyber Elf") barely holding some scrap together for an attempt at a physical body.

        • 4 weeks ago
          Anonymous

          Sigma rants in X6 that he's going to return again and again no matter what, and return he does in X7. The whole point of Sigma in X6 was that Gate decided that if the world won't accept his offer of utopia, then it can go right back to warring with itself.

          • 4 weeks ago
            Anonymous

            Yup, but those times he had external help in his return, X7 being the only odd one out. Sigma would come back as long as the series was profitable, but X7 seems half-baked in several aspects, including that one which previous games didn't fail to address.

            • 4 weeks ago
              Anonymous

              Given how all the aftermath of X5 is long gone by X7, it's clearly been long enough that Sigma found/made himself his own new body, though he's always looking to upgrade and sees Axl as an even better prize. I don't see that needing any further elaboration.

              • 4 weeks ago
                Anonymous

                Fair enough. It does make it seem Wily did frick off for real after X6, he probably had no more regrets after he saw Zero defeat Hi-MAX if you go for that route.

              • 4 weeks ago
                Anonymous

                >It does make it seem Wily did frick off for real after X6
                He (or at least a digital copy of him) tried and failed repeatedly to finish Zero and the Maverick Hunters were closing in. He most likely chose self-deletion over the risk of getting captured and having all his valuable knowledge exposed, though he still couldn't help but admire his creation one last time.

              • 4 weeks ago
                Anonymous

                And even then, the Human Leadership most likely know about Zero's true origin, seeing how Gate resents Zero's allowed to roam around despite being an ancient robot that can't be analyzed and in MMZ3 the Area X-2 monitors identify Omega as DWN-0. I personally believe Signas knows too, given his clearance level and that's why he was so adamant about Lifesaver not questioning shit about Zero and stop pursuing that line of investigation in his research any further

      • 4 weeks ago
        Anonymous

        I just pretend X7 didn't happen. It makes things less confusing.

        • 4 weeks ago
          Anonymous

          I think the X continuity does that as well, shame we never got more of those Maverick Hunter games as would be nice for the story to focus on X again when Zero essentially stole it

    • 4 weeks ago
      Anonymous

      Technically, Wily's last words timeline-wise are in Tatsunoko vs Capcom.

  32. 4 weeks ago
    Anonymous

    Question, do Sonicgays being tired of 2D Sonic being always stuck with "REMEMBER THE GENESIS?" pandering like Megagays got sick of "REMEMBER MEGAMAN 2 FOR THE NES?"

  33. 4 weeks ago
    Anonymous

    Honestly I'm just glad Sonic escaped the Meta era. That was so fricking painful.

    • 4 weeks ago
      Anonymous

      Anon, he never left the meta era. If amything it's even worse now with the dogshit references and literal Marvel quips infecting the writing.

  34. 4 weeks ago
    Anonymous

    Speaking of PSX Jap-only games, has noboby never tried to translate the Complete Works/Super Adventure Rockman before?
    I don't imagine it would be that absurdly hard to do

    • 4 weeks ago
      Anonymous

      Nobody bothered with Complete Works since they're just the NES games and SAR would need subbing the FMVs and reincorporating them.

      • 4 weeks ago
        Anonymous

        But if someone did for CW, would it be too hard?
        I'm moronic and have enough freetime to try to do it

  35. 4 weeks ago
    Anonymous

    How has the Brave New World version of Mega Man Mega Mix not been posted yet? Definitely one of the best Namco X Capcom tributes out there too.

Your email address will not be published. Required fields are marked *