Did Jim Zubb do Klonoa justice?

Did Jim Zubb do Klonoa justice?

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  1. 2 years ago
    Anonymous

    >Klonoa comic

    • 2 years ago
      Anonymous

      It's a webcomic that ended on a cliffhanger because ShiftyLook died
      Bamco at some point was riding on the early 2010's vidya webcomic craze
      https://klonoa.the-comic.org/comics/first/#content-start

  2. 2 years ago
    Anonymous

    No. One of the biggest appeals in the main games is the dream-like sense of each being a new adventure with a new world and cast for Klonoa to be in. It requires restraint to limit fanservice in exchange for selling the emotion and themes of a dream traveller.

    This webcomic instead was something like two years of "and then this character returns" and then got cancelled before actually becoming a plot.

  3. 2 years ago
    Anonymous

    It's a Japanese game character, you literally can't do worse than the source material.

    • 2 years ago
      Anonymous

      You chose a very unfortunate comic to pull this stupid shtick in, because it's an instance where you're just plain wrong

  4. 2 years ago
    Anonymous

    Why is he wearing a shirt?

  5. 2 years ago
    Anonymous

    There's a fan made comic continuing the original web comic

  6. 2 years ago
    Anonymous

    No. Taking various characters from different games that did not try even a little to have continuity (save for 1 and 2 on consoles), and putting them together in an epic sequel does not work, it's fanfiction tier writing. If you have to reboot and make your own separate version, just do that.

    • 2 years ago
      Anonymous

      [...]

      How do you make a Klonoa comic work then?
      Only direction I can think of is OCs galore to maintain the weight and distinction of each game but that'd lead to accusations that it's not using the most out of the license when you're deliberately cutting half of the established characters out

      • 2 years ago
        Anonymous

        Klonoa 2 literally did that why would people get mad if a comic did? In fact as was said by other anons, that's the point of Klonoa. As long as they keep Moos.

        • 2 years ago
          Anonymous

          One's a game entry for a game series
          The other is an adaptation
          If you're not using the toys that came with the toy box, why bother with paying for the license to begin with?

          • 2 years ago
            Anonymous

            >anon so used to being given cheap fanservice can't conceive of having pleasure reading something that doesn't give it

            • 2 years ago
              Anonymous

              It's weird too because Klonoa 2 was about coming to terms with losing everyone from the first game so I don't know why anyone would want characters from previous games.

              • 2 years ago
                Anonymous

                I get why- they're cool characters and seeing cool characters is cool- but it's the same instinct as a child eating all the candy it can in a candy shop- no restraint, no thinking about how maybe things would be better by exploring just one type of candy, just shove everything in your mouth for an immediate mishmash explosion of "sweet" where you don't understand individual flavours and then spend the rest of the day with a stomach ache before moving on

          • 2 years ago
            Anonymous

            Because in doing so you completely misunderstand the character which is more important. Unless you just adapt and expand on the first 2 games then do a new story. You could spend a lot of time with Klonoa's fake memory life or explain things like the wind ring like that anon said.

      • 2 years ago
        Anonymous

        >How do you make a Klonoa comic work then?
        Someone brought up Unico, and that's the general gist of it. You make a Klonoa comic work by making it just a few stories of Klonoa travelling the dream world, not by making it an ongoing. That's the biggest issue, knowing you'd have to make it only a set size, not infinitely going.

        [...]

        I got angry at it gameplay-wise, the screen felt too small for the gameplay it wanted to do, leading to a lot of unneeded difficulty. I think it's got potential though, and your idea sounds interesting. Writing-wise, I think this is the other alternative to the dream travelling setup of the main games- just make a new intentional take that's only internally consistent and adapting whatever it wants from the other games, but not being connected to them. The Archie Sonic treatment, basically.

      • 2 years ago
        Anonymous

        Every Klonoa entry should feel like a reboot in a way. Since Klonoa is sent away from each world he saves and seems to only retain a few memories from them, a new story with a new cast and setting every time wouldn't be out of the question. Little connections here and there would be fine, but to bring back a character from a past game should feel like a much bigger deal than them just saying hi and acting like nothing happened. Klonoa and Huepow being reunited so casually and so often (like in the handheld games,) really takes away a lot of the emotional weight from the ending of Door to Phantomile, where it feels like these best friends will never see each other again and have to part without a proper goodbye. Same with Klonoa being separated from Lolo right when there were some sparks of romantic interest forming between them. That little touch of tragedy mixed into each happy ending is part of what makes the original two Klonoa games stand out, and elevates Klonoa as a protagonist. Every time he wins, he's sacrificing everything he saved. That's a fantastic hero trait and a unique story beat. It'd be a bigger waste to squander it than to ignore a chance at fanservice.

    • 2 years ago
      Anonymous

      >If you have to reboot and make your own separate version, just do that.
      Which Klonoa Heroes did, and might be the most interesting direction to make a comic in.

      • 2 years ago
        Anonymous

        Excellent point.

  7. 2 years ago
    Anonymous

    Klonoa being self contained by design prevents it from getting the Sonic comic treatment

  8. 2 years ago
    Anonymous

    Kemoshota peepee!

  9. 2 years ago
    Anonymous

    [...]

    >Anyway enough dreaming, the recent collection doesn't seem to be selling enough
    I thought #KlonoaSweep wasn't ironic?

    • 2 years ago
      Anonymous

      >I thought #KlonoaSweep wasn't ironic?
      Not him, but they went through half of Japan's physicals in 3 days time, and it stayed on Famitsu's top 30 for 3 weeks.

      I'd say it didn't flop, but it did okay-ish for a niche title. Not a total loss, but it still sold better than the Wii remake by a long shot, The Wiimake also was marketed more aggressively than Phantasy Reverie, which didn't even have video ads running until a week after the game was released.

  10. 2 years ago
    Anonymous

    [...]

    Yep. It made me wish for a sequel or pc port that could be improved, but sadly that never existed.

  11. 2 years ago
    Anonymous

    I didn't really like the implication that Klonoa is just asleep in his bed for the duration of the games, dreaming everything that's happening. The games made it feel more like he was an actual inhabitant of the dream reality, being endlessly transported from world to world to fix the biggest problems they each encounter.

    It's kind of cool they tried to apply the dream logic to say that every game entry is canon, but overall the comic was just a string of brief fanservice moments. Cute, and definitely nice for starving Klonoa fans at the time, but sadly it didn't go anywhere meaningful. It especially sucks that it was cancelled right at the start of the main confrontation.

    • 2 years ago
      Anonymous

      How does one not imply the other?

      • 2 years ago
        Anonymous

        One implies there is no bed or 'real world' Klonoa wakes up to between dreams. His time as the dream traveller is all there is. The other implies he gets up, says hi to mom, eats breakfast, goes about his day then gets in bed and becomes the dream traveller every night like it's some kind of job.

        • 2 years ago
          Anonymous

          Put another way he should feel more mystical and like the dreams are not literal dreams, but just vague worlds he travels between; not like Little Nemo in Dreamland going in adventures and falling out of bed at the end of each page

          • 2 years ago
            Anonymous

            One implies there is no bed or 'real world' Klonoa wakes up to between dreams. His time as the dream traveller is all there is. The other implies he gets up, says hi to mom, eats breakfast, goes about his day then gets in bed and becomes the dream traveller every night like it's some kind of job.

            The end of Klonoa 2 literally says good morning (your name) implying we dreamt we are Klonoa. But the ring is there too implying it wasn't just a dream either. It really is a dream but still keeps the magic. Its like the ending to over the Garden Wall. Also the reason Klonoa forgets is because we forget dreams when we wake up

        • 2 years ago
          Anonymous

          I didn't really like the implication that Klonoa is just asleep in his bed for the duration of the games, dreaming everything that's happening. The games made it feel more like he was an actual inhabitant of the dream reality, being endlessly transported from world to world to fix the biggest problems they each encounter.

          It's kind of cool they tried to apply the dream logic to say that every game entry is canon, but overall the comic was just a string of brief fanservice moments. Cute, and definitely nice for starving Klonoa fans at the time, but sadly it didn't go anywhere meaningful. It especially sucks that it was cancelled right at the start of the main confrontation.

          He wakes up in the end of the first and second games this was always the implication.

          • 2 years ago
            Anonymous

            [...]
            The end of Klonoa 2 literally says good morning (your name) implying we dreamt we are Klonoa. But the ring is there too implying it wasn't just a dream either. It really is a dream but still keeps the magic. Its like the ending to over the Garden Wall. Also the reason Klonoa forgets is because we forget dreams when we wake up

            Yeah but actually showing it kills the feeling of it. We should always ever only see the dreams, not the real world, whatever it is for him

        • 2 years ago
          Anonymous

          Your fricking soul can go to a fricking dream world which is fricking real. I don't get why a dream world cannot be real and remain real after you leave it.

  12. 2 years ago
    Anonymous
  13. 2 years ago
    Anonymous

    I really wanted to see a cartoon based on the anime concept art with the coat. But with the original game's concept.

    The original game's director read Blade Runner, and used the "Replicants given fake memories as an emotional cushion" as the plot twist of Klonoa 1's ending. Making Klonoa a Replicant of Dreams, and Huepow being Tyrell.

    Basically, I want a Klonoa cartoon about a Dream Runner that has to investigate fake dreams (nightmares), with Klonoa being a Deckard-like character. After all, why not have a trustworthy and loyal Replicant sort out the dangerous Replicants?

    • 2 years ago
      Anonymous

      It can still happen I hope against hope.

    • 2 years ago
      Anonymous

      It's probably important that Blade Runner was originally called Do Android's Dream of Electric Sheep.

    • 2 years ago
      Anonymous

      Do you have more info about Klonoa's original concept this shit is crazy I think Klonoa was an ayylmao robot...

      • 2 years ago
        Anonymous

        If you want to go even further back than that robot concept, the original game was supposed to be a licensed game based on the manga/anime Spriggan. But the licensing fell through at Namco (went to From Soft instead), and so the dev team had to pivot their existing work to original designs.

        It explains Klonoa's grab, since it's based on the grappling hook thing in Spriggan, which you would use to grab enemies and throw around like the videogame Wild 9.

  14. 2 years ago
    Anonymous

    [...]

    Yes. a robot exploring ancient ruins.
    And the original name for him was Clonoa. Said as Clone-oa. So he is supposed to be a dream robot clone representing you as your avatar of sorts in the dream world.
    The marketing department told him to change it from Clonoa to Klonoa, however.

    • 2 years ago
      Anonymous

      If you want to go even further back than that robot concept, the original game was supposed to be a licensed game based on the manga/anime Spriggan. But the licensing fell through at Namco (went to From Soft instead), and so the dev team had to pivot their existing work to original designs.

      It explains Klonoa's grab, since it's based on the grappling hook thing in Spriggan, which you would use to grab enemies and throw around like the videogame Wild 9.

      Holy shit

  15. 2 years ago
    Anonymous

    [...]

    [...]
    Yes. a robot exploring ancient ruins.
    And the original name for him was Clonoa. Said as Clone-oa. So he is supposed to be a dream robot clone representing you as your avatar of sorts in the dream world.
    The marketing department told him to change it from Clonoa to Klonoa, however.

    [...]

    Holy shit

    Also straight up started as a game based on Spriggan.

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