does anybody else doesn't give a flying frick about the accuracy of lip syncing in cartoons?
I see animators wasting so much time on this, when I think the focus should be in more experimental styles of animation.
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Tell me you're not an artist without telling me you're not an artist
I'm not one because I don't care about a labor intensive "prop"?
>imagine having anime so ingrained into your meta of what animation is as an art form that you think modern animation uses the same framerate and subtlety in character movements
>imagine then having the further lack of self awareness to post a western animated gif that uses the same thing he is complaining about for effect
GJ OP. If this isn't a troll, you're officially braindead.
holy shit. frick. I didn't know lip syncin was so controversial, kek
I was expecting this thread to get 4 replies.
you people care a lot about this, huh?
If you're a moron on here, expect to get hit newbie.
I'm better update the wikipedia articles about Looney tunes. I'm gonna post that the animators were all hacks. I have the golden era all in my computer and the lip sincin is shit.
oof
You're digging the hole deeper, newbie. As
rightly said, your thread is shit. X it.
Try animating a lip sync that doesn't look like total shit at 8 frames per second.
I don't care about any of this, I'm just fascinated about how angry somebody gets about such minuscule shit
noooooooo
this cartoon about a rock who falls in love with a flame has unrealistic lip syncing !!
ayyyyyeeeee
>noooo i'm just trolling!
the final bastion
It's entirely possible but of course you'd pull the "choppy framerate" card, good animation is all about timing and spacing, if you ignore that, well... ngmi
Dont even try pulling the weeb card either by the way, Ive seen like 4 anime
You only reply to people who fling shit at you, and only with more shit flinging. You're a gay and your thread is gay.
You'd be surprised how little frames lip syncs take to animate I'm standard framerates and timing & spacing
Who....cares?!
Artists
Neither are most viewers.
STEM, baby!
>Proud to be a wageslave, baby!
Artists are wageslaves too~
Anon…I’m sorry to tell you this…
You’ve got weeb
It’s not fatal…not physically at least
Oh yeah, because the characters of a major budget cartoon should look like Dali mixed with Pac Man when they're talking. Great observation, OP. Can't wait to see you in the industry.
Don't you ever talk as if you understand animation or art ever again.
I didn't know lip syncing was an art form.
what's artistic about syncing a voice to a drawing?
if anything, trying new ways of communicate sound without this easy visual prop is much more artistic
>what's artistic about syncing a voice to a drawing?
Adding to the illusion of life, keeping your suspension of disbelief from shattering. You fricking moron.
I just...don't care man.
please let this thread die
This is the dumbest cope I've seen in a long time. Lip flapping looks moronic, get over it. Don't reply I'm phone posting and never coming back to this thread. Black person Black person Black person Black person
I believe you'll laud Inferno Cop as the epitome of animation
It is.
This is a joke? None of these mouth positions are accurate.
The letters are standardized designations, not the sound they make.
Maybe (You) don't care, but the artists care.
Depends on the genre and budget tbh. I don't think less focus on lip synching would magically allow animators to be more experimental because that's not a budget issue.
ITT: homies who blew out of artschool and do everything by-the-book, but never have actually made anything
I don't care too. By the way, in a few years A.I. will animate the lip sync automatically, that is if this technology doesn't already exists. So that's nice I guess.
Auto Lip-Sync is a feature in at least two of the three tiers of ToonBoom. You assign assets to each sound and the program switches drawing on the mouth layer automatically. I haven't used it yet as I haven't animated anything with dialogue yet.
Someone recently told me they animate their lipsyncs at 30 fps on ones to be more accurate and I wanted to just be like "buddy....", they even argued against my reasoning against it. It kinda works for their kinda doodly style but it's funny how everyone starts out thinking more frames automatically equals better animation.
This is moronic because most of the sounds you make when speaking isn't determined by the lips. What the hell are they trying to make accurate?
vegana dentata
Well, for puppet animation like 99% of all animation these days, it's just a matter of drawing a bit over half of those mouths one or two times each, then just reusing them for the entire run of the show.
I know you're probably just doing this because of anime, but literally anything is better than the two-frame mouths 99% of anime uses, even the top-tier anime out there sets off my autism something fierce thanks to that shit.
Funny enough the horse cartoon that shall never be uttered by name here was weirdly great at lip syncing, it was a little freaky to see the silly pastel equines have such perfect lip syncing that fans would notice when dialogue was edited AND figure out what they originally said.
>I know you're probably just doing this because of anime
actually, no. English is my second language and all forms of animation I've grew up watching came from foreigner countries, such as the u.s. france and japan, so the lip syncin was never accurate.
come to think of it, lip syncing is kinda stupid, because you're making something that only makes works in one language. the same way that puns are a death sentence to a script.
>come to think of it, lip syncing is kinda stupid, because you're making something that only makes works in one language. the same way that puns are a death sentence to a script.
Globalization was a mistake
we should just get rid of all languages and make everybody just speak good ol' American
>Funny enough the horse cartoon that shall never be uttered by name
Are you talking about the Potty horse or Centaurworld?
No
>it was a little freaky to see the silly pastel equines have such perfect lip syncing that fans would notice when dialogue was edited AND figure out what they originally said.
that sounds interesting, can you remember any specific examples?
Nah, it's been too long, sorry.
aw
Anyone who opens their mouth that much for O, Q, and W is a prostitute. Honestly I don't get why lip synching is done manually anymore. For many years we've had AI that can detect words from audio and we've had AI that can assign images to words.
Being a dubCHAD who only watches dubs like a chad, I'm used to lipsyncing inconsistencies
Also cartoons could benefit from relying less on dialogue
What's your favorite anime then? dubgay
Why are you guys obsessed with weebs?
Because Cinemaphile users are obsessed with the idea that western cartoons are better and need to strive to be better than the ones made in the east.. which said western cartoons are complete ugly dogshit 99% of the time.
I was looking at mouth-flaps on Duncanville just like half an hour ago.
Because a good lipsync adds a shit ton of personality to the character and can help feed the actions and flow of a scene. Yeah TV animation doesn't really bother too much with this but in film a good lipsync can totally change the quality of an animation
I'm am English major so it's a neat little trick for me to see who actually cares about their art.
I like them but I agree I would prefer more basic lip flaps like in anime if it meant the resources would go into other animation stuff. But if it's computer-based animation they just have a library of mouths and just write out the words on another layer in time with the audio and just fuss with it a bit. It doesn't take that much more in resources. But I do think sometimes it would be better if they did no lip syncing at all like how Youtube animators do it sometimes and put those efforts into animating cool stuff.
Guys, guys, guys...
Anon is not a weeb, HE IS A GOD DAMN ESL.
>does anyone care if animators don't give a shit about putting forth the bare minimum of quality?
No it's just you. Good job being part of the problem, homosexual. Unironically have a nice day.
it was always a wasted effort anyways unless they're fixing up the lipsyncing for all the translated versions too. only time it makes sense to put some effort into it is when a character goes "ooooh!", "aaah!" or some other nigh universal onomatopeia
if you're ESL you're less likely to care about lip sync because of dubs
Anime these days does more lip syncing than it used to, especially if a scene is emotional or up close. Generally it's a good thing to animate the mouth well, but this thread is proof that it's generally a stylistic choice associated with Japan. It's probably more important in cartoons because of how simply they're drawn. It adds to the bare bones animation. And it goes without saying for expensive cartoon movies. I think using non-synced mouth flapping can actually add a certain comedic element too. I don't think it's the most important part of animation though, and I wouldn't care if it was done well or not. I'd like to see more variation than the usual 3D kids movie overanimated expressions thing, but kids like funny faces so what can you do?
It's less a stylistic choice and more just how things are produced.
In western animation the audio comes first, and the animation is made to match up. That's why even in an error prone thing like an 80s cartoon such as G1 transformers, even when a character talks with the "wrong" voice, the motion and mouth of the character matches the audio.
Conversely, anime production tends to have the animation first and the voice actors match to that. That can further be compounded for the inherent low cost nature of cel animation for Japanese TV of the time, and thus you get the the iconic "open/close" lip flaps of anime
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LGM
>O
Gem alert!
Akira is too hard can't be dubbed
I notice and appreciate lip sync when it's done well, but I also don't miss it too much in shows that are dubbed after animation. It's only really important for me in quiet, dramatic scenes, and western cartoons don't seem to have those often in the first place.
What does bug me about western animation is the overemphasis on flamboyant overacting, and those who think flailing around is the pinnacle of technical animation. It's unnatural, it's esoteric, and it's cheap.
Wrong board
I watch people's lips IRL when they talk
Same for movies
It is a nice touch. Frankly I am not too bothered by it unless we hit dubbed live action levels of bad synching but better animation is never a bad thing.
>O
CGI and certain artstyles benefit more from lip sync than most.
One thing I find amusing about American animations "rules" is they'll put so much importance on stuff like lip syncing or fluid motion, but have very boring compositions and don't break from conventions much. Even action cartoons feel very static compared to action anime.
Animation in the west is geared towards kids, and kids like exaggeration. That shaped all of animation culture here for the last what, hundred years now? It's just our standard, nothing anyone can do about that.
What really fricked with me was someone mentioning how cartoons from America are always framed the same way we frame sitcoms. Now I can't unsee it no matter what cartoon I watch. Sometimes you'll get interesting angles from above or below, especially with establishing shots. But they always come back to that stupid sitcom camera angle where everyone's placement in the shots are particular and everyone is always just standing around. Frick. Action cartoons also don't squash and stretch and force perspective, or have the the jumps between high and low frame rates that anime has.
But man, the sitcom camera angles thing is going to stick with me forever.