Yeah, this is so noticeable in his last game, the Amazon delivery one. The characters literally do not talk in any other manner than to dump information. They don't speak like normal people. I'm convinced the guy has like autism or something because he doesn't seem to grasp how people communicate.
She's teaching her how to be a woman anon. She she's severely autistic and didn't have much time with her so multiple lessons had to be crash-coursed at once
>4 was good
But worse than the previous ones >Peace Walker was good
But worse than the previous ones and only on par with Portable Ops >5 was good
Wrong >3 was the best, though
Correct
>Wrong
5 had the tightest game play of all MGS games. Story be damned, I still put 200 hours into it
1 year ago
Anonymous
An endless grinding loop on an empty open map is not good gameplay, no matter how good the control and stealth mechanics are. Also, it's piss easy.
1 year ago
Anonymous
The maps were pretty lame since they clearly didn't get to fill them in and the side ops were repetitious as fuck but I liked the variety of ways you could approach the main missions
>need to S rank C2W >notice there's a landing zone right there >equip my cool customized grenade launcher >fly right into the hot zone blasting Ride of the Valkyries over the heli speakers like Col. Kilgore >rain fire on that shit >in and out in 2 minutes >S rank without ever touching the ground
1 year ago
Anonymous
Nice tactical espionage, Hackjima
1 year ago
Anonymous
Well you can also go for a no-alert, no-kill run, sneak in at night and take out the radio with a silenced weapon when you're sure no one's close enough to hear. Most missions let you go full Rambo or ninja mode and either way works, it's fun to try both
1 year ago
Anonymous
>Nice tactical espionage, Hackjima
The tactical espionage was scouting the location or otherwise acquiring info about it to know there was an LZ there in the first place. The frontal assault was the action. A silent knife is great, but nothing beats violence of action, especially when there's no sword hanging over your head.
The Boss knew this Ray
1 year ago
Anonymous
I found the missions and the atmosphere around them too boring to care. You kinda just feel like you're sneaking into place to place for almost no reason at all, granted everyone plays for different reasons, but for me, without the story context to prop the game and it's locations up, the games just boring as fuck and too easy to rely on the tight controls. The old games areas felt so contextualized within the story that it didn't matter that you were going straight down a linear path. But I am a storyfag, so maybe it's just not the game for me.
1 year ago
Anonymous
just another day in a war without end. OUTER HEAVEN
1 year ago
Anonymous
>the game is boring intentionally
Why are Kojimadrones like this?
1 year ago
Anonymous
I'm making fun of it. That the fact that it was shallow and unfinished was supposedly the plan all along. The main story of the game they intended to ship was complete, Kingdom of the Flies aside, but you could tell they bit off more than they could chew and were rushing to get it shipped. In hindsight as cool as it was, given the state that it's actually left in, they should have cut completely cut Motherbase as a location and just diverted those resources back into the rest of the game, and the Kabul and DRC maps.
1 year ago
Anonymous
Wasn't it the case that they spent way too much time making fox engine and doing dialog recordings and the Konami had a shakeup in management and the new top dog was a mobile gacha game dude who hated Kojima for spending a ton of money on his passion projects while puzzle dragons or whatever was way more profitable. So Kojima shipped what they had finished, the original chapter 1, as ground zeroes to keep them happy and basically had 1 year to fill out the rest of the game which is why there is so much duplicate content and he made PT as a meta commentary of the entire debacle.
1 year ago
Anonymous
Nobody is sure definitively of exactly what went on. It probably was money minded but that's still conjecture.
What would become MGS V was already in pre-production along with the Fox engine when they were developing Peace Walker. They had these games planned as far back as MGS 4 when they had to flesh out the rest of the universe and wrap it up.
It's been said that MGS V was rewritten at least once. It's a theory that they planned much, much more for MGS V than what left the paper and went into production. The only support for that theory is that Kingdom of the Flies was originally in the game earlier in production, they cut it citing that it detracted from the Truth ending which was supposed to be the main ending (read they knew the ending was weak but didn't have time to redo it), bounced it out into what we now know was going to be the first of possibly multiple post-launch story DLCs. Their plans for DLCs to extend the game's story further were all cancelled with the Kojima/Konami fallout.
Not to mention they cut Chico late in production for reasons not known.
There's also the whole thing with Ground Zeroes. At first they thought they were going to do a Peace Walker dlc on the PSP to bridge the gap to MGS V, but then decided to just incorporate the concept into the new game, but that meant a few extra years of development with them siphoning all this money without returns.
They decided to bounce the GZ scenario back out of MGS V, spun it off into its own thing (and so it became Ground Zeroes), and it's possible Konami forced them to charge a price for it and actually sell it to at least recoup some of their costs up to that point. No doubt they prototyped and scrapped a ton of shit that never saw the light of day.
It seemed to be a mess in early days and so by the time Konami put their foot down and they were in full production mode, it's possible they had nothing concrete at that point and so rushed to get it done.
1 year ago
Anonymous
I think I remember hearing they had Kiefer do a ton of voice work, the vast majority of which never made it into the game so that was probably part of cut content.
1 year ago
Anonymous
There was a leak of the game's production script and it was actually more or less what made it into the game. It was an earlier script of the iteration of MGS V they released, so nothing too interesting.
There were some differences and some interesting tidbits for certain characters (Skullface, Chico).
Kiefer did have extra lines, but all of these unused lines were evidently meant for gameplay contexts, they were comments and reactions Boss Medic would make in gameplay while being controlled. He didn't have any unused lines for cinematic story contexts afaik.
The thing with Kiefer having unused lines was totally overblown I think. In the hysteria of MGS V being rushed and not finished, people took the extra lines to be some major revelation.
In reality they were just small things to add to his personality. Things like "You're Fired!", or reacting to Paz's presence on Motherbase. Having larger presence in the world.
It's been said time and again why his lines were cut. Kojima saw Mad Max and decided to cut those lines and leave Boss Medic mostly silent during gameplay in light of him being an avatar for the player. In context of the finalized story, they meant him to be a player insert. That's why they made him mostly silent. Whether that's fucking stupid or not is up to interpretation.
1 year ago
Anonymous
>>in and out in 2 minutes
Speed running was always the best way to S rank
1 year ago
Anonymous
/lick
1 year ago
Anonymous
The FOB stuff satisfied my autism for almost a year
1 year ago
Anonymous
>play MGSV for 100 hours >all tasks >all S ranks >all side ops >all key Items >Raiden Suit >100% completion >delete save file >do it again
1 year ago
Anonymous
how did you delete the save file?
1 year ago
Anonymous
Same way you delete any other game's save data on PS3. Go to saved data utility and press 'delete'
What I didn't realize is since I only deleted my save file and not the game data utility when I logged back in I still had all my GMP, vehicles, plants, etc. I accidentally created a new game plus mode
1 year ago
Anonymous
>PS3
damn lucky. xbox one doesnt seem to let you at all short of making a new account
1 year ago
Anonymous
Wait, can you seriously not delete save data on an Xbox? I never owned an Xbox but I feel like there has to be some kind of file management options or else people's hard drives would get full and there'd be no way to clear space.
1 year ago
Anonymous
360 was pretty easy. xbox one has a management setting that you cant see what youre aiming for. i havent tried it, but someone said that the konami server would reapply your old save and i took it at face value. playing offline im sure is one of those features that actually doenst work cause microsoft is tight about that kinda thing.
1 year ago
Anonymous
>someone said that the konami server would reapply your old save
maybe they just meant what happened to me where all your online inventory carries over even if the game progress gets reset but then again Konami is a fucking disaster now so who knows what the fuck they do anymore.
He was basically forced to make MGS4, it was his midlife crisis, beginning of rather, Death Stranding was his bright red sports car. Theres an easter egg where he screams traitor if you press the button prompt during the end of the psycho mantis fight. That “traitor” is for you the player, for not getting the messages of each game and just seeing them as video games. 4 was him at his low point mentally.
>That “traitor” is for you the player, for not getting the messages of each game and just seeing them as video games
Sounds like a lazy delusional egotistical schizo acting out, he was a video game producer and director making video games, good ones with a message but still videogames. Anything other than that was his ego being too inflated. And enough of the poor Kojima meme, he was vice president of Konami ffs
playing the series in a very weird order, but i just got to 5. mgs 1 and 4 then im all done. i like movie games and i dont get all the hate and it was eye opening to know uncharted didnt start it. the one continuous take of 5 is getting annoying already. it almost makes me dizzy.
Honestly mgs4 has some kino as fuck moments. Its an insult to the Metal Gear name but goddamn >shadow moses flashbacks >mount snakemore >rayvrex >liquid takes control of the system >the final fight >snake killing himself >microwave hall
Just as memorable as anything else in the series.
I don't have all that much love for MGS4, and I think the series should have ended with 2 narratively speaking, but the fight with "Liquid" and especially Snake reconciling with his father at the end were incredible and women will literally never understand.
I would have been more fond of MGS 4 if they had proceeded with the original ending that was planned.
Ocelot was baiting Snake the whole way and wanted them to fry SOP to bring about a calamity. He was working to fulfill his and Big Boss's personal vision.
In the end they assassinate Ocelot but wind up turning themselves over to an international tribunal that convicts and sentences them to death. He and Hal take the firing squad, for the greater good or so they think.
It sucks we never got that, it does sound amazing and bitter sweet. But you can’t kill the protagonist, its bad yada yada. Its funny to hear “Here’s to you” with the context of why its there but now just a weird choice of music.
And based on what was seen in Metal Gear Survive, those player and co-op mechanics with base building (actual custom FOBs for the invasion mode) would have been worth the tradeoff of not having the Motherbase field.
and as we all know, this stuff happens in TV and movie production too. Sometimes shows just wind up canned but they were already in so deep they couldn't do that on this here interactive movie.
It was basically a Half-Life 2, Duke Nukem Forever situation, and those two were also having their engines developed or radically retooled while they were being worked on and they were suffering from scope explosion.
There were also cut lines for Skull Face implying he was going to be a boss at one point, and you could kill or capture him like Quiet. This is just my guess, but they decided that he should die in the story because the central theme of the game is supposed to be revenge. They were just working within the time limitations of what they could accomplish. They had to shore up the story somehow, and they did in the end. They were probably going to extend the story through dlcs that never happened.
But while the game is rough and unfinished, I wouldn't say the story they shipped was too. They just meant to take it further, but it never happened.
Venom Snake is a mute non-character meant to be a self-insert, he's not really a good anything as he's just empty for the player. The only time he shows some personality is in burial at sea speech, which was pretty good but doesn't make up for MGS 3, Portable Ops or PW.
The funny thing about the buddies too was that originally, they were supposed to be totally optional, ephemeral, if you missed them the story would go on without them, and ultimately any buddies you recruited could die permanently at any time.
They obviously didn't do that. But the option to kill Quiet was a residual from that original concept. In the original launch version of the game though, Konami totally changed this in a later update, you couldn't actually finish the game without recruiting Quiet.
Originally, you could satisfy all the other conditions, but people were not allowed to finish MGS V's story if they killed Quiet in the beginning or kept her from leaving Motherbase and blocking her final mission. They meant her to leave and players would not be able to get her back, but there was major backlash because she was massively OP and arguably the most effective buddy. Konami patched the game later so you could get her back, but you would also be able to finish the story even if you killed her upfront.
Couple months ago on my birthday I felt like digging out MGSV for some reason, got no friends or anything and I live alone so just settled in for some vidya. Cue a back to mother base cutscene I was like 'what the fuck is this?'
Get off the heli and the troops throw a surprise party for snake, I was freaking out at the coincidence when I realized the game makes you input your birthday when you start the game which I did years ago.
The only fuckers who wished me a happy birthday were NPCs I felt kind of emotional not gonna lie
It is high kino. The changing music, health bars, camera angles, moves, the build up to it, the spectacle of the fight on top the ship, a simple fist fight between two legendary soldiers. Its amazing.
Most kino boss fight ever. You beat the brainwashing and hypnotherapy of Liquid snake out of Ocelot through out the fight.
What's under appreciated is that the whole fight is meaningless. Ocelot says it straight up, "the war is over"..."but we still have a score to settle". There is literally nothing at stake. It's just two, 70-some year old relics of the past duking it out. Ocelot doesn't even have a motive of revenge; his lifes' work is complete, as far as he knows he's accomplished every single thing he set out to. Their only reason for fighting each other is just because.
Remember he is still Liquid Ocelot and has Liquid Snake's personality brainwashed into him. This is Liquid Snake wanting revenge against solid because he stole his chance of revenge against Big Boss in Outer Heaven and Zanzibar Land and also killing him in Shadow Moses.
I'm talking about the overall story and how kino it is to have this dramatic final fight culminating the lives of snake and 'ocelot' for only their personal reasons and no greater stakes
Cute and funny
HOLY BASED
Women are scary.
every single briefing is fucking awful, every cutscene that involves a powerpoint presentation with those sliding graphics is a waste of time as well
you cannot tell me ONE thing from those fucking after effects slideshows, not one, because they are fucking stupid infodumps.
the action and dramatic scenes are great, a handful of tense dialogue scenes are good too. but man, kojima has a rough time with exposition
also every bb unit member has the same backstory
You can just run around grabbing easter eggs with your little robot.
That's how you deliver exposition dumps.
>tfw using Mk.II to whip Sunny dicky
Yeah, this is so noticeable in his last game, the Amazon delivery one. The characters literally do not talk in any other manner than to dump information. They don't speak like normal people. I'm convinced the guy has like autism or something because he doesn't seem to grasp how people communicate.
finish the game.
>you cannot tell me ONE thing from those fucking after effects slideshows
I can tell you how many kills I got on my big boss run: 0
>imagine thinking 3 and later are good movies or stories
Keep MGS 3's name out yo fucking mouth
le boss was so important and great
The codec support team of MGS3 became part of the Patriots, that was in the slideshow
Based Cinemaphileanon.
Anyone else learned how to cook eggs properly because of this game?
What kind of an example is she setting for Sunny with her tits hanging out like that?
A good one.
She's teaching her how to be a woman anon. She she's severely autistic and didn't have much time with her so multiple lessons had to be crash-coursed at once
Who the fuck is this granny on the left?
They screwed up.
>the L are inverted 7
Is there a reason for that? Because it looks like complete shit
It mimicks the 4 retard
That's a terrible reason
>the 4 is an inverted 7 with a comma
Just terrible, Kojimbo really lost his touch after MGS 3
4 was good
Peace Walker was good
5 was good
3 was the best, though
>4 was good
But worse than the previous ones
>Peace Walker was good
But worse than the previous ones and only on par with Portable Ops
>5 was good
Wrong
>3 was the best, though
Correct
>Wrong
5 had the tightest game play of all MGS games. Story be damned, I still put 200 hours into it
An endless grinding loop on an empty open map is not good gameplay, no matter how good the control and stealth mechanics are. Also, it's piss easy.
The maps were pretty lame since they clearly didn't get to fill them in and the side ops were repetitious as fuck but I liked the variety of ways you could approach the main missions
>need to S rank C2W
>notice there's a landing zone right there
>equip my cool customized grenade launcher
>fly right into the hot zone blasting Ride of the Valkyries over the heli speakers like Col. Kilgore
>rain fire on that shit
>in and out in 2 minutes
>S rank without ever touching the ground
Nice tactical espionage, Hackjima
Well you can also go for a no-alert, no-kill run, sneak in at night and take out the radio with a silenced weapon when you're sure no one's close enough to hear. Most missions let you go full Rambo or ninja mode and either way works, it's fun to try both
>Nice tactical espionage, Hackjima
The tactical espionage was scouting the location or otherwise acquiring info about it to know there was an LZ there in the first place. The frontal assault was the action. A silent knife is great, but nothing beats violence of action, especially when there's no sword hanging over your head.
The Boss knew this Ray
I found the missions and the atmosphere around them too boring to care. You kinda just feel like you're sneaking into place to place for almost no reason at all, granted everyone plays for different reasons, but for me, without the story context to prop the game and it's locations up, the games just boring as fuck and too easy to rely on the tight controls. The old games areas felt so contextualized within the story that it didn't matter that you were going straight down a linear path. But I am a storyfag, so maybe it's just not the game for me.
just another day in a war without end.
OUTER HEAVEN
>the game is boring intentionally
Why are Kojimadrones like this?
I'm making fun of it. That the fact that it was shallow and unfinished was supposedly the plan all along. The main story of the game they intended to ship was complete, Kingdom of the Flies aside, but you could tell they bit off more than they could chew and were rushing to get it shipped. In hindsight as cool as it was, given the state that it's actually left in, they should have cut completely cut Motherbase as a location and just diverted those resources back into the rest of the game, and the Kabul and DRC maps.
Wasn't it the case that they spent way too much time making fox engine and doing dialog recordings and the Konami had a shakeup in management and the new top dog was a mobile gacha game dude who hated Kojima for spending a ton of money on his passion projects while puzzle dragons or whatever was way more profitable. So Kojima shipped what they had finished, the original chapter 1, as ground zeroes to keep them happy and basically had 1 year to fill out the rest of the game which is why there is so much duplicate content and he made PT as a meta commentary of the entire debacle.
Nobody is sure definitively of exactly what went on. It probably was money minded but that's still conjecture.
What would become MGS V was already in pre-production along with the Fox engine when they were developing Peace Walker. They had these games planned as far back as MGS 4 when they had to flesh out the rest of the universe and wrap it up.
It's been said that MGS V was rewritten at least once. It's a theory that they planned much, much more for MGS V than what left the paper and went into production. The only support for that theory is that Kingdom of the Flies was originally in the game earlier in production, they cut it citing that it detracted from the Truth ending which was supposed to be the main ending (read they knew the ending was weak but didn't have time to redo it), bounced it out into what we now know was going to be the first of possibly multiple post-launch story DLCs. Their plans for DLCs to extend the game's story further were all cancelled with the Kojima/Konami fallout.
Not to mention they cut Chico late in production for reasons not known.
There's also the whole thing with Ground Zeroes. At first they thought they were going to do a Peace Walker dlc on the PSP to bridge the gap to MGS V, but then decided to just incorporate the concept into the new game, but that meant a few extra years of development with them siphoning all this money without returns.
They decided to bounce the GZ scenario back out of MGS V, spun it off into its own thing (and so it became Ground Zeroes), and it's possible Konami forced them to charge a price for it and actually sell it to at least recoup some of their costs up to that point. No doubt they prototyped and scrapped a ton of shit that never saw the light of day.
It seemed to be a mess in early days and so by the time Konami put their foot down and they were in full production mode, it's possible they had nothing concrete at that point and so rushed to get it done.
I think I remember hearing they had Kiefer do a ton of voice work, the vast majority of which never made it into the game so that was probably part of cut content.
There was a leak of the game's production script and it was actually more or less what made it into the game. It was an earlier script of the iteration of MGS V they released, so nothing too interesting.
There were some differences and some interesting tidbits for certain characters (Skullface, Chico).
Kiefer did have extra lines, but all of these unused lines were evidently meant for gameplay contexts, they were comments and reactions Boss Medic would make in gameplay while being controlled. He didn't have any unused lines for cinematic story contexts afaik.
The thing with Kiefer having unused lines was totally overblown I think. In the hysteria of MGS V being rushed and not finished, people took the extra lines to be some major revelation.
In reality they were just small things to add to his personality. Things like "You're Fired!", or reacting to Paz's presence on Motherbase. Having larger presence in the world.
It's been said time and again why his lines were cut. Kojima saw Mad Max and decided to cut those lines and leave Boss Medic mostly silent during gameplay in light of him being an avatar for the player. In context of the finalized story, they meant him to be a player insert. That's why they made him mostly silent. Whether that's fucking stupid or not is up to interpretation.
>>in and out in 2 minutes
Speed running was always the best way to S rank
/lick
The FOB stuff satisfied my autism for almost a year
>play MGSV for 100 hours
>all tasks
>all S ranks
>all side ops
>all key Items
>Raiden Suit
>100% completion
>delete save file
>do it again
how did you delete the save file?
Same way you delete any other game's save data on PS3. Go to saved data utility and press 'delete'
What I didn't realize is since I only deleted my save file and not the game data utility when I logged back in I still had all my GMP, vehicles, plants, etc. I accidentally created a new game plus mode
>PS3
damn lucky. xbox one doesnt seem to let you at all short of making a new account
Wait, can you seriously not delete save data on an Xbox? I never owned an Xbox but I feel like there has to be some kind of file management options or else people's hard drives would get full and there'd be no way to clear space.
360 was pretty easy. xbox one has a management setting that you cant see what youre aiming for. i havent tried it, but someone said that the konami server would reapply your old save and i took it at face value. playing offline im sure is one of those features that actually doenst work cause microsoft is tight about that kinda thing.
>someone said that the konami server would reapply your old save
maybe they just meant what happened to me where all your online inventory carries over even if the game progress gets reset but then again Konami is a fucking disaster now so who knows what the fuck they do anymore.
shut up fag
>Wrong
>Imagine not being a Nuclearchad.
Mgs2 was best fuck you
peace walker isn't good
otherwise i agree
He was basically forced to make MGS4, it was his midlife crisis, beginning of rather, Death Stranding was his bright red sports car. Theres an easter egg where he screams traitor if you press the button prompt during the end of the psycho mantis fight. That “traitor” is for you the player, for not getting the messages of each game and just seeing them as video games. 4 was him at his low point mentally.
>That “traitor” is for you the player, for not getting the messages of each game and just seeing them as video games
Sounds like a lazy delusional egotistical schizo acting out, he was a video game producer and director making video games, good ones with a message but still videogames. Anything other than that was his ego being too inflated. And enough of the poor Kojima meme, he was vice president of Konami ffs
He had always wanted to be a filmmaker and for better or worse never let it go
Cinemaphile W.
based
Nah.
Wrong board
playing the series in a very weird order, but i just got to 5. mgs 1 and 4 then im all done. i like movie games and i dont get all the hate and it was eye opening to know uncharted didnt start it. the one continuous take of 5 is getting annoying already. it almost makes me dizzy.
>best story and characters
>best atmosphere
>best soundtrack
>best boss fights
Yeah, I'm thinking MGS1 is based.
Literally the pinnacle of MGS.
Bar fucking none
Honestly mgs4 has some kino as fuck moments. Its an insult to the Metal Gear name but goddamn
>shadow moses flashbacks
>mount snakemore
>rayvrex
>liquid takes control of the system
>the final fight
>snake killing himself
>microwave hall
Just as memorable as anything else in the series.
I don't have all that much love for MGS4, and I think the series should have ended with 2 narratively speaking, but the fight with "Liquid" and especially Snake reconciling with his father at the end were incredible and women will literally never understand.
I would have been more fond of MGS 4 if they had proceeded with the original ending that was planned.
Ocelot was baiting Snake the whole way and wanted them to fry SOP to bring about a calamity. He was working to fulfill his and Big Boss's personal vision.
In the end they assassinate Ocelot but wind up turning themselves over to an international tribunal that convicts and sentences them to death. He and Hal take the firing squad, for the greater good or so they think.
It sucks we never got that, it does sound amazing and bitter sweet. But you can’t kill the protagonist, its bad yada yada. Its funny to hear “Here’s to you” with the context of why its there but now just a weird choice of music.
Cast him
Amber heard
>handsome turbo autist with oneitis
who does that remind me of
>Pervs on Meryl in the first game.
>Stalks her and joins her unit
>constantly shits himself in front of her.
>Still gets her to marry him
How does he do it?
She was into femdom and scat, they were a perfect couple
We're all gonna make it bros
THE EGG YOLKS ARE IN THE SHAPE OF THE WORLD MAP AND IT'S BEING COOKED
BRAVO, KOJIMA, BRAVO
PoOps and AC!D were the best mgs games
For me, its gotta be Policenauts (1994).
doot doot doot, do-do-doot
(great soundtrack)
over 100 attempts of reloading outer ops in peacewalker and still no k pistol
nagger in an APC: The Movie
And based on what was seen in Metal Gear Survive, those player and co-op mechanics with base building (actual custom FOBs for the invasion mode) would have been worth the tradeoff of not having the Motherbase field.
and as we all know, this stuff happens in TV and movie production too. Sometimes shows just wind up canned but they were already in so deep they couldn't do that on this here interactive movie.
It was basically a Half-Life 2, Duke Nukem Forever situation, and those two were also having their engines developed or radically retooled while they were being worked on and they were suffering from scope explosion.
STALKER also gets an honorable mention for bloated ambitious games that were at risk of never actually being released.
it was the greatest mistake ever made
BEING TRACKED BY A STARVING BEAST
LOOKING FOR ITS DAILY FEAST
A PREDATOR ON THE VERGE OF DEATH
CLOSE TO IT'S LAST BREATH
*tracked by a starving bee
*close to instant death
I saw that episode of Gman lives too
There were also cut lines for Skull Face implying he was going to be a boss at one point, and you could kill or capture him like Quiet. This is just my guess, but they decided that he should die in the story because the central theme of the game is supposed to be revenge. They were just working within the time limitations of what they could accomplish. They had to shore up the story somehow, and they did in the end. They were probably going to extend the story through dlcs that never happened.
But while the game is rough and unfinished, I wouldn't say the story they shipped was too. They just meant to take it further, but it never happened.
Venom Snake was a better Big Boss then John
Venom Snake is a mute non-character meant to be a self-insert, he's not really a good anything as he's just empty for the player. The only time he shows some personality is in burial at sea speech, which was pretty good but doesn't make up for MGS 3, Portable Ops or PW.
and despite that he's one of two characters that actually understood the boss's will, not counting big boss on his death bed
The funny thing about the buddies too was that originally, they were supposed to be totally optional, ephemeral, if you missed them the story would go on without them, and ultimately any buddies you recruited could die permanently at any time.
They obviously didn't do that. But the option to kill Quiet was a residual from that original concept. In the original launch version of the game though, Konami totally changed this in a later update, you couldn't actually finish the game without recruiting Quiet.
Originally, you could satisfy all the other conditions, but people were not allowed to finish MGS V's story if they killed Quiet in the beginning or kept her from leaving Motherbase and blocking her final mission. They meant her to leave and players would not be able to get her back, but there was major backlash because she was massively OP and arguably the most effective buddy. Konami patched the game later so you could get her back, but you would also be able to finish the story even if you killed her upfront.
Couple months ago on my birthday I felt like digging out MGSV for some reason, got no friends or anything and I live alone so just settled in for some vidya. Cue a back to mother base cutscene I was like 'what the fuck is this?'
Get off the heli and the troops throw a surprise party for snake, I was freaking out at the coincidence when I realized the game makes you input your birthday when you start the game which I did years ago.
The only fuckers who wished me a happy birthday were NPCs I felt kind of emotional not gonna lie
Most kino boss fight ever. You beat the brainwashing and hypnotherapy of Liquid snake out of Ocelot through out the fight.
It is high kino. The changing music, health bars, camera angles, moves, the build up to it, the spectacle of the fight on top the ship, a simple fist fight between two legendary soldiers. Its amazing.
What's under appreciated is that the whole fight is meaningless. Ocelot says it straight up, "the war is over"..."but we still have a score to settle". There is literally nothing at stake. It's just two, 70-some year old relics of the past duking it out. Ocelot doesn't even have a motive of revenge; his lifes' work is complete, as far as he knows he's accomplished every single thing he set out to. Their only reason for fighting each other is just because.
Remember he is still Liquid Ocelot and has Liquid Snake's personality brainwashed into him. This is Liquid Snake wanting revenge against solid because he stole his chance of revenge against Big Boss in Outer Heaven and Zanzibar Land and also killing him in Shadow Moses.
>Liquid Ocelot and has Liquid Snake's personality brainwashed into him
Nah, MGS4 is all Ocelot
I'm talking about the overall story and how kino it is to have this dramatic final fight culminating the lives of snake and 'ocelot' for only their personal reasons and no greater stakes
NO IT ISNT ITS ALL OCELOT IT WAS ALL BULLSHIT
Yeah I love Tekken