this is actually pretty impressive. You can kind of see the '3d-ness' of it in a few spots, but for a lot of it, I'd never have guessed it was made in Blender. I wonder what the production timeline was like.
The reason I ask is that it's pretty fucking impressive and while it's not the same as straight 2d animation, it does scratch some of that itch. I wonder if doing things this way would speed up production as opposed to, say, puppet/rig animation using stuff like toonboom.
I know a handful of people working on productions in Blender right now but also know a lot of them would prefer to work in 2d if it was financially viable. I sent this their way.
NTA but I pretty much learned the basics of the program from some random British animator. No disrespect to Blender Guru Donut guy but his tutorials seemed to be more aimed towards those who have ADHD since his shit is so fasted paced. I’m slow and I need someone to hold my hand when I learn both Blender and Maya.
If you happen to find that random British animator again, please post. I'm not a huge fan of Blender Guru's style either (obviously since I haven't been able to retain even the basics).
I don't know why it's so hard to find people who teach this way, but I learn the best when someone goes over some principles or something, shows you a few examples, then gives you a challenge so you can implement the knowledge you just learned on your own and be forced to turn theory into practice (and then goes through the solution after you've worked on it so you can compare your solution with theirs).
Man, this looks incredible, I can't believe they made it with a 3d program. I had seen some video from Blender before, and I think the point is usually "look what you can do with our free program without spending thousands of dollars in licenses," which admittedly is usually pretty cool, but I don't think I had ever seen anything 2d, and I'm seriously impressed.
I was going to bag on them for the uninspired character animation but the rhythm of the repair sequence made up for it. I feel like they would do really well with something more serious, it doesn't seem like they were even trying with the Looney Tunes mimicry.
Man I am a sucker for squash and stretch and smear frames in 3D animation and I don’t know why. I have Blender on Steam, I should probably open it up and give it another shot heh.
it's good cel shading, this would be awesome if a studio actually did this for a movie but it's probably too time consuming to render all this for a regular show
Boring.
Interesting. Looks pretty nice, character designs are neat and love the way the clouds look. Simple lil story, nothing more.
I liked it. Having the ship repair itself was a fun idea and actually looked pretty cool.
this is actually pretty impressive. You can kind of see the '3d-ness' of it in a few spots, but for a lot of it, I'd never have guessed it was made in Blender. I wonder what the production timeline was like.
I think they made blogs about it on their website. You can see more of their timeline + production on their channel I believe.
The reason I ask is that it's pretty fucking impressive and while it's not the same as straight 2d animation, it does scratch some of that itch. I wonder if doing things this way would speed up production as opposed to, say, puppet/rig animation using stuff like toonboom.
I know a handful of people working on productions in Blender right now but also know a lot of them would prefer to work in 2d if it was financially viable. I sent this their way.
Look really nice. Makes me want to try and learn blender (again, for the 500th time)
so time to restart the donut tutorial and try to see it through this time?
I actually made it all the way through, once, but a lot of what I learned didn't really stick with me.
NTA but I pretty much learned the basics of the program from some random British animator. No disrespect to Blender Guru Donut guy but his tutorials seemed to be more aimed towards those who have ADHD since his shit is so fasted paced. I’m slow and I need someone to hold my hand when I learn both Blender and Maya.
If you happen to find that random British animator again, please post. I'm not a huge fan of Blender Guru's style either (obviously since I haven't been able to retain even the basics).
I don't know why it's so hard to find people who teach this way, but I learn the best when someone goes over some principles or something, shows you a few examples, then gives you a challenge so you can implement the knowledge you just learned on your own and be forced to turn theory into practice (and then goes through the solution after you've worked on it so you can compare your solution with theirs).
The Angela Yu course on python is exactly this and it's awesome. I wish everything was taught that way.
His name is Grant Abbitt on YouTube. He pretty much explains all the basics of Blender.
cute!
>Dutch studio
Huh, always thought Blender HQ was based in Belgium. Go figure. Cute animation tho.
Man, this looks incredible, I can't believe they made it with a 3d program. I had seen some video from Blender before, and I think the point is usually "look what you can do with our free program without spending thousands of dollars in licenses," which admittedly is usually pretty cool, but I don't think I had ever seen anything 2d, and I'm seriously impressed.
I was going to bag on them for the uninspired character animation but the rhythm of the repair sequence made up for it. I feel like they would do really well with something more serious, it doesn't seem like they were even trying with the Looney Tunes mimicry.
Man I am a sucker for squash and stretch and smear frames in 3D animation and I don’t know why. I have Blender on Steam, I should probably open it up and give it another shot heh.
it's good cel shading, this would be awesome if a studio actually did this for a movie but it's probably too time consuming to render all this for a regular show
Is there a waifu like the last one