>The Hex have awakened from their millennia-long slumber. In A.X.E.: JUDGMENT DAY, the Eternals have determined that mutantkind is “excess deviation,” making it their unholy mission to wipe the mutants off the face of the Earth. When the Eternals set out to exterminate mutantkind, they won’t be alone: they will summon the Hex to their aid, and mutants everywhere should be very, very afraid.
>https://www.marvel.com/articles/comics/axe-judgement-day-valerio-schiti-interview-hex-designs
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>MARVEL.COM: Introduce us to The Hex. Without giving too much away, can you give us a hint about who they are and how they’re connected to the Eternals?
VALERIO SCHITI: I don’t know how much I can reveal about the Hex yet. I can say for sure that they are one of Eternals’ greatest resources, their ultimate allies that can be summoned from their millennial sleep to join forces in their darkest hour.
The Hex are very powerful beings, alive for millions of years, with different shapes and skills.
Yes, they’re scary and built to destroy, but they also have personalities and even feelings that we can’t understand. They’re doomed to sleep for millennia, waiting to be summoned just to kill and destroy. That’s their eternal curse.
>MARVEL.COM: What is the very first thing that stood out to you about The Hex?
VALERIO SCHITI: The Hex are beautiful, clear, almost primal. When you have the misfortune to see one of them you know exactly what they do at first sight. Usually, nothing good.
Also, the Hex are unstoppable, inevitable, the embodiment of incoming destruction, that’s why none of them have a proper face. Because they are terrible creatures with no clear emotions.
>MARVEL.COM: How do these Hex designs reflect each one’s personality? Which was your favorite to draw, and why?
VALERIO SCHITI: Kieron Gillen and I talked a lot about the look of the Hex, dozens of emails were sent to answer a simple question: what do they look like?
They should be archetypes, with a clear reference to the elements and to nature. I did a few preliminary sketches and Kieron wrote their personalities starting from there, then I defined the design a little more… and so on. We felt like two archeologists, digging, helping each other to discover the traces of those ancient creatures.
In the end, their final look remembers some classical creatures and monsters, but our idea was: what if it’s the other way around? What if Eternals summoned them in the past and our ancestors saw them? To witness the existence of the Hex is fuel for nightmares and legends so maybe they’re the very origin of some human myths, and consequently of a part of human culture.
They have unique anatomies, with strange joints and weird proportions, so it’s always fun to draw them, but, if I have to pick one, I’d say that Rheaka the Centaurus is my favorite. I love those geometric shoulders!
>MARVEL.COM: Your character sheets include some of your sources of inspiration for these designs. Which one surprised you the most, and why?
VALERIO SCHITI: The Hex are fascinating creatures, a living enigma, that’s why the most surprising to me is also the most ambiguous: Syne the Memotaur.
She’s one of the most dangerous and powerful of the Hex, every step she takes brings fire and destruction… and yet, hidden inside a faceless, scary head, there’s a curious, creative mind.
>MARVEL.COM: On a scale of one to ten, how worried should we be about the Hex’s arrival in AXE?
VALERIO SCHITI: There’s no need to be worried about the Hex, believe me, not at all. Ok, yes they are huge, they’re deadly and powerful enough to kill a god but I think that if you are just a flatscan… oops, sorry, we don’t use that word anymore… if you’re just a human, you should be pretty safe.
I suddenly miss Yu-Gi-Oh! 5D's
Some of these feel like someone unleashed a bunch of half-baked Ben 10 aliens into Marvel. CALL HAL!
So what's the reason for 90% of Eternals lore to be named after Greek things yet have no relation to the actual people/culture?
Because it's a comic book you fricking goon.
They weren't originally part of 616 when Kirby made them, and they were supposed to be the people all the greek myths were based on, hence the slightly corrupted names.
>pretty interesting designs
>wasted on a shitty marvel side-story that'll be inevitably retconned when the next writer comes in
every fricking time
>eternals but an rpg game
anyone remembers Warbreeds? that was a good rpg game
>Abuelo Azul will kill all mutants with the help of his Pokémons
Wtf based?
I love most of these designs, reminds me me Super-Souls in Shaman King.
There is going to be SO much porn of these
doubtful unless they have human forms in which case only those will get any porn.
SOOO MUCH PORN
Too niche for that.
That's what they said about the MLP reboot
And this of coarse this raises the question of "If the Eternals had these six kaijuu the entire time, why did they never use them to combat extinction level events and invasions?"
Probably because it's implying they are usually extinction level events.
looks like drunk evangelion angel
BnB Unit from MGS4?
I really hope that x-men will murder most of the eternals
I'm sure they will, but it won't stick because the Eternals can't die.
DAMMIT
The whole interview feels like some ramblings of a drunk
>oh you have a sword, well let's see what you can cut with it partner
The problem with giant villains is that it's harder to have them interact with the heroes or really any other character due to the size difference. As such, giant villains usually just end up being generic doomsday villains and not interesting characters.
This, they need to be smaller. Even being the size of a dinosaur or whale would make them more several times more usable.
I like it
So the plot is basically that the "bad" Eternals led by Druig and el Abuelo de Thanos want to genocide all mutants because they count as Deviants, the Avengers try and stop them, at some point el Abuelo sends in some giant EVA robots, and the corpse of the celestial that the Avengers insist on living on will come to life to judge everyone.
Incredible that they aren't just generic humanoids. I don't expect them to be well utilized and characterized though because of that.
So big buckets of hit points for the X-Men to fight for entire issues of padding, just like the big critter fights in the trial of magneto. These things will never be referenced barring some autistic-author rising star in the 2050s who likes old callbacks.
Ewing will use them within five years
Hope they genocide the mutants and permanently destroy their method of resurrecting/cloning.
So… the best designs they could come up with were a bunch of MGS4 ripoffs?
Metal Gear has awesome designs so I don't blame them.