>everyone praised the shit out of this art style
>10 years later
>still no full length movie with the same animation
Seriously, what the frick.
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>everyone praised the shit out of this art style
>10 years later
>still no full length movie with the same animation
Seriously, what the frick.
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Not marketable enough
How so?
You don't market to audiences, you market to investors. And if they don't like it, usually because it costs too much money to make or takes too long to produce, they don't see it as a potential return on their investment + additional profits, therefore it never takes off.
>costs too much money to make or takes too long to produce
That's not the fricking reason.
Investors are just bumbling fools, they look at what is popular now and want to milk more of it.
Costs and length don't matter, lots of shitty, expensive, lengthy projects exist that tanked and failed because investors are moronic boomers who hoarded their wealth like pigs hoarding shit.
You're so out of touch with the way the world works. For every 'bomb' as a result of shit you say, there's 10 projects that do wonderfully just like they want.
Keep on choking on boss baby then
>usually because it costs too much money to make or takes too long to produce
Traditional animation is cheaper than 3d animation and cel shaded rendering is faster and more efficient than standard rendering. You are wrong on both accounts
>traditional is cheaper than 3d
how can you be this moronic
He's right it's just there's different trade offs.
2D is more time consuming, most errors or new decisions would require reanimating granted thats mitigated by new technology and techniques. But it's rendered faster and more cheaply
3D is easier to change in Raws and can reuse any compatible asset. But it rendering is way longer and costly.
>budget for Klaus
40 Million
>budget for Minions (a CHEAP 3d animated film)
80 million
>budget for Lightyear (a typical 3d film)
200 million
How are YOU this fricking stupid?
80
You know just because some israelite producer who doesn't belong in his position says that doesn't make it true right?
True or not all that matters is what effects the decisions.
That being said, sadly normalgays don't like 2D, they think it's cheap looking.
???
>tfw no gawky mailman to smooch
Feels bad
It's kind of the converse version of paperman. Where paperman was 3d with textures and lighting to look 2d, Klaus is 2d with lighting and texture to look 3d.
Trying to make 3-D look 2-D usually doesn't do it for me. I really didn't enjoy it in the Chip N Dale movie or The Bad Guys
>Trying to make 3-D look 2-D usually doesn't do it for me.
Paerman didn't TRY, it DID make 3D look like 2D
Modern low-budget shorts are more convincing than that
Post them.
Klaus is 2d animation made to look 3D-ish while paperman is the reverse.
Its alright we got Spider-Verse
Have people already forgotten that Chip and Dale movie?
>le big nosed spindly loser gets the hot girl
pixar couldn't choose for a more yiddish trope. Who the frick writes their cartoons, Woody Allen?
I remembrance that Moana was supposed to use this and Feast's rendering system but the director ended up nixing the concept because they felt the water didn't look "real" enough so they just ended up using the same art direction as Frozen instead.
Critic opinions don't actually matter
There are dozens of animations in this style
like?
Most low budget films, video games and animated shorts are like that.
like?
it's not beanmouth, too hard to animate for today's animators
>muh bean meme
In the wake of Into the Spider-Verse, The Bad Guys and Arcane, this kind of style has been fully accepted.
Problem is, Disney forfeited their chance to be leader on this and would if they made a movie looking like this now, they would be a follower.
Disney will never change their style now
>made for video games in 2008
>looks more convincing than the 2013 short
Man videogames really hit a plateau, imagine going from PS1 to this in 10 years; meanwhile that looks not much worse than what a PS4 could do.
You didn't like Chip and Dale, OP?