Like others have said, Jarhead and Apocalypse Now for the "war is boring/awful" aspect, Funny Games for the cheesy "YOU, the audience are the bad guy!" stuff
the moronic thing about these types of games is they never give you a legitimate choice of walking away or not killing people. its always YOU HAVE TO KILL THIESE PEOPLE TO ADVANCE THE PLOT then an hour later the game berates you for it. same shit with Last of Us and all those other homosexual subversive games.
>Just turn off the PC, anon! ¯_(ツ)_/¯
And at the same time the cowards wouldn't give you a refund for that half of the game they didn't want you to play.
its why i despise that these kinds of "cinematic" games are held up as the peak of video games now, when games like Deus Ex 20 years ago gave you these sorts of emotional moments while also giving you real gameplay choices. Character tells you to leave your brother behind and let him die, ok you can do that but you can also ignore instructions and stay behind and its possible to actually save him. Character tells you to assassinate another character central to the plot, ok you can do that or you can ignore the order, and you can even kill the person giving the order and the game acknowledges it.
And midwit reveals himself. The Line gave you choice in most scenarios, they are just incredibly well hidden. It's just that most player's first playthrough will be basically identical, but the choices are there.
i know there are some choices throughout the game like that, which i did appreciate, but im talking about the big choices in the game that are unavoidable, like the white phosphorous situation. it would have been cool if there was in fact some obscure hidden method to bypass that without using the phosphorous, maybe a series of fights that are so frustrating and annoying that most players would end up giving up and just using the phosphorous, that would be a good way to have the choice be a real gameplay consideration.
there are no choices >"shoot the white phosphorus player" >I don’t want to >"shoot it" >no >"shoot the fricking white phosphorus" >nope i can tell you want me to do a war crime, I’m just gonna sit here and kill all the incoming enemies instead >"okay we're making the enemies respawn infinitely now SHOOT IT ALREADY" >no i can do this >"okay you ran out of ammo and got killed, what now homosexual? SHOOT THE DAMN WHIPE PHOSPHORUS" >i guess i can't progress otherwise, alright fine
shoot it, 5 seconds later all the enemies mysteriously stop spawning >"OH MY GOD YOU FRICKING MONSTER HOW COULD YOU SHOOT IT ALL THOSE POOR WOMEN AND CHILDREN YOU VIRTUAL MONSTER HOW MANY AMERICANS HAVE YOU KILLED TODAY WAR CRIMINAL YOU MUST QUIT OTHERWISE YOU'RE THE REAL MONSTER"
10/10 finally a smart game for smart gamers
>inb4 "it's not about YOUUUU it's about WALKER it's not aimed at you"
pic related are words by the writer of SOTL himself. the meta aspect of this story is garbage
>don't play it then
nonargument, the assumption is that you paid money to play a videogame
Wrong way round.
Brainlets hate it for being railroaded and berated for it
Smart people hate it for how pretentious it is
Midwits whine about people self inserting despite the fact they’re unknowingly citing death of the author
its literally apocalypse now (which is heart of darkness) but with a moronic fight club twist. the better apocalypse now/heart of darkness game is Far Cry 2.
>the better apocalypse now/heart of darkness game is Far Cry 2
The best part of Cinemaphile remains the opportunity to experience plebeians shit opinions and laugh at them.
i know there are some choices throughout the game like that, which i did appreciate, but im talking about the big choices in the game that are unavoidable, like the white phosphorous situation. it would have been cool if there was in fact some obscure hidden method to bypass that without using the phosphorous, maybe a series of fights that are so frustrating and annoying that most players would end up giving up and just using the phosphorous, that would be a good way to have the choice be a real gameplay consideration.
>it would be cool if the game always gives the option for a convenient solution that allows the player to get everything he wants without ever having to cross any lines
Then what is the point of the game? The entire theme was lost on you if you think it would be better by allowing you to be the perfect hero with no moral sacrifices.
Far Cry 2 is a masterpiece, subhuman. Easily one of the finest immersive fps games out there, you were probably a moron that ran out of malaria pills and had your guns jam constantly.
Such a masterpiece that it is completely forgotten and never talked about. Got it.
Look, was it fun? Sure? But nostalgia-tinted glasses make shit seem deeper than it is, because everything seems deep when you’re 14. Far Cry 2 is a far cry (eat your heart out, games journalists) from Apocalypse Now.
Ackshually I played through the franchise last year.
1 was dogshit.
2 was an immersive masterpiece where I found myself planning routes, gathering diamonds, and doing things like starting forest fires to use the continent of Africa to my advantage. And I found it had a powerful buddy system that created memorable and tragic scenarios. I liked 2 more than 3, which felt like it was written by a quippy homosexual with a chip on his shoulder(looked it up the writer was actually gay). While 2 never spoke down to me and let Africa speak for itself.
I have to say I like the game, the foreshadowing/hints and the writing in general, but the excuse of the white phosphorous scene was stupid. "If you didn't want to do it, you should've stopped playing the game"
Worst offender of something similar stupid is the Last of Us II and I genuinely can't understand why people think it's deep writing when you kill dozens of people throughout the game and save the last one because revenge is le bad. Frick that shit, you literally murder all the bystanders except for the main culprit. It's the other way around. I don't even give a frick about that whole troony shit, but goddamn if it didn't set up a big smokescreen about the glaring issues in the writing. Frick modern audiences.
>people think it's deep writing
It's a fun game with memorable characters, an interesting story, and a cool setting. It's all you midwits going insane like >WTF STOP THINKING IT'S THE DEEPEST THING EVER IT'S NOTTT
by yourselves
modern trend of game directors/writers who seem to loathe video games and want to write/direct movies but are stuck making video games and they dont know how to tell stories that take advantage of the medium.
At least those games actually acknowledged that.
Niko was constantly told by Roman and his friends to forget revenge, stop killing and build a life for himself.
John was completely honest about being a murderer who tried to turn a new leaf.
niko at least made sense cause his cousin lied to him about everything and was a degenerate gambler moron that owed loan sharks indirectly it’s all romans fault that niko got mixed up in criminal shit again
If you're not pretending to be moronic then you have some of the shittiest reading comprehension I've ever seen. Goddamn dude
No yours is severely lacking. You should start a book club. You'll have plenty of time to discuss what you think the book said, rather than what it actually said.
I shall drown you in my own drool of intellect, fear me you insect of low intellect. For my truth is like the air that you breathe, ever encompassing and TRUE. Also I feel bad for you being dyslectic 🙁
And? It plays well and uses all of its components properly. Certainly better than another 11/10 GOTY stealth-action-openworld-crafting-cinematic experience.
the point isn't that "war is le bad," the point is war is confusing, messy. it's hard to tell what the right and wrong decisions are in the moment and the trauma that comes with living with those choices. i don't know why morons interpret the game as the devs preaching to them rather than telling walker's story and watching him descend into madness.
the fact is you aren't there to make choices. they're his choices, which is why arguably half the game is him coping with the consequences. Cinemaphile's media literacy is at an all time low if you cant even parse a fricking video game.
then why present it as a choice at all, and why have other choices in the game, and why break the 4th wall and berate the player for the non-choice. you can claim its a good story but it fails at being a good video game and it is a video game. part of media literacy is understanding that different mediums have their strengths, and this game failed to take advantage of the strengths of its own medium and instead tried to be a movie, which why it sucks.
>then why present it as a choice at all, and why have other choices in the game
probably to continue with the theme of futility in the face of chaos. you have some amount of control in the first one where you're negotiating, the second one kills the guy you're trying to save even if you do everything right, the white phosphorous isn't a choice so i consider it it walker's, and the one after that is a hallucination of a no-win scenario. it progresses beyond you and walker's control. honestly pretty kino if you think about it. >berate the player for the non-choice
does it? the loading screen messages pretty clearly indicate they're what walker is thinking in context. otherwise i'm not sure what you're referring to. >it sucks
eh it's not the greatest game or story ever told, but in it's genre it's a stand out. i used to think it was massively overrated but the more i examined it the more i enjoyed it.
Is it weird I stopped playing? After we bombed The bad guys and I looked myself thinking I think I pulled a black hawk down situation and just turned it off cause my over thinking ass making me trying to give myself PTSD
Are these games just made by the same people who grew up wanting to ban video games and metal music because MUH EVIL? >you should really think about the fake choices you make in a fictional digital environment
>the EXPLICITLY tells you that this is a just a videogame, that it doesn’t matter, and that you are NOT a bad person
Lmao what else do you want? You want every game you play to call you a hero and suck your dick?
Why does everyone focus on ONE part of the game, and then manage to miss the entire point of it? What happens IMMEDIATELY after the white phosphorus scene? Walker explicitly blames it all on Conrad. He doesn’t accept that it was collateral damage, that he played a role, that the fog of war can affect anyone, etc. He goes into complete denial and tries to make everything black and white. And THAT is what Conrad’s “ghost” confronts him about in the end. He doesn’t blame him for doing what needed to be done, only for trying to whitewash it. Basically, the entire point is that war is messy and no matter what you do, you’re going to hurt innocent people. That may be necessary sometimes, but when you lie and pretend that you never caused any necessary evil yourself, you’re encouraging future mistakes by convincing people that wars can be fought with no consequences.
I liked everything about it accept for the “Radio Man”. Don’t get me wrong, it was great up until the point where you actually meet him. And Jake Busey was great as always. But he was even worse than the journalist character from Apocalypse Now in terms of his character and motivation. Most of the collectibles that give backstory greatly enhance character of their subject. But his provided no insight into why he just decided to become nutso. The 33rd presumably put up with him because they needed his abilities, but why does he act so insanely to begin with? He did make me laugh with that one line though.
The only way to win this argument is by not having it started at all. What do you choose anon? To admit defeat and have it end, or to continue on and endure the trolling. Choose wisely. I will count to three. Then I will frick you in your boipussy
No one else deserves to die for a stupid mistake. The best ending is Walker surrendering and learning to forgive himself and the chain of command for the mistakes that everyone made.
This game was moronic. 3/4 of the way through the game I looked up what this big awful event was that was supposed to happen only to realize I had already passed it.
Video games cannot tell interesting stories.
Kek, based
Mid wit Cinemaphilecels btfo >inb4 but muh dev said
The dev had a bad take. Only a homosexual would get upset over cheeky meta commentary while witnessing a man’s kino descent into madness.
>you could've stopped watching any time...
Any kino that does this?
Funny Games
Wasnt this just Apocalypse Now?
Both are adaptations of Joseph Conrad's Heart of Darkness.
No shit
Like others have said, Jarhead and Apocalypse Now for the "war is boring/awful" aspect, Funny Games for the cheesy "YOU, the audience are the bad guy!" stuff
>After all, that's what Spec Ops do. We put our lives... on The Line.
I still can't believe they actually wrote that
>White phosphorus is... LE... BAD?
>naming them without naming them
Not a war film but I beat this game years ago and watched "Bringing out the Dead' in the same year and it gave me entirely the same vibes.
It's almost the same plot
>duuuuuude….war is like…bad and stuff…
Brainlets fricking love this game
the moronic thing about these types of games is they never give you a legitimate choice of walking away or not killing people. its always YOU HAVE TO KILL THIESE PEOPLE TO ADVANCE THE PLOT then an hour later the game berates you for it. same shit with Last of Us and all those other homosexual subversive games.
>Just turn off the PC, anon! ¯_(ツ)_/¯
And at the same time the cowards wouldn't give you a refund for that half of the game they didn't want you to play.
its why i despise that these kinds of "cinematic" games are held up as the peak of video games now, when games like Deus Ex 20 years ago gave you these sorts of emotional moments while also giving you real gameplay choices. Character tells you to leave your brother behind and let him die, ok you can do that but you can also ignore instructions and stay behind and its possible to actually save him. Character tells you to assassinate another character central to the plot, ok you can do that or you can ignore the order, and you can even kill the person giving the order and the game acknowledges it.
And midwit reveals himself. The Line gave you choice in most scenarios, they are just incredibly well hidden. It's just that most player's first playthrough will be basically identical, but the choices are there.
Nah, the choice is STOP PLAYING THE GAME, it's like if I would say OOH DON'T LIKE LIFE, have a nice day
It doesnt just berate you as the player, it berates the glory hound protagonist who gets progressively more batshit while the game goes on
i know there are some choices throughout the game like that, which i did appreciate, but im talking about the big choices in the game that are unavoidable, like the white phosphorous situation. it would have been cool if there was in fact some obscure hidden method to bypass that without using the phosphorous, maybe a series of fights that are so frustrating and annoying that most players would end up giving up and just using the phosphorous, that would be a good way to have the choice be a real gameplay consideration.
there are no choices
>"shoot the white phosphorus player"
>I don’t want to
>"shoot it"
>no
>"shoot the fricking white phosphorus"
>nope i can tell you want me to do a war crime, I’m just gonna sit here and kill all the incoming enemies instead
>"okay we're making the enemies respawn infinitely now SHOOT IT ALREADY"
>no i can do this
>"okay you ran out of ammo and got killed, what now homosexual? SHOOT THE DAMN WHIPE PHOSPHORUS"
>i guess i can't progress otherwise, alright fine
shoot it, 5 seconds later all the enemies mysteriously stop spawning
>"OH MY GOD YOU FRICKING MONSTER HOW COULD YOU SHOOT IT ALL THOSE POOR WOMEN AND CHILDREN YOU VIRTUAL MONSTER HOW MANY AMERICANS HAVE YOU KILLED TODAY WAR CRIMINAL YOU MUST QUIT OTHERWISE YOU'RE THE REAL MONSTER"
10/10 finally a smart game for smart gamers
>inb4 "it's not about YOUUUU it's about WALKER it's not aimed at you"
pic related are words by the writer of SOTL himself. the meta aspect of this story is garbage
>don't play it then
nonargument, the assumption is that you paid money to play a videogame
forgot pic
The only recent game that i can think of that gave you any sort of option like that was Far Cry 4.
filtered midwit
Filtered.
You did horrible things because you wanted to be a hero. Get the message? The heroes are the dead people you left in your wake.
morons and geniuses love this game, actually. The only ones to hate it are midwits
Wrong way round.
Brainlets hate it for being railroaded and berated for it
Smart people hate it for how pretentious it is
Midwits whine about people self inserting despite the fact they’re unknowingly citing death of the author
Only midwits cry about something being pretentious.
Midwits don't understand or use the word "pretentious" as it describes things that superficially appeal to midwits
Could you give an example of how the game was pretentious?
Just turn the game off
its literally apocalypse now (which is heart of darkness) but with a moronic fight club twist. the better apocalypse now/heart of darkness game is Far Cry 2.
>the better apocalypse now/heart of darkness game is Far Cry 2
The best part of Cinemaphile remains the opportunity to experience plebeians shit opinions and laugh at them.
>it would be cool if the game always gives the option for a convenient solution that allows the player to get everything he wants without ever having to cross any lines
Then what is the point of the game? The entire theme was lost on you if you think it would be better by allowing you to be the perfect hero with no moral sacrifices.
Far Cry 2 is a masterpiece, subhuman. Easily one of the finest immersive fps games out there, you were probably a moron that ran out of malaria pills and had your guns jam constantly.
Such a masterpiece that it is completely forgotten and never talked about. Got it.
Look, was it fun? Sure? But nostalgia-tinted glasses make shit seem deeper than it is, because everything seems deep when you’re 14. Far Cry 2 is a far cry (eat your heart out, games journalists) from Apocalypse Now.
Ackshually I played through the franchise last year.
1 was dogshit.
2 was an immersive masterpiece where I found myself planning routes, gathering diamonds, and doing things like starting forest fires to use the continent of Africa to my advantage. And I found it had a powerful buddy system that created memorable and tragic scenarios. I liked 2 more than 3, which felt like it was written by a quippy homosexual with a chip on his shoulder(looked it up the writer was actually gay). While 2 never spoke down to me and let Africa speak for itself.
I have to say I like the game, the foreshadowing/hints and the writing in general, but the excuse of the white phosphorous scene was stupid. "If you didn't want to do it, you should've stopped playing the game"
Worst offender of something similar stupid is the Last of Us II and I genuinely can't understand why people think it's deep writing when you kill dozens of people throughout the game and save the last one because revenge is le bad. Frick that shit, you literally murder all the bystanders except for the main culprit. It's the other way around. I don't even give a frick about that whole troony shit, but goddamn if it didn't set up a big smokescreen about the glaring issues in the writing. Frick modern audiences.
>people think it's deep writing
It's a fun game with memorable characters, an interesting story, and a cool setting. It's all you midwits going insane like
>WTF STOP THINKING IT'S THE DEEPEST THING EVER IT'S NOTTT
by yourselves
The Last of Us II? You gotta be shitting me, you have to be a shitwit to be that insane. Also dilate
>The Last of Us II?
Spec Ops.
You misread my post, I like Spec Ops, but blaming the white phosphorous scene on the player is silly
Then ignore it. Just look at the story
The white phosphorus is an essential part of the story, its the crux for the whole ending, the shift in the game
I didn't say ignore the story. I said ignore the loading-screen tooltip.
Are you moronic or just pretending?
Guess what Conrad is painting in the end you r-tard, darn
>I was just pretending!
(You)
No (You), also the setting of Dubai with the sand is fricking kino. Wish more media would do something similar
If you're not pretending to be moronic then you have some of the shittiest reading comprehension I've ever seen. Goddamn dude
Its the same in gta iv when niko constantly moans about changing and then kills everyone. Or red dead
modern trend of game directors/writers who seem to loathe video games and want to write/direct movies but are stuck making video games and they dont know how to tell stories that take advantage of the medium.
At least those games actually acknowledged that.
Niko was constantly told by Roman and his friends to forget revenge, stop killing and build a life for himself.
John was completely honest about being a murderer who tried to turn a new leaf.
niko at least made sense cause his cousin lied to him about everything and was a degenerate gambler moron that owed loan sharks indirectly it’s all romans fault that niko got mixed up in criminal shit again
I got rhe idea it was partially because Abby also let her live and partially because of how pathetic and shrivelled she'd become.
william friedkins
CUMSKIN
Why do people even like this game? The core aspect of it fricking sucks, gameplay is really mediocre
ask me how I know you're a console peasant
Go get 'em my friend!
No yours is severely lacking. You should start a book club. You'll have plenty of time to discuss what you think the book said, rather than what it actually said.
ungodly amounts of low IQ on display
I shall drown you in my own drool of intellect, fear me you insect of low intellect. For my truth is like the air that you breathe, ever encompassing and TRUE. Also I feel bad for you being dyslectic 🙁
It’s just a generic TPS
And? It plays well and uses all of its components properly. Certainly better than another 11/10 GOTY stealth-action-openworld-crafting-cinematic experience.
Spec Ops The Line is a good game. We need more games/movies set in apocalyptic sand-desert settings.
It's the only game I've ever seen in my life that shotgun shells don't disappear mid-air.
not a film, but Generation Kill
Platoon
tropic thunder
the point isn't that "war is le bad," the point is war is confusing, messy. it's hard to tell what the right and wrong decisions are in the moment and the trauma that comes with living with those choices. i don't know why morons interpret the game as the devs preaching to them rather than telling walker's story and watching him descend into madness.
the fact is you aren't there to make choices. they're his choices, which is why arguably half the game is him coping with the consequences. Cinemaphile's media literacy is at an all time low if you cant even parse a fricking video game.
then why present it as a choice at all, and why have other choices in the game, and why break the 4th wall and berate the player for the non-choice. you can claim its a good story but it fails at being a good video game and it is a video game. part of media literacy is understanding that different mediums have their strengths, and this game failed to take advantage of the strengths of its own medium and instead tried to be a movie, which why it sucks.
>then why present it as a choice at all, and why have other choices in the game
probably to continue with the theme of futility in the face of chaos. you have some amount of control in the first one where you're negotiating, the second one kills the guy you're trying to save even if you do everything right, the white phosphorous isn't a choice so i consider it it walker's, and the one after that is a hallucination of a no-win scenario. it progresses beyond you and walker's control. honestly pretty kino if you think about it.
>berate the player for the non-choice
does it? the loading screen messages pretty clearly indicate they're what walker is thinking in context. otherwise i'm not sure what you're referring to.
>it sucks
eh it's not the greatest game or story ever told, but in it's genre it's a stand out. i used to think it was massively overrated but the more i examined it the more i enjoyed it.
Is it weird I stopped playing? After we bombed The bad guys and I looked myself thinking I think I pulled a black hawk down situation and just turned it off cause my over thinking ass making me trying to give myself PTSD
It's what the developers intended. A shame they also were disingenious hacks who refused to give refunds to people.
>muh white phosphorus
was i supposed to be morally confronted by this? the weak should fear the strong
Another game by failed screenwriter types. Videogame standards are so insanely low that it, naturally, comes off as something special.
Drakengard, Nier, and Kane & Lynch 2 do this whole war/violence is bad shit better.
Good game, I enjoyed how everything just kept getting fricked up as the story progressed.
I am genuinely so numb that the game didn't effect me. I killed the friendlies. I shot the white phosphorus and I pulled the trigger. I don't care.
Are these games just made by the same people who grew up wanting to ban video games and metal music because MUH EVIL?
>you should really think about the fake choices you make in a fictional digital environment
>the EXPLICITLY tells you that this is a just a videogame, that it doesn’t matter, and that you are NOT a bad person
Lmao what else do you want? You want every game you play to call you a hero and suck your dick?
If I wanted that I would call your mom, SIKE homie
sneed's seed and feed
Undertale is unironically deeper and more cerebral than this game.
Game isn't bad, just that one aspect. Dilate and have sex incel
Literally just Apocalypse Now.
Why does everyone focus on ONE part of the game, and then manage to miss the entire point of it? What happens IMMEDIATELY after the white phosphorus scene? Walker explicitly blames it all on Conrad. He doesn’t accept that it was collateral damage, that he played a role, that the fog of war can affect anyone, etc. He goes into complete denial and tries to make everything black and white. And THAT is what Conrad’s “ghost” confronts him about in the end. He doesn’t blame him for doing what needed to be done, only for trying to whitewash it. Basically, the entire point is that war is messy and no matter what you do, you’re going to hurt innocent people. That may be necessary sometimes, but when you lie and pretend that you never caused any necessary evil yourself, you’re encouraging future mistakes by convincing people that wars can be fought with no consequences.
Most Americans hate war shows/movies/games that don't portray them as the big heroes.
I used to think this shit was the deepest thing ever as a kid lmao
good story in a generic shooter, bogged down by the meta approach
>KILLING IS... LE BAD
How about I roundhouse kick your head off
The postmodern period can't end soon enough.
I liked everything about it accept for the “Radio Man”. Don’t get me wrong, it was great up until the point where you actually meet him. And Jake Busey was great as always. But he was even worse than the journalist character from Apocalypse Now in terms of his character and motivation. Most of the collectibles that give backstory greatly enhance character of their subject. But his provided no insight into why he just decided to become nutso. The 33rd presumably put up with him because they needed his abilities, but why does he act so insanely to begin with? He did make me laugh with that one line though.
What's the best ending for Walker?
>Walker kills himself
>Walker dies fighting the rescue party
>Walker goes with the rescue party
>Walker kills the rescue party
the one where you quit the game in the beginning so all the events never happen
The only way to win this argument is by not having it started at all. What do you choose anon? To admit defeat and have it end, or to continue on and endure the trolling. Choose wisely. I will count to three. Then I will frick you in your boipussy
No one else deserves to die for a stupid mistake. The best ending is Walker surrendering and learning to forgive himself and the chain of command for the mistakes that everyone made.
This game was moronic. 3/4 of the way through the game I looked up what this big awful event was that was supposed to happen only to realize I had already passed it.
Video games cannot tell interesting stories.
a game that competes for the PEAK MIDWIT title with bioshock infinite
Kek, based
Mid wit Cinemaphilecels btfo
>inb4 but muh dev said
The dev had a bad take. Only a homosexual would get upset over cheeky meta commentary while witnessing a man’s kino descent into madness.
>Play undertale
>Force Toriel to kill you
>Exit game and never play again
I beat Undertale thanks to the lessons I learned from Spec Ops.