>hurr durr it's Cinemaphile
have a nice day homosexual anybody who actually gives a shit about differentiating the two should go to sleep and never wake up
You'd have to nerf Superman somehow in universe but I think it could be done. I think that it wouldn't be as good as Spider-man or Batman whose powersets both lend themselves a lot better to moving around and fighting though.
Make it extra hard with rules but keep him overpowered. >have a constant stream of minor missions you gotta grind for good rep >collateral damage gives bad rep >neglect Clark Kent and you lose your house and job >getting discovered is game over >supervillains pop up when you get to a certain good rep threshold >going GTA will make the public support Luthor, reach enough infamy and even cops get equipped with kryptonite bullets >Luthor can't be beaten, but has to be exposed by Clark Kent
Make the player fell the pressure of being Superman.
I like this, although its a bit too "Superman Sandbox with the choice to be an butthole", which kind of fricks with the Superman mythos unless you throw some Red Kryptonite in there.
The PS2/Xbox game for Superman Returns felt like it had the bones of a good idea. Superman is invulnerable and has all his powers to the fullest extent, so his "health meter" is really the health meter of Metropolis and all its citizens. Let too much damage happen, let too many people die, and you lose.
Also the flight and superspeed elements of the game were cool.
Was it GOOD? No. But it felt like something that could have BEEN good, if certain other elements of it had been handled differently.
Nah Returns sucked because the whole game was one giant escort mission. Just give Superman a health bar, if you gays can accept it in Injustice you can accept it here.
He's right only in the sense that poorly conceived and badly made games are always going to be the majority.
A "good Superman game" is as possible as a "good Superman story", it depends entirely on the creators understanding and respecting the character, knowing what they want from what they're making, and have the skill to do so.
So, very unlikely but by no means impossible.
Superman should be a power fantasy though. The controls should feel good and fun, the damage and destruction mechanics should be beefy and satisfying.
You should go into this looking to appease that core notion, so the enemies are all robots or drones or whatever, and the setting is another dimension so it can be destroyed without worry.
Superman shouldn't have a health bar, you're trying to not get hit so you can keep doing things uninterrupted.
Missions, then, should be about doing thing in time, or doing things well, or causing as much damage as possible.
Then you just fit the story around this.
Remember to have fun character interactions that are faithful to the characters, I really can't understate how important that is.
Just make some idea where a villain puts kryptonite in the atmosphere or some shit to weaken superman and have his powers and progress slowly grow from struggling to fight a regular person to being an overpowered badass lategame. To keep a challenge lategame enemies could have some plot device that makes them as strong as superman like pic related. What you'd get is something like the arkham games but with flying
There's like a million macguffins, you could even make one up, >Superman is shot with a depowering ray >His powers are nerfed but rebuilding >By the end of the game you're OP Superman, then the post-game/new game + is just you enjoying your full powerset with zero challenge.
>opening cutscene has Lex Luthor strip your powers using red Kryptonite >completing daytime levels gives you a skill point to spend to get your powers back over the course of the game >game ends with having to use all your power on Mongul/Darkseid/Doomsday or whatever
wow so hard
A Superman game without destructible environments would feel like a cheat, but allowing gamers to live out maniac Superman would prove everyone hypocrites. Unless of course they did an RDR morality system where your ending is determined by how virtuous a Superman you are.
This is the exact same problem than most Superman movies face. You've got to give him something to PUNCH. A villain serious enough that Supes can whale away. This was the weakness of all the Donner movies and also Superman Returns. Man of Steel, for all its flaws, at least gave us a pretty good fight.
IMO a good Superman game would have to strike the right balance between a destructible environment and enforcing a penalty for causing TOO much destruction. You're Superman. You're there to prevent destruction, not cause it.
And sure, most of Superman's best stories in the comics and shows are where he doesn't punch things into rubble. But that won't do for gameplay.
>A Superman game without destructible environments would feel like a cheat
That what people hated about MoS.
Also A Superman game could entirely work without destructible environments; Superman isn't the Hulk.
A city to roam in, engaging combat, fun flight, minigames and collectables and a hopeful, inspiring tale to tie it all together is enough for a Superman game. No need to destroy the city and Superman isn't immortal, an average bullet and a punch from a ordinary person won't harm him, but there are many other things that can and has.
Armor Piercing Bullets
Kryptonite
Powered Armor
Strong Machines
Doomsday
Magic
Augmented Abilities
Enhancement Drugs
Mongul
Red Sun Radiation
Nuclear Radiation
His Own Morality
His Own Limits
Exploding Cell Death
The MCU Incredible Hulk game isn't very good, but I liked exactly one aspect of it.
Your first mission is fighting against common soldiers with assault rifles and you can see how outmatched those soldiers are. Bullets don't do much to Hulk, soldiers go down with one punch. You feel like a powerhouse. Then the game goes on and you get stronger enemies and/or stronger weapons. It's the kind of progression I would imagine in a Superman game where you first fight some bank robbers in way over their heads and then the enemies get more fantastical.
As in what Ultimate Spider-Man did with Venom?
I actually wish there were more games that let you play as the final boss. Always makes the boss feel more threatening when you see through that character's eyes what kind of havok they can wreck.
>No. Make a narrative-based game where you make choices that shape the story.
For fricks sake, I hate summer. This fricking “MUH INTERACTIVE STORY” meme is old. These “deep, emotionally impacting narrative themes” have the entertainment value of a fricking CW show. I don’t want to watch some fricking clubfooted emo protagonist wallow in apathy about his unresolved emotional drama. If I wanted that kind of entertainment I’d split my wiener with a razor. I just wanna frick around and destroy shit in a virtual world, preferably with a sword or superpowers.
No, but look at the game industry right now. Theres no way anyone whos able to afford the license would be able to do anything besides garbage thats meant to appeal to and be playable by literally anyone on the planet all at once in order to generate as much money as possible.
Nah Returns sucked because the whole game was one giant escort mission. Just give Superman a health bar, if you gays can accept it in Injustice you can accept it here.
It's fricking bizarre that everyone has this obsession that Superman just HAS to be invincible.
Hulk is never invincible in videogames, even in every Hulkgay's darling Ultimate Destruction, and no one has a problem with that.
Honestly I have no idea why it's such a big deal.
Juggernaut in X-Men Legends 2 can "die" like every other playable character in the game and no one ever had a problem with that. And that's just an example of where he's a playable character and not a boss.
Superman with a healthbar? NOOOOOO NOT IMMERSIVE REEEE
Easy. >first mission, fighting off Brainiac's invasion of the Earth with full superpowers, OP badass >at the end of the mission, Mister Mxyzptlk shows up and fricks with reality >you find yourself in the Golden Age fighting gangsters with super-strength, super-speed, and jumps that can carry you over buildings. as the act progresses, you get x-ray vision (lets you scout enemies before attacking) and super hearing (automatic, lets you intervene in nearby random crime events). >act 2, you're in the silver age, your powers grow in leaps and bounds here as you begin fighting space villains and robots. campy tone. wider scale combat means metropolis now suffers destruction, which functions as a secondary health bar. if metropolis is destroyed, GAME OVER. introduce classic superman powers here, back to full power by end of act 2. >act 3, modern era, fighting superman's modern rogue gallery, modern metropolis. ultimately banish Mxyzptlk, he goes "aw shucks" and leaves. >if metropolis was sufficiently protected throughout the game and you never tortured the citizens for kicks, there's a secret level where you rampage through the fifth dimension and properly punish Mxyzptlk
It needs to be a stealth action game where you play as Clark doing investigative journalism. you have to trick people out of rooms to do your broken bullshit, and when you figure out the mystery you find a phone booth and kick a monster ass.
the good superman game can exist. the focus needs to be on Clark Kent stealthfully using his powers to help the citizens of metropolis or scooping lois/other news outlets. Battles are generally short with penalties for not talking your way out of them etc.
I have already perfected the concept.
Or rather, Kojima has.
Just make a Zone of the Enders game but superman. You are all powerful in those but the games are still interesting.
You fly and swoosh around high speed as superman instead of Jehuty, the enemy frames could be replaced with Kryptonian invaders or some Luthor goons with combat tech/gene manipulation to match superman. The city is a world of cardboard that you try to preserve, just like in ZOE.
Subweapons could be the different superman powers, laser eyes, frost breath, etc.
A game about a guy with Supermans power is extremly easy to make. A game about Superman is hard cause Superman is about saving people and most dont find it fun to need to keep their powers in check so they dont cut half the city with their laser eyes.
All I want is something that isn't a fricking sandbox game, doesn't de-power him like there's kryptonite, red sun radiation, or other superhumans everywhere, and you actually have to play as Clark for a while.
That's what you're describing. >a game that has no fail state >with max Superman power >no superhumans >and with boring story segments where you investigate stuff probably taletell style
>a game that has no fail state
There are fail states other than the player dying, like escort missions. Although there are some games like Kirby's Epic Yarn, where there really is no fail state.
>with max Superman power
Yes.
>no superhumans
I didn't say "no superhumans". My point was that the average mook shouldn't be able to hurt him because of "kryptonite fog" or giving them all weapons from Apokolips just to justify why some random nobody can gun you down.
>and with boring story segments where you investigate stuff probably taletell style
Frick no. My point is there are other types of action games than sandbox, which the superhero genre has weirdly became associated with due to the Spider-Man games. Arkham Asylum was good, it wasn't a sandbox game, only the sequels tried turning it into a sandbox. Linear games have always been a thing, which is why I used a Half-Life reaction image. Superman: Shadow of Apokolips had bits where you played as Clark in clumsy attempt at adding stealth. Managing an alter ego is a good idea for adding gameplay variety that few games rarely bother to try.
That would be cool if the hubworld was the daily planet, and you walk around and customize your shit to your liking as clark. New Headlines coming in could be the prompts for new missions.
Somehow, this is worse than twitter threads.
imagine being the type of homosexual who cares what Cinemaphile thinks
Ew Cinemaphile
That's not Cinemaphile tho.
>hurr durr it's Cinemaphile
have a nice day homosexual anybody who actually gives a shit about differentiating the two should go to sleep and never wake up
How about you tell me what you think instead of copy pasting random shit for quick replies so you can get your replies with zero effort.
Was it autism?
Quit fixating on buzzwords you dont even understand.
You'd have to nerf Superman somehow in universe but I think it could be done. I think that it wouldn't be as good as Spider-man or Batman whose powersets both lend themselves a lot better to moving around and fighting though.
Make it extra hard with rules but keep him overpowered.
>have a constant stream of minor missions you gotta grind for good rep
>collateral damage gives bad rep
>neglect Clark Kent and you lose your house and job
>getting discovered is game over
>supervillains pop up when you get to a certain good rep threshold
>going GTA will make the public support Luthor, reach enough infamy and even cops get equipped with kryptonite bullets
>Luthor can't be beaten, but has to be exposed by Clark Kent
Make the player fell the pressure of being Superman.
too hard for casuals
you need to make your idea more easier for the masses
Adjust the mission frequency, have savepoints, have reputation gauge move slowly.
Then label that difficulty as "Cinemaphile baby"
KID MODE
so a GTA clone with Hitman levels of “don’t get caught”
That has a potential to be a disaster and ruin a game completely See 2003 Hulk game for an example.
I like this, although its a bit too "Superman Sandbox with the choice to be an butthole", which kind of fricks with the Superman mythos unless you throw some Red Kryptonite in there.
there will be hundreds of complaints of players accidentally using too much strength and killing innocent civilians
Megaton Rainfall is fun as frick. Anyone who can't think of a way to make a fun Supes game just has no creativity.
Just make him run out of solar power
Nope
The PS2/Xbox game for Superman Returns felt like it had the bones of a good idea. Superman is invulnerable and has all his powers to the fullest extent, so his "health meter" is really the health meter of Metropolis and all its citizens. Let too much damage happen, let too many people die, and you lose.
Also the flight and superspeed elements of the game were cool.
Was it GOOD? No. But it felt like something that could have BEEN good, if certain other elements of it had been handled differently.
Just put him on Warworld
Nah Returns sucked because the whole game was one giant escort mission. Just give Superman a health bar, if you gays can accept it in Injustice you can accept it here.
He's right only in the sense that poorly conceived and badly made games are always going to be the majority.
A "good Superman game" is as possible as a "good Superman story", it depends entirely on the creators understanding and respecting the character, knowing what they want from what they're making, and have the skill to do so.
So, very unlikely but by no means impossible.
Superman should be a power fantasy though. The controls should feel good and fun, the damage and destruction mechanics should be beefy and satisfying.
You should go into this looking to appease that core notion, so the enemies are all robots or drones or whatever, and the setting is another dimension so it can be destroyed without worry.
Superman shouldn't have a health bar, you're trying to not get hit so you can keep doing things uninterrupted.
Missions, then, should be about doing thing in time, or doing things well, or causing as much damage as possible.
Then you just fit the story around this.
Remember to have fun character interactions that are faithful to the characters, I really can't understate how important that is.
Just make some idea where a villain puts kryptonite in the atmosphere or some shit to weaken superman and have his powers and progress slowly grow from struggling to fight a regular person to being an overpowered badass lategame. To keep a challenge lategame enemies could have some plot device that makes them as strong as superman like pic related. What you'd get is something like the arkham games but with flying
There's like a million macguffins, you could even make one up,
>Superman is shot with a depowering ray
>His powers are nerfed but rebuilding
>By the end of the game you're OP Superman, then the post-game/new game + is just you enjoying your full powerset with zero challenge.
>opening cutscene has Lex Luthor strip your powers using red Kryptonite
>completing daytime levels gives you a skill point to spend to get your powers back over the course of the game
>game ends with having to use all your power on Mongul/Darkseid/Doomsday or whatever
wow so hard
A Superman game without destructible environments would feel like a cheat, but allowing gamers to live out maniac Superman would prove everyone hypocrites. Unless of course they did an RDR morality system where your ending is determined by how virtuous a Superman you are.
This is the exact same problem than most Superman movies face. You've got to give him something to PUNCH. A villain serious enough that Supes can whale away. This was the weakness of all the Donner movies and also Superman Returns. Man of Steel, for all its flaws, at least gave us a pretty good fight.
IMO a good Superman game would have to strike the right balance between a destructible environment and enforcing a penalty for causing TOO much destruction. You're Superman. You're there to prevent destruction, not cause it.
And sure, most of Superman's best stories in the comics and shows are where he doesn't punch things into rubble. But that won't do for gameplay.
>A Superman game without destructible environments would feel like a cheat
That what people hated about MoS.
Also A Superman game could entirely work without destructible environments; Superman isn't the Hulk.
A city to roam in, engaging combat, fun flight, minigames and collectables and a hopeful, inspiring tale to tie it all together is enough for a Superman game. No need to destroy the city and Superman isn't immortal, an average bullet and a punch from a ordinary person won't harm him, but there are many other things that can and has.
Armor Piercing Bullets
Kryptonite
Powered Armor
Strong Machines
Doomsday
Magic
Augmented Abilities
Enhancement Drugs
Mongul
Red Sun Radiation
Nuclear Radiation
His Own Morality
His Own Limits
Exploding Cell Death
The MCU Incredible Hulk game isn't very good, but I liked exactly one aspect of it.
Your first mission is fighting against common soldiers with assault rifles and you can see how outmatched those soldiers are. Bullets don't do much to Hulk, soldiers go down with one punch. You feel like a powerhouse. Then the game goes on and you get stronger enemies and/or stronger weapons. It's the kind of progression I would imagine in a Superman game where you first fight some bank robbers in way over their heads and then the enemies get more fantastical.
Just make Zod mode
As in what Ultimate Spider-Man did with Venom?
I actually wish there were more games that let you play as the final boss. Always makes the boss feel more threatening when you see through that character's eyes what kind of havok they can wreck.
>Is a good Superman game impossible?
No. Make a narrative-based game where you make choices that shape the story.
>No. Make a narrative-based game where you make choices that shape the story.
For fricks sake, I hate summer. This fricking “MUH INTERACTIVE STORY” meme is old. These “deep, emotionally impacting narrative themes” have the entertainment value of a fricking CW show. I don’t want to watch some fricking clubfooted emo protagonist wallow in apathy about his unresolved emotional drama. If I wanted that kind of entertainment I’d split my wiener with a razor. I just wanna frick around and destroy shit in a virtual world, preferably with a sword or superpowers.
No, but look at the game industry right now. Theres no way anyone whos able to afford the license would be able to do anything besides garbage thats meant to appeal to and be playable by literally anyone on the planet all at once in order to generate as much money as possible.
90% games feature extremely OP protagonists yet somehow a superman game is completely unthinkable for morons
It's fricking bizarre that everyone has this obsession that Superman just HAS to be invincible.
Hulk is never invincible in videogames, even in every Hulkgay's darling Ultimate Destruction, and no one has a problem with that.
Honestly I have no idea why it's such a big deal.
Juggernaut in X-Men Legends 2 can "die" like every other playable character in the game and no one ever had a problem with that. And that's just an example of where he's a playable character and not a boss.
Superman with a healthbar? NOOOOOO NOT IMMERSIVE REEEE
Supes gets Mother Box'd to an alien planet/apokalips/alternate earth without yellow sun
easy
Easy.
>first mission, fighting off Brainiac's invasion of the Earth with full superpowers, OP badass
>at the end of the mission, Mister Mxyzptlk shows up and fricks with reality
>you find yourself in the Golden Age fighting gangsters with super-strength, super-speed, and jumps that can carry you over buildings. as the act progresses, you get x-ray vision (lets you scout enemies before attacking) and super hearing (automatic, lets you intervene in nearby random crime events).
>act 2, you're in the silver age, your powers grow in leaps and bounds here as you begin fighting space villains and robots. campy tone. wider scale combat means metropolis now suffers destruction, which functions as a secondary health bar. if metropolis is destroyed, GAME OVER. introduce classic superman powers here, back to full power by end of act 2.
>act 3, modern era, fighting superman's modern rogue gallery, modern metropolis. ultimately banish Mxyzptlk, he goes "aw shucks" and leaves.
>if metropolis was sufficiently protected throughout the game and you never tortured the citizens for kicks, there's a secret level where you rampage through the fifth dimension and properly punish Mxyzptlk
This is perfect
It needs to be a stealth action game where you play as Clark doing investigative journalism. you have to trick people out of rooms to do your broken bullshit, and when you figure out the mystery you find a phone booth and kick a monster ass.
the good superman game can exist. the focus needs to be on Clark Kent stealthfully using his powers to help the citizens of metropolis or scooping lois/other news outlets. Battles are generally short with penalties for not talking your way out of them etc.
Man you guys have zero idea what makes an actually good or fun game
I work for Nintendo
You wish you did more like.
>I work for Nintendo
>Man you guys have zero idea what makes an actually good or fun game
Superman is, in fact, not a gay and has been married to Lois Lane for over two decades.
1. Polish Saints Row IV/Gat out of Hell mechanics
2. ???
3. Profit
I have already perfected the concept.
Or rather, Kojima has.
Just make a Zone of the Enders game but superman. You are all powerful in those but the games are still interesting.
You fly and swoosh around high speed as superman instead of Jehuty, the enemy frames could be replaced with Kryptonian invaders or some Luthor goons with combat tech/gene manipulation to match superman. The city is a world of cardboard that you try to preserve, just like in ZOE.
Subweapons could be the different superman powers, laser eyes, frost breath, etc.
Done. Simple.
Or just go play ZOE2 and ignore all the superman nonsense, now that I think about it.
It's a great game. You'll love it and soupman is lame.
solve my maze, Superman
A game about a guy with Supermans power is extremly easy to make. A game about Superman is hard cause Superman is about saving people and most dont find it fun to need to keep their powers in check so they dont cut half the city with their laser eyes.
All I want is something that isn't a fricking sandbox game, doesn't de-power him like there's kryptonite, red sun radiation, or other superhumans everywhere, and you actually have to play as Clark for a while.
>all I want is a boring movie game where I don't get to fricking do anything
Based moron
>Superman comics have no plot
lol what?
It’s bait, don’t respond to him
>all I want is a boring movie game where I don't get to fricking do anything
That's what you're describing.
>a game that has no fail state
>with max Superman power
>no superhumans
>and with boring story segments where you investigate stuff probably taletell style
>a game that has no fail state
There are fail states other than the player dying, like escort missions. Although there are some games like Kirby's Epic Yarn, where there really is no fail state.
>with max Superman power
Yes.
>no superhumans
I didn't say "no superhumans". My point was that the average mook shouldn't be able to hurt him because of "kryptonite fog" or giving them all weapons from Apokolips just to justify why some random nobody can gun you down.
>and with boring story segments where you investigate stuff probably taletell style
Frick no. My point is there are other types of action games than sandbox, which the superhero genre has weirdly became associated with due to the Spider-Man games. Arkham Asylum was good, it wasn't a sandbox game, only the sequels tried turning it into a sandbox. Linear games have always been a thing, which is why I used a Half-Life reaction image. Superman: Shadow of Apokolips had bits where you played as Clark in clumsy attempt at adding stealth. Managing an alter ego is a good idea for adding gameplay variety that few games rarely bother to try.
>like escort missions
God your taste is shit
>God your taste is shit
I never said I like them. That was just an example. And it is something fitting for a superhero game.
>only examples he can list are shit things
HMMMM
Just say you hate my suggestions because you want a sandbox game instead of a linear one and move on.
You yourself seem to hate your own ideas, moron.
No?
Superman comics have no plot, this is why pretty much all his games have been based on the cartoon.
Of course, since Superman is shit, the cartoons were shit, and this chain of shittiness made the game shit.
That said, Superman isn't even relevant enough to warrant a game anymore.
The entire game is being Clark and using super powers without being noticed
It’s a puzzle game
That would be cool if the hubworld was the daily planet, and you walk around and customize your shit to your liking as clark. New Headlines coming in could be the prompts for new missions.
Somewhat
Visual Novel.
You're choices could lead to victory or defeat when it comes to villains..
Romance options for Lois, Lana, Wonder Woman, Batgirl, Catwoman, Maxima, Mother Panic, and more!
As Clark, interview people for the Daily Planet and don't ask the wrong question.
Balance the double life of Clark Kent and keep things in order.
no one like Boring Invincible Hero
Platinum should make a Superman game
How the frick would a Superman game feel generic? What other games play like a Superman simulator?