That's partially true. What you really need is to master STUDYING. Appeal is just shorthand for PERSONAL appeal. If you have artistic inspirations, chances are you already have an identity in the making.
i never get the proportions for the head right, the perspective, i just don't get it. I know I'm not supposed to be good at it since I just began 1 week ago but I don't feel progress
3 months ago
Anonymous
>just began one week ago
Found your problem. You're putting too much pressure on yourself this early on. The head is tricky, especially for a beginner, and it's going to take time to get it right. I would suggest switching up what you draw a bit instead of just heads. Draw cartoons or comic characters you like from screenshots or panels. You don't even have to use construction yet, just observe and draw based on what you see. If you haven't read Keys to Drawing, I would highly recommend scanning through it and doing some observational drawings. Doesn't even have to be from life, just draw what you like.
3 months ago
Anonymous
I had trouble understanding shape hierarchy in relation to lines
I think I was pretty smooth sailing after that to be honest. gitting gudder at drawing feels so good
3 months ago
Anonymous
Study from cartoons that scratch your brain. Chances are, you already have the makings of an artist 😉
3 months ago
Anonymous
Give up
3 months ago
Anonymous
Why? I have given up at countless hobbies out of lazyness, I'm not gonna quit like that
3 months ago
Anonymous
You should be at least a month in before getting to that image. You're trying to rush it.
that's cool and all but I still cant get into anatomy so i guess it's over for me even if im a beginner
I'll still draw because I enjoy the activity but loomis is a bit confusing
i never get the proportions for the head right, the perspective, i just don't get it. I know I'm not supposed to be good at it since I just began 1 week ago but I don't feel progress
OP, FWaP is not a book about anatomy. It's a book about construction. What you really want to learn, and what Loomis tries to teach you in that book, is the concept of using simple shapes to build progressively more complicated ones. As per your own admission you are very early along on that path, so you are not very good at it. If you keep at it you will get better at it. It might help you a great deal to try and also look at the book "Perspective Made Easy".
If it is any help, OP, you want to think of drawing a bit like 3D modelling. You are manipulating 3D shapes in 3D space. When you start to better understand things like making a rectangulat box rotate in place and in perspective properly, it will become much easier to understand anatomy as well, since anatomy is about understanding the interplay of various moving parts.
It's because CG puts into digital space what we are using our imaginations and drawing illusions to do in 2D space. Imagining things as digital wiremesh is unironically an excellent way to start to understand how and why 3D space works and how to apply that to drawing.
It's because CG puts into digital space what we are using our imaginations and drawing illusions to do in 2D space. Imagining things as digital wiremesh is unironically an excellent way to start to understand how and why 3D space works and how to apply that to drawing.
So I unknowingly did all the CAD shit? Holy frick...
Fun fact: Many comic industry majors trace over 3D models to produce comic pages faster. It's no big industry secret, either. In fact, many will tell you it's necessary to meet the unreasonable deadlines they have most of the time.
If you're only learning about this now, that's the point. Nobody cares about the method, only the result.
>The >>you have to master this to draw this >meme is real
Unfortunately knowing what to master and how is unexplained and full of liars and thieves who will waste your life telling you to draw boxes.
i never get the proportions for the head right, the perspective, i just don't get it. I know I'm not supposed to be good at it since I just began 1 week ago but I don't feel progress
>since I just began 1 week ago
Anon...
[...]
[...]
Fun fact: Many comic industry majors trace over 3D models to produce comic pages faster. It's no big industry secret, either. In fact, many will tell you it's necessary to meet the unreasonable deadlines they have most of the time.
If you're only learning about this now, that's the point. Nobody cares about the method, only the result.
>Fun fact: Many comic industry majors trace
It's not cheating if it works... though it helps if you're taught how to illustrate correctly. You can hardly jump straight to corner cutting and see results.
I remember there was a trend in YouTube Poop circles circa 2008 to remix a video with some guy ranting about some dumb shit with pic related as the only visual content. Or am I hallucinating that memory?
"Anatomy" in the twitter-tumblr art scene sense is a meme.
It's good to know if you want to make some really proper shit, but anatomical knowledge frankly doesn't mean shit if you don't know art fundamentals. Frankly, I'd rather someone know form and gesture over anatomy if they don't want their stuff to look like a moron drew it.
Still fricking insane to me that this guy later went on to make the sonic zombie videos. Crazy
For form, you're technically learning construction. For starters, everything is made up of primitives (simple 3D shapes) - learn to break those down first. This goes hand in hand with linear perspective eventually, so make sure you learn about that eventually.
Gesture is the opposite where it's stuff like line of action. You are trying to convey and draw MOTION, not FORM. This is what gives your construction the literal illusion of life. Life drawing in particular is excellent for building this skill.
Cartoonists in particular exaggerate these characteristics for many different reasons, usually humorous. Eventually, this is where you want to be, but for now, just learn >how to break down into simple forms >how line of action works
My overall advice is, don't be too hard on yourself and don't try to study every loomis book ever in a short span of time. Just focus on the fundamentals and most of all TRY TO HAVE FUN WITH IT. It's not always fun but the joy you get from it over time outweighs the frustration of it all. And don't be afraid to just doodle also in your off time.
Yes. If you don't, you end up drawing like a deviantart autist. The >you have to master this to draw this
meme is real
Forgot to say this but do not listen to this anon, you WILL fall prey to perfectionism and will never feel like you are perfect.
As
That's partially true. What you really need is to master STUDYING. Appeal is just shorthand for PERSONAL appeal. If you have artistic inspirations, chances are you already have an identity in the making.
says you need to get good at STUDYING. You will never be truly perfect and that's okay. There are greats that have flaws too.
I've unironically taught myself that without even realizing it. Perhaps I'm unknowingly using Oval/Eclipse Theory and Gestural Theory.
That's partially true. What you really need is to master STUDYING. Appeal is just shorthand for PERSONAL appeal. If you have artistic inspirations, chances are you already have an identity in the making.
>What you really need is to master STUDYING
What do you mean by this? Beginner here.
3 months ago
Anonymous
I'm also a beginner, and it's really about having a knack for stuff that appeals to you most. Goofy faces are my specialty.
If you draw what you want then no. If you are drawing and putting it out there for people to critique yeah.
No one cares if your personal universe has stubby proportions or weird tumblr tier shit but if you want people to take it seriously, you should at the very least learn basic anatomy.
It really depends on what you want to be able to do. There are plenty of successful cartoonists with less than stellar anatomy, and great anatomy in itself doesn't necessarily make a better comic. One Punch Man is a good example, despite the rough art the original webcomic is in many ways a more fun comic to read than Yusuke Murata's version. But Murata's version may have wider appeal thanks to the more polished art.
I'd say that you have to know what you are doing, both in terms of making appealing characters, poses and motions, not to mention knowing how to write a good story and characters.
Like, I don't think you need to be a master of anatomy, and know of every muscle and bone, but you need to know enough to at least not make the whole thing uncanny.
It helps to have a good knowledge of anatomy, however you don't need to "master" it to draw cartoons. Just go at your own pace, have fun drawing cartoons and when you feel up to it, brush up on anatomy and study.
As someone who mostly draws Cinemaphile stuff, I found myself improving a lot faster at the anime style when I started to study only anime artists and ignored anatomy artists (Hampton, Loomis, etc.). I'm sure the same can be said for cartoons as well, though it obviously doesn't hurt to have some understanding of anatomy. It really just depends on what style you're going for and how much you need to learn to get there.
Yep. As long as you never want to be anything more than an anime fanartist, there's no reason to waste time on anything else. Shortcuts exist for a perfectly valid reason.
The best part is that, if at any point you want to learn more, you can add that onto the kind of stylized stuff you draw. Most artists that drew since they were kids started with cartoons and anime they liked before they decided to get serious. I feel more beginners starting as adults should have that mindset too.
Drawing sincere observations of reality is more important than drawing super well. Look at the crude art in Undertale that Toby Fox made himself, or the drawings in the original One Punch Man webcomic, or even something like Tails Gets Trolled. They convey the creator's point of view excellently even though they aren't technically "good." Do try to learn proportion at the very least, though.
I'm a /beg/ but I try to study poses and whatnot.
Still not good at it though but I love drawing my dumb little cartoons.
Pic rel probably has multiple anatomy problems
Thanks, hopefully by the time Mr. Cinemaphile 2025 rolls around I'll be able to do some stuff for him
I'm also in the same boat, and I've been digitally drawing on MS Paint for years. It wasn't until recently that I've been trying to study art at its core.
Studying art theory can be fun, it's great to see improvement too, no matter how small.
I'm also in the same boat, and I've been digitally drawing on MS Paint for years. It wasn't until recently that I've been trying to study art at its core.
I'm an animator working on a indie project with 5 other animators and the only "art study" i've ever done is trying to replicate the cartoons I see. I don't know shit about anatomy
JUST APPLY WHAT HE TEACHES YOU, THEN STOP READING IF IT DOESN'T HELP YOU ANYMORE. DRAW WHAT YOU LIKE OR YOU WILL END UP HATING DRAWING. DON'T LISTEN TO DEMORALIZERS
i think actively studying and applying yourself to anatomical studies and life drawing is something that you ought to be doing in tandem to cartoons.
so you don't have to be perfect at anatomy to start drawing cartoons, but it helps to work on it as you go. i think it might do a disservice to your style as an artist if you don't allow yourself to go into cartoons at least a little blind, because you sorta need to flail around and take shots in the dark to develop a novel style.
you can do it in whichever order you want but this is what's worked for me.
adding onto my post: worth noting that drawing nude studies will do more for your anatomical skills than drawing circles and guidelines ever will.
gesture drawing is good too. i've got several books on it that i like to pour through for inspiration and tips
drawing clothes on a human body is more intuitive and natural feeling when you know what's going on underneath, and how the body naturally contours. fabric gathers and pinches around joints, as well as in the groin area depending on how the garment is made to fit. knowing what a vulva and a flacid penis look like and how they interact with the legs in different poses makes it easier to tell where the creases in the pants ought to go. same goes for breasts. please, for the love of god, learn how breast weight and fat distribution looks and moves on the body before you start drawing breasts for coombait
I've come up with a simple approach where I make all the clothes transparent. Gives me a visual guideline as to where I should place clothes in the first place. (Which is perfect, because I'm a visual learner with morbid curiosity.)
whatever works for you! genuinely, lean into any methods and techniques that click for your. if it makes more sense that way then by all means, use it. there is no one correct way to do art 🙂
3 months ago
Anonymous
*click for you
it's too late over here for this shit
3 months ago
Anonymous
That's the beauty of art, because I can adapt to any style that's suited for the project. (Depending on whether-or-not the work environment is toxic, that is.)
It's all stylization that reflects the characters' anatomy as much as the show's personality. "Mastering" anatomy boils down to using Croquis on the more serious cartoons or drawing noodle-armed caricatures that ends up being DeviantArt cringe.
It's truly sad how all the genuinely talented kink artists get labeled as "cringe." (They tend to put a LOT of effort into their shit... even if it's literal.)
I fell down this very specific rabbit hole as a kid.
I never really wanted to be a cartoonist, animator, or even 2D artist. I wanted to be a sculptor, a classical sculptor. I idolized Michaelangelo for his autistic study of the human form and anatomy and that Renaissance blend of art and science. And I enjoyed working with clay and plaster and wood and metal and ceramic. So I studied their anatomy.
At the same time, I love hentai manga. Always have. I unironically believe some of those artists have the best mastery of anatomy a living person can have. So I studied their anatomy.
And then in college I learned I hated the professional art scene and was a better mechanic than an artist. So I did that instead.
So now I've got a pretty firm grasp on anatomy, and like, nothing else. I never learned to draw properly, I only ever got as far as sketching to plan out my sculptures and make notes. And I never learned 3d sculpting or digital art. So I just fumble through it. But I do think my anatomy is pretty good. So I got that.
Anyways to answer the question: no. I do think that on the path to drawing, you meet a base skill proficiency drawing anything and can work with that just fine. No one really notices. But if you do have a bit more than that base proficiency, people notice.
To add on, like other anons have said, anatomy isn't half as valuable as control over shape and volume. Shape language is the very definition of appeal.. Defining where or how an object carries weight and momentum is critical to animation. That is the art. Reducing anatomy to blocks and balls works because the volume blocks and balls take up is intuitive. Reducing anatomy down to noodles and shapes works so long as the anatomy of the drawing is internally consistent. I don't mean staying on model either, I mean cohesion within a drawing.
Thats all to say: stop looking for a reason to stop drawing or you'll find one. Don't try to be a master of anything either, you don't have to be. Get gud sounds like shit advice but get gud enough is what its all about.
No, actually. I've actually came up with wild theories based off studying from cartoons that I personally find appealing.
Yes. If you don't, you end up drawing like a deviantart autist. The
>you have to master this to draw this
meme is real
That's partially true. What you really need is to master STUDYING. Appeal is just shorthand for PERSONAL appeal. If you have artistic inspirations, chances are you already have an identity in the making.
how over is it if you can't master this as a beginner
>Andrew Loomis
Fricking LAAAAAAAAAAAAME. I study from the likes of character designers, not fossils. Might be good if you like capeshit, though.
Loomis isn't for beginners, it's a trap.
Exactly, it made me want to study in my own unique way. Turns out that made me a better artist... somehow.
Really? I wonder if I should give the book a try then to see how it effects me
that's cool and all but I still cant get into anatomy so i guess it's over for me even if im a beginner
I'll still draw because I enjoy the activity but loomis is a bit confusing
Draw circles all over everything, you'd be surprised how much it actually works.
What specifically trips you up about anatomy?
i never get the proportions for the head right, the perspective, i just don't get it. I know I'm not supposed to be good at it since I just began 1 week ago but I don't feel progress
>just began one week ago
Found your problem. You're putting too much pressure on yourself this early on. The head is tricky, especially for a beginner, and it's going to take time to get it right. I would suggest switching up what you draw a bit instead of just heads. Draw cartoons or comic characters you like from screenshots or panels. You don't even have to use construction yet, just observe and draw based on what you see. If you haven't read Keys to Drawing, I would highly recommend scanning through it and doing some observational drawings. Doesn't even have to be from life, just draw what you like.
I had trouble understanding shape hierarchy in relation to lines
I think I was pretty smooth sailing after that to be honest. gitting gudder at drawing feels so good
Study from cartoons that scratch your brain. Chances are, you already have the makings of an artist 😉
Give up
Why? I have given up at countless hobbies out of lazyness, I'm not gonna quit like that
You should be at least a month in before getting to that image. You're trying to rush it.
OP, FWaP is not a book about anatomy. It's a book about construction. What you really want to learn, and what Loomis tries to teach you in that book, is the concept of using simple shapes to build progressively more complicated ones. As per your own admission you are very early along on that path, so you are not very good at it. If you keep at it you will get better at it. It might help you a great deal to try and also look at the book "Perspective Made Easy".
If it is any help, OP, you want to think of drawing a bit like 3D modelling. You are manipulating 3D shapes in 3D space. When you start to better understand things like making a rectangulat box rotate in place and in perspective properly, it will become much easier to understand anatomy as well, since anatomy is about understanding the interplay of various moving parts.
From my simplistic understanding, I tend to study from CG itself. It actually... works? Extremely hard to explain why, exactly.
It's because CG puts into digital space what we are using our imaginations and drawing illusions to do in 2D space. Imagining things as digital wiremesh is unironically an excellent way to start to understand how and why 3D space works and how to apply that to drawing.
So I unknowingly did all the CAD shit? Holy frick...
Fun fact: Many comic industry majors trace over 3D models to produce comic pages faster. It's no big industry secret, either. In fact, many will tell you it's necessary to meet the unreasonable deadlines they have most of the time.
If you're only learning about this now, that's the point. Nobody cares about the method, only the result.
That's why I aim for the Carbunkle approach. They're able to master limited animation in a way that doesn't look choppy. 😉
Viv is quite successful with it. She can't draw muscular characters
>The
>>you have to master this to draw this
>meme is real
Unfortunately knowing what to master and how is unexplained and full of liars and thieves who will waste your life telling you to draw boxes.
>since I just began 1 week ago
Anon...
>Fun fact: Many comic industry majors trace
It's not cheating if it works... though it helps if you're taught how to illustrate correctly. You can hardly jump straight to corner cutting and see results.
I really really really like this image.
Couldn't agree more, anon.
I remember there was a trend in YouTube Poop circles circa 2008 to remix a video with some guy ranting about some dumb shit with pic related as the only visual content. Or am I hallucinating that memory?
You're likely not hallucinating, because I vaguely remember that too. (I'm a zoomer though, so take my word for a grain of salt.)
THANK YOU. Damn that unlocked a memory. I think it was Krobo's poop I watched all the way back then. Still holds up
Back when spadinners were considered the "worst" YTP has to offer. I miss those times...
you may not remember how ubiquitous "dinner" was
wow
"Anatomy" in the twitter-tumblr art scene sense is a meme.
It's good to know if you want to make some really proper shit, but anatomical knowledge frankly doesn't mean shit if you don't know art fundamentals. Frankly, I'd rather someone know form and gesture over anatomy if they don't want their stuff to look like a moron drew it.
Still fricking insane to me that this guy later went on to make the sonic zombie videos. Crazy
Teach me form and gesture.
For form, you're technically learning construction. For starters, everything is made up of primitives (simple 3D shapes) - learn to break those down first. This goes hand in hand with linear perspective eventually, so make sure you learn about that eventually.
Gesture is the opposite where it's stuff like line of action. You are trying to convey and draw MOTION, not FORM. This is what gives your construction the literal illusion of life. Life drawing in particular is excellent for building this skill.
Cartoonists in particular exaggerate these characteristics for many different reasons, usually humorous. Eventually, this is where you want to be, but for now, just learn
>how to break down into simple forms
>how line of action works
My overall advice is, don't be too hard on yourself and don't try to study every loomis book ever in a short span of time. Just focus on the fundamentals and most of all TRY TO HAVE FUN WITH IT. It's not always fun but the joy you get from it over time outweighs the frustration of it all. And don't be afraid to just doodle also in your off time.
Forgot to say this but do not listen to this anon, you WILL fall prey to perfectionism and will never feel like you are perfect.
As
says you need to get good at STUDYING. You will never be truly perfect and that's okay. There are greats that have flaws too.
Based anon. Keep going.
No worries, I encourage young artists to have an /ic/ toon mindset, not a Nu-Grounds mindset.
>Nu-Grounds
Kek I'm using this now, thanks
Anytime, be sure to piss Tom Fap extra hard lmfao. See how fast he'll ban your ass if you make even the slightest bit of satire.
>What you really need is to master STUDYING
What do you mean by this? Beginner here.
I'm also a beginner, and it's really about having a knack for stuff that appeals to you most. Goofy faces are my specialty.
I've unironically taught myself that without even realizing it. Perhaps I'm unknowingly using Oval/Eclipse Theory and Gestural Theory.
I get you have an autistic obsession with e-celeb cancer but not every thread do you have to try and cram one in, Shroommeister
What
If you draw what you want then no. If you are drawing and putting it out there for people to critique yeah.
No one cares if your personal universe has stubby proportions or weird tumblr tier shit but if you want people to take it seriously, you should at the very least learn basic anatomy.
Exactly! You're not gonna improve as an artist if you're only going to reside on a hugbox. (cough cough TOM FAIL cough cough)
Ask the showrunners behind Steven Universe.
It really depends on what you want to be able to do. There are plenty of successful cartoonists with less than stellar anatomy, and great anatomy in itself doesn't necessarily make a better comic. One Punch Man is a good example, despite the rough art the original webcomic is in many ways a more fun comic to read than Yusuke Murata's version. But Murata's version may have wider appeal thanks to the more polished art.
I'd say that you have to know what you are doing, both in terms of making appealing characters, poses and motions, not to mention knowing how to write a good story and characters.
Like, I don't think you need to be a master of anatomy, and know of every muscle and bone, but you need to know enough to at least not make the whole thing uncanny.
makes sense. to have at least a grasp of what anatomy should look like
It helps to have a good knowledge of anatomy, however you don't need to "master" it to draw cartoons. Just go at your own pace, have fun drawing cartoons and when you feel up to it, brush up on anatomy and study.
Not if you plan to make your cartoons about talking fruit or other inanimate objects
No because OK KO and Steven Universe exists.
All the more reason for him to at least try and learn.
no
No
You should. Most don’t.
As someone who mostly draws Cinemaphile stuff, I found myself improving a lot faster at the anime style when I started to study only anime artists and ignored anatomy artists (Hampton, Loomis, etc.). I'm sure the same can be said for cartoons as well, though it obviously doesn't hurt to have some understanding of anatomy. It really just depends on what style you're going for and how much you need to learn to get there.
Exactly that, it's entirely dependent on your personal artistic taste.
Yep. As long as you never want to be anything more than an anime fanartist, there's no reason to waste time on anything else. Shortcuts exist for a perfectly valid reason.
The best part is that, if at any point you want to learn more, you can add that onto the kind of stylized stuff you draw. Most artists that drew since they were kids started with cartoons and anime they liked before they decided to get serious. I feel more beginners starting as adults should have that mindset too.
I can easily vouch, because I've been drawing toons for as long as I can remember.
Drawing sincere observations of reality is more important than drawing super well. Look at the crude art in Undertale that Toby Fox made himself, or the drawings in the original One Punch Man webcomic, or even something like Tails Gets Trolled. They convey the creator's point of view excellently even though they aren't technically "good." Do try to learn proportion at the very least, though.
>Is it true that you should strive to be good at the things you do?
Yes, but people don't like to hear that
who are you quoting?
If you posted the same thing in /ic/ you would have gotten very different (bad) responses
Probably, their advice is "just draw" and that's okay, but I have some doubts about it.
I get the "just draw" thing, but developing an artstyle isn't that easy
This is entirely true. What artists need is to double down on their influences and troll naysayers.
Is /ic/ really that bad?
It's good when you find the right boards and ask the right questions.
I'm a /beg/ but I try to study poses and whatnot.
Still not good at it though but I love drawing my dumb little cartoons.
Pic rel probably has multiple anatomy problems
I also need to get better at shading.
Why aren't you a character designer already? It's flawed, but in a way that has its own personal charm.
Cute
Hey I recognize that style!
Awesome, anon
Thank you
no worries snickerdoodle guy
You have a rough, yet confident style. A rare sight to behold on the internet.
I can't quite place it, but your art seems familiar.
I love her
Started drawing back in December, very much a beginner who mostly just doodles for fun but learning a little bit about fundies on the side.
Based zimbro
Thanks, hopefully by the time Mr. Cinemaphile 2025 rolls around I'll be able to do some stuff for him
Studying art theory can be fun, it's great to see improvement too, no matter how small.
I'm also in the same boat, and I've been digitally drawing on MS Paint for years. It wasn't until recently that I've been trying to study art at its core.
Yes, there's only so much a coomer drawing can overlook bad anatomy.
nah just have ai do it for you
Good morning sirs.
Good morning ma'ams.
I'm an animator working on a indie project with 5 other animators and the only "art study" i've ever done is trying to replicate the cartoons I see. I don't know shit about anatomy
That's the point, because fans can do anything to their heart's desire. You'd be surprised how many fanartists get work in the industry.
No, but it definitely helps.
LOOMIS IS A MEME
JUST APPLY WHAT HE TEACHES YOU, THEN STOP READING IF IT DOESN'T HELP YOU ANYMORE. DRAW WHAT YOU LIKE OR YOU WILL END UP HATING DRAWING. DON'T LISTEN TO DEMORALIZERS
i think actively studying and applying yourself to anatomical studies and life drawing is something that you ought to be doing in tandem to cartoons.
so you don't have to be perfect at anatomy to start drawing cartoons, but it helps to work on it as you go. i think it might do a disservice to your style as an artist if you don't allow yourself to go into cartoons at least a little blind, because you sorta need to flail around and take shots in the dark to develop a novel style.
you can do it in whichever order you want but this is what's worked for me.
adding onto my post: worth noting that drawing nude studies will do more for your anatomical skills than drawing circles and guidelines ever will.
gesture drawing is good too. i've got several books on it that i like to pour through for inspiration and tips
You mean to tell me I can apply my studies to genitals too? Please inform me, because I'm genuinely curious.
drawing clothes on a human body is more intuitive and natural feeling when you know what's going on underneath, and how the body naturally contours. fabric gathers and pinches around joints, as well as in the groin area depending on how the garment is made to fit. knowing what a vulva and a flacid penis look like and how they interact with the legs in different poses makes it easier to tell where the creases in the pants ought to go. same goes for breasts. please, for the love of god, learn how breast weight and fat distribution looks and moves on the body before you start drawing breasts for coombait
I've come up with a simple approach where I make all the clothes transparent. Gives me a visual guideline as to where I should place clothes in the first place. (Which is perfect, because I'm a visual learner with morbid curiosity.)
whatever works for you! genuinely, lean into any methods and techniques that click for your. if it makes more sense that way then by all means, use it. there is no one correct way to do art 🙂
*click for you
it's too late over here for this shit
That's the beauty of art, because I can adapt to any style that's suited for the project. (Depending on whether-or-not the work environment is toxic, that is.)
Frick no. Making cartoons is a step in mastery.
That's EXACTLY how Ron Doucet became an animation director.
It's all stylization that reflects the characters' anatomy as much as the show's personality. "Mastering" anatomy boils down to using Croquis on the more serious cartoons or drawing noodle-armed caricatures that ends up being DeviantArt cringe.
It's truly sad how all the genuinely talented kink artists get labeled as "cringe." (They tend to put a LOT of effort into their shit... even if it's literal.)
Nah, just animation
This too! Bob Jaques was a Crumb enjoyer 😉 (Perhaps he still is, but I'm not sure.)
the main key about drawing is building patience.
as an adhd 20 year old zoomergay, meditating and leaving my phone for several hours helped me build this.
What the hell, why haven't we met each other yet???
I fell down this very specific rabbit hole as a kid.
I never really wanted to be a cartoonist, animator, or even 2D artist. I wanted to be a sculptor, a classical sculptor. I idolized Michaelangelo for his autistic study of the human form and anatomy and that Renaissance blend of art and science. And I enjoyed working with clay and plaster and wood and metal and ceramic. So I studied their anatomy.
At the same time, I love hentai manga. Always have. I unironically believe some of those artists have the best mastery of anatomy a living person can have. So I studied their anatomy.
And then in college I learned I hated the professional art scene and was a better mechanic than an artist. So I did that instead.
So now I've got a pretty firm grasp on anatomy, and like, nothing else. I never learned to draw properly, I only ever got as far as sketching to plan out my sculptures and make notes. And I never learned 3d sculpting or digital art. So I just fumble through it. But I do think my anatomy is pretty good. So I got that.
Anyways to answer the question: no. I do think that on the path to drawing, you meet a base skill proficiency drawing anything and can work with that just fine. No one really notices. But if you do have a bit more than that base proficiency, people notice.
To add on, like other anons have said, anatomy isn't half as valuable as control over shape and volume. Shape language is the very definition of appeal.. Defining where or how an object carries weight and momentum is critical to animation. That is the art. Reducing anatomy to blocks and balls works because the volume blocks and balls take up is intuitive. Reducing anatomy down to noodles and shapes works so long as the anatomy of the drawing is internally consistent. I don't mean staying on model either, I mean cohesion within a drawing.
Thats all to say: stop looking for a reason to stop drawing or you'll find one. Don't try to be a master of anything either, you don't have to be. Get gud sounds like shit advice but get gud enough is what its all about.
No you just need to master the prompt
>Reee
Get with the times, grandpa.