Biggest emotional roller coaster of the whole movie for me right there in half a second
>It's on...
Cool! Oh, wait no.. don't... >... like me, Donkey Kong! You know, that popular phrase? I'm referencing it! In this movie that you're watching in a theater right now!
Not really "most", no, specially when it comes to stuff actually related to plot and exposition. It's usually gags and filler characterization in which the value lies in a natural and genuinely quality and delivery, nothing that really applies to this one. Still, knowing Rogen this could legitimately have sounded to him like a brilliant idea and I agree that it's way too pointless and wobbly to have come from actual writers.
It's a movie that falls apart if you take it seriously. Like, there are power up blocks floating around and no lore reason why they are there. They didn't make any effort to make this feel like a real world and not a video game.
Honestly I disliked the fact that they literally called the power-ups "power ups", but I had no problem with the World working like it does in the videogames. Why would you want an "explanation" for the logistics of a whimsical fantasy world you arrive at through magic pipes?
Then watch the 1993 mario movie you cuck
A race of mushroom people makes sense for a fantasy world. Power-up blocks just randomly existing for no reason is a bit much. At least give some lore reason in a throwaway line. Including gameplay mechanics in a video game movie is like if you were watching a Spider-man movie and every few minutes a big hand appears on screen to "turn the page". It's like the film makers are screaming at you "DON'T GET TOO LOST IN THIS WORLD, IT'S JUST AN ADAPTATION OF A VIDEO GAME".
Honestly I disliked the fact that they literally called the power-ups "power ups", but I had no problem with the World working like it does in the videogames. Why would you want an "explanation" for the logistics of a whimsical fantasy world you arrive at through magic pipes?
It's ironic that plenty people criticize the animated movie for being just a bunch of references, when the actually negative form of that is the live action movie. Just random reinvented name-dropped concepts with no real connection in terms of role or meaning with the source material.
>make this feel like a real world and not a video game
This is one of the reasons film adaptations suck in average. They try to apply real world logic to concepts that are impossible to explain with anything other than "it's a cartoon/comic/game, don't overthink it".
Reminder that the entire Kong race is israeli now
Deepest lore
https://jcpa.org/article/why-do-canadian-imams-call-jews-the-sons-of-the-pigs-and-apes/
He had a fat ego and was a bit of a moron so it makes sense.
>He didn't say "its on like me"
Are the writers that fricking moronic?
Biggest emotional roller coaster of the whole movie for me right there in half a second
>It's on...
Cool! Oh, wait no.. don't...
>... like me, Donkey Kong! You know, that popular phrase? I'm referencing it! In this movie that you're watching in a theater right now!
Don't actors ad libbed most of their lines on this movies?
Good morning sir!
Not really "most", no, specially when it comes to stuff actually related to plot and exposition. It's usually gags and filler characterization in which the value lies in a natural and genuinely quality and delivery, nothing that really applies to this one. Still, knowing Rogen this could legitimately have sounded to him like a brilliant idea and I agree that it's way too pointless and wobbly to have come from actual writers.
It's a movie that falls apart if you take it seriously. Like, there are power up blocks floating around and no lore reason why they are there. They didn't make any effort to make this feel like a real world and not a video game.
You need to know why they have floating bricks on the fantasy world of weird mushroom people?
A race of mushroom people makes sense for a fantasy world. Power-up blocks just randomly existing for no reason is a bit much. At least give some lore reason in a throwaway line. Including gameplay mechanics in a video game movie is like if you were watching a Spider-man movie and every few minutes a big hand appears on screen to "turn the page". It's like the film makers are screaming at you "DON'T GET TOO LOST IN THIS WORLD, IT'S JUST AN ADAPTATION OF A VIDEO GAME".
Your head is so far up your ass that you can see out your own mouth.
Honestly I disliked the fact that they literally called the power-ups "power ups", but I had no problem with the World working like it does in the videogames. Why would you want an "explanation" for the logistics of a whimsical fantasy world you arrive at through magic pipes?
Then watch the 1993 mario movie you cuck
It's ironic that plenty people criticize the animated movie for being just a bunch of references, when the actually negative form of that is the live action movie. Just random reinvented name-dropped concepts with no real connection in terms of role or meaning with the source material.
>make this feel like a real world and not a video game
This is one of the reasons film adaptations suck in average. They try to apply real world logic to concepts that are impossible to explain with anything other than "it's a cartoon/comic/game, don't overthink it".
>Dan Slott tier writing.
No wonder Cinemaphile loves it.
All the designs feel too soft & manbun coded.