Let's talk about /m/ based video games. What are some mecha games you think people should check out? I really think Titanfall 2 was a fun time. The single player campaign was short enough that it didn't become a slog with employing some fun /m/ tropes.
>This Image
>My Brain:
MEMORIES BROKEN. THE TRUTH GOES UNSPOKEN.
there's a thread for this shit every fricking day
>there's a thread for this shit every fricking day
You're a fool. That's like complaining there's a thread talking about mecha in anime on /m/. What else are you supposed to talk about on /m/? Back on topic, I really wanted to enjoy the Battletech game from 2018, but I just couldn't get into it. I found the managing of my team to be tedious.
>That's like complaining there's a thread talking about mecha in anime
You are really bad at this.
I don't understand what you're trying to get at. I just want to see people talk about mecha video games.
it's just the same sperg that always needs to enter threads he clearly doesn't like just to say "ugh it's this thread" again as if that does anything, he's been doing it for months now
just ignore him and he'll get banned for spamming eventually
Yeah, God forbid people want to talk about mechs on the mecha board. Shut the frick up, you backseat janny homosexual.
Titanshit is not mecha.
Go shill it on Cinemaphile fricktard.
How the frick is it not Mecha? You pilot a giant robot. How about you post about a mecha video game you enjoy then you frickwit.
infinity ward said so themselves.
that guy got fired lmao
good riddance lmao
>"No they're no mechs, they're so much cooler and more advanced"
>Examples are a bunch of shit any other Mech series can do
What a jackass
I've been getting back into the Dynasty Warriors Gundam games, they play like every other Musou game, but I'm still having fun. Even used them to get some people that had never heard of Gundam into the franchise. Would love a fifth game or even a re-release of even just Reborn onto modern systems and PC.
I wish the Japan only PS2 version of the first game had an English patch since that version has exclusive content. I don't know anything about hacking but far as I'm aware the rest of the game the same as the versions that did make it outside of Japan, it's just crustier. Perhaps the English text, scripts, etc could be extracted from those versions and dropped into the PS2 version as is. Leaving just the exclusive content, I think it's just two stories in Original Mode, needing to be translated. Doing this without breaking event flags, cutscenes, making all the text fit, etc seems like it'd be hell though.
That always read to me like they're someone who's only exposure to mecha was something like the Power Loader from Aliens. The Power Loader is a cool design, but it's a cool forklift and not much else. Don't mean this as a defense of that guy or anything, I've just known normies that were like that, guessing either the rest of the team making that magazine were either like him or decided to let him clown on himself like that.
that was specifically for moronic american boomer's ideas of mechs
Everyone, even out of America, would think of Battletech. What they should've done is stop using the word 'mech' even internally, instead of going 'hurr mechs are dumb durr'.
Speak for yourself. I brought up "mech" with some Asian acquaintances (Japanese, Korean, Taiwanese, Filipino, Thai, etc.). The first thing that comes to their minds is mecha anime.
I don't think so, is battletech even that popular outside of america? I only heard about it when specifically looking into mecha games(after I was already familiar with the genre), and even then that was after a bit of looking
I think you're seriously overestimating the number of people who have played or know what Battletech is, and underestimating just how many modern adults grew up watching Giant Robot anime on Toonami.
I'm gonna chime in to remind people born after 2000 that MechWarrior 2 was a killer app in a pivotal time period for gaming. Like, that game was so wildly successful it actually buried its parent franchise into relative obscurity for a good while, as if the brand was always MechWarrior. Hell, the first MechWarrior would lead to its developer going on to create the Earthsiege/Starsiege franchise, and after losing the BT license Activision went off and tried to recreate success using Heavy Gear instead; MW2 specifically was that much a big fricking deal.
So keep that in mind, because that game is the reference point a lot of people 30 and older will use, consciously or otherwise, when pitching ideas pertaining to giant robot games, at least in the west.
>MechWarrior 2
Almost unknown in some Asian countries.
Nobody knows what Battletech is here in South America. If you ask people about mecha then old people will mention Robocop, some of them will mention Ultraman, 90s people will mention the Megazord, 00s people might even mention Wing because it aired here. But literally nobody knows about Battletech.
moronic or esl? nowhere in that picture does it say that Titanfall is not a Mecha series, just that titans are not mechs. Just like in the same way that
>mobile suit
>wanzer
>labors
none of these series use the term "mech" but they are all still mechs and part of the Mecha genre
I will NEVER let this go.
Titanshit will NEVER be /m/.
So they googled some popular mecha series and came up with shitty apology, so more people would by their shitty cod clone. Wow very based much chad.
Frick off.
>giant robots
>not /m/
you frick off, hell even that's not the full requisite since kaiju and super sentai is allowed. You don't have to like it but to say its not /m/ is moronic.
still not mecha
still not buying it
nobody cares if you buy it, you self-important dweeb
your bad take (giant robot game isn't about giant robots) is just baffling
funny post, I laughed
>them
Isn't it literally one spokesperson / community manager homosexual who put his foot in his mouth?
This happens all the time in gamedev. I've been in communities where a hired talkie man says something face palm worthy that infuriates half the customer base and everyone has to immediately scramble to walk that shit back and save face. Blaming it on the devs though is gay as shit.
>cod clone
You've never played it, and you are a homosexual moron.
I honestly fricking hate battletech and battletechgays, the idea that mechs should be "slow and clunky" comes from them, and they throw a fit when they see literally any other mecha media because they think their game is the standard
Those are mechwarrior gays. Battletech gays always wished for more fluid mechs and the ability to do flips and punch a mother fricker in the face.
Yeah I was thinking of them, I remember when Gundam Evo came out you had a bunch of mechawarriorgays come out of the woodwork and complain about how they're too fast
it's been years since that shitty magazine released /m/ let it go.
its old and i wish another game would come out like it. S.L.A.I.
It's old, but it's still good. You can probably play online too through pcsx2
Quite a few PS2 games have had their online restored. Perhaps the same could be done with this game? At the very least if it has LAN capability you could use XLink Kai.
This game had a great vibe, honestly. Didn't play too much of it, but it had a lot of style. Loved the oddball indie music selection, too.
Would love to see a reboot or somethi-
>Konami
...Frick.
Absolutely warms my heart seeing someone beat me to posting this. This is one of my all-time favorite games.
Did you guys play the pseudo prequel, phantom crash? It has less content but a better story. Came out earlier on the original xbox.
Loved this game a lot. Rented it from Blockbuster but it never actually made it back there, somehow.
Gundam breaker 3.
Not the shitty mobage or the "New" Gundam Breaker on steam which sucked ass.
Gundam Breaker 3 is the best and probably the last good Gundam breaker game. Since the last one sucked so much ass and Bamco still milking the shit out of the shitty mobile game, we probably wouldn't get another sequel.
The PSVita version suck though since its lags a lot, so don't buy the Vita version. Though I'm probably the only one in this board who still own functioning PSVita.
>Though I'm probably the only one in this board who still own functioning PSVita.
I do too.
I own one, haven't touched it in years tho
You can use the Vita as a space heater if you use the GP02 nuke, great for the hard winter.
is this story 3 connected to 1 and 2?
Nope
Cool stuff
I liked using Zudah backpack Saturn Engine skill (allows you to use thrusters even without fuel for as long as the skill is active, but you get damage for fuel-less boosting) but cheesing by negating the drawback by rapid-tapping X, thus getting muh boost but not getting additional damage
front mission, all of them.
Gun Hazard is so fricking fun
honorable mention to assault suits valken and metal warriors
Armored Core and RahXephon. RahXephon's half a visual novel and fighting game so this one's a real treat to those who can't get enough of the anime veering on alternate scenarios and endings depending on the routes you choose.
Front Mission 3 was my first Front Mission game. It blew my mind as a kid when you were given the option to choose your route and allies.
>Front Mission 3 was my first Front Mission game.
Same here actually! I never knew a game could be so engaging, I put hundreds of hours into it as a kid.
Watching the anime of this, it is goddam fantastic. Seriously better than Eva by a country mile. Quite probably also the best English dub I have ever heard, a beautiful soundtrack, and top-tier waifus. Was the vidya ever released in English?
armored core
I hope the rumor that AC6 is in the making is true. I know about the alleged leak back in the January but some official confirmation would've been nice.
My hope is not in shambles just because fromsoft was looking for mecha designers.
IIRC they're still looking so it's possible it's not happening even next year
It's better if they left it in the cooker for a bit longer i think. Their current games are, for some reason, felt unfinished or cut down considerably, one way or the other. They need some serious polishing or at least plan their stuff better and i reckon they can't afford to screw up with AC6 considering it's going to be their first mecha game in a decade.
>Their current games are, for some reason, felt unfinished or cut down considerably, one way or the other.
it's pretty much because of the publishers, Bamco and Activision are notorious for rushing devs to get their games out in a certain window
Total Annihilation and One Must Fall: 2097, the latter having possibly the most satisfying clang noises of any robot punching game.
The latter also has a really kickass soundtrack (TAs is great as well)
The lightning power plant track made it into a surprisingly large amount of trance/techno music. Incidentally, the creator did a 'reconstruction' of the title theme: https://www.youtube.com/watch?v=UvlVaQl7kEk
Personally, I don't think it's as good as the original, but it's still pretty decent in its own right.
RIP Hawken, shit was amazing when it was still relatively new
Daemon X Machina is okay at best, too anime and not enough different builds but still one of the better games on PC right now
Titanfall 3 never ever
>not enough different builds
>everything is viable
Bruh stop building the AC machinegun meme build and step out into I HAVE FOUR SWORDS SO I CAN THROW TWO OF THEM AT YOU.
>tfw no mecha game that let's you play as mecha shiva
Gundam Breaker 3 got you covered
And to a lesser extent any game with The-O
>Hawken
I miss that all too brief window of playing that with some of you frickers.
i still boot it up on ps4 every now and then, there are like 10 active players and they all make mincemeat of me
That was the issue when the game first launched too, they fricked up the matchmaking so brand new people were put against the ones who'd been around since alpha and beta, and had a stupid advantage.
It just snowballed into a huge fricking problem where the game wasn't really getting new players.
It was OK, I just didn't like the idea of a bunch of washing machines on legs fighting in a junkyard. But I guess it had its charm, too.
Gundam Battle Assault 2 see me homosexuals loser takes HRT and gets sexual reassignment surgery to become the winner's girlfriend/wife for life
WEALTH AND GLORY TO THE
Mecha Knights is underrated. Mind, it's nothing ground breaking but if all you want is to shoot zombies with a mech then MK has you covered.
It's even relatively optimised
Really overly short though (not too many missions, enemies and parts) and a bit buggy
So Apparently it's getting DLC.
I beta tested that game. the Howitzers used to be way stronger before I pulverized an entire playthrough with them.
>it's nothing ground breaking
Not everything has to be. This is such a shit criticism.
Played that game and had fun, shame development seems to be dead
oh how I long for pc mecha games
Could any gentle/m/an help me?
I started asking for game intros that show a mech's weapons and specs and started noticing some patterns, this might have a specific name or inspiration, if anyone can share their thoughts here or on /vt/ that'd be great
Is this the Armored Koa everyone keeps talking about?
https://noeticnightjar.itch.io/armored-koa
Anyway this one is like a mash up of VOTOMS and Mount & Blade games, fun little thing with bad camera
I am surprised Kirby Robobot doesn't get mentioned much, it's pretty /m/ for a mainline Nintendo game
It's standard Kirby fare
Still good though
Phantom Brigade is underrated.
Is that even out?
It's also never leaving early access
I really wanna play the game but I'd rather not buy it off EGS in Early Access so I'm still stuck waiting for the official release
Asura's wrath one of the best /m/ games.
>but anon we're talking about mechs here
Take your meds, they are mechs.
I'm currently working on a 2d mecha themed beat em up. Hooked up with a jp artist to do designs for me.
how much does this set you back? I want some bona-fide jp robot designs too
Armored Warriors. I also liked Megabyte Punch, imagine Smash 4's Smash Run fully expanded into a game with story and collectible robo limbs
The artist has a skeb and he charges like 8,000 jpy (about 50 dollars) per illustration. Granted it's going a little more for me IIRC because we're doing some full reference sheets and design works + a bit of back and forth to refine the design into something easy to animate.
Also have him drawing the pilot / heroine (pic related, dragon girl in a leotard piloting a dragon knight robot)
Is Hardcore Mecha enjoyable?
It was fun from what I played of it.
If you can ignore the huge disappointment that is being stuck with the most basic b***h mecha for the entirety of the story mode, and the actual cool ones being only playable in the shitty multiplayer modes, is alright I guess.
Weapon design is pretty lame, everything looks/feels samey and severely lacks punch.
>Weapon design is pretty lame, everything looks/feels samey and severely lacks punch
The actual problem is in the pool of sound effects for weapon attacks and hits. A lot of weapons sound the same, it has some upside in that you can audibly recognize when you're eating bullet vs energy weapon for example (or you could just visually recognize the projectile you're being shot with, I guess) but the ultimate end result is that everything just resolves to the same audio cue and that makes it feel like there's far less variety than there is.
And then, on top of the same shot sfx playing when you're unloading your MG or rifle, for example, there's the fact that some of those sfx lack the kind of bassy punch one expects of a shootbang sound, so really the... audio-feel? of the experience is not great. I dunno an elegant way to phrase it, but it's one of the things DXM2 ought to improve on, the sounds for shooting have plenty of room for improvement even if the devs want to double down on the idea that all attacks of a specific damage type share a common sound style or something.
There are honestly maybe a few too many missile pods though. Definitely not enough folding cannons.
what are some good co-op mecha games
My parents were right back then when they said that video games are a blight to society
please play project nimbus
its only like $9
too bad the sequel is early access
doesn't it kinda suck
like it makes some cliche-ass "they made war like video games" line in the middle of a level
idk probably
the entire game is a cliche mix of gundam and ace combat but thats part of the fun
They have mech customisation?
no not in the first game
more specifically, there's no customization, but the campaign does have you changing characters and mechs with significantly different abilities so you at least aren't stuck playing the same thing the entire time
Man I remember years ago being in one of these threads where this guy shared some gifs/webms of a mecha game he was working on, really nicely stylized, heavy cel shading, it looked super nice but since then i've been unable to find bugger all on it, though I think I have some webms of it somewhere.
If it wasn't broken on the steam deck it would have already been purchased
Found one, was in mp4 format for some reason and i've had to compress the shit out of it to convert it back to a webm.
Looks like what AC3 would have been if it was a late 90s early 00s PC title. Really neat but from what you're saying the project is probably dead.
I found it lads
https://redroryotheglen.itch.io/hammer
>https://redroryotheglen.itch.io/hammer
Well shit massive thanks anon I have been searching for this for ages, thanks again.
nice, is it weird this is the first mech game in a long while I think looks good and fun?
Not weird since gameplay is already magnitudes more fun, engaging and variable than, for example, Daemon X Machina, despite still being WIP
We get it, if it isn't a carbon copy of Armored Core you get super butthurt, we don't need to hear it every single day.
Are you baiting me into pointing out the nice features of the demo more? I will bite
>actually different weapon sounds within different projectile categories
>actually noticeable when your machine goes very fast and the effects aren't distracting
>doing evasion manoeuvres is more complicated than just tapping boost mid-air a dozen of times in random directions but it also allows you to dodge a lot of tricky shit
>ground based combat is a viable alternative (incoming damage is reduced because stability meter gets to fill faster)
>different sections of the body can be customised with armor
>player robot model and its color scheme are modable with inclusion of change of proportions
Awesome. Here I was gonna post some longer webms for the anon who asked and you went and found the actual game. Been looking forward to this one. Thanks a ton.
Impressive, anyone else knows of other similar indie mecha projects?
Garrison Archangel is kinda similar but it's way more arena-focused
VOIDCRISIS is a pretty okay proof-of-concept half-MOBA type thing with some Orbital-Frame-esque mech designs. Has multiplayer, has optional invasion mechanic, mostly focused on doing runs and getting some incremental permanent upgrades along the way. Some pretty good ideas there, but be warned, there's rarely anyone else on. Does have singleplayer though so it's not so bad. Steam link here: https://store.steampowered.com/app/1817560/VOIDCRISIS/
Yeah, Garrison Archangel is kinda like Armored Core by way of Gundam VS/Virtual-ON (or the other way around?) Lotta fun though, it's just more of an Arena game at heart, despite having a mission mode more reminiscent of Armored Core.
what's broken? it worked for me, granted I only tested it for a couple levels though.
Last I checked protondb it was still unplayable, suppose i'll pick it up next time it's on sale.
i tried it on my deck and it seems fine
Project Nimbus is on sale for $1.74
https://store.steampowered.com/app/257030/Project_Nimbus_Complete_Edition/
Which of the older mechwarrior titles are recommended? I've only played Online and everything after it
2/the Activision era is a certified classic, the games made during Activision's tenure cast the longest shadow over the rest of the franchise and is what the old guard of MechWarrior fans will judge any entry against. I personally think each era does something a bit better than others, there's definitely weird quirks to the Activision era but good lord did they hit a grand slam on 2, 2Mercs was a major part of my childhood giant robot experience.
That said, 1 is interesting as the devs who did that one went on to make Earthsiege, so you'll see a lot of comparable design choices in how they tackle the vehicle sim game design space.
Daemon X Machina is alright, basically super-anime armored core. The gameplay is pretty fun, and there's a decent variety of stuff. Can get grindy if you get into the endgame, but there's no MTX or anything. You're best ignoring the plot though, it's a waste of time.
Make sure to eat the ice cream however, it will be worth it.
Me and like maybe 3 other people on the internet actually like the plot for being at first a jumbled mess only for the pieces to slam into place in the final stretch. By the standards any normal person would use, yeah it's not a "great" story, but if you like the idea of being deliberately thrown into an unknown situation and being the one person in the room not up to speed on current events and having to infer all this shit secondhand? Well, this game goes hard on that kind of experience, for better or worse. Very much a pile of worldbuilding with a simplistic yet cryptic storyline to string it together though.
by all means, it does have good points. but the way it's presented doesn't exactly lend itself to showing them. I've lost count of how many times I killed everything before the characters finished talking, and at the same time it's difficult to keep track of both what they're saying and of the game.
Daemon X Machina is the best game I never took seriously.
The moon slamming into the Earth. AI screeching like dinosaurs while operating construction equipment. Antagonists who continue to talk like they were still in the battle, even after their mechs were turned into bullet sponges. Two men A-posing in gray mist, floating around like balloons and talking about their feelings. The fact that you can play as OmegaRonald, Prince of all Clowns and heir to the McDonalds name. The story wasn't great, but frick me, it was never boring.
The mechs were fun to mess with. The only issue is that you started with the Orsa, the second-worst mech in the game. The game play was well thought out and desgined well. The only issue is that gameplay tended to drag on, but the levels were never that long, so it wasn't big issue.
It's the kind of game that deserves a sequel to iron out the kinks, but will never get one, and that fricking sucks.
>he doesn't know DXM2 began production a bit over a year ago
>sequel
Yay!
>God help me, what was the worst?
Muramasa. Melee-focused mech without the armor or speed to make it viable for CQC, and a durability so low that by the time you do get in rage, the enemy has basically neutralized your mech. My favorite mech WAS a double assault-rifle arm, machine-gun funnel, heavy-armor mech with the Musou head in a setup named "Burt," so my playstyle may have been a little incompatible, but every time I ran a Muramasa part I ended up having it break before it was useful.
>Also, while having a shit starter mech sucks in the beginning, it also means that you've got a long way to rise. You end up appreciating all the other mechs more.
I mean, yeah, you start with nothing and build your way to something, but I feel like the best part of the game was the customization, and starting with at least 3 other mech sets would have been a better start, if just for customization options. Maybe more weapons, too, just so you have more to play with. I could see other players lookingat the game thinking it's crap just because they played through the story without going into the expedition missions (where I got most of my gear).
>I could see other players lookingat the game thinking it's crap just because they played through the story without going into the expedition missions (where I got most of my gear).
I wept as I've had to match against opponents that went straight into PvP after a few missions, in their Orsas, with maybe only a few parts switched.
Game activity was insignificant (and this was this year during the Epic Gayms Store giveaway, which is likely game's last activity surge, ever) so system had to make them run into some autistic meta-build abuser that went easy on them and spammed superheavy slow missiles while being completely stationary.
Although I got my ass handed repeatedly, only by a single other metagay that was lucky enough to run just the thing that perfectly countered my medium-speed superarmored blinking meta-rifles wielder - DUAL SNIPER RIFLES TO THE FACE
Just throw your swords, that's the real Muramasa way!
That and probably also being incredibly optimal with your Femto abilities. Femto Wing is pretty much my favorite implementation of an overboost movement option since it just gives you jacked up boost mobility for as long as you have wing meter.
But it is getting a sequel anon. I only hope it doesn't get canned at some point.
>Orsa, the second-worst mech
God help me, what was the worst?
Also, while having a shit starter mech sucks in the beginning, it also means that you've got a long way to rise. You end up appreciating all the other mechs more.
This is the first time I'm hearing about it. Is there a PC port?
It's intentionally weak criticism. MK is good but not great and I want to temper expectations for newcomers.
>Is there a PC port?
Nope! PS2 only. 🙂
Oh hey /m/ games thread
Anyone remember the name of that really notoriously bad ps3 Gundam game? Specifically the one an anon posted a webm of him winning a mission right after it started lol
Crossfire or Target in Sight depending on location. It was awful, 15 FPS, half dozen maps repeated over, erratic difficulty, just really slow and miserable to play. Unfortunately it was also kind of fun to stomp around in an early war piece of shit suit, had neat features like location damage, ejecting shields, losing your weapons, a calendar system where you had to manage upgrades, repairs and requisitions to keep up with advancing difficulty, just a bunch of kind of cool sim features. All the later games that used assets off it cleaned it up into a presentable game, but also chopped off all the odd things it had as well.
It absolutely did suck though.
Personally, I like M.A.S.S Builder. I know it's not something that'd be everybody's cup of tea since the combat itself is pretty stiff and shit. There's something about the customization, though, that appeals to that ancient part of me that fell in love with the modular aspects of mechs and the variants different models could spawn. I don't know if there's any sort of controversy surrounding this game, but I probably would've bought it anyway if it was just the building the mech part.
i played the demo and really liked the customization but i thought the combat was pretty disappointing
Yeah, there's not enough hit feedback and movement is a weird mix of stiff and responsive - like moving in eight directions rather than a full 360 degrees. The mechs also snap their orientation to your character, when they'd probably look better just following where you're looking with your mouse.
The customization is insane the combat isn't stellar but is serviceable. I need to play some more of it honestly
Started playing it recently. Like it so far tho the grind gets on my nerves a little.
I think the Gachapon Senshi games on the FC could be fun for netplay
they're pvp overhead strategy similar to SRW, but the combat is either 2d overhead action or turn-based jrpg depending on the game, some supporting up to four players
For me, it's Jehuty
ZOE was one of my first experiences with mechs and it was just because it was on some demo disc I had as a kid.
Played it for real for the first time this year. Great game.
Assault Gunners on the PS4 was a nice little game. Basically armored core lite with customization and combat. Missions are all the same with destroying hordes of rogue AI drones. I enjoyed it.
Decided to give the Daemon X Machina demo a shot because of this thread
>Stages are all kinda samey but it's otherwise damn fun
>Give my arsenal a signature color scheme with dumb Engrish sounding name and everything.
>I guess now I have to pick it up
>See Gamestop website has brand new Switch copies for $8.49
>Add it to my cart
>Page shits itself, it's actually entirely out of stock and even a used copy is $40
>Still get that $8.49 wienertease if I refresh the page
FRICKING GAMESTOP
Get it from the nintendo eshop. They do sales sometimes.
Eh I prefer to stick to physical, especially when it comes to the Switch. I actually found a copy for a decent price, a little after that, I just wanted to rage post about Gamestop.
Gamestop is one of the reasons I moved away from console gaming in general. I still play Switch now and then but that's 'cause it's a handheld. If I'm on the road I probably can't use my PC.
It pains me to no end that Ichiro Mizuki sang an original song for a Nintendo game and it became lost media
https://www.itmedia.co.jp/mobile/articles/0609/01/news040.html
They offered a download for a time but only for some dumb flip phone only service that no longer works. They only proof of its existence are low quality rips of the commercial with a few seconds of the song in crunchy quality
https://www.nicovideo.jp/watch/sm659238
sounds like a job for the LostMedia wiki
Chromehounds 2 announcement ANY DAY NOW.
It's mean to lie to people.
I lost a part of my soul in the Neromus Wars..
It’s mobile shit, BR and made by chinks but the team death match mode is actually fun. Some mechs are annoying to fight against but is still pretty balanced.
I like Metal Gear Solid, because unlike other mecha games it's about the characters and not the mecha.
Revengeance>PP>4>everything else
(ordered by playable /m/ content, the only thing I care about)
Ah, so it's shit. Thanks for sharing.
>not seeing the obvious bait
It's not even intended as bait, just a very obvious joke.
I'm kinda amazed it flew over anyone's head. I doubt anyone posting on /m/ would say that unironically.
>I doubt anyone posting on /m/ would say that unironically.
like half of gundam fans
You mean the half that post on reddit and not here?
>other mecha games it's about the characters and not the mecha
I hate people like you so much
Just let Takahashi do a full mecha game for frick's sake
His hardon for G Gundam is visible even 25 years later.
If he wanted to do that, he'd fricking do that. Instead he's just telling the same goddamn story over and over again and I'm loving it every time.
The mecha in 3 are so fricking good looking but Takahackfraud didn't let us pilot a single levnis. Fricking hell. Also I keep shilling Xeno mecha in /xgg/ but I guess nobody gives a shit about them and people only care about the JRPG stuff so I suppose Monolith knows their market. Unfortunately.
what did you expect after garbage of 2?
Hack Takahashi found easy market.
I like really all the mechanical design work was put into 3, even a lot of other things are quite solid. But for whole game build upon deserters from army and slowly building up resistance - amount of vehicles you can utilize is a fricking boat which feels half done.
Too many characters for sake of class system slowly tired me out and I hardly played after getting a boat.
>what did you expect after garbage of 2?
2 was the most "xeno" game of the entire trilogy
2 has the least pure /m/ out of all 3 Xeno games and also the most shallow connection to the typical Xeno themes.
It's a great game despite its heavy issues, but it's a true Grandia 2 more than it is a Xeno game.
I don't give a shit was it "xeno" or not.
It was miserable experience compared to rest blade games.
>every colony is a mecha
>both sides have their own mecha types and there's a quest chain about a young mechanic trying to create a giga-robot
>two top tier commanders have their personal mecha
>both Castles are giant transforming mechs and Annihilators are actually their main cannons
>City is a giant ship
>that has a battleship attached
>the battleship is also a bird mecha
>their main battle force are smaller battleships that transform into spider mechs and shit out combat biped droids
>Origin is a giant mecha egg with its faceplate being a fusion of two halves from both worlds
>which transforms into a Dark Gundam looking metal bird with gigantic funnels for weapons
>and it produces all other mechs inside
>main characters fight all of this by using their toku powers and a noppon katana folded an infinite amount of times and used together with a robot gauntlet
A real shame, there was so much potential for more /m/ content. We only see Colony Ferronises fighting like a handful of times in the whole game even though that's the whole premise of how the war is fought. Off the top of my head:
>Colony 9 vs Sigma in the beginning of the game
>Colony Delta vs Unnamed kevesi Colony in a cutscene
>Colony Delta vs Colony 4 in Ethel and Cammuravi's cutscene
>Lost Colony vs V's Colony in Taion's Side Story
My expectations were low after 2. I still liked 3, it's a solid JRPG and isn't consistently goofy like 2, but still. I expected Takahashi to embrace the /m/ since the entire game is bathed in tech and sci-fi shit.
>My expectations were low after 2. I still liked 3, it's a solid JRPG and isn't consistently goofy like 2, but still. I expected Takahashi to embrace the /m/ since the entire game is bathed in tech and sci-fi shit.
I didn't expect much to mecha action period, more like got disappointed looking at all the potential game had with setting and designs.
Overall game is fine, I even like main cast.
But idea of tons of side characters is flawed one, and sidequests are pretty bad still. They can't recapture that 1/X feel.
Gameplay is rough around the edges, locations are huge and big, but it's all set pieces. "Random" battles always occurring at same place as squirrel like thing running same pattern to get some materials you don't actually need that much.
You are also overflowing with accessories each getting you slight percentage which is boring as frick. You basically can dismiss almost all of them but no - have fun with cluttered inventory.
It's like the made huge leap backwards with 2, somehow managing now making steps forward but still far away from their original games. But game sells shitloads so who cares. I wouldn't expect good things from Takahashi. Just okayish ones.
I mean this dumb game doesn't even have monsterpedia. Again. All star oceans had one.
>I mean this dumb game doesn't even have monsterpedia. Again. All star oceans had one.
Never played Star Ocean so I wouldn't know. What I care about is how the Collectopaedia items have no descriptions. Just, why?
Well it was just games I played recently and it was fun to compare how this, supposedly one of the least popular modern wise franchises has all the bits I want from this mega popular today franchise which is basically as mainstream as jRPG can get on Switch.
And there is none.
Star Ocean has collectopedia too. Or just item description. With art of how it looks too! I mean seems like these are more of a basic things in games, people I talk about Xenoblade usually surprised that it doesn't have monstrpedia or collectopedia when they make all sense.
While I love that 3 returned to gathering orbs on the field, they seem worthless and you can't again learn what they are anyway thanks to no flavour text. So it is really boring to pick them up.
I loved the shit out of 1 and X though.
And again, I like 3, it just later in the game goes too much into bad gameplay loops situation - there is hardly a point of collecting stuff for example, and way too many side characters as mentioned. But I like main story and overall world setup.
2 was just garbage.
All I'm getting from here is you don't actually like Takahashi's games and anything you do derive enjoyment from is in spite of Takahashi's quirks.
I almost beat Xenogears for the first time. Im at the very last dungeon. I suddenly understand why everyone loves Xeno games. A
Before that I played Live a Live 2.5HD and loved the far future chapter and giant robo parody chapter a lot. Im planning on trying the original eventually soon too.
I have to ask, how do you deal with that piece of shit battle system? Cause once i figured out that saving AP was optimal i lost all enjoyment for it. It did not help that the story felt like it was just someone watching Eva and going "Yo thats cool i wanna do that".
>the story
You shut your prostitute mouth. Xenogears is a flawed masterpiece, it's absolutely perfect even in its unfinished state. Especially the story.
I dunno man, I got to the uhhh.....Whatever attack has Fei go off on his own in Weltal, and it really felt like the entire story was just "Hey, did you know Christianity Exists?" It was boring as frick.
>and it really felt like the entire story was just "Hey, did you know Christianity Exists?"
It was more like
>minnasan, let me tell you how I view gaijins' christianity and early 20th century western philosophy and psychology...
, let me tell you how I view gaijins' christianity and early 20th century western philosophy and psychology...
Hey, isn't that literally just SMT and Persona?
Close but not really, generally speaking SMT and Persona are more worldwide in terms of mythos and religion, and more focused on Jung
I thought that was Evangelion.
I'm just taking the piss because using themes of philosophy and religion as a backdrop is nothing new. SMT, Xeno and Eva are well known for doing it but it's pretty commonplace. Doesn't have to be western philosophy and religion either, various games vaguely use elements of chinese mythology, taoism and confucianism loosely because why not.
In the end of the day SMT is still about western religion though, specifically christianism, judaism and gnosticism. You still have deities from other cultures playing a role like Shiva and Odin in SMTV, and let's not forget that time in SMTII where Thor straight up caused the nuclear apocalypse. But in the end it's still about the conflict between the Demiurge and Lucifer, in fact I think Thor was working for God in SMTII but I haven't played that in a decade.
...I think I've strayed pretty far from /m/echa here but whatever.
>I'm just taking the piss
I'm not reading the rest of tht because so was I.
Why you little b***h.
>In the end of the day SMT is still about western religion though, specifically christianism, judaism and gnosticism
Motherfricker right here just casually downplaying the shinto dieties and their recurring attempts to get people to frick off with building the kingdom of heaven on Japanese soil.
Hell, 5 is pretty big on the idea of the kami finally getting their time to shine as top dieties.
Oh come on, those tend to be subplots. V at least made that the main plot but lmao Lucy was still behind it all.
5 is the most overt about being a post-Abrahamic God kind of game, admittedly; it quickly sorts out the angels and their war in heaven being mostly about settling a grudge only for Lucifer to outright say the throne is empty and all pantheons have a chance to regain their former glory because frick the old order and all that eternal rebel adversary dynamic. But 3 is also distinctly off in an Eastern spiritualist corner of its own, even with all the occidental representation.
I just really enjoyed the story and characters, world and mecha so I dealt with the combat system. I liked gear combat a little more and Disk 2 doesn't have much gameplay.
I don't get the Evagelion comment, but I see it everywhere. The entire point of both Xenogears and Evangelion was to take things the creators enjoyed. If all you can see is Evangelion in Xenogears you haven't seen much. And if you can't see what inspired Evagelion you haven't seen much either. I legitimately don't see much Evagelion myself please explain.
It's a weird complaint to me too because JRPGs from their inception are based on medieval europe fantasy. Also Zelda.
More accurately, JRPGs at their inception were essentially clones and derivatives of ye olde comprpg "Wizardry."
It all ultimately funnels into DnD in the grand scheme of things, which is where you can peg the medieval sword and sorcery vibe from.
Those screenshots look like spoilers. Please be gentle, guys, I just started playing XB3.
I've released a demo for a lite-adventure game in a mecha-anime inspired setting.
There's no actual mech piloting but if you enjoy the character portions of stuff like Macross or Nadesico you might enjoy it.
https://store.steampowered.com/app/2118420/Stories_from_Sol_Part_1_The_GunDog/
Why green?
At its very inception I planned to make this in GBStudio so was planning the game in monochrome. I eventually moved to PC / Renpy to make life easier and because I've set the game in an 80s themed environment when I was getting tech references I saw a lot of the green and black phosphorescent monitors so the monochrome designs kind of bled together with those colours.
An added bonus is that I'm partially colourblind so it saves me a lot of stress when designing things or shading.
>An added bonus is that I'm partially colourblind so it saves me a lot of stress when designing things or shading
You may be interested in checking out Wolfstride (mecha btw) for making relevant notes on styling, silhouettes and whatnot, game's main artist and style director is colorblind
Neat! I added it to my wishlist friend anon and I'll buy it when its released. Do you have a particular date you think it'll be finished by or is "Summer 2023" just a rough estimate for now?
Is Robotech Battlecry any good? Is it more just a flight combat sort of game or is it a proper mech combat sort of thing? How much Robokek lore do I need to know to appreciate its bastardised story?
it's nice enough
the cel-shading isn't too common for robot games so it's got a unique look, gameplay is mostly okay
iirc there's not really anything specific to Robotech compared to SDFM that comes up in the game
I thought it was pretty garbage when it came out. They skip like 2/3s of the Macross portion of the story for reasons. Instead they started the game at the beginning of the Robotech story and after the first level loltimeskip to the Reconstruction period. In terms of Macross you play the first episode and the last 10 episodes. It pissed me off to no end that I didn't get to fight the Battle of Saturn or ride a Destroid during a Daedalus Attack. That doesn't even get into the rage inducing escort missions.
>[UPLINK ESTABLISHED]
>[WELCOME JAMES]
how the hell did he get away with it?
MICHEAL!
i actually forget about this game and remember it every few months
im pretty sure its a 1 man project by some jap guy, meant to be like an armored core clone or something (i havent played any of them yet)
he updates pretty rarely but i think theres enough game there to justify the ~$7 it costs
Relayer is out on PC
Denuvo?
It was already cracked 2 days ago if that's what you mean
I have finished Sakura Wars on Sega Saturn recently.
Not really overbloated in content, pretty fleshed out overall, albeit the plot went way a bit too crazy and forced at the end.
Gameplay felt more like a puzzle game than a tactical turn-based one, but not in a bad way.
Minigames and time-limit responses (where not responding may count as a unique response on its own, sometimes even the "pleasing" one) may turn some people off though.
Solid 8/10 would recommend
I wish more people played the exvs games. I couldn't buy a win with the remaining MBON playerbase.
R-Type Tactics 1 and 2 are getting remade? This is the first I've heard of it.
well that was a whole a lot of nothing https://www.youtube.com/watch?v=kvj7WerPPF8&ab_channel=ForeverEntertainment
Really painful to look at
prerendered sprites which would worked beautifully for this, are lost technology.
If they locked camera to isometric view and did everything to suit it - would be better.
but alas.
At least we getting FM2
First off, prerendered sprites are far from lost, if Squeenix was really off their rocker they'd have funded an HD2D remake of 1st. They fricking did Live A Live HD2D before 1stRE even got a confirmed release date.
Second, as far as I understand the situation, having three games with which they can reuse the models and other assorted assets is probably why we even got confirmed remakes up through to 3, and remember 3RE only got announced like 2 months ago.
>prerendered sprites are far from lost
Yes, Brigador and DORF use them. I bet you can find a bit more here and there.
But it's clearly not something any major publisher will choose.
HD2D is a successful compromise attempt to sell pixel art to modern audience by major publisher. It's pretty okay but also not prerendered sprites. I personally think it has too many special effects as it is trying to validate being "modern" game.
>Second, as far as I understand the situation, having three games with which they can reuse the models and other assorted assets is probably why we even got confirmed remakes up through to 3, and remember 3RE only got announced like 2 months ago.
Yes, I understand that, but at that point they could've make FM1 closer to FM2, but they tried to do carbon copy of original game instead, but in 3d.
Trailer for FM2 looks great cause they can go to og game and figure things out. FM1 looks meh cause they transfer it from 2D to 3D and there is a lot lost in that.
Either way I understand why they go that way, but that doesn't mean I have to be okay with how wonky FM1 looks. I'll still get it, but I wish they tried a little bit harder to figure out visuals instead. "just put it all in 3D" without even trying to emulate how og game looked thru 3D.
I should apologize, I flipped out and misunderstood the kind of spriting you were calling for.
They could've voxelized the stuff though, but honestly I have weird artsy fartsy views of how 3d games could stray from the photo realism trend.
I honestly don't think voxels as "retro in 3D" is good idea. It may work for very simplistic style, like 3d dot game heroes, but anything more complicated and it's already own thing.
They have their charm tho, not going to argue
>how 3d games could stray from the photo realism trend.
It's not like photorealism is that bad, even tho I get why you are fed up with it, it also can be delivered in various ways. But yes, generally people struggle to stylize games in 3D that well, mostly go for bare minimum "good enough".
Which considering the how costs of development skyrocketed I can't blame them.
But still kinda leaves sour taste in my mouth that despite basically all hardware limitations being lifted and internet is full of resources, we lost quite a bit of a charm older games provided due those limitations.
Just played through this game.... I don't recommend it.
However, if you're a weirdo like me who's interested in odd artifacts of gaming technology and don't mind the endless frustration of being instantly killed by hitscanners that nail you the exact moment you hit their field of view, requiring save-scumming just to progress, then have a look!
I remember that on maximum difficulty one stage starts with your robot getting instagibbed with pretty much no way to avoid it even with savescumming
Fun game otherwise
I don't think there was a really great game that came out of that version of Lithtech, but there were some interesting ones out of it.
Shogo did nail a few things pretty well, like giving the impression of a sense of scale change between the mech and on-foot missions.
Virtual-ON and Virtual-ON Oratorio Tangram are some of my favorite Mecha games. I love the control style especially in Oratan. I'd love to try and build a twinstick controller, but normal gamepad layout isn't horrible for any of them
Man I miss the Another Century's Episode games. Such a fun crossover concept, loved the way they melded the stories together similar to SRW. I honestly wish I knew Japanese just so I can fully understand the story of 2. Frick R for pretty much killing the franchise tho. How do you frick up the gameplay so bad? They could have given us 3 with better graphics but no, gotta overhaul the whole fricking gameplay system. My favorite units were the Valks but R fricked them over so hard. Would love to see a modern ACE with gameplay similar to the Unicorn game for PS3 but the franchise is deader than disco.
/m/mos
Yay or nay?
MMOs are by design made to milk players' wallets through underwhelming, grindy and manipulative gambling-like gameplay
And sometimes they are even being a disappointing waste of some rather unique game mechanics (like Cosmic Break is with its deep customization system where non-current-meta parts and bots equal to garbage), so nay
Perpetuum look(ed) nice though
True.
The idea of an mecha mmorpg (with mech customization and factions with clans and an evolving storyline with lots of content) will always sound better than the reality of most mmos as I unfortunately found out with Cosmic Break Universal as well.
Yay.
i need some psp/vita games to load on my vita. drop your lists
>PSP
SD Gundam G Generation Overworld
Gundam Assault Strike
Rengoku 1 & 2
Busou Shinki Battle Masters & Busou Shinki Battle Masters Mk.2
ACs
SRWs
English-patched Gihren's Greed
Carnage Heart EXA
Gundam Age Universe Accel
Another Century's Episode Portable
Senritsu no Stratos
Phantasy Star Portable & 2
iirc there were some Macross games as well
>Vita
Gundam Breaker 3
Assault Gunners
>ACs
by this I mean both Armored Cores and Ace Combats
Gundam Battle Chronicle is great, to me much better than Assault
Also Senjou no Kizuna
Both psp
Really fun movement shooter with funky looking robots.
how would /m/ react if a game with
1) spore like editor for mechas
2) fast paced ZoE like combat
3) multiple battle scenarios (space, underwater, terrain, ect)
would drop?
That sounds like hot garbage.
why?
on what
It depends
>spore like editor for mechas
This reminded me of Roboforge
It's pretty cool by the way, I really recommend it
I want a lite sim game with fully customizable mecha. Something like HIGH-MACS Simulator comes to mind, except you'd get to build your mech like in AC and even set the wienerpit up. I could probably try to make it myself but such a game concept is
>Too autistic for casuals who don't care about simulators
>Too casual for autists who only care about simulators
Hell, even if it was a DCS tier simulation it wouldn't attract the sim crowd because it's mecha so technically not realistic no matter how much you try to make it. Maybe one day such a game will be a thing.
My only wish for Xenoblade 3's DLC is to give Noah and Mio a Xenogears interlink given that their base form is already Weltall.
Was there really no Xenogears (the gear) reference in 3? I know even Smash Bros got a Xenogears pallet swap for Pyra and Mythra.
I wonder how the Xenogears in World of Final Fantasy even happened it came out of nowhere.
No. There were a shit ton of other assorted Gears throwbacks in 3, VERY heavy ones at that including the entire concept of last battle being a reverse of Xenogears' last battle and everything about Noah and Mio being inspired by Fei and Elly, but the mech itself didn't appear.
Which is why i assume they may leave it for DLC since the promo image is all 3 swords together and Noah disappears in the last scene after being beckoned by e-girl Mio
Setting yourself up for disappointment here.
Oh god maybe anons here can help me I'm playing Xenogears blind and I wasn't struggling too much until I got to Deus. I didn't really level anyone else' mecha or deathblows beside Fei, Elly, Emerelda and Citan. I fight the 4 orbs and I'm nearly dead when I get to Deus. Can weaker party members do the 4 pillar fights?
Is there a shortcut back to Deus once you go outside or do I have to do the entire dungeon over if I need to grind?
Hey guys do you know if there's a decent mecha MOBILE GAME?
Super Mecha Champions maybe, or SRW Omega, or that one Front Mission game from chinks
I find all mobile games abhorrent though
I find them absolutely disgusting too, but I moved two years ago in the middle of nowhere and internet is way too shit for actual online gaming
Ew, why. Just get a DS or Switch and go play some Front Mission if you really need some /m/ on the go.
I just emulate stuff on my phone.
Asked this elsewhere but SD GUNDAM BATTLE ALLIANCE is 30% off on Steam.
Is it worth buying at that price?
This thread finally made me play Titanfall 2 after years of putting it off. I had read that it was very gimmicky but damn, the entire game feels like they made the levels first and then wrote an excuse to connect them together. Also the parkour is nice, but every time I was running on a wall I kept thinking how much deeper Mirror's Edge was; same for piloting BT: most of the time you're separated from it, and when you're finally in the wienerpit it's just another human soldier, but bigger and tankier. I guess I expected more than the typical CoD game with a two-gun limit and some light touches of other genres.
On the bright side, Tone is my weaponfu, everything else is shit.
>Tone
Opinion Discarded
Say theres a new multiplayer mecha game in development.
Whats ONE feature it must have to grab your attention?
Whats ONE feature it must NOT have to grab your attention?
Have: voice chat / good communication options
Not:p2w
>Whats ONE feature it must have to grab your attention?
yes: fun gameplay
>Whats ONE feature it must NOT have to grab your attention?
no: grinding
>Whats ONE feature it must have to grab your attention?
Actual good mecha design. Not derivative Not-Gundams, not Chicken Walker Bayformers, something a little more distinct.
>Whats ONE feature it must NOT have to grab your attention?
First-person-only view, I hate that shit. I want to look at my cool robot do cool things, not floating arms on the side of my head.
I want to date the robots
So some random Gundam game just got a translation
https://www.romhacking.net/translations/6717/
found that game on archive.org. i havent tested it
https://archive.org/details/gundam-operation-troy
How's the Xbox 360 emulation nowadays?
>bought ZoE 2 Mars
>watched the OP because the music sounded nice
>it spoiled 90% of the plot
I'm so fricking angry right now. Who the frick have that the OK?
War Tech Fighters is on sale, is it any good?
It is campy as all hell and somewhat simple. It's not bad but it's just too super-robot-y for my tastes.
Is it vaporware? Not even the pirates sites bother with it anymore.
you can request access to a test on steam now at least
i only noticed it yesterday so idk if theyre actually letting people in though
Updates every few months. I got a key on epic ages back for testing but they let you keep it.
Love the game but its dead hard.
Why was Anthem so hated? I played the demo of it, it had power armor that could fly and what seemed like an open world. Was it just super repetitive with no content?
The latter. The content, or what was there, was largely repetive and same-y throughout.
The actual flight aspects and suit customization were fairly good. It was just the very definition of underbaked.
So I really like the Rex vs Ray fight in MGS4. Is there any full mecha game that has that same sense of scale / weight and the fluid controls?
Man, I was laughing like an idiot through this entire fight. I've wanted a Metal Gear arena fighter since then.
That shit was great, I have a save file just for replaying that fight. If I was a dev my dream game would be an original arena fighter that controls and plays like that, but all I can do is design the robots
>Is there any full mecha game that has that same sense of scale / weight and the fluid controls?
Lots of Sandlot games like Robot Alchemic Drive (and to extent EDF games)
VOTOMS game for PS2 (unironically)
They have their inertia and clunkiness, and combat with ability set-up for them goes quite differently
Also biggest difference is Skells can get flight mode
>Is there any full mecha game that has that same sense of scale / weight and the fluid controls?
Obligatory first 3 Armored Core generation mentions but they aren't melee oriented
But there's a melee-oriented Frame Gride that's basically Armored Core but in dark fantasy, definitely worth a look, just remap controls for comfort first
I've been playing Xenoblade Chronicles X
Just got my first robot 40 hours in...
I'll upload a pic later
How's the mechs in this? Are they fun to use or does using them feel like controlling your on foot char but just oversized?
Extremely fun to use, especially if you like Layzner/SPT-type mecha.
In terms of locomotion there's no comparison, you can cover way more ground, more quickly in vehicle mode, and vertically jump higher to reach stuff you couldn't on foot; vehicle mode also makes running away from stronger enemies easier, so you're way less likely to die in the field.
In terms of combat the difference is night and day.
On foot fighting is like an uphill struggle for any inch of ground you can gain, you're incredibly weak and face hugely lopsided odds.
In mech you can actually 1v3 stronger opponents with the right equipment, you get to rattle off the different moves at a fair clip, waste smaller enemies in seconds and actually kill big ones without taking fifteen minutes or getting a total party kill right before the end of the fight. The "trans-am" mode works way better than the on-foot equivalent, too.
For me the robot gameplay definitely brought back those initial feelings of "woah this is a cool game."
X is fricking amazing.
I should boot up and grind/craft some more left over superweapons
we'll never have anything like it
>40 hours in
I'm only ten hours into it myself, I've been chafing to get a skell but I guess it's not happening anytime soon
https://store.steampowered.com/app/1229240/Chained_Echoes/
This comes out in a week
A 16 bit styled JRPG with mechs
I didn't know about this, thanks anon! I've been hankering for more fantasy mecha series and this seems to scratch that itch, I'll be keeping it on my wishlist.
cute
Think the last fantasy mecha game I played was Vanguard Bandits? Gonna give it a go since it's not like I've got anything else to do for a couple months.
>ctrl+f
>No Earth Defense Force results
For shame. Playing an Air Raider is /m/ as frick.
All EDF classes are /m/ (Rangers are Sentai btw, just look at the bikes they get)
Wouldn't they be Kamen Riders, not Sentai? Sentai is Power Rangers.
They can climb into multi-pilot robots brought by Air Raiders so it's complicated
Will there ever be a middle ground to both western and eastern mechs? Like combine a Titan from Titanfall and a Gundam. How would it look? Could it even work?
Wanzers seem to be a nice in-between
I'm planning on making a mecha shmup. Think starfox meets doom eternal (where you get resources by killing enemies, not anything else). What sort of things do you guys like in mecha games?
Mech customization. In context, I think being able to rip parts and weapons off enemies (fallen or otherwise) for crafting your Masterpiece Mech will be very popular.
let me tune my titan like a hotrod
with some nice decals and changing body parts
>Decals
>Become Dread Mech Reaper of Doom.
>While covered in Ahegao-face.
kino
And cringe. Kino and cringe. At the same time.
incredible
Just recently picked up this game since it was on sale on Steam and it was something I was interested in for a while now. For $25 I think this a pretty solid game so far with my 2/3 days of playing and even finding some rooms online for coop. Only on 3 rank missions now though I did see quite a few of the bosses thanks to online. But I', pretty confident I'll complete this game and maybe even come back to it here and there.
Still too much.
Why hasn't Project Aces made a Macross game, yet?
No clue, seems like it would be a slam dunk.
Though on that point i've found a pair of games on steam that seem to take alot from Macross:
https://store.steampowered.com/app/288370/Strike_Suit_Zero_Directors_Cut/
https://store.steampowered.com/app/864430/SilverFrame/
strike suit is good fun, if a little clunky. i recall the missions having very inconsistent difficulty
there's also "strike suit infinity" which is like an endless survival version
For me its
does anyone remember Ultimate Knight Windom XP? Late 00s Gundam VS doujin PC clone with extremely blatant copies of SEED and other Gundam MSs among other oddities like fembots based on popular female characters at the time (Shana, Nanoha, and I think Saber too).
There was even a mod that injected actual models and pilots ripped from the PS3 verson of EX VS Fullboost.
Yeah, I spent a good amount of time back in the day playing Windom with friends. Good times.
Yup, I'm trying to collect all the mods for it that are still accessible nowadays
Did anyone ever play Section 8? It was a really fun concept, but it's a shame the games were basically DOA thanks to Games for Windows Live.
It was like a mix of Battlefield and Halo, where your power armored soldier "burns in" to the battlefield by dropping from orbit.
Lots of vehicles, including mechs.
Slave Zero is pretty rad.
https://store.steampowered.com/app/328470/Slave_Zero/
I could never figure out how to finish the final boss. I always ran out of ammo since he had a stupid amount of health and only took damage to the head or something.
Armored Core is back, holy shit
For me it's Gotcha Force