>the design on the right is better because it "commits to an angular shape language"

>the design on the right is better because it "commits to an angular shape language"

are they right?

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  1. 2 years ago
    Anonymous

    Both suck for different reasons, get an actual character designer not some noname from twitter/deviant art

  2. 2 years ago
    Anonymous

    The one on the right is bad because of the horribly ugly face that had absolutely frick all reason to be added, but the rest is right in the sense that the one in the left seems a bit too overdesigned. There's way too much stuff going on.

  3. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      Anyone have the original artists handle? I believe they did a newer version.
      Might have been the left one in this

      • 2 years ago
        Anonymous

        Original artist is Lukkubus, and the redesign was indeed the one on the left

        • 2 years ago
          Anonymous

          why did he remove the tattoos, also bring the chunky skull back, the tail is now shit too

          • 2 years ago
            Anonymous

            Because everyone in the animation industry wants things to be a simple as possible so they can be lazy.

        • 2 years ago
          Anonymous

          I can’t tell if he’s making fun of bam animation or listening to their advice

        • 2 years ago
          Anonymous

          >listen to youtube moron's advice
          >art gets worse
          many such cases

  4. 2 years ago
    Iceman

    Left is better. Right has an ugly fricking face, the hate is bigger I guess to make up for the ugly face but it doesn't work. The clothing is missing all of it's special detail, there's no skull on her belt and no tattoos on her skin. Jesus it's an altogether completely fricked up redesign.

    • 2 years ago
      Anonymous

      I think the idea is that right is better to actually get published as a cartoon character design. More defined sillhoute, simpler shapes, easier details, blockier colours, make it easier for korean animators to replicate over and over and over.

      Left looks great for an illustration or something, but right is far more likely to get published.

      • 2 years ago
        Iceman

        Accurate or not that's dumb and super gay. Left's design is far cuter. You can take some fricking liberties with the costume and skin markings if it comes down to it but completely morphing the face into something ugly is completely baffling when she's cute as she is.

        • 2 years ago
          Anonymous

          It doesn't matter how cute she is, left will NEVER get published, not even in a comic. Right side is better for that goal, which is why it is allegedly "Improved".

          • 2 years ago
            Anonymous

            getting published isn't really an achievement considering what they shit out these days.

  5. 2 years ago
    Anonymous

    Right looks better but only because left looks so fricking generic

    • 2 years ago
      Anonymous

      This is the same video where they 'improved' another design by just making her into "princess peach but a dog"
      they even added a fricking ! block for some reason, just to emphasize "haha like popular game mario! Good character design!'

      This the perfect example of the dunning kruger effect; just because you understand a concept doesn't mean you should use it badly.

      this, the principles they talk about in the video are very real things that can help you improve, but they themselves seem to be fricking morons.

      • 2 years ago
        Iceman

        I like both for different reasons. At least the right isn't purposefully hideous.

      • 2 years ago
        Anonymous

        Don't people request for him to tip them?

      • 2 years ago
        Anonymous

        From a cartoon perspective, the ones on the right are more realistic and efficiency.

        The one on the right looks like shit, but is much more realistic as far as being an actual cartoon character goes. The one on the left would be too expensive and difficult to animate. I'd say a compromise between both versions would be ideal, the one on the left but with some of the overly complex design elements stripped out so the cartoon doesn't take an inordinate amount of time and money to animate.

        The one on the left isn't realistic as a cartoon character. Who would actually expect all those details and special glitter/transparency effects to be animated? People who don't know how cartoons work should not try to design cartoons.

        This is all based on assumption though, I don't know if these characters were intended for animation or as static comic panels.

        • 2 years ago
          Anonymous

          What are your thought on the left one here

          [...]
          Original artist is Lukkubus, and the redesign was indeed the one on the left

          ?

        • 2 years ago
          Anonymous

          but why the fat gummy lips?

  6. 2 years ago
    Anonymous

    This the perfect example of the dunning kruger effect; just because you understand a concept doesn't mean you should use it badly.

  7. 2 years ago
    Anonymous

    Both designs are terrible coomer bait. The only reason left is considered better is because she's cute looking.

    • 2 years ago
      Anonymous

      >Noooo women can't be a healthy weight with natural curves they must be ugly and obese aaaa

  8. 2 years ago
    Anonymous

    The patterns on the left distract from the overall shape of the character, and the colors clash a bit; look at the hair color vs the red hat.
    Right has a better color palette, but the shape is all fricky where there's no gradation to the hips, calves, or any subtle change.

    Angular shape language is one thing, but this is too much variance between characters to draw any meaningful distinction based solely on one attribute of the design.

  9. 2 years ago
    Anonymous

    Left looks like a Skullgirls character while right looks like that one artist that makes those moronic vacuum dick sucking faces.

    • 2 years ago
      Anonymous

      the right looks like she could be a villain in some french cartoon like wakfu or something

  10. 2 years ago
    Anonymous

    A character design is good if it resonates with a certain audience. There is no inherent criteria for what makes something good or bad. This character is good design.

  11. 2 years ago
    Anonymous

    right feels soulless because it just reminds me of a bunch of characters ive seen before. Left is not great but at least it feels like it was drawn by someone who wasn't so obviously taking from influences

    • 2 years ago
      Anonymous

      >but at least it feels like it was drawn by someone who wasn't so obviously taking from influences
      Anon, she looks like a fricking Neopet.

      • 2 years ago
        Anonymous

        Better than the undead troony on the right.

        • 2 years ago
          Anonymous

          No one said otherwise, just that the left wasn't obviously influenced is a crock of horseshit.

  12. 2 years ago
    Anonymous

    I'm glad people are waking up and realize that art advice is usually bullshit; for example, the "silhouettes" thing. It's good in theory but in practice it's not as important as it's made out to be. Everyone knows and recognizes the "sonic" template, it's generic and leads to cookie cutter character design but it sells. There's a reason boom's design philosophy didn't stick, you don't need to make every character vary from the fricking kingpin to verne troyer or make them deformed.

    • 2 years ago
      Iceman

      frick I wanted to deepthroat Knuckle's big red wiener watching this

      • 2 years ago
        Anonymous

        Furry

    • 2 years ago
      Anonymous

      Your comparison is nonsense. Sonic Boom died solely because SEGA sabotaged it from the start, it never had much of a chance. The designs themselves ended up being much more fondly regarded after the initial shock of their reveal.

      Hell, the Sonic Movies are literally aping elements from these designs.

      • 2 years ago
        Anonymous

        >Hell, the Sonic Movies are literally aping elements from these designs.
        Lets not go overboard.

        • 2 years ago
          Anonymous

          Anon, one of the stock poses for the movie is the exact same from

          I'm glad people are waking up and realize that art advice is usually bullshit; for example, the "silhouettes" thing. It's good in theory but in practice it's not as important as it's made out to be. Everyone knows and recognizes the "sonic" template, it's generic and leads to cookie cutter character design but it sells. There's a reason boom's design philosophy didn't stick, you don't need to make every character vary from the fricking kingpin to verne troyer or make them deformed.

          . Movie Sonic is just Sonic Boom 2.0, a refined version of that style.

          But Boom was also a moronic idea from the start. Sega aren't the ones that came up with Boom's terrible designs and boring gameplay style.

          >Sega aren't the ones that came up with Boom's terrible designs and boring gameplay style
          But they were the ones that approved it out of countless designs, and were the ones that totally fricked up development of the games every step of the way. The game most likely wouldn't have been nearly as boring if Sega themselves weren't their own worst enemy.

      • 2 years ago
        Anonymous

        But Boom was also a moronic idea from the start. Sega aren't the ones that came up with Boom's terrible designs and boring gameplay style.

    • 2 years ago
      Anonymous

      Like all character design elements you can do a bad job at utilizing them or be selective in applying them. Character silhouettes is still pretty important when it comes to making character designs. Also, the main problem with Sonic Boom's designs wasn't the change in body types but instead was wrapping them all in bandages. I actually like roid Knuckles.

  13. 2 years ago
    Anonymous

    The art on the left actually reminds me of Sly Coopers art style.

    • 2 years ago
      Anonymous

      feels like the right is trying to mimic the sort of cartoony ugliness in psychonauts but failing miserably

      • 2 years ago
        Anonymous

        What are they looking at

        • 2 years ago
          Anonymous

          The Psychonauts 2 logo.

        • 2 years ago
          Anonymous

          The Third Impact

  14. 2 years ago
    Anonymous

    Problem solved.

    • 2 years ago
      Anonymous

      I agree with you. The only thing it needs is thicker lineart on the body now.

  15. 2 years ago
    Anonymous

    right looks like an alien bogdanoff

  16. 2 years ago
    Anonymous

    Left feels like a comic design, right feels like an animation design.

  17. 2 years ago
    Anonymous

    [...]

    What the frick does this have to do with literally anything
    I beg of you, think about something else for a single minute

    • 2 years ago
      Anonymous

      False flag, xe is spamming anti-troony comics in random threads

  18. 2 years ago
    Anonymous

    [...]

    >anon trying not to think of trannies for one thread (IMPOSSIBLE)

  19. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      Who gives a little girl a barrel torso?

    • 2 years ago
      Anonymous

      Her design really irritates me for some reason. Like there are no eyebrows and her face is just goofy as frick.

  20. 2 years ago
    Anonymous

    Left is forgettable coombait and right fell for the “ugly = memorable” meme

  21. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      Those lips they gave the initial design really were such a bizarre choice. Removing them really does fix a good amount.

  22. 2 years ago
    Anonymous

    Both have too much going on that's for sure.

  23. 2 years ago
    Anonymous

    i prefer left by far.

  24. 2 years ago
    Anonymous

    I can hear the Dall-E gays saying that an AI can do it better.

  25. 2 years ago
    Anonymous

    looks like troony shit

    • 2 years ago
      Anonymous

      I refuse to believe that clozapine is too expensive to give at cost to the taxpayer to people like you who desperately need it.

    • 2 years ago
      Anonymous

      please think about anything else
      I'm BEGGING you

    • 2 years ago
      Anonymous

      This unironically makes some sense.

      You can be a female that presents more masculine, mostly sexually attracted to men (and women somewhat in a "StraightGirlsPlaying" sort of way).

      Don't know the difference between "sexually and romantically attracted to" catergories.

      • 2 years ago
        Anonymous

        >You can be a female that presents more masculine, mostly sexually attracted to men (and women somewhat in a "StraightGirlsPlaying" sort of way).

        That's called that a woman, you moron. The 'masculine presenting' part in unimportant and the heterosexual part is assumed since it is the case >90% of the time.

  26. 2 years ago
    Anonymous

    Right is a better technical drawing and has better shadow shapes. Left has more pleasant design cliches. Both have room for improvement and unique weaknesses, and it's pointless to say which is better because the context here (pinup illustration) is very limited.

  27. 2 years ago
    Anonymous

    I hate western art so fricking much

  28. 2 years ago
    guy

    Lul that's classic animation industry thought, cartoons used to be full of jagged edges and points before Cal Arts brought round blob people.

    It comes from 50s animation when Golden Age animators were very experienced and experimenting with new more stylish ways of drawing characters. But people looked at that work and just copied the style without learning the skill behind it.

    • 2 years ago
      Anonymous

      The ugly piece of shit on the right looks exactly like the kind of trash John K would design, back when he still actually did things besides rock back and forth senilely.

  29. 2 years ago
    Anonymous

    western art schools really are just brainwashing artists into deleting all their soul so they can only draw calArts animation faster, isn't it?

    • 2 years ago
      Anonymous

      yeah, they've made a slow transition from good principles and, you know, art, into being as marketable as possible and appealing to the sensibilities of execs.

      • 2 years ago
        Anonymous

        Like, I'm an amateur artist and I've seen the video

        a lot of what the guy says is important and correct, BUT THE GENERAL FRICKING TASTE IS SO GOD AWFUL.

        Like all the "improved" designs the videomaker showed were all worse in some way despite being technically better or "more correct"

        Fricking Homestuck art had better taste

        just because you're correct doesn't mean you're good

      • 2 years ago
        Anonymous

        western art schools really are just brainwashing artists into deleting all their soul so they can only draw calArts animation faster, isn't it?

        We could go over why all day and night. But the long and short is television networks are hemorrhaging money now at a rate and for reasons close to cable subscribers. Cable's losing subscribers. Which means money. Which means networks are losing money. Which means any new shows they greenlight have to have a big return on investment to keep them going. Taking risks isn't wise for them at this point. They have to have shows that will cost little which in turn means an easier time turning a profit. So, they have to cut corners and make designs that can be easily and cheaply reproduced. All while cutting staff here in America to a skeleton crew. It makes sense, even if I don't agree with the end result or find it lacking in anything of interest.

    • 2 years ago
      Anonymous

      It is not just the schools. It is the whole industry feeding into bad habits. You used to have to learn the basics of life drawing. Now kids cry because that is to hard and they just want to draw cartoons. So the schools started to let them be lazy and not learn because if they pushed back to hard they would lose easy money. The industry doesn't mind because it is cheap to make. However, now all these kids that know nothing about art have taken over the industry so everything is dipping in quality. They also never learned any kind of work ethic so even though shit is simpler it takes longer to get any of them to finish what they have to do. So that keeps animation expensive. The answer to that was to have less staff since work is easier but now they all b***h about being over worked. That also left fewer positions to fill and they all hire their lazy friends from school now.

      • 2 years ago
        Anonymous

        you're wrong

        [...]
        We could go over why all day and night. But the long and short is television networks are hemorrhaging money now at a rate and for reasons close to cable subscribers. Cable's losing subscribers. Which means money. Which means networks are losing money. Which means any new shows they greenlight have to have a big return on investment to keep them going. Taking risks isn't wise for them at this point. They have to have shows that will cost little which in turn means an easier time turning a profit. So, they have to cut corners and make designs that can be easily and cheaply reproduced. All while cutting staff here in America to a skeleton crew. It makes sense, even if I don't agree with the end result or find it lacking in anything of interest.

        Like, I'm an amateur artist and I've seen the video

        a lot of what the guy says is important and correct, BUT THE GENERAL FRICKING TASTE IS SO GOD AWFUL.

        Like all the "improved" designs the videomaker showed were all worse in some way despite being technically better or "more correct"

        Fricking Homestuck art had better taste

        just because you're correct doesn't mean you're good

        yeah, they've made a slow transition from good principles and, you know, art, into being as marketable as possible and appealing to the sensibilities of execs.

        you're right

        • 2 years ago
          Anonymous

          You are free to think that but I have seen it first hand. Kids in my art classes in university always b***hed about having to learn to draw correctly before they could move onto "figuring out their style." I have also sat through talks from professionals at different levels in the industry and outside of Disney most of them shows off how lazy they were with character design or joked about having to rush a show pitch the night before their meeting with executives.

    • 2 years ago
      guy

      Yes

      The ugly piece of shit on the right looks exactly like the kind of trash John K would design, back when he still actually did things besides rock back and forth senilely.

      Insane response + projecting the senile part, people associated with the industry have their brains pureed over time regardless of how young they are

  30. 2 years ago
    Anonymous

    design on right i better because it has PHAT LIPS

  31. 2 years ago
    Anonymous

    I would never dream of taking aesthetic advice from a guy who thinks that haircut is passable.

    • 2 years ago
      Anonymous

      He looks like he's in his early 20s and 40s at the same time

  32. 2 years ago
    Anonymous

    They confer literally entirely different vibes.

  33. 2 years ago
    Anonymous

    >character design
    My brother she's wearing like 2 pieces of clothing that aren't an accessory, who is this made for?

  34. 2 years ago
    Anonymous

    The right is honestly better outside the mouth and possibly the face, just strictly for appeal purposes aswell as what it's trying to deliver. Giving this eel fish lady puffy lips and like a more "mature" face makes her look more like femme fatale humanoid, but honestly it also makes her feel a bit more generic. the left isn't much better in my opinion, but they could have worked with the masked motiff and given her some kind of face covering and a monster mouth.

  35. 2 years ago
    Anonymous

    >tail coming out of the back of the knee
    >Hair-tentacles turned into one thin tentacle, making it hard to tell that she's supposed to be an octopusgirl and not just a blue lady
    >psudo-rune/tribal tats erased and loincloth thing turned to a dress, making it hard to tell that she's supposed to be from some kind of atlantis culture (I assume)
    >The drawn eyebrows, angular face, and fancy gown say "fancy aristocrat" but the hat and buckles say "grimy pirate", which is contradictory (not saying that's an unworkable concept, but it's confusing in a vacuum)
    Just shit in general.

  36. 2 years ago
    Anonymous

    Right's body with left's face would be good

  37. 2 years ago
    Anonymous

    >not having dislikes enabled
    moron.

  38. 2 years ago
    Anonymous

    The hands and feet are drawn so shittily, what happened?

  39. 2 years ago
    Anonymous

    the left is a main character
    the right is a very forgettable boss fight

    just looking at the left with her primitive islander clothing and tribal tattoos under her pirate getup gives backstory and mystery to her character
    is she are hero
    is she someone for are hero to save
    is she the villain waiting for her moment to strike
    she could be any and all of those things

    the right is in no way a more focused character design it's a flanderized character design
    right is a villain and cant be anything but a villain making her not a villain kills any and all augment the video ever had about character design in the first place stone dead

    and even on a technical level of silhouettes left is still miles better if not for the comparison between them you could easily miss that right is meant to be some kind of fish lady and not just blue for some reason

    with left her hair curled up with the octopus suckers visible and the tail leads all the way to her hips as part of her body

    meanwhile right looks like the artist forgot to put them in and someone else had to put them back

  40. 2 years ago
    Anonymous

    >Mar 5, 2020

    Get a fricking life, dude.

    • 2 years ago
      Anonymous

      2020 was literally yesterrday dude, stop pretending you're so above everything
      you're posting on fricking Cinemaphile, I mean jesus christ get over yourself.

  41. 2 years ago
    Anonymous

    The body shape is better but not for that stupid reason. It's because it has an actual silhouette instead of being some nondescript blob mass for a silhouette like the one on the left. The one on the right has a pig disgusting face though. Just give Left the face from Right and it's perfect.

  42. 2 years ago
    Anonymous

    I'll never understand why the artist for the right chose to draw the face looking directly at the viewer rather than looking off to the side so that we could clearly see the snout. I get that the idea was to make her more monstrous on top of simplifying the lines and costume details but the angle chosen just doesn't work for a image introducing us to the character.

  43. 2 years ago
    Anonymous

    I'm guessing that right would be easier to animate

  44. 2 years ago
    Anonymous

    This was my take on it

    • 2 years ago
      Anonymous

      Simple and lovely, nice.

  45. 2 years ago
    Birchyfunbags

    The body on the right is fine, its the fricking face thats making me cringe.

  46. 2 years ago
    Anonymous
  47. 2 years ago
    Anonymous

    Left is WAY more frickable

  48. 2 years ago
    Anonymous

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