Most animators literally cannot do overlapping, spacing, and accenting even 10% of how effortless he does it. His stuff honestly feels like it's just showing off sometimes.
I love it when Milt does it. It takes a lot of skill to move characters consistently like that especially when talking. He's such a show off (I mean that in a good way).
I don't think it was overused by Milt but I think animator's now do. They try to use Milt's head swaggle or their own version in EVERY piece of animation they do. They can't do it as well as he can or they use it in a wrong way in their acting so it's noticeably distracting. Every animator wants their own head swaggle to be recognized by and it's annoying. They're forcing it when it was something natural Milt did.
Never heard of this guy or noticed this recurring movement.
I think it's fine to have a "signature move". Try it a few different times and see how it looks on different characters.
I'm not sure how that is a problem (or something to praise). It's a tired comparison but animators are basically actors, and this is workhorse schtick like any actor has.
Yeah, it looks good but its overtly hammy. Though considering OP's examples, it works.
I'm not sure how that is a problem (or something to praise). It's a tired comparison but animators are basically actors, and this is workhorse schtick like any actor has.
The problem may be the concept of "professional" and what that entails in an industry that technically should be just an economic ecosystem for creative arts. I guess that as that idea is undermined from the management side making it just a content factory, consumers get carried away in their entitlement and crank up their demands of just the right ratio of the-same-but-different.
I sympathize with the people trapped in between actually making the products and their yearning for innovation; that said, clearly some of them try to reverse-engineer the notion of innovation from simple rejection of tradition. This dude
Be humble and listen to professionals despite of their youth anon
in particular is kind of a clown for what I've seen of him as his work, and it's actually shocking how much less appealing and interesting his newer work looks in comparison to his earlier stuff.
It's possible to understand the difference between the technical aspects of animation and the character acting aspect of it. You can't deny the technical abilities of animators like Don Bluth or Milt Kahl, but it's possible you can not like their acting choices.
I assume anybody suggesting any but either those black and white absolutes will be shot on sight by the YT animation "critic" police
It's how you know you're watching quality classic animation.
Most animators literally cannot do overlapping, spacing, and accenting even 10% of how effortless he does it. His stuff honestly feels like it's just showing off sometimes.
I love it when Milt does it. It takes a lot of skill to move characters consistently like that especially when talking. He's such a show off (I mean that in a good way).
I don't think it was overused by Milt but I think animator's now do. They try to use Milt's head swaggle or their own version in EVERY piece of animation they do. They can't do it as well as he can or they use it in a wrong way in their acting so it's noticeably distracting. Every animator wants their own head swaggle to be recognized by and it's annoying. They're forcing it when it was something natural Milt did.
>They try to use Milt's head swaggle or their own version in EVERY piece of animation they do
Name 10 examples
godtier animation
Never heard of this guy or noticed this recurring movement.
I think it's fine to have a "signature move". Try it a few different times and see how it looks on different characters.
DON'T GET ME STARTED ON HIS FRICKING HANDS.
Tell me, Anon.
Tell me about his hands.
All your examples are from about half a century ago so I would not recognize it as "overused"
Overused by Milt Kahl.
Coincidentally your grandma's pet name
John K both hates this as "acting" and acknowledges it as technically impressive
Yeah, it looks good but its overtly hammy. Though considering OP's examples, it works.
I'm not sure how that is a problem (or something to praise). It's a tired comparison but animators are basically actors, and this is workhorse schtick like any actor has.
>image isn't a webm
Not overused, godtier animation
>Good animation is actually... le bad!
Thank God we live in this golden era of noodle limbs and bean mouths then.
Be humble and listen to professionals despite of their youth anon
>professionals
In most fields, professionals actually know what they're doing. This isn't the case in anything related to Hollywood.
The problem may be the concept of "professional" and what that entails in an industry that technically should be just an economic ecosystem for creative arts. I guess that as that idea is undermined from the management side making it just a content factory, consumers get carried away in their entitlement and crank up their demands of just the right ratio of the-same-but-different.
I sympathize with the people trapped in between actually making the products and their yearning for innovation; that said, clearly some of them try to reverse-engineer the notion of innovation from simple rejection of tradition. This dude
in particular is kind of a clown for what I've seen of him as his work, and it's actually shocking how much less appealing and interesting his newer work looks in comparison to his earlier stuff.
It's possible to understand the difference between the technical aspects of animation and the character acting aspect of it. You can't deny the technical abilities of animators like Don Bluth or Milt Kahl, but it's possible you can not like their acting choices.