they made movies you could play on the PS2 and PS3 but how come never on the N64?

they made movies you could play on the PS2 and PS3 but how come never on the N64?

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  1. 3 months ago
    Anonymous

    Better question is why the Wii couldn't play DVDs. Nintendo even bundled DVDs of tutorials in with some of their games.

    • 3 months ago
      Anonymous

      https://i.imgur.com/sjWzjyD.jpg

      they made movies you could play on the PS2 and PS3 but how come never on the N64?

      Nintendo is extremely greedy and cut costs while selling their products beyond reasonable price. In this case, they didn't want to pay some fee for allowing their system to play movies. By software hacking, you basically turn a 0 into a 1, and Wii can now play dvds.

      • 3 months ago
        Anonymous

        >refuse to have a gaming ecosystem like Xbox and Playstation where you have 1 account that follows you from generation to generation that allows your purchases to follow you
        >locked half their classic catalogue behind a monthly paywall, locked the other half behind a yearly paywall
        >Just feel like playing Ocarina of Time on your Switch? That'll be a yearly subscription of $50 please. No, they will not allow you to own it for $10 like during the Wii era
        >Barebones online that's basically the exact same as Wii-U online (which was free) is locked behind a paywall
        >Refuse to give any of their more "core" games like Mario Kart or Smash Bros a competitive online mode with rankings
        >Refuse to adapt to any modern gaming standards like achievements/trophies, Blu ray discs, voice chat for online, party chats, etc
        >resell decade old games, in some instances (The Thousand Year Door) 2 decade old games for FULL RETAIL PRICE WHILE ADDING NOTHING NEW
        >Nintendo fans let Nintendo shit directly into their mouth with a smile on their face and then thank them after

        • 3 months ago
          Anonymous

          >Refuse to adapt to any modern gaming standards like achievements/trophies, Blu ray discs, voice chat for online, party chats, etc

          That's a good thing. Those are all absolute cancer.

          • 3 months ago
            Anonymous

            People circumvent those restrictions by using third party apps, so obviously there is a demand and need for it, keep seeting.

            • 3 months ago
              Anonymous

              By that logic, AIDS is good because people want to get it and spread it.

          • 3 months ago
            Anonymous

            What anon didn’t mention is they have even worse anti-costumer practices that were so shit they never were picked up. Remember the expansion pack mandatory for Donkey Kong 64? Transfer packs? Amiibos? Those card packs you had to scan 30 of to play Nintendo games? They also caved on the absolute worst practices like iPhone mobile games full of gachas, ads, required game specific logins and other bullshit. But they won’t add some QOL stuff? They’re pieces of shit.

            • 3 months ago
              Anonymous

              >its good that they didn't adopt this type of cancer? well they tried other cancers as well! hah!

              ...

    • 3 months ago
      Anonymous

      So kids couldn't watch porn or adult movies and so lose the aquired taste for peurile pedo shit.

      Have to keep standards low.

    • 3 months ago
      Anonymous

      Nintendo used reverse spinning discs for the GameCube to avoid piracy and then they continued that with the Wii.

    • 3 months ago
      Anonymous

      They didn't want to pay the royalty fee of like $2.

      • 3 months ago
        Anonymous

        Nintendo is notorious for wanting to own proprietary formats that they share with abolutely no one. They think it helps combat piracy, but that's never worked as there are skilled people out there who know how to rip even small handheld games and arcade machines, and MAME them.

        • 3 months ago
          Anonymous

          the piracy they want to combat is cheap chink knockoffs, because someone going to a store and seeing "official nintendo game $59.99" right next to "chink nintendo game $5.99" are going to buy the chink version, and that is an objectively lost sale, and nintendo has been able to do a lot to combat it.

          • 3 months ago
            Anonymous

            Factoring in the internet, it doesn't work.

            • 3 months ago
              Anonymous

              they don't consider free distribution "lost sales," because they're not delusional morons.

    • 3 months ago
      Anonymous

      DVDs require licensing, which is another fee. Nintendo are penny pinching c**ts, so another 1$ per console was just not allowed.
      Wii can perfectly play DVDs if you homebrew it. The hardware is capable.

      • 3 months ago
        Anonymous

        >penny pinching

        its more along the lines of
        >we need to pay more money and get nothing? how about we use our own format. then we're spending money on something that actually exists

    • 3 months ago
      Anonymous

      Multiple reasons but primarily 1) save licensing per unit cost, 2) save money on disc reading laser as the Wii used a cheaper disc reading laser that would actually die if you modded it and forced it to read DVDs

      And to answer OPs question. 1) N64 explored some video options but low memory on carts and a bad console GPU API made non Nintendo shit hard. 2) The PS2 and PS3 both sold as hybrid media player game systems that were cheaper the lowest DVD/BD player costs

  2. 3 months ago
    Anonymous

    Nintendo was right you wanna watch dvds? Buy a dvd player

    • 3 months ago
      Anonymous

      Thank you Nintendo for making me buy a ps2 so I could play RPGs and also watch movies.

  3. 3 months ago
    Anonymous

    OOT and Body Harvest were literally movies.

    • 3 months ago
      Anonymous

      no they were literally video games you fricking moron

      • 3 months ago
        Anonymous

        Psshhh barely. About as videogame as a painting.

  4. 3 months ago
    Anonymous

    N64 had games.

    • 3 months ago
      Anonymous

      Less games than the PS2 and PS3.

      • 3 months ago
        Anonymous

        >Less games than the PS3
        statistically impossible

      • 3 months ago
        Anonymous

        >snoy

      • 3 months ago
        Anonymous

        PS3 was made just to look more futuristic than the 360. Sony didn't really seem to give a frick about making games until the PS4.

    • 3 months ago
      Anonymous

      everyone knows n64 was trash console

      n64 had two games. mario and zelda
      psx had thousand of games.
      n64 had superman 64

      • 3 months ago
        Anonymous

        >n64 had superman 64
        Just because you were bad at it doesn't mean it was a bad game

        • 3 months ago
          Anonymous

          okay mike

  5. 3 months ago
    Anonymous

    because the carts would've either cost hundreds of dollars or looked worse than VHS, whereas disc based media automatically had hundreds of megabytes of memory by default.

  6. 3 months ago
    Anonymous

    N64 was the most powerful of its gen bu Nintendo moronicly handicapped its potential by opting for cartridges that had a smaller storage capacity than CDs, not to mention more expensive to produce.

    • 3 months ago
      Anonymous

      Nah. RE2 proved 64mb is enough.
      No loading times is underrated.
      Blur also looks better than breaks in colour.

      • 3 months ago
        Anonymous

        >just compress the quality until it fits bro
        Video game gays, particularly Nintendo gays, love to dick suck programming magic where you just keep making the quality worse and worse until it works. It's the same as how they gor the shrek movie in gameboy.

      • 3 months ago
        Anonymous

        64mb wasn't enough, the team porting RE2 did impressive work and knew how to play around the disadvantages of the hardware. they cut corners wherever they could because they had to.

        Fricking n64 cartdridges were too expensive to produce compared to discs, all because muh piracy. All because people were copying their toys like crazy and shat out so many famicon bootlegs the honorary israelites at the top bled shekels left and right.
        i will now commence calling you a homiehomosexual and bail. good day.

        • 3 months ago
          Anonymous

          If they were really inclined to, they could've done something similar to what they did with the gamecube.
          A "mini cd" can hold 200 megs, and is an absurd fraction of the cost of a cartridge. They could've probably engineered some meme dual-layer shit to squeeze 400 megs into one, and made it pretty much impossible to pirate unless you had their custom tech.
          Or just a mini-cd with a different shaped hole in the middle, making them impossible to read or write in consumer burners.

  7. 3 months ago
    Anonymous

    Cartridges don't have a lot of memory.

  8. 3 months ago
    Anonymous

    Copying tricks from RE2 to get FF7 and 8 etc on the N64:

    1: All video and pictures at extreme low res eg 160x120i, but upscale and blur. At least 4x less chroma information than luma. Can get away with much more probably, as well as have blocking that's not very noticable on a crt tv. Use palletes that have much lower bit depth eg 256 colours or less. Dither, upscale, gaussian blur. Lower framerare and make intermediate frames blend them in. Source bad but hardware improves it. Bicubic upscale should fix most of it. Modern compression does a good job. Hardware could handle it. Pic related is youtube video at 144p with bicubic upscape to 480p. Bicubic makes a lot of difference.

    2. Lower texture res. Run at a higher framerate. Have more gameplay.

    Could make a game to show off the viability of low resolution. Though N64 did that already, not often with prerendered backgrounds.

    Could probably have some lag so that a couple screen frames could be completed in entirety and used like video with another frame interpolated.

    Whatever let there be more geometry for what has to be 3D, eg complex facial animations and effects.

    Sprites could be upscaled and blurred too though would need some repitition if the parts aren't seperate. A lot of pictures for digferent angles just for one animation frame. So they'd need to be blended. A novelty to use fmv assets instead of comprimises.

    Cartridges or ones with an sd/usb adapter could offer more space now.

    At 144p after bicubic upscale 2D and 3D blend in much better. No need to raise res out of video.

    Could be pushed further. More important for there to be something there than see it all or see it clearly.

    Such should apply to modern systems. More concern with the creation of art than picking it apart.

    • 3 months ago
      Anonymous

      >nerds' obsession with making Playstation games run on the N64
      Why? Who gives a shit? I was playing N64 games on my N64. I never wanted ports in the first place.
      You could just buy a Playstation or a PC, if you wanted to play those FF games (which I did, and found them boring at the time, by the way)

      • 3 months ago
        Anonymous

        square was an exclusively nintendo developer until the n64.

        • 3 months ago
          Anonymous

          So what? I was playing N64 games on my N64. That's why I bought it. Not to fantasise about the Playstation games I wasn't playing. Who does that?

          • 3 months ago
            Anonymous

            technological limitations are why nintendo lost developers and why the n64 failed.

            • 3 months ago
              Anonymous

              >I bought it
              >I played the games I bought it for
              >I had fun
              Failed how? Because it didn't sell as well as the Playstation? I don't care. Nintendo don't employ me.
              I don't even like Square Enix games, which is why I didn't feel all that swayed by the Playstation at the time (apart from for playing Crash Bandicoot).

              • 3 months ago
                Anonymous

                >i liked it therefore it didn't fail

        • 3 months ago
          Anonymous

          Square released their games on Nintendo systems because they thought they were the right fit for their games marketed to a mostly Japanese audience, not because they had an exclusivity deal. Square self-published most of their games in Japan.

          • 3 months ago
            Anonymous

            >exclusivity deal

            not sure why you brought up that concept out of nowhere.

    • 3 months ago
      Anonymous

      assertion: the super deformed block characters were a holdover from trying to get the game to work on the n64

  9. 3 months ago
    Anonymous

    2D

    • 3 months ago
      Anonymous

      2D with 3D characters

      3D

      to be fair the text would be clear, as displaying text is very low cost.

  10. 3 months ago
    Anonymous

    That's what Evangelion 64 is for.

  11. 3 months ago
    Anonymous

    2D with 3D characters

  12. 3 months ago
    Anonymous

    3D

  13. 3 months ago
    Anonymous

    Why does Cinemaphile keep getting these moronic Cinemaphile threads?

    • 3 months ago
      Anonymous

      Cinemaphile has fricking sucked for several years now. Dipped and continued sinking after 2016. It was a haven for trannies, hence the switchsöyjack memes. I also bailed from there and came here, but now I watch tv instead of playing vidya which has benefitted my life in every aspect. I have a wife and kids and work out every day and have a great paying job and get compliments all the time for being a “prime specimen” and it’s all because of Cinemaphile. Leave that hellhole Cinemaphile and come home to Cinemaphile now anon, your best life is waiting for you here.

  14. 3 months ago
    Anonymous

    You could play John Carpenter classic The Fog.

  15. 3 months ago
    Anonymous

    Some devs did pretty impressive things with the limitations of the n64. Look up the history of Rouge Squadron on N64 and Gamecube. The team were just hackers from Europe.

  16. 3 months ago
    Anonymous

    The PS1 played movies too. They played movies in a short-lived format called VCD, which got more support in Japan than in the west.

  17. 3 months ago
    Anonymous

    From the N64 wiki
    >The cartridges can have a maximum of 64 MB of data, whereas CDs held over 650 MB

    • 3 months ago
      Anonymous

      64Mb was already too small a capacity, BUT back then developers really knew how to optimize a game for a given system's hardware. That skill is lost today.

      • 3 months ago
        Anonymous

        Well yes, but it also meant that realistic (for the time) cutscenes like on PS1 couldn't exist on it

      • 3 months ago
        Anonymous

        its lost because it often involved going down into binary and hardcoding, in binary. Manually editing compiled code.

        • 3 months ago
          Anonymous

          Modern devs using pre-built engines would go mad planning out a tree where you gotta code out the trunk, each branch, and each leaf on said branch. Unreal figures out all of it so developers don't have to.

          And that skill needs to make a comeback. I remember Forspoken that came out last year: 30Gb RAM and 18Gb VRAM for a game that looks like a PS3 game, and even shittier than some PS3 games. Unreal speeds up development, but it also creates massive fricking bloat.

          • 3 months ago
            Anonymous

            its a "skill" that's been "lost" because the complexity of hardware and compiled code has gone far beyond human cognition.

  18. 3 months ago
    Anonymous

    No need when I could just watch Schrek on my Gameboy

  19. 3 months ago
    Anonymous

    The Playstation used an optical disk drive, the N64 uses cartridges. I'm surprised someone would even ask this question

  20. 3 months ago
    Anonymous

    N64 and PS2 aren’t even the same generation. Why would you compare them?

  21. 3 months ago
    Anonymous

    [...]

    I said it was the one I liked more. Popularity means nothing to me.

  22. 3 months ago
    Anonymous

    [...]

    >but let me tell you again about how FF7 changed my life

  23. 3 months ago
    Anonymous

    PS2 and 3 were the next two generations. Playstation was the system to compare to a 64. Gamecube was the nintendo system at the time of the PS2.

  24. 3 months ago
    Anonymous

    Just started getting back into N64 and realizing how many games I never played
    >Castlevania
    Kino
    >South Park
    >Battketanx
    Hate the stupid story for the campaign
    It's kinda fun at first but I was more expecting a comedy game
    I rented Yoshi story a few times as a kid and I sucked at it and still do. Today I'll try out Indiana jones and the infernal machine, Dr Mario, wheel of fortune
    >Bomberman 64
    I loved this game as a kid but usually got filtered a level or two before the final stage. For some reason the rom I last downloaded seemed to be broken.

    • 3 months ago
      Anonymous

      Park
      I played the frick out of this game when I was 4-5 years old in 99. I distinctly remember hearing my parents talking about Columbine with my high school aged brother thinking they were talking about a video game while I was playing and I got yelled at saying I wanted the "Combine game"
      How little did I know.

  25. 3 months ago
    Anonymous

    [...]

    it's both oot and ff7 fan boys, don't be disingenuous.
    you're right that n64 had shit rpgs, but that's cause Nintendo pissed off squaresoft

  26. 3 months ago
    Anonymous

    >tfw still have my first N64 game (Banjo-Kazooie) that my mom sharpie’d our last name on
    I hope I never lose it

  27. 3 months ago
    Anonymous

    the thing is video games system used to just be fricking video games systems. Untill sony a company who makes a wide range of consumer electronic products created a more multi media gaming system that eventually paved the way for the app machine subscription based slop we have now

    • 3 months ago
      Anonymous

      based frick sonyggers. only poors used the ps2 as a dvd player because they couldnt afford dvd players at launch because they were like fricking 200-300 dollars. Believe it or not vhs players were like fricking 600 hundred dollars when they came out for good ones and thats no adjusted for inflation

  28. 3 months ago
    Anonymous

    Oh and I forgot to add. Real movie aficionados would have preferred the OG Xbox as it could convert any region DVDs to its local output, which unlocked a mountain of movies that pre digital TVs couldn't be played by you locally

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