they made movies you could play on the PS2 and PS3 but how come never on the N64?
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they made movies you could play on the PS2 and PS3 but how come never on the N64?
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Better question is why the Wii couldn't play DVDs. Nintendo even bundled DVDs of tutorials in with some of their games.
Nintendo is extremely greedy and cut costs while selling their products beyond reasonable price. In this case, they didn't want to pay some fee for allowing their system to play movies. By software hacking, you basically turn a 0 into a 1, and Wii can now play dvds.
>refuse to have a gaming ecosystem like Xbox and Playstation where you have 1 account that follows you from generation to generation that allows your purchases to follow you
>locked half their classic catalogue behind a monthly paywall, locked the other half behind a yearly paywall
>Just feel like playing Ocarina of Time on your Switch? That'll be a yearly subscription of $50 please. No, they will not allow you to own it for $10 like during the Wii era
>Barebones online that's basically the exact same as Wii-U online (which was free) is locked behind a paywall
>Refuse to give any of their more "core" games like Mario Kart or Smash Bros a competitive online mode with rankings
>Refuse to adapt to any modern gaming standards like achievements/trophies, Blu ray discs, voice chat for online, party chats, etc
>resell decade old games, in some instances (The Thousand Year Door) 2 decade old games for FULL RETAIL PRICE WHILE ADDING NOTHING NEW
>Nintendo fans let Nintendo shit directly into their mouth with a smile on their face and then thank them after
>Refuse to adapt to any modern gaming standards like achievements/trophies, Blu ray discs, voice chat for online, party chats, etc
That's a good thing. Those are all absolute cancer.
People circumvent those restrictions by using third party apps, so obviously there is a demand and need for it, keep seeting.
By that logic, AIDS is good because people want to get it and spread it.
What anon didn’t mention is they have even worse anti-costumer practices that were so shit they never were picked up. Remember the expansion pack mandatory for Donkey Kong 64? Transfer packs? Amiibos? Those card packs you had to scan 30 of to play Nintendo games? They also caved on the absolute worst practices like iPhone mobile games full of gachas, ads, required game specific logins and other bullshit. But they won’t add some QOL stuff? They’re pieces of shit.
>its good that they didn't adopt this type of cancer? well they tried other cancers as well! hah!
...
So kids couldn't watch porn or adult movies and so lose the aquired taste for peurile pedo shit.
Have to keep standards low.
Nintendo used reverse spinning discs for the GameCube to avoid piracy and then they continued that with the Wii.
They didn't want to pay the royalty fee of like $2.
Nintendo is notorious for wanting to own proprietary formats that they share with abolutely no one. They think it helps combat piracy, but that's never worked as there are skilled people out there who know how to rip even small handheld games and arcade machines, and MAME them.
the piracy they want to combat is cheap chink knockoffs, because someone going to a store and seeing "official nintendo game $59.99" right next to "chink nintendo game $5.99" are going to buy the chink version, and that is an objectively lost sale, and nintendo has been able to do a lot to combat it.
Factoring in the internet, it doesn't work.
they don't consider free distribution "lost sales," because they're not delusional morons.
DVDs require licensing, which is another fee. Nintendo are penny pinching c**ts, so another 1$ per console was just not allowed.
Wii can perfectly play DVDs if you homebrew it. The hardware is capable.
>penny pinching
its more along the lines of
>we need to pay more money and get nothing? how about we use our own format. then we're spending money on something that actually exists
Multiple reasons but primarily 1) save licensing per unit cost, 2) save money on disc reading laser as the Wii used a cheaper disc reading laser that would actually die if you modded it and forced it to read DVDs
And to answer OPs question. 1) N64 explored some video options but low memory on carts and a bad console GPU API made non Nintendo shit hard. 2) The PS2 and PS3 both sold as hybrid media player game systems that were cheaper the lowest DVD/BD player costs
Nintendo was right you wanna watch dvds? Buy a dvd player
Thank you Nintendo for making me buy a ps2 so I could play RPGs and also watch movies.
OOT and Body Harvest were literally movies.
no they were literally video games you fricking moron
Psshhh barely. About as videogame as a painting.
N64 had games.
Less games than the PS2 and PS3.
>Less games than the PS3
statistically impossible
>snoy
PS3 was made just to look more futuristic than the 360. Sony didn't really seem to give a frick about making games until the PS4.
everyone knows n64 was trash console
n64 had two games. mario and zelda
psx had thousand of games.
n64 had superman 64
>n64 had superman 64
Just because you were bad at it doesn't mean it was a bad game
okay mike
because the carts would've either cost hundreds of dollars or looked worse than VHS, whereas disc based media automatically had hundreds of megabytes of memory by default.
N64 was the most powerful of its gen bu Nintendo moronicly handicapped its potential by opting for cartridges that had a smaller storage capacity than CDs, not to mention more expensive to produce.
Nah. RE2 proved 64mb is enough.
No loading times is underrated.
Blur also looks better than breaks in colour.
>just compress the quality until it fits bro
Video game gays, particularly Nintendo gays, love to dick suck programming magic where you just keep making the quality worse and worse until it works. It's the same as how they gor the shrek movie in gameboy.
64mb wasn't enough, the team porting RE2 did impressive work and knew how to play around the disadvantages of the hardware. they cut corners wherever they could because they had to.
Fricking n64 cartdridges were too expensive to produce compared to discs, all because muh piracy. All because people were copying their toys like crazy and shat out so many famicon bootlegs the honorary israelites at the top bled shekels left and right.
i will now commence calling you a homiehomosexual and bail. good day.
If they were really inclined to, they could've done something similar to what they did with the gamecube.
A "mini cd" can hold 200 megs, and is an absurd fraction of the cost of a cartridge. They could've probably engineered some meme dual-layer shit to squeeze 400 megs into one, and made it pretty much impossible to pirate unless you had their custom tech.
Or just a mini-cd with a different shaped hole in the middle, making them impossible to read or write in consumer burners.
Cartridges don't have a lot of memory.
Copying tricks from RE2 to get FF7 and 8 etc on the N64:
1: All video and pictures at extreme low res eg 160x120i, but upscale and blur. At least 4x less chroma information than luma. Can get away with much more probably, as well as have blocking that's not very noticable on a crt tv. Use palletes that have much lower bit depth eg 256 colours or less. Dither, upscale, gaussian blur. Lower framerare and make intermediate frames blend them in. Source bad but hardware improves it. Bicubic upscale should fix most of it. Modern compression does a good job. Hardware could handle it. Pic related is youtube video at 144p with bicubic upscape to 480p. Bicubic makes a lot of difference.
2. Lower texture res. Run at a higher framerate. Have more gameplay.
Could make a game to show off the viability of low resolution. Though N64 did that already, not often with prerendered backgrounds.
Could probably have some lag so that a couple screen frames could be completed in entirety and used like video with another frame interpolated.
Whatever let there be more geometry for what has to be 3D, eg complex facial animations and effects.
Sprites could be upscaled and blurred too though would need some repitition if the parts aren't seperate. A lot of pictures for digferent angles just for one animation frame. So they'd need to be blended. A novelty to use fmv assets instead of comprimises.
Cartridges or ones with an sd/usb adapter could offer more space now.
At 144p after bicubic upscale 2D and 3D blend in much better. No need to raise res out of video.
Could be pushed further. More important for there to be something there than see it all or see it clearly.
Such should apply to modern systems. More concern with the creation of art than picking it apart.
>nerds' obsession with making Playstation games run on the N64
Why? Who gives a shit? I was playing N64 games on my N64. I never wanted ports in the first place.
You could just buy a Playstation or a PC, if you wanted to play those FF games (which I did, and found them boring at the time, by the way)
square was an exclusively nintendo developer until the n64.
So what? I was playing N64 games on my N64. That's why I bought it. Not to fantasise about the Playstation games I wasn't playing. Who does that?
technological limitations are why nintendo lost developers and why the n64 failed.
>I bought it
>I played the games I bought it for
>I had fun
Failed how? Because it didn't sell as well as the Playstation? I don't care. Nintendo don't employ me.
I don't even like Square Enix games, which is why I didn't feel all that swayed by the Playstation at the time (apart from for playing Crash Bandicoot).
>i liked it therefore it didn't fail
Square released their games on Nintendo systems because they thought they were the right fit for their games marketed to a mostly Japanese audience, not because they had an exclusivity deal. Square self-published most of their games in Japan.
>exclusivity deal
not sure why you brought up that concept out of nowhere.
assertion: the super deformed block characters were a holdover from trying to get the game to work on the n64
2D
to be fair the text would be clear, as displaying text is very low cost.
That's what Evangelion 64 is for.
2D with 3D characters
3D
Why does Cinemaphile keep getting these moronic Cinemaphile threads?
Cinemaphile has fricking sucked for several years now. Dipped and continued sinking after 2016. It was a haven for trannies, hence the switchsöyjack memes. I also bailed from there and came here, but now I watch tv instead of playing vidya which has benefitted my life in every aspect. I have a wife and kids and work out every day and have a great paying job and get compliments all the time for being a “prime specimen” and it’s all because of Cinemaphile. Leave that hellhole Cinemaphile and come home to Cinemaphile now anon, your best life is waiting for you here.
You could play John Carpenter classic The Fog.
Some devs did pretty impressive things with the limitations of the n64. Look up the history of Rouge Squadron on N64 and Gamecube. The team were just hackers from Europe.
The PS1 played movies too. They played movies in a short-lived format called VCD, which got more support in Japan than in the west.
From the N64 wiki
>The cartridges can have a maximum of 64 MB of data, whereas CDs held over 650 MB
64Mb was already too small a capacity, BUT back then developers really knew how to optimize a game for a given system's hardware. That skill is lost today.
Well yes, but it also meant that realistic (for the time) cutscenes like on PS1 couldn't exist on it
its lost because it often involved going down into binary and hardcoding, in binary. Manually editing compiled code.
Modern devs using pre-built engines would go mad planning out a tree where you gotta code out the trunk, each branch, and each leaf on said branch. Unreal figures out all of it so developers don't have to.
And that skill needs to make a comeback. I remember Forspoken that came out last year: 30Gb RAM and 18Gb VRAM for a game that looks like a PS3 game, and even shittier than some PS3 games. Unreal speeds up development, but it also creates massive fricking bloat.
its a "skill" that's been "lost" because the complexity of hardware and compiled code has gone far beyond human cognition.
No need when I could just watch Schrek on my Gameboy
The Playstation used an optical disk drive, the N64 uses cartridges. I'm surprised someone would even ask this question
N64 and PS2 aren’t even the same generation. Why would you compare them?
I said it was the one I liked more. Popularity means nothing to me.
>but let me tell you again about how FF7 changed my life
PS2 and 3 were the next two generations. Playstation was the system to compare to a 64. Gamecube was the nintendo system at the time of the PS2.
Just started getting back into N64 and realizing how many games I never played
>Castlevania
Kino
>South Park
>Battketanx
Hate the stupid story for the campaign
It's kinda fun at first but I was more expecting a comedy game
I rented Yoshi story a few times as a kid and I sucked at it and still do. Today I'll try out Indiana jones and the infernal machine, Dr Mario, wheel of fortune
>Bomberman 64
I loved this game as a kid but usually got filtered a level or two before the final stage. For some reason the rom I last downloaded seemed to be broken.
Park
I played the frick out of this game when I was 4-5 years old in 99. I distinctly remember hearing my parents talking about Columbine with my high school aged brother thinking they were talking about a video game while I was playing and I got yelled at saying I wanted the "Combine game"
How little did I know.
it's both oot and ff7 fan boys, don't be disingenuous.
you're right that n64 had shit rpgs, but that's cause Nintendo pissed off squaresoft
>tfw still have my first N64 game (Banjo-Kazooie) that my mom sharpie’d our last name on
I hope I never lose it
the thing is video games system used to just be fricking video games systems. Untill sony a company who makes a wide range of consumer electronic products created a more multi media gaming system that eventually paved the way for the app machine subscription based slop we have now
based frick sonyggers. only poors used the ps2 as a dvd player because they couldnt afford dvd players at launch because they were like fricking 200-300 dollars. Believe it or not vhs players were like fricking 600 hundred dollars when they came out for good ones and thats no adjusted for inflation
Oh and I forgot to add. Real movie aficionados would have preferred the OG Xbox as it could convert any region DVDs to its local output, which unlocked a mountain of movies that pre digital TVs couldn't be played by you locally