Nice you don't need to play Bloodborne then. There won't be a Bloodborne 2 anyway since From Software don't want to work with Sony anymore after how they ruined Demon's Souls.
I agree with this, the others don't make me feel as much as reaching Majula and learning about the story of that fallen kingdom. It has the most storytelling, even a flashback level to the war against the giants.
You can finish 1 and 3 having zero clue wtf happened but you'll know the basic plot of 2 with certainty.
ds2 is shit but it has some great moments. majula has a really interesting atmosphere, I love one of the npcs just being a cat, and the fact that the well in the middle of your hub is basically a bottomless fucking hole reaching into the depths of the abyss. the gutter is honestly one of the better zones in the series because it has an interesting gimmick with lighting the torches so you can see anything at all. reminded me of night time in dragon's dogma.
But come on! Now there are a ton of weapons that let you flip around like a chipmunk on speed! That means it's way better!
Remember how in DS1, the closest you got to being a Shounen protagonist was if you got that one curved sword by murdering Artorias grieving widow/friend? Well in DS3, you can do triple forward flips, slide around like you're breakdancing with your swords, be a totally radical dude and so much more! And everything uses a mana system now, because if there's anything we learned from TTRPGs, it's that homogenising the martial focused and spell focused characters is just the best idea in the world!
>tfw there are still people to this day that haven't figured out that the reason ultra weapons and only ultra weapons in DS2 swing where you're moving even if you're locked on, was that the developers recognized that it's insane to give players in a multiplayer game obscenely powerful weapons that also basically do all the work for them if you just lock on, (i.e. giant dad bass cannons and all that from the previous game), so they implemented the Ultra aiming, so you can't both attack and retreat with the most powerful weapon class, and need to actually git gud to use it >tfw almost all issues in DS2 that aren't inherited from the 'Flawless' DS1, are literally just common sense solutions implemented to improve the multiplayer component of a game everyone likes to pretend is totally a single-player game, even though literally the only way for you to not play it multiplayer is to unplug your internet, as the game doesn't even give you the option to play without invasions
A game making balance decisions based on competitive PvP is ALWAYS bad if there's any single player or casual component to the game at all. There is not one example of a change made to improve PvP that didn't make every single other aspect of the game worse in any game ever. Everyone hates compfags, but they're the only ones organized enough to whine at the devs, so they're the only ones that get to influence changes.
I used the ultra weapons in that context as an example of multiplayer oriented tweaking, but it's also better for singleplayer.
Casually staggerlocking anything in your way that isn't 4 times your size while also maintaining full mobility is just shit gameplay. It's like playing Yakuza and only going for Tiger Drops. It's the sort of thing you do when you're only interested in getting to the end.
They could have PVP balanced the fuck out of ultra weapons by nerfing their power, making them easier to parry, making them slower, etc.
Instead they went for a solution that makes you have to literally think on your feet while using them instead of going for braindead BASS CANNON gameplay.
Most of the rest of the multiplayer changes in DS2 are like this.
Don't reduce gamedesign down to a pathetic team sports between compfags and storychads. Just because Blizzard will sooner invent a casino that loses money than make a competend balancing decision, doesn't you should pretend like listening to the userbase, even primarily the PVP interested ones is an inherently bad idea. Game design built everything. A competent developer can both balance and improve gameplay at the same time.
Dark souls 2 is a prime, and some of the last examples of people jumping on the hate bandwagon.
The game received (unfair) criticism from journalists before it came out. It did have a downgrade in graphics, compared to the initial trailer they released (something so many games have done since).
People read some things these journalist said, and started hating without even playing the game.
Ironically it has the most 'soul' of any of the souls games
I liked 2 the best as well because it allowed me to completely clear out the areas of enemies and just walk around admiring things. Made getting to the bosses easier too.
No. It was pretty beautiful in Majula and have some scary locations, but its main disadvantage was weak enemies. Without the covenant of champions, it's impossible to perceive this game as Dark Souls.
2 was actually really good. It had the best DLC of any of these souls games, and it was the most complete and diverse when it came to builds and pvp.
ds2 felt pretty retarded and aimless to me, you just walk from incoherent zone to zone without any purpose. click this button and now you're in a random pirate cave have fun bro. never had that feeling in the other games even if they do the same thing all the time
Trying to objectively rate these games is a child's errand
I had the most fun playing Dark Souls 2 with my friends, providing the best memories.
DS1 was similar while DS2 felt like a refinement
DS3 and Elden Ring were milquetoast and boring, nobody in my circle even finished Elden Ring except like one or two people.
DS2 had the best online experience.
soul memory was stupid, but when you wanted to connect, you could always connect. Plus DS2 had a huge variety of builds that were viable from the start. in DS 1 and 3, magic is mostly useless in a regular playthrough until 3/4 through.
doing a magic run in DS1 sucks until you get soul spear and then it becomes the absolute easiest way to play the game. Literally just get dark bead from the DLC and crystal soul spear from logan in the archives and you can kill every boss in like 2 hits in NG+; I did this one time and stopped at NG+4 because it got boring. You can easily run through a NG cycle within like 2 hours without even rushing when you do this.
Dark souls 3 is trash in everything but gameplay and the series staple designs.
Elden ring is actually a masterpiece but the story and the setting are completely fucked by the original cut story (the runes of the elden ring not giving the powers to their user)
Example: in the original concept godrick has the rune at the base where all others are grafted so it gives him the power of grafting, the final game keeps all those grafting elements but it turns out godrick coincidentally learned the "secret art of grafting" and it has nothing to do with coincidentally the rune. Same for Radahn and his "gravity training". The whole game crumbles because it now makes zero sense and you have a mix of old and new plot elements
>but the story and the setting are completely fucked
love elden ring's setting most out of the games since demon's souls, but it also has the most plot holes, like there's simply too little information about the whole radagon marika thing
It got rewritten to hell and back. Probably because the original setting and scenario was grr martin and the team just changed whatever they felt like + cut content
i never understood the appeal of these games
every encounter is the same, you roll around on the ground until you learn all the moves and patterns of an enemy and then you figure out at what point to press the attack button, rinse and repeat
someone tell me what im missing, i tried to get into it, but i just cant
you're not missing anything, your taste was just ahead. I loved dark souls and demon's souls. still do, but eventually I also grew tired of rolling through supernova's. dark souls and demons souls are very good because you can just dodge enemies with smart positioning, ans they're designed for that (of course you can unfortunately chain back stab them too). in later games everything tracks you so hard that the roll becomes the intended answer for everything. combat is definitely the weakest aspect but they're fun to explore.
It's not bad, it's like old Nintendo games. Surely you liked stuff like Mario, Contra, Castlevania, Donkey Kong... your actions and encounters were simple, it's just a test of skill and having fun beating it.
ZELDA, Ocarina of Time is still considered a masterpiece. It plays roughly the same as Dark Souls.
i started with elden ring and the first baffling this was that it didnt have a tutorial, because i guess they just assumed you played the previous games?
then of course the godawful keyboard/mouse controls, the godawful UI/menus
after a few hours of playing i realized that my guy does magic, not through the game, but through watching a youtube video
but what sealed the deal for me, is the save system, where everything respawns after you die, that is the most retarded tedious element of the entire game, and whats worse, other games started copying it, because the want to be more like le dark souls, i just fucking hate it so much
when? there was the starting area, at the end you get killed by a boss, then you are in a cave and once you get out you are in the main game
i was specifically running all over the first stages of the game to not miss anything
literally the exact spot where you wake up after getting flung into the sea.
i hope you're just trolling, but I can believe that you've been conditioned by modern games to such a degree that you have lost all brain cells
you're not missing anything. people like it because it's hard. it has absolutely nothing to offer if you lower its difficulty setting. it's just dodge and hit ad nauseam. no plot, no story, the little dialogue there is is awful, no actual characters, bad voice acting, unpolished gameplay. It's a mess. nothing about it feels even remotely real or interesting. but 'gamers' will tell you that heckin lore is akshully a complex storyline
It would mean the first movie was decent, the second is absolute shit, and somehow the third wins back the crowd and becomes the best movie of the trilogy.
Uhh....
THE STAR WARS PREQUELS. Everyone at least loved Darth maul and Qui Gon, it was a passable first entry showing us what these movies could be about, but the Clone Wars is one of the worst movies out there, then somehow Return of the Sith is so good you can ignore the first 2 movies and just go straight to watch that one since it has what we care about (Anakin vs Obi Wan)
Demons souls is a boring, unfinished, uninspired kings field derivative with a less imaginative director who didn't really know what he was doing.
Dark souls was somewhat more realised and interesting, but still lacked focus and was generally uninteresting due to a huge rushed schedule.
Dark souls 2 is a polished, quality game that bought back core values of what makes games like this truly special, and I for one congratulate the team and Naotoshi Zin on accomplishing that.
Nobody who actually played DS1 through 3 would ever consider the complete departure from formula that was 3 to be better than the faithful sequel that was 2.
They aren't even mechanically better, DS1 controls the best and it's all a downgrade from there. DS1 felt like it had weighty combat and the armors even look better than in 3.
Granted I haven't played Elden Ring, but I like feeling like a heavy fucker and 1 was perfect for that.
sry but who the FUCK thinks of "controls" when talking about ds1?
The fucking atmosphere and world are the selling point of this series.
I swear to god people like you make want to murder autistic soulles /min/maxer meta pvp fags.
He’s clearly talking about how controlling the character feels
sry but who the FUCK thinks of "controls" when talking about ds1?
The fucking atmosphere and world are the selling point of this series.
I swear to god people like you make want to murder autistic soulles /min/maxer meta pvp fags.
>buhu.. but this minor gameplay aspect that nobody except me ever uses
Grow up. Or are you the type of retard to justify trannies actually being women because like one or two intersex people exist?
>He doesn't use the souls exploit to get millions of souls in the second area of the game and completely max out the club >He doesn't buy the shield which blocks all damage and instead takes away stamina >He cannot defeat the bell gargoyles in 4 hits
I got memed into playing these games. Bros... Why is difficulty part of the "fun"? Some sections of ER for example are kino, others are placed there just to be a challenge for the sake of it. It's not a question of git gud, because every boss has a cheese, and I simply do not have the time to devote over 100 hours getting good at these games.
It's the same autism that attracts people to RuneScape. Another game I was memed into playing.
Movie equivalent would be something like 23 Commerce Quay, 1080 Brussels. Possibly Hard to be a God, or maybe Godard's excesses.
>He doesn't use the souls exploit to get millions of souls in the second area of the game and completely max out the club >He doesn't buy the shield which blocks all damage and instead takes away stamina >He cannot defeat the bell gargoyles in 4 hits
Just listen to me and follow this (for DS1).
These are genuine fags who are memed into the groupthink of "Learn the patterns and it's fun!!!". Just cheese the entire game and fuck up every enemy without worry. If you're a lorefag just pretend you're some God who accidentally got put in there or some shit I don't care. They completely overcomplicate things when you can do the brute force approach 1000000x easier and in a fraction of the time. Play your games your own way. Stop listening to people telling you how you're supposed to play and enjoy things.
every souls game is utter trash and this is coming from someone who got a platinum in bloodborne including dlc. anyone who enjoys theses games is retarded
We all agree fromsoft games are all kino and every new entry is better than the last, elden ring being one of the best videogames of all time, the real question is why is no one else making good games like Miyazaki SAMA?
>Sam Cuckler
That's a mutt that wrote Borderlands 3. The worst fucking reddit spouting franchise ever. Brainchild of a LITERAL cuck, Anthony Burch.
Westrannies forever seething that a Japanese guy wrote something that took a shit on their entire continent forever while not even focusing on the story.
I fucking hate games that try to have a story
Im not watching your poorly animated cutscenes, im not reading your cringey dialog. People love DS lore because it puts the "story" in the background where it belongs. fucking game devs want their games to be cinematic because they hate the medium of video games. they also tend to hate themselves.
I still can't get over how when I asked some dudes I know who insisted that the writing is much improved in Elden Ring, and that you can 'really feel GRRM's work', the best example they could give me for that pattented GRRM writing, was that a couple of characters have very similar names to eachother.
I'm not even fucking kidding.
Trying to objectively rate these games is a child's errand
I had the most fun playing Dark Souls 2 with my friends, providing the best memories.
DS1 was similar while DS2 felt like a refinement
DS3 and Elden Ring were milquetoast and boring, nobody in my circle even finished Elden Ring except like one or two people.
DS2 had the best online experience.
soul memory was stupid, but when you wanted to connect, you could always connect. Plus DS2 had a huge variety of builds that were viable from the start. in DS 1 and 3, magic is mostly useless in a regular playthrough until 3/4 through.
Soulsbabies always say that 1 is one of the best games ever and 2 is borderline unplayable, and that's really all I need to know about them to know their opinions are worthless.
Everyone knows that the worst place to discuss a topic on Cinemaphile is that topic's actual board. You can get better /misc/ and film discussion on any other board.
>I'm going to replay a souls game, just for fun
said no souls player ever
really the games would be a lot better if they were not that difficult
Souls farming really has to be the most boring game mechanics ever
They're really only super difficult for people that do unintentional challenge modes. Lol, you used ashes? Magic is for noobs and makes the game too easy. Shields? Get the fuck out of here. What, you leveled past arbitrary number? Didn't count, play again right this time.
Great but with occasional glaring flaws, all feel similar but different enough, and people are up in arms about how to rank them? Tarantino films, I'd say.
1>ER>(BB)>3>2>(DE) (havent played enough of the console exclusives)
in what world does Elden Ring have the best opening cinematic? It's literally just still images that they cobbled together last minute before game release because they still couldn't figure out what to do with the lore at the time. Best cinematic has to go to DS1 tbh
If you didn't suffer for 3 years with OOOOOOOOOOOOOOOOHHHHHHHHHHHH posting and watching that trailer religious five times a day to cause you brain damage you will never understand.
>best build variety
After enough patches, an entire stat (Faith) was functionally useless for anything except secondary purposes, and I guess healing.
ESPECIALLY if you bother trying to make a Heide Knight build in Scholar, holy shit what a fucking blunder.
the real critique was moving a few enemies around slightly and releasing it as a new game a few months later.
One of the best things DS2 did was changing stuff for NG. Like the spider boss that appears halfway through the level and you can damage it which carries over to the boss fight later. The Lost sinner boss adds phantoms in NG. It was such a cool idea to mix the game up and they never did anything like it again.
>was moving a few enemies around slightly and releasing it as a new game a few months later.
That's pretty disingenuous, SotFS gave the game a graphical overhaul, 60fps, integrated the DLC, rebalanced areas, and added things like the torch puzzles (which now actually make sense now that torches do something with the new lighting).
I didnt find it to be a radically different experience. Certainly not enough to justify charging full price for it.
I only bought it because when it went down to $30 it was the cheapest way to get the DLC. And DS2 had the best DLC of any souls game
4 months ago
Anonymous
It's definitely not a radically different experience, just a bit of a smoother experience than the original.
Much like DS2, I think the DLC was 80% good 20% shit
>the snowy wasteland area, where you confusingly wander around aimlessly for 40 minutes just to fight Aava again, but this time two of them >the lazy gank trio "boss", and some of the areas in general in the Sinh DLC (I forget the name) >Smelter Demon... but blue!
4 months ago
Anonymous
>>>the snowy wasteland area, where you confusingly wander around aimlessly for 40 minutes just to fight Aava again, but this time two of them >>the lazy gank trio "boss", and some of the areas in general in the Sinh DLC (I forget the name)
Demon... but blue!
all valid, but collecting the frost knights so they can fight alongside you while burnt frost knights hop out of oblivion portals was so fucking fun.
and Darklurker was a bitch to get to but one of the best boss experiences.
4 months ago
Anonymous
Burnt Ivory King was peak Souls, landing down there, into fucking hell, with your white knight pals was an incredible moment.
Alonne was a cool fight (the walk back sucked), Sunken dlc was all, uh... Well it was okay, no noteworthy things stick out to me.
>Darklurker
Hated that fucker, he would kick my ass
DS2 had an amazing amount of content, something I think people overlook. Though the argument of "quantity over quality" could easily be made.
But still, there were so many cool ideas, mechanics, secrets, all sorts that DS2 introduced or played with.
>invisible hollows with secret treasure, can be only found by casting a shadow with a torch >built-in rewards for challenge runs, a MASSIVE part of Dark Souls 1's replayability (rings for deathless / bonfireless runs, covenant of champions) >bajillion bosses >phantoms which would emote to show you cool things hidden in levels >phantoms with personalities in general
Love that game, gets shit on too much.
>ER >worst level 1 run
ER is a terrible game overall but level 1 runs were genuinely its saving grace and the only way I could enjoy the game. The amount of buffs and variety of stat-boosting equipment meant that you could use almost any weapon you wanted, or uberbuff up to kill the boss faster than any leveled character, or fight them straight-on with the intent of never being hit.
You can also tell whoever made this image is a complete shithead because they listed 3 as the best level 1 run, the game where you equip a straight sword and mindlessly spam roll through 100% of attacks.
from software is definitely the equivalent of christopher nolan from how many diehard midwits that fundamentally don't understand entertainment that they attract.
>be me >play every Souls/Bourne game >get about halfway through each one >get bored >drop it and never pick it back up >still haven't beaten a single one
I can't be the only one, right?
>3 >polished
Omission Mode, you fucking cuck.
Also, Demon's Souls goes first and shoul be a reference photo of a horse that the rest try to depict/emulate.
You're not wrong that Elden Ring is the Dark Souls 2 we should have gotten, tho.
Elden ring sucks balls, they ruined the PVP that made souls agames famous in teh first place for breath of teh wild playing manchildren, if you disagree and like SHITEN ring. You are a fake souls fan, enjoy your 4 v 1 gank squad pvp I guess fags.
>dark souls open world >branching corridors and paths, can play the game multiple ways from the first area
>BOTW empty fields >game is completely linear but here are some empty fields for you to run around in and host 3v1 gank squads
who are they retarded kids who fall for this shit. A dark souls style open world the size of Elden ring would have been KINO, instead it's just bland empty fields that look like ps2
>A dark souls style open world the size of Elden ring would have been KINO, instead it's just bland empty fields
Yeah why didnt they design an intricate interweaving dungeon the size of Elden Ring's entire map? Fucking lazy japs.
I replayed it this month and did absolutely everything in like 30 hours. It's a "big" map but damn is it empty. After you get to Altus, the whole thing falls apart and the game becomes tedious. Snowfield and the Mountaintops of the Giants are the worst areas FROM has ever made. Nothing is worth exploring.
it's not even accurate, 2 has the best writing and atmosphere by far and eclipses the others in every aspect except gameplay
lol, I bet you play games on a Sony product
how else are you supposed to play bloodborne
play Sekiro instead it's much better
I already did.
Nice you don't need to play Bloodborne then. There won't be a Bloodborne 2 anyway since From Software don't want to work with Sony anymore after how they ruined Demon's Souls.
I agree with this, the others don't make me feel as much as reaching Majula and learning about the story of that fallen kingdom. It has the most storytelling, even a flashback level to the war against the giants.
You can finish 1 and 3 having zero clue wtf happened but you'll know the basic plot of 2 with certainty.
>You can finish 1 and 3 having zero clue wtf happened but you'll know the basic plot of 2 with certainty.
this means nothing
>Elden Ring and 3 both stank
ds2 is shit but it has some great moments. majula has a really interesting atmosphere, I love one of the npcs just being a cat, and the fact that the well in the middle of your hub is basically a bottomless fucking hole reaching into the depths of the abyss. the gutter is honestly one of the better zones in the series because it has an interesting gimmick with lighting the torches so you can see anything at all. reminded me of night time in dragon's dogma.
The starting area is also my favorite, just an easy tutorial to reach the hub. Very Zelda-like and it's where you first learn to light torches.
DS2 actually added stuff. They had good ideas unlike DS3 which was boring and flat as fuck
But come on! Now there are a ton of weapons that let you flip around like a chipmunk on speed! That means it's way better!
Remember how in DS1, the closest you got to being a Shounen protagonist was if you got that one curved sword by murdering Artorias grieving widow/friend? Well in DS3, you can do triple forward flips, slide around like you're breakdancing with your swords, be a totally radical dude and so much more! And everything uses a mana system now, because if there's anything we learned from TTRPGs, it's that homogenising the martial focused and spell focused characters is just the best idea in the world!
>tfw there are still people to this day that haven't figured out that the reason ultra weapons and only ultra weapons in DS2 swing where you're moving even if you're locked on, was that the developers recognized that it's insane to give players in a multiplayer game obscenely powerful weapons that also basically do all the work for them if you just lock on, (i.e. giant dad bass cannons and all that from the previous game), so they implemented the Ultra aiming, so you can't both attack and retreat with the most powerful weapon class, and need to actually git gud to use it
>tfw almost all issues in DS2 that aren't inherited from the 'Flawless' DS1, are literally just common sense solutions implemented to improve the multiplayer component of a game everyone likes to pretend is totally a single-player game, even though literally the only way for you to not play it multiplayer is to unplug your internet, as the game doesn't even give you the option to play without invasions
A game making balance decisions based on competitive PvP is ALWAYS bad if there's any single player or casual component to the game at all. There is not one example of a change made to improve PvP that didn't make every single other aspect of the game worse in any game ever. Everyone hates compfags, but they're the only ones organized enough to whine at the devs, so they're the only ones that get to influence changes.
I used the ultra weapons in that context as an example of multiplayer oriented tweaking, but it's also better for singleplayer.
Casually staggerlocking anything in your way that isn't 4 times your size while also maintaining full mobility is just shit gameplay. It's like playing Yakuza and only going for Tiger Drops. It's the sort of thing you do when you're only interested in getting to the end.
They could have PVP balanced the fuck out of ultra weapons by nerfing their power, making them easier to parry, making them slower, etc.
Instead they went for a solution that makes you have to literally think on your feet while using them instead of going for braindead BASS CANNON gameplay.
Most of the rest of the multiplayer changes in DS2 are like this.
Don't reduce gamedesign down to a pathetic team sports between compfags and storychads. Just because Blizzard will sooner invent a casino that loses money than make a competend balancing decision, doesn't you should pretend like listening to the userbase, even primarily the PVP interested ones is an inherently bad idea. Game design built everything. A competent developer can both balance and improve gameplay at the same time.
>dark souls
>writing
also i also love the atmosphere of going from molten lava zone to ice zone to forest zone jarring transitions
>game has bad gameplay
then its a shit game
It had the best build variety and the best PvP.
FIRST POST? BEST POST!
DARK SOULS 2? BEST SOULS 2! SCHOLAR OF THE BEST SIN!
hello who is this cutie
Our lil bro Rool https://www.youtube.com/watch?v=Ue6VQTcKPQo
Amazing how people actually have good opinions on the series outside of Cinemaphile.
DS2 is the best one.
when are you guys going to let this joke die
You're a clown.
You are the Circus
DS2 is definitely a better overall game than elden ring, that's for sure
Millennials need to be beheaded
>except gameplay
And nothing else matters so the game is shit, agree
>writing
jesus christ
Dark souls 2 is a prime, and some of the last examples of people jumping on the hate bandwagon.
The game received (unfair) criticism from journalists before it came out. It did have a downgrade in graphics, compared to the initial trailer they released (something so many games have done since).
People read some things these journalist said, and started hating without even playing the game.
Ironically it has the most 'soul' of any of the souls games
I liked 2 the best as well because it allowed me to completely clear out the areas of enemies and just walk around admiring things. Made getting to the bosses easier too.
>except gameplay
bruh its a video game that's all that matters
It was mid
Also the worst bosses of the series by far
thread theme
No. It was pretty beautiful in Majula and have some scary locations, but its main disadvantage was weak enemies. Without the covenant of champions, it's impossible to perceive this game as Dark Souls.
high iq post, DS3tards absolutely seething
>It's the best except for the one aspect that matters most of all
In ither words, it's the worst
DS2 was the best one in the series, also this isnt Cinemaphile
ds2 felt pretty retarded and aimless to me, you just walk from incoherent zone to zone without any purpose. click this button and now you're in a random pirate cave have fun bro. never had that feeling in the other games even if they do the same thing all the time
It’s a videogame
It's an incoherent video game.
>you just walk from incoherent zone to zone without any purpose
what does 'incoherent' mean to you?
no man's wharf is peak souls design
doing a magic run in DS1 sucks until you get soul spear and then it becomes the absolute easiest way to play the game. Literally just get dark bead from the DLC and crystal soul spear from logan in the archives and you can kill every boss in like 2 hits in NG+; I did this one time and stopped at NG+4 because it got boring. You can easily run through a NG cycle within like 2 hours without even rushing when you do this.
What's it suggesting with only a portion of the well drawn horses's head for 1?
only half a game
How so? Because everything is after Anor Londo is a trudge?
pretty much
in some places it is literally unfinished as in you look at a wall and it's white nothingness, like in front of bed of chaos.
Dark souls 3 is trash in everything but gameplay and the series staple designs.
Elden ring is actually a masterpiece but the story and the setting are completely fucked by the original cut story (the runes of the elden ring not giving the powers to their user)
Example: in the original concept godrick has the rune at the base where all others are grafted so it gives him the power of grafting, the final game keeps all those grafting elements but it turns out godrick coincidentally learned the "secret art of grafting" and it has nothing to do with coincidentally the rune. Same for Radahn and his "gravity training". The whole game crumbles because it now makes zero sense and you have a mix of old and new plot elements
>but the story and the setting are completely fucked
love elden ring's setting most out of the games since demon's souls, but it also has the most plot holes, like there's simply too little information about the whole radagon marika thing
You talk about the soulsborne series like incel to about women.
You never played anything but elden ring.
It got rewritten to hell and back. Probably because the original setting and scenario was grr martin and the team just changed whatever they felt like + cut content
2 was actually really good. It had the best DLC of any of these souls games, and it was the most complete and diverse when it came to builds and pvp.
>DLC
Jump from a bridge gay
>Overrated slop for normie dweebs
The Dark knight?
Got?
Big Bang Theory
People still pretending Dark Souls 3 is good?
Elden Ring and 3 both stank
DeS remake was soulless slop
BB > DeS 2009 > DS1 >>> rest
>Elden Ring and 3 both stank
Elden Ring was good in the first half
Based take. I'll argue the original DeS is King however BB is near perfect so a reasonable ranking.
I hope you have a great day.
i never understood the appeal of these games
every encounter is the same, you roll around on the ground until you learn all the moves and patterns of an enemy and then you figure out at what point to press the attack button, rinse and repeat
someone tell me what im missing, i tried to get into it, but i just cant
it has le deep lore
its fnaf for berserk fans
>deep lore
https://darksouls2.wiki.fextralife.com/Dark+Souls+2+Wiki#gsc.tab=0&gsc.q=unknown%20origin&gsc.sort=
you're not missing anything, your taste was just ahead. I loved dark souls and demon's souls. still do, but eventually I also grew tired of rolling through supernova's. dark souls and demons souls are very good because you can just dodge enemies with smart positioning, ans they're designed for that (of course you can unfortunately chain back stab them too). in later games everything tracks you so hard that the roll becomes the intended answer for everything. combat is definitely the weakest aspect but they're fun to explore.
It's not bad, it's like old Nintendo games. Surely you liked stuff like Mario, Contra, Castlevania, Donkey Kong... your actions and encounters were simple, it's just a test of skill and having fun beating it.
ZELDA, Ocarina of Time is still considered a masterpiece. It plays roughly the same as Dark Souls.
i started with elden ring and the first baffling this was that it didnt have a tutorial, because i guess they just assumed you played the previous games?
then of course the godawful keyboard/mouse controls, the godawful UI/menus
after a few hours of playing i realized that my guy does magic, not through the game, but through watching a youtube video
but what sealed the deal for me, is the save system, where everything respawns after you die, that is the most retarded tedious element of the entire game, and whats worse, other games started copying it, because the want to be more like le dark souls, i just fucking hate it so much
>that it didnt have a tutorial
but it does?
literally tells you to jump down the hole where every single mechanic is explained to you.
when? there was the starting area, at the end you get killed by a boss, then you are in a cave and once you get out you are in the main game
i was specifically running all over the first stages of the game to not miss anything
literally the exact spot where you wake up after getting flung into the sea.
i hope you're just trolling, but I can believe that you've been conditioned by modern games to such a degree that you have lost all brain cells
goddamn you are the reason modern games hold your dick for the first 3 hours. fuck.
Fuck off back to algebra class
elden ring does have a tutorial area though, right at the beginning
Found the clueless game journo
>i never understood the appeal of these games
for me, it's the visual design, no other game inspires my imagination quite like these do
you're not missing anything. people like it because it's hard. it has absolutely nothing to offer if you lower its difficulty setting. it's just dodge and hit ad nauseam. no plot, no story, the little dialogue there is is awful, no actual characters, bad voice acting, unpolished gameplay. It's a mess. nothing about it feels even remotely real or interesting. but 'gamers' will tell you that heckin lore is akshully a complex storyline
dark souls 2 is the best though
switch ds2 and ds3
ds3 is boring with the exception of some bosses
Pleb take
What's the DMC2 of /misc/?
It would mean the first movie was decent, the second is absolute shit, and somehow the third wins back the crowd and becomes the best movie of the trilogy.
Uhh....
THE STAR WARS PREQUELS. Everyone at least loved Darth maul and Qui Gon, it was a passable first entry showing us what these movies could be about, but the Clone Wars is one of the worst movies out there, then somehow Return of the Sith is so good you can ignore the first 2 movies and just go straight to watch that one since it has what we care about (Anakin vs Obi Wan)
lmao, of course the child hates ds2 and praises elden meme and ds3 KEKW peepoG
Demons souls is a boring, unfinished, uninspired kings field derivative with a less imaginative director who didn't really know what he was doing.
Dark souls was somewhat more realised and interesting, but still lacked focus and was generally uninteresting due to a huge rushed schedule.
Dark souls 2 is a polished, quality game that bought back core values of what makes games like this truly special, and I for one congratulate the team and Naotoshi Zin on accomplishing that.
Nobody who actually played DS1 through 3 would ever consider the complete departure from formula that was 3 to be better than the faithful sequel that was 2.
What is this meme that the worst souls game is the best?
And they're all in /misc/
I guess this must be the contrarian board
Dark Souls 1 will never be topped. The other games might be mechanically better, but nothing will top the pure jank soul and atmosphere of DS1
They aren't even mechanically better, DS1 controls the best and it's all a downgrade from there. DS1 felt like it had weighty combat and the armors even look better than in 3.
Granted I haven't played Elden Ring, but I like feeling like a heavy fucker and 1 was perfect for that.
>DS1 controls the best
BRUH LMOA
He’s clearly talking about how controlling the character feels
sry but who the FUCK thinks of "controls" when talking about ds1?
The fucking atmosphere and world are the selling point of this series.
I swear to god people like you make want to murder autistic soulles /min/maxer meta pvp fags.
You need help
Wow, dodgeroll game with random enemies thrown about. Such interesting and enjoyable games.
Seriously, souls fans need to have their brains checked.
do you know what shield is you hideous transvestite?
Fuck of and troll elsewhere
>buhu.. but this minor gameplay aspect that nobody except me ever uses
Grow up. Or are you the type of retard to justify trannies actually being women because like one or two intersex people exist?
>He doesn't use the souls exploit to get millions of souls in the second area of the game and completely max out the club
>He doesn't buy the shield which blocks all damage and instead takes away stamina
>He cannot defeat the bell gargoyles in 4 hits
Where the fuck is the best Fromsoftware game?
Wolfpack we are going home.
I got memed into playing these games. Bros... Why is difficulty part of the "fun"? Some sections of ER for example are kino, others are placed there just to be a challenge for the sake of it. It's not a question of git gud, because every boss has a cheese, and I simply do not have the time to devote over 100 hours getting good at these games.
It's the same autism that attracts people to RuneScape. Another game I was memed into playing.
Movie equivalent would be something like 23 Commerce Quay, 1080 Brussels. Possibly Hard to be a God, or maybe Godard's excesses.
Just listen to me and follow this (for DS1).
These are genuine fags who are memed into the groupthink of "Learn the patterns and it's fun!!!". Just cheese the entire game and fuck up every enemy without worry. If you're a lorefag just pretend you're some God who accidentally got put in there or some shit I don't care. They completely overcomplicate things when you can do the brute force approach 1000000x easier and in a fraction of the time. Play your games your own way. Stop listening to people telling you how you're supposed to play and enjoy things.
The Fast franchise
Dark Souls 1 was the only good one.
every souls game is utter trash and this is coming from someone who got a platinum in bloodborne including dlc. anyone who enjoys theses games is retarded
We all agree fromsoft games are all kino and every new entry is better than the last, elden ring being one of the best videogames of all time, the real question is why is no one else making good games like Miyazaki SAMA?
DS3 with keyboard and mouse masterrace
soulsbros.. I don't feel so good
>Sam Cuckler
That's a mutt that wrote Borderlands 3. The worst fucking reddit spouting franchise ever. Brainchild of a LITERAL cuck, Anthony Burch.
Westrannies forever seething that a Japanese guy wrote something that took a shit on their entire continent forever while not even focusing on the story.
I fucking hate games that try to have a story
Im not watching your poorly animated cutscenes, im not reading your cringey dialog. People love DS lore because it puts the "story" in the background where it belongs. fucking game devs want their games to be cinematic because they hate the medium of video games. they also tend to hate themselves.
I like romance stories in games 🙂
>Im not watching your poorly animated cutscenes
Excuse you and your entire liniage?!
100% true
why is this supposed to be a bad thing?
>story
Good job it's a game then, not a fucking novel
I still can't get over how when I asked some dudes I know who insisted that the writing is much improved in Elden Ring, and that you can 'really feel GRRM's work', the best example they could give me for that pattented GRRM writing, was that a couple of characters have very similar names to eachother.
I'm not even fucking kidding.
>modern writer upset about less being more
Trying to objectively rate these games is a child's errand
I had the most fun playing Dark Souls 2 with my friends, providing the best memories.
DS1 was similar while DS2 felt like a refinement
DS3 and Elden Ring were milquetoast and boring, nobody in my circle even finished Elden Ring except like one or two people.
DS2 had the best online experience.
soul memory was stupid, but when you wanted to connect, you could always connect. Plus DS2 had a huge variety of builds that were viable from the start. in DS 1 and 3, magic is mostly useless in a regular playthrough until 3/4 through.
These games are an indicator of to o much free time
Soulsbabies always say that 1 is one of the best games ever and 2 is borderline unplayable, and that's really all I need to know about them to know their opinions are worthless.
I'm a proud Soulsbab and I suck DS2's DICK.
What you're describing are secondaries.
glad to see so many 2CHADS in here. /misc/ officially has better taste than Cinemaphile
Everyone knows that the worst place to discuss a topic on Cinemaphile is that topic's actual board. You can get better /misc/ and film discussion on any other board.
>best souls game isn’t even on the image
HOLY REDDIT MOMENT
>I'm going to replay a souls game, just for fun
said no souls player ever
really the games would be a lot better if they were not that difficult
Souls farming really has to be the most boring game mechanics ever
They're really only super difficult for people that do unintentional challenge modes. Lol, you used ashes? Magic is for noobs and makes the game too easy. Shields? Get the fuck out of here. What, you leveled past arbitrary number? Didn't count, play again right this time.
Great but with occasional glaring flaws, all feel similar but different enough, and people are up in arms about how to rank them? Tarantino films, I'd say.
1>ER>(BB)>3>2>(DE) (havent played enough of the console exclusives)
someone please the post the one where 2 has the actual horse. need it.
Fast and the Furious
DS1 and bloodborne are the only actually good ones
Breaking Bad
Yeah it's pretty good, but shut up already, nerd ass gays.
in what world does Elden Ring have the best opening cinematic? It's literally just still images that they cobbled together last minute before game release because they still couldn't figure out what to do with the lore at the time. Best cinematic has to go to DS1 tbh
If you didn't suffer for 3 years with OOOOOOOOOOOOOOOOHHHHHHHHHHHH posting and watching that trailer religious five times a day to cause you brain damage you will never understand.
SHATTERED
BY SOME ONE
How on earth does DS1 have the worst lore/story?
He's retarded.
why does sekiro's negatives just list the name "jessica" for no reason
Dark Souls 2 had best build variety and was the worst at everything else.
>best build variety
After enough patches, an entire stat (Faith) was functionally useless for anything except secondary purposes, and I guess healing.
ESPECIALLY if you bother trying to make a Heide Knight build in Scholar, holy shit what a fucking blunder.
didnt pyro and dark scale with faith?
Dark magic was great and its a shame ds3 shit the bed and removed it
the real critique was moving a few enemies around slightly and releasing it as a new game a few months later.
One of the best things DS2 did was changing stuff for NG. Like the spider boss that appears halfway through the level and you can damage it which carries over to the boss fight later. The Lost sinner boss adds phantoms in NG. It was such a cool idea to mix the game up and they never did anything like it again.
>was moving a few enemies around slightly and releasing it as a new game a few months later.
That's pretty disingenuous, SotFS gave the game a graphical overhaul, 60fps, integrated the DLC, rebalanced areas, and added things like the torch puzzles (which now actually make sense now that torches do something with the new lighting).
SotFS turned DS2 from a 5/10 to an 8/10 I feel.
I didnt find it to be a radically different experience. Certainly not enough to justify charging full price for it.
I only bought it because when it went down to $30 it was the cheapest way to get the DLC. And DS2 had the best DLC of any souls game
It's definitely not a radically different experience, just a bit of a smoother experience than the original.
Much like DS2, I think the DLC was 80% good 20% shit
>the snowy wasteland area, where you confusingly wander around aimlessly for 40 minutes just to fight Aava again, but this time two of them
>the lazy gank trio "boss", and some of the areas in general in the Sinh DLC (I forget the name)
>Smelter Demon... but blue!
>>>the snowy wasteland area, where you confusingly wander around aimlessly for 40 minutes just to fight Aava again, but this time two of them
>>the lazy gank trio "boss", and some of the areas in general in the Sinh DLC (I forget the name)
Demon... but blue!
all valid, but collecting the frost knights so they can fight alongside you while burnt frost knights hop out of oblivion portals was so fucking fun.
and Darklurker was a bitch to get to but one of the best boss experiences.
Burnt Ivory King was peak Souls, landing down there, into fucking hell, with your white knight pals was an incredible moment.
Alonne was a cool fight (the walk back sucked), Sunken dlc was all, uh... Well it was okay, no noteworthy things stick out to me.
>Darklurker
Hated that fucker, he would kick my ass
DS2 had an amazing amount of content, something I think people overlook. Though the argument of "quantity over quality" could easily be made.
But still, there were so many cool ideas, mechanics, secrets, all sorts that DS2 introduced or played with.
>invisible hollows with secret treasure, can be only found by casting a shadow with a torch
>built-in rewards for challenge runs, a MASSIVE part of Dark Souls 1's replayability (rings for deathless / bonfireless runs, covenant of champions)
>bajillion bosses
>phantoms which would emote to show you cool things hidden in levels
>phantoms with personalities in general
Love that game, gets shit on too much.
>ER
>worst level 1 run
ER is a terrible game overall but level 1 runs were genuinely its saving grace and the only way I could enjoy the game. The amount of buffs and variety of stat-boosting equipment meant that you could use almost any weapon you wanted, or uberbuff up to kill the boss faster than any leveled character, or fight them straight-on with the intent of never being hit.
You can also tell whoever made this image is a complete shithead because they listed 3 as the best level 1 run, the game where you equip a straight sword and mindlessly spam roll through 100% of attacks.
from software is definitely the equivalent of christopher nolan from how many diehard midwits that fundamentally don't understand entertainment that they attract.
DS2 is unironically the best Souls game
these games ruined vidya
no mobas did
no, COD4 did
Is everyone else DS2 playthrough time ( including all 3 DLC), as big as or bigger than their Elden Ring time.
I dunno if my clock is fucked but its reading 140 hours. Meanwhile I finished Elden Ring in like 115.
Yep, SotF is fucking huge on first playthrough.
>be me
>play every Souls/Bourne game
>get about halfway through each one
>get bored
>drop it and never pick it back up
>still haven't beaten a single one
I can't be the only one, right?
>3
>polished
Omission Mode, you fucking cuck.
Also, Demon's Souls goes first and shoul be a reference photo of a horse that the rest try to depict/emulate.
You're not wrong that Elden Ring is the Dark Souls 2 we should have gotten, tho.
Elden ring sucks balls, they ruined the PVP that made souls agames famous in teh first place for breath of teh wild playing manchildren, if you disagree and like SHITEN ring. You are a fake souls fan, enjoy your 4 v 1 gank squad pvp I guess fags.
every change to PVP since DS2 has been to mitigate "Twinking" which was never really a problem to begin with.
>dark souls open world
>branching corridors and paths, can play the game multiple ways from the first area
>BOTW empty fields
>game is completely linear but here are some empty fields for you to run around in and host 3v1 gank squads
who are they retarded kids who fall for this shit. A dark souls style open world the size of Elden ring would have been KINO, instead it's just bland empty fields that look like ps2
>A dark souls style open world the size of Elden ring would have been KINO, instead it's just bland empty fields
Yeah why didnt they design an intricate interweaving dungeon the size of Elden Ring's entire map? Fucking lazy japs.
I replayed it this month and did absolutely everything in like 30 hours. It's a "big" map but damn is it empty. After you get to Altus, the whole thing falls apart and the game becomes tedious. Snowfield and the Mountaintops of the Giants are the worst areas FROM has ever made. Nothing is worth exploring.
Good to know I didn't miss out losing interest at the Lava Castle