Ive sent 800 hours in pavlov mass RDMing while calling people morons. My favourite is spawn camping fellow prisoners in jailbreak, i just beat them to death with knuckles because it doesnt show who kills them and I like to remind those baboons who runs the prison
It's mediocre. The effectual resolution of VR is super low, because it's spread over a much wider FOV. Modern VR is 480p equivalent. It's also uncomfortable to wear for long periods of time because it's hot and heavy. And finally, VR porn is shit, low quality direction for obvious reasons, and the situations are all very bland and formulaic because they don't want to alienate any of their tiny audience.
lightfield holographic cameras by lytro solved this problem in 2016. But the problem is that tech even with all the compression trickery produces tens of thousands of terrabyte of data just to capture a simple volumetric 3D scene for your 30 minute porno as light vectors are just so insanely difficult to capture efficiently. Data storage has to be two order of magnitude cheaper for lightfield video capture to work. Its wonderful tech that will revolutionise film making, let alone VR, but its about a decade and a half too early.
https://www.premiumbeat.com/blog/why-did-the-lytro-cinema-camera-fail/
fyi, the team behind lytro have started a holographic company called light field labs that might be one of the most exciting holographic ventures in the last two years. Theyre basically creating real life opaque 3D holograms that look indistinguishable from real life objects until you touch them and realisetheyre just light. Those guys are preddy smart
I don't think you understand how fucked encoding is as a field. We've spent the past 30+ years emaciating bitrates for video, they're never going back up to the kind of data you need for projections.
it's good if you got a good headset, only thing worse is audio as it often uses off-the-ear basic earphones, but ofc i guess you can use your 5.1 setup or whatever if you have it
It's mediocre. The effectual resolution of VR is super low, because it's spread over a much wider FOV. Modern VR is 480p equivalent. It's also uncomfortable to wear for long periods of time because it's hot and heavy. And finally, VR porn is shit, low quality direction for obvious reasons, and the situations are all very bland and formulaic because they don't want to alienate any of their tiny audience.
you must have had your experience on the orignial htc vive
got a pico 4, loving it.
vr porn and 4k porn, great on it.
Haven't decided on the right kind of 4k film to watch with it though, and im restricted to under 8gig file size thru the thumbstick.
(yeah i could split the files up, but that takes effort)
Was thinking LOTR but i didn't hear good things about the 4k bluray.
It’s a meme.
Tracked head porn is amazing though, but that’s filmed with 3d camera not watching a regular movie on a “40 foot simulation “ screen.
The bar porn is so real, only time I could smell the close ups just from the visuals.
3d games are also great, all 5 of them that are not gimmicks.
It’s not great for movies though
VR enthusiast here. Problem is that VR headsets have to reach in excess of 8K per eye to be compelling media consuming devices and compete with your basic 4k oked tv. New optics stack by companies like imagin will feature pancake lenses and 4k per eye micro oleds in next gen VR hmds which is getting close to those resolutions. Apple, meta and Valve will release headsets with this tech, but it might take till the second generation of micro oleds/pancake lenses stack to get to 8k per eye which would compete with your 4k oled tvs when it comes to pixel per degree. Once you reach those resolutions, we might start seeing bluray 3D movies in VR that will be as compelling as going to a theatre. Then you've got variable focus to worry about. VR is in its infancy still.
VR headsets stretch the resolution of those panels across 100 degrees fov. So the picture quality youre getting from 4k per eye panels is more like 480p. Idiot
The problem isn't producing 8k screens. The problem is driving dual screen 8k, which has basic bandwidth requirements that aren't reasonably achievable with cables, let alone wireless, and processing requirements that are a complete fantasy when driving a single 4k screen at 90+hz is near impossible right now, let alone EIGHT TIMES the processing power. With graphical improvements being stunted over the past decade, it's safe to say that such a leap will take a minimum of 20 years, and more likely, over 40 because there's little demand for 4k, near zero demand for 8k, and there will never be any demand for 12k and up. VR will be in its infancy forever.
I have a PSVR2 and Ive seen how foveated rendering is now ready for prime time. Im confident that 8k per eye is doable with next gen onboard processors and advanced foveated rendering techniques. Personally Im more concerned about the commercial viability of variable focus metalens and lightfield caoture tech. The core of VR tech is leaving the trough of disillusionment stage of tech development
I might be in the minority in saying this, but I think that watching movies in a theater app like bigscreen on the quest 2 is the best way to watch a movie second to actually being in a real empty/near-empty movie theater. I've shilled it on Cinemaphile whenever I had the chance and I'll shill it here too, because I really do love it.
When you do the math, the resolution isn't that great (especially on the quest 2, compared to the index or something), but I feel like for me the gigantic physical presence of the screen makes it preferable to my home theater and brings it closer to a movie theater feel, so if I want to watch something by myself and have a high quality rip of it its my first choice
Yeah, I just have a big screen at home. 43" monitors aren't expensive, and I have an FOV at a couple of feet away that's just as good as most theaters.
>vive and index
if its the first gen vive LOL
thats on you, get the next gen stuff coming out
sim racing bout to get a whole lot better
Hey, I bought it cheap. I've tried VR with sim racing, it just makes the whole thing way too much of a hassle. If I had the space for it, I'd run triples. As is, one big monitor is good enough.
>Hey, I bought it cheap. I've tried VR with sim racing, it just makes the whole thing way too much of a hassle.
understandable, I have a CSL DD and it fucking bucks if i turn FFB all the way up that long with getting in the rig and getting the big ass vr headset on, it becomes a hassle. Big reason why I wanna upgrade to a smaller vr form factor.
I wanna buy motion sims but the two parts I want combined is gonna cost me 10k
Motion sims are cool, but I just don't have the space for one. The problem with VR is it's already kind of a pain to go racing, I have to set my seat back, plug in my shifter, pedals, and wheel, and then start the game. Doing all that shit and then starting up steamVR too and start up the controller to navigate menus? No thanks. I also get some weird tracking issues if I lean forward too much, probably from my highly reflective monitor. Throw in framerate issues because I was dumb enough to buy AMD, and it's easier to just use a regular monitor.
>have to set my seat back, plug in my shifter, pedals, and wheel
imagine setting it all up and disassembling it every time
get a folding stand dummy lmao, they barely take up space
I don't have to set it up, it's all in place. Plugging in the USB, power, and putting my wheel rim on is all a hassle.
A folding stand would require way more work.
>I also get some weird tracking issues if I lean forward too much, probably from my highly reflective monitor.
yeah thatll happen you need stable lighting. Im not a fan of camera tracking, the new big screen beyond uses the steamvr base station tracking so thatll get rid of that issue. I got pic related, it being on wheels makes it easy to move
I have stable lighting, and lighthouses. The problem is I've got a big screen right in front of me, when I'm playing VR I face away from it and it's not a problem, but during racing games I'm sat facing it and that fucks up the lasers in some positions.
>I also get some weird tracking issues if I lean forward too much, probably from my highly reflective monitor.
yeah thatll happen you need stable lighting. Im not a fan of camera tracking, the new big screen beyond uses the steamvr base station tracking so thatll get rid of that issue. I got pic related, it being on wheels makes it easy to move
i just cant wait for the brightness VR war starts right after resolution gets gud enough abd we have companies like meta and apple competing for more nits. I just dont think Quest 2 is as compelling as a media viewing device with its insanely dim lcd panels.
I seriously cannot wait for them 20,000 nit VR panels facebook was showing off a year ago. It might take a decade tho.
yeah, the quest 2 was my first headset & my only frame of reference
I heard the one before it had an OLED display too afaik so in everything but resolution it was kind of a downgrade
>bought a psvr2 >seemed amazing first but then couldn’t play anything without getting sick >can’t watch porn on it >have to wear a giant fucking helmet on your head
fortunately i was able to return it
youre an idiot. getting acclimatised to VR takes time. Once youre inoculated from VR sickness after weeks of desensitisation, VR is entertaining as fug Havent touched my traditional games for 3 months. Pavlov, Res evil 8, and GT7 are preddy gud
unlike you i don’t have time to undertake a training regimen so that i can play video games lmao
none of the training changed the fact that you are sitting in a room by yourself wearing a retard helmet
VR sickness didnt affect me as much mso I didnt need a training regiment. I just noticed the butterflies in my stomach feel slowly went away as I put more hours into it. But even at the worst of it was tolerable.
Its great just gotta find your sweet spot and have drinks and stuff in arms reach, I recommend one of those neck pillows you see on airplanes
Glad to see the seething poorfag cope isn't exclusive to Cinemaphile
just a gimmick like everything about VR. you get maybe 50 hours of enjoyment altogether then it collects dust
VR porn is the greatest thing I've ever seen. Specially because the girl is on focus and you don't see the guy much.
It's pretty good now but I think it's about to get 10x better with lots of high quality passthrough with colored backgrounds.
I’ve been seeing lots of that 1st person, VR style stuff made by big companies on porn sites lately so it must be popular with the coomer community.
Ive sent 800 hours in pavlov mass RDMing while calling people morons. My favourite is spawn camping fellow prisoners in jailbreak, i just beat them to death with knuckles because it doesnt show who kills them and I like to remind those baboons who runs the prison
It's mediocre. The effectual resolution of VR is super low, because it's spread over a much wider FOV. Modern VR is 480p equivalent. It's also uncomfortable to wear for long periods of time because it's hot and heavy. And finally, VR porn is shit, low quality direction for obvious reasons, and the situations are all very bland and formulaic because they don't want to alienate any of their tiny audience.
lightfield holographic cameras by lytro solved this problem in 2016. But the problem is that tech even with all the compression trickery produces tens of thousands of terrabyte of data just to capture a simple volumetric 3D scene for your 30 minute porno as light vectors are just so insanely difficult to capture efficiently. Data storage has to be two order of magnitude cheaper for lightfield video capture to work. Its wonderful tech that will revolutionise film making, let alone VR, but its about a decade and a half too early.
https://www.premiumbeat.com/blog/why-did-the-lytro-cinema-camera-fail/
fyi, the team behind lytro have started a holographic company called light field labs that might be one of the most exciting holographic ventures in the last two years. Theyre basically creating real life opaque 3D holograms that look indistinguishable from real life objects until you touch them and realisetheyre just light. Those guys are preddy smart
I don't think you understand how fucked encoding is as a field. We've spent the past 30+ years emaciating bitrates for video, they're never going back up to the kind of data you need for projections.
i'm
it's good if you got a good headset, only thing worse is audio as it often uses off-the-ear basic earphones, but ofc i guess you can use your 5.1 setup or whatever if you have it
you must have had your experience on the orignial htc vive
I've got a Vive and an Index. The resolution is atrocious on both of them, and nothing newer offers a decent bump.
>vive and index
if its the first gen vive LOL
thats on you, get the next gen stuff coming out
sim racing bout to get a whole lot better
got a pico 4, loving it.
vr porn and 4k porn, great on it.
Haven't decided on the right kind of 4k film to watch with it though, and im restricted to under 8gig file size thru the thumbstick.
(yeah i could split the files up, but that takes effort)
Was thinking LOTR but i didn't hear good things about the 4k bluray.
>Was thinking LOTR but i didn't hear good things about the 4k bluray.
if you're worried about the colors, the latest remasters don't have blue snow
It’s a meme.
Tracked head porn is amazing though, but that’s filmed with 3d camera not watching a regular movie on a “40 foot simulation “ screen.
The bar porn is so real, only time I could smell the close ups just from the visuals.
3d games are also great, all 5 of them that are not gimmicks.
It’s not great for movies though
VR enthusiast here. Problem is that VR headsets have to reach in excess of 8K per eye to be compelling media consuming devices and compete with your basic 4k oked tv. New optics stack by companies like imagin will feature pancake lenses and 4k per eye micro oleds in next gen VR hmds which is getting close to those resolutions. Apple, meta and Valve will release headsets with this tech, but it might take till the second generation of micro oleds/pancake lenses stack to get to 8k per eye which would compete with your 4k oled tvs when it comes to pixel per degree. Once you reach those resolutions, we might start seeing bluray 3D movies in VR that will be as compelling as going to a theatre. Then you've got variable focus to worry about. VR is in its infancy still.
>VR headsets have to reach in excess of 8K per eye
i almost took the bait
VR headsets stretch the resolution of those panels across 100 degrees fov. So the picture quality youre getting from 4k per eye panels is more like 480p. Idiot
The problem isn't producing 8k screens. The problem is driving dual screen 8k, which has basic bandwidth requirements that aren't reasonably achievable with cables, let alone wireless, and processing requirements that are a complete fantasy when driving a single 4k screen at 90+hz is near impossible right now, let alone EIGHT TIMES the processing power. With graphical improvements being stunted over the past decade, it's safe to say that such a leap will take a minimum of 20 years, and more likely, over 40 because there's little demand for 4k, near zero demand for 8k, and there will never be any demand for 12k and up. VR will be in its infancy forever.
I have a PSVR2 and Ive seen how foveated rendering is now ready for prime time. Im confident that 8k per eye is doable with next gen onboard processors and advanced foveated rendering techniques. Personally Im more concerned about the commercial viability of variable focus metalens and lightfield caoture tech. The core of VR tech is leaving the trough of disillusionment stage of tech development
I might be in the minority in saying this, but I think that watching movies in a theater app like bigscreen on the quest 2 is the best way to watch a movie second to actually being in a real empty/near-empty movie theater. I've shilled it on Cinemaphile whenever I had the chance and I'll shill it here too, because I really do love it.
When you do the math, the resolution isn't that great (especially on the quest 2, compared to the index or something), but I feel like for me the gigantic physical presence of the screen makes it preferable to my home theater and brings it closer to a movie theater feel, so if I want to watch something by myself and have a high quality rip of it its my first choice
Yeah, I just have a big screen at home. 43" monitors aren't expensive, and I have an FOV at a couple of feet away that's just as good as most theaters.
Hey, I bought it cheap. I've tried VR with sim racing, it just makes the whole thing way too much of a hassle. If I had the space for it, I'd run triples. As is, one big monitor is good enough.
>Hey, I bought it cheap. I've tried VR with sim racing, it just makes the whole thing way too much of a hassle.
understandable, I have a CSL DD and it fucking bucks if i turn FFB all the way up that long with getting in the rig and getting the big ass vr headset on, it becomes a hassle. Big reason why I wanna upgrade to a smaller vr form factor.
I wanna buy motion sims but the two parts I want combined is gonna cost me 10k
Motion sims are cool, but I just don't have the space for one. The problem with VR is it's already kind of a pain to go racing, I have to set my seat back, plug in my shifter, pedals, and wheel, and then start the game. Doing all that shit and then starting up steamVR too and start up the controller to navigate menus? No thanks. I also get some weird tracking issues if I lean forward too much, probably from my highly reflective monitor. Throw in framerate issues because I was dumb enough to buy AMD, and it's easier to just use a regular monitor.
>have to set my seat back, plug in my shifter, pedals, and wheel
imagine setting it all up and disassembling it every time
get a folding stand dummy lmao, they barely take up space
I don't have to set it up, it's all in place. Plugging in the USB, power, and putting my wheel rim on is all a hassle.
A folding stand would require way more work.
I have stable lighting, and lighthouses. The problem is I've got a big screen right in front of me, when I'm playing VR I face away from it and it's not a problem, but during racing games I'm sat facing it and that fucks up the lasers in some positions.
>I also get some weird tracking issues if I lean forward too much, probably from my highly reflective monitor.
yeah thatll happen you need stable lighting. Im not a fan of camera tracking, the new big screen beyond uses the steamvr base station tracking so thatll get rid of that issue. I got pic related, it being on wheels makes it easy to move
i just cant wait for the brightness VR war starts right after resolution gets gud enough abd we have companies like meta and apple competing for more nits. I just dont think Quest 2 is as compelling as a media viewing device with its insanely dim lcd panels.
I seriously cannot wait for them 20,000 nit VR panels facebook was showing off a year ago. It might take a decade tho.
>20,000 nit
you wanna go blind? lmao
you dont need that brightness unless you're competing against sunlight
i think what VR needs to improve isnt brightness, its the ambient light glowing you get over black or dark areas in the screens.
yeah, the quest 2 was my first headset & my only frame of reference
I heard the one before it had an OLED display too afaik so in everything but resolution it was kind of a downgrade
>bought a psvr2
>seemed amazing first but then couldn’t play anything without getting sick
>can’t watch porn on it
>have to wear a giant fucking helmet on your head
fortunately i was able to return it
youre an idiot. getting acclimatised to VR takes time. Once youre inoculated from VR sickness after weeks of desensitisation, VR is entertaining as fug Havent touched my traditional games for 3 months. Pavlov, Res evil 8, and GT7 are preddy gud
unlike you i don’t have time to undertake a training regimen so that i can play video games lmao
none of the training changed the fact that you are sitting in a room by yourself wearing a retard helmet
people have said psvr2 makes people woozy because of the way they handle brightness/refresh
try quest2 (or 3 later this year)
VR sickness didnt affect me as much mso I didnt need a training regiment. I just noticed the butterflies in my stomach feel slowly went away as I put more hours into it. But even at the worst of it was tolerable.
vr is great for personal theater, but I would recommend this over VR because it's smaller/lighter
only problem is the FOV is 40 degrees right now
and it doesn't have anything like bigscreen for multiplayer watching
in 1-2 years, there will be something everything will want
Its great just gotta find your sweet spot and have drinks and stuff in arms reach, I recommend one of those neck pillows you see on airplanes
Glad to see the seething poorfag cope isn't exclusive to Cinemaphile
Sweetspots wont be a problem with pancake lenses