Whats the way to shade realistically like classical painters especially liquid translucent things
I just dont find in me enough knowledge to structurally know realistic reflections or refractions thus will only do crap or by luck, good.
What are the rules or guideline to realism that is, Correct
In comic or painting perhaps
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Idk man, try /ic/
Looks like shadows are deeper the deeper you go and shades get more blue. Seems the light gets through best when the surface of the medium is perpendicular to the light source too
> shades get darker
Yes they do. I notice this but i couldnt put it in words myself...
>light gets thru
Strangely yeah... despite all the surface are shine by lights equally, only some parts you get to see it being uber bright and refracts the outer surface... which i dont understand why. Doesnt seem like pwrpendicularity is the issue since all other surfaces have lights from above...
Care to share more?
Cinemaphile bans the country from Ic i guess.
probably some kind of ip range ban. you can to visit them again in a few days
Can't speak to 2D Paintings and comics. But when you're painting models, often there are paint types that you can mix with the regular matte types to get a more reflective sheen.
Usually used for Eyes, or metal objects objects, one could do that with water.
Though generally for Terrain the go to is to fill a space with clear resin.
...no sorry i dont do those kinds. Resin would work as study i guess. Other than that what are other' 3d transclucent things? That looks like wave i guess
....could be but it'll be ugly so i need to study more idk.
Let me guess... You're trying to draw lilo and stitch fanart?
To learn to paint realistically you first must understand light, the physics of it, how to simplify it, and most of all how to get your hand to actually work for you
Lol i think i know how light and shadow works. Also caustics. Just follow this particular schematics i guess. It also applies to reflections and refractions. But somehow despite the similarity i just dont understand similar effects underwater... so i need abit of push to like... see eveything as clear as the rest.
It's basically the hardest 2 two things out of 100, somehow.
Oh yeah? paint a sphere
That.. doesnt have anything to do with waves right?.. here though, some very edged sphere...loosely rendered because i need underwater reflection for that....for reasons.
Painting realistic forms is the first step of painting realism in any form. That means cubes, spheres, cylinders, cones, etc..
It’s not so much that a sphere isn’t a wave but a sphere is an edgeless surface so understanding how to paint those transitions is good practice for a lot of other things
waves are essentially ribbons and essentially cylinders
And waves are a translucent surface
you want to learn how to paint realism, learning this stuff is essentially
Take a look at how to render
... i think we re on a different page so lets just get back to how underwater reflection works in schematic like
pic, and i'll call it done because thats all i need.
>how to render
Waves and water i assume. Any links you can recommend?
You understand it conceptually but not how to actually do it, that’s a small part of understand how light works
that demographic isn’t realistic nether is your drawing
I meant Scott Robertsons How to Render
*Diagram
What demographic your words are jumbled. You mean the schematics? It s the same one used in scott robertson and alot other. So i just need this to be turned into reflection study.
>how to render
It s a bunch of cars and i dont exactly know how to turn it to liquid despite drawing cars and drawing its reflections.
ok
it's been a year though
> It s a bunch of cars
Well it’s not but okay
Just group your values
Take a look at Marco Buccis 10 minute painting series
I may not look pro but the principle we use is about the same so i know the entire marco bucci stuff just by seeing once so now i just need the stuff about water and reflections and not bunch of spheres and cars that i dunno how to iterate into water. Except if you know how and how to put it into words and not just "feeling it out" like some really drunk teacher. Which also is useless since art is taught by protocols too and not through psychics at least to normal people including monet and sargent
Anyway i realize i probably wont take books that are not in public domain so maybe mspaint me how things work like how they do in stackovie
you can easily find pdfs of these books
you just need milage it sounds
if you think you understand the concepts good, start painting
you won't improve unless you start doing serious studies and pieces
>pdf
Thats illegal and this is a forum like stack overflow and being obtusely specific i kinda want you to mspaint me the stuff like how people discuss and then use them and see how right it is in comparison to realism like how people do geometry question so i think if you are not too lazy this is how intelligent learning. Hell if you know scoro s book maybe you mspaint how you think reflection underwater works based on cars and sphere (since it s not the same to me anyway) and then i ll see how right you are,simple as that but maybe yer just too busy idk
Sorry link here https://archive.org/details/Scott_Robertson_How_to_Render
I might miss something so maybe point me the page also maybe do your render in mspaint or smth and explain the sphere so i can tell we re on the same page
I can tell you’re clearly a beginner and you’re more interested in shortcuts than learning fundies
Just find some references and follow the methods in the environment sketching and rendering demonstrations in chapter 5
It’s clear you’re thinking waves as there’s some kind of trick you need to learn but it’s all just lines and value. Train observation
The fundies is one page long. If everything is solved by drawinf spheres then why are books come in chapters and different topics?
>all just lines and values
>everything is the same.
Then i can just draw a box and it ll be waves then.
Damn i m pissed and you are just so lazy you think your "fundies" are perfect.
>train observation
I am observing the fact that you consider seeinf underwater waves is like seeing a matte sphere... thus is cars and trains and everything else. You are just shortcutting explanations on me arent you?
Gimme a break.
just draw
Also i found the book but it s not specifically on the effects i want.
It s kinda close call because sure it s sphere but theres the refraction and translucency and its not part of "sphere" as you said so the diagram is supposed to be more general than knowing how to render a sphere sincethe material is of concern otherwise you ll just be giving me matte surface and it s not the same in no way in context and language