What's with the decline of Cinemaphile videogames?
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What's with the decline of Cinemaphile videogames?
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pity reply because i liked your idea for a thread
Is this referencing some game I haven't played
Every Playstation platformer since 2010
It's about a Twitter controversy that happened months ago about if video game ledges should have yellow paint or not because Twitter will start a war over anything these days.
They should have gone with brightly colored moss instead, would have conveyed the same idea while blending into the environment more
trope in many modern games of highlighting points of interest with a yellow paint, basically dumbing down the game and hand-holding the players as if they couldn't figure it out by themselves
>trope in many modern games
>implying this never happened before 2024
Do you think "modern" means "The last 4 months"?
Because by all accounts they can't. The average playtester is famously fricking stupid and get lost ridiculously easily.
gamer culture led the way to ipad babies
younger generations can't function without pressing a button
The bar for graphics is way way higher than it was before, with people expecting high ass quality with every game.
Not to mention, kids don't really care for cartoons nowadays like they used to.
They aren't watching Spongebob or Loud House on the TV, they're watching skibidi toilet and digital circus and visiting every porn site imaginableon their crusty ipads. So there's less demand overall for these games.
I don't think this is entirely true. For all the views skib and autism circus get they're hardly a speck contentwise, like how many times can you rewatch literally just a pilot and a handful of comic dubs at the moment? Skibidi has a lot of short stuff at least but neither of those shows will likely ever dethrone the sponge as the most well known cartoon character. Plus it's not like kids can't stream spongebob or loud house.
Yeah, but Spongebob IS dwindling in popularity somewhat. At least it will be in a few years. TV has been hurt dramatically by the increase in streaming.
Not to mention Tom kenney's vocal chords giving out.
>kids don't care for cartoons nowadays
>So allow me to list some cartoons that kids care about nowadays
It's not that kids don't care, it's that they only care about slop.
For every cartoon reviewer trying to convince people that kids aren't dumb, they have been proven wrong by toilets with heads.
It is mostly just being done as nostalgia for the 2000s - early 2010s in the cases of things like Nickelodeon. These titles have barely any budget, barely any time, and are relying on characters 2+ decades old.
As for capeshit, they are all trying to ape off Arkham, but are filled with current year be it political staff, microtransactions, or faulty RPG mechanics.
what a relief there's nothing political in the source material
There is, just not in the ways you like
Mobile games killed them off. Now all we get is cheap shit. Licensed games are usually cash grabs anyways. Spongebob is the only one who gets dedicated games anymore since his brand is so strong. If we can't get a loud house game after 7 years despite the money it makes for nick you can sure as hell bet we're not getting anything with any of their other characters, not in a solo-franchise outing anytime soon. MAYBE a nicktoons unite game.
Nickelodeon's return to gaming has been a complete disaster. everything they had bombed with the only best things to come of it are Battle for Bikini Bottom remake and the TMNT beat em up.
Cosmic Shake was great as well but it bombed.
All of their GameMill slop bombed.
And other than that they just prostitute out their licenses to any game that'll take them.
Overall 2/10. Brian Robbins and his obsession with nostalgia pandering has turned Nickelodeon into an even bigger joke than it was before. Hope he gets fired soon.
>All of their GameMill slop bombed.
I don't like their work ethic behind the scenes but it would be a fool's demise to try and argue that All-Star Brawl wasn't at least a mild success.
All Star brawl was not a success of any kind. The first game died so hard they rushed into a sequel and that died so hard that it didn't even do nearly as well as the first despite having a higher budget.
NASB is dead and it was a failed experiment.
>fool's demise
Frick off with your "agree with me or i'll shame you" tactics.
The first game was like the first season of a cartoon being kinda good and so the network renewed it for like 7 more seasons and it immediately became shit
As many anons here said kids are raised by ipads and until companys decide to post full episodes of their shows in several languages for free online kids will just watch slop shit on youtube kids wich kills their attention span
youtube kids isn't that bad
Wasn't cosmic shake good
Yes but it also bombed with the CEO of THQNordic calling the sales disappointing.
kids only play battle royale and shooter game now
licensed games as a whole have been done in by burgeoning game dev costs and the rise of mobile slop
We have the games?
This game is awful and the section I am currently stuck on makes me want to die
>Picture the year of 20XX
>Flash had been discovered to have security issues
>Disney had realized by them that sitting over their IP's mountain until someone pays YOU to make a Game was way more profitable
>Once they took the decision, every other company followed suit, it was pretty much a nuke to browser games, pc child games, educative games, etc.
Feels like they peaked in annd ended with the PS3/360/Wii era, like they all just vanished. Probably half of it being kids just lost interest because of smartphones and tablets and the other half was seeing how much work was put into the Batman Arkham games and most devs didn’t have the time, money or patience for that level of intricate design. That and the licensees just wanted a quick buck as usual.
See the Kong and Gollum games
Cinemaphile videogames have always been about advertising. They're designed to get people thinking about the brand to increase its awareness. And when costs go up, that advertising budget goes elsewhere.
Back when you could make cheap platforming video games on any system, you saw a lot of licensed video games all over the place. Around the year 2000 it became reasonable to run Flash games in a browser over the internet, and so you saw a ton of website Flash games and very few console games. Now the big, cheap thing in mobile, and so you see a few mobile titles with merchandising plastered on it.
It's become less common, but only because Cinemaphile material is also less common. This isn't the Toonami era, where someone could make a channel entirely cartoons and market it well. But you still have three or more MCU mobile games and a Suicide Squad video game just earlier this year, so you're still getting Cinemaphile content. Just a lot shittier content.