That's a decent way of putting it. But I'd say that bill fits GTA V to a T.
I remember people were shitting their pants over GTA V and it's massive map and then you play it and there's not a fricking thing to do in it.
Even the shit they had in San Andreas and IV like Pool, Darts, Comedy Clubs, and bowling
This reached peak moronation when The Last of Us, a game already trying desperately to be a HBO show, was then adapted into a literal HBO show that was then promptly eaten up by normalgays worldwide
norimes but moreso women are largely responsible for the lack of quality in all are mediums across the board. you remember all the games you used to love? the ones you and your friends played for hours either at LAN parties, or online with one another? a lot of those don't exist anymore or are not fun anymore largely because the studios are chasing more money and therefore want to appeal to a broader audience which just like with labor, looks good on paper for profitability, but ultimately dilutes the quality in order to meet that financial end.
"Games" (read: walking simulators) like Gone Home, The Last of Us, Uncharted, Firewatch etc are all a direct result of allowing women to once again dominate a male-oriented sector of life when they have almost zero understanding of what makes that medium great in the first place.
It was an adequate compressed adaption, nothing special, I appreciated the production quality, that's about it
This makes me wonder, which games can be adapted? There is no point in adapting linear games, as they are already pretty movie-like. And non-linear games are either too long or hard to translate to screen due to lack of player's choice.
it's the exact opposite, the most artistically meaningful video games are those with the most compelling gameplay and mechanics.
gameplay-heavy video games tap into the senses and reprogram the mind, see "the tetris effect".
designing a game mechanic means making a statement, a mechanic communicates meaning which the designer wants to imprint on the audience.
games are like interactive performance art - the artist asks the audience to interact with the piece within certain constraints (much like the rules in a video game), and then the audience watches the spontaneous outcome of their interactions.
the interaction and its outcome create meaning within the piece, this is the language of video games and it's what game designers do.
in conclusion, tetris will always be a more powerful piece of art than any moviegame goyslop.
They kind of did, they're much more profitable than movies now, however they're currently in their own creative drought thats very similar to the one affecting Hollywood right now,
movie games are a crutch for lazy and uncreative game designers who cant come up with innovative gameplay
Like imagine if RDR2 didn't have a great story, it would be considered one of the worst games ever. The gameplay is so shit just "hold X to ride horse from camp to another place, shoot some guys, and then hold X to ride back home"
Anyone that plays a game for the "story" is a fricking loser. I mash x during every cutscene and if a game has long unskippable cutscenes (Far Cry 5) then I mute it and look at my phone til its over. Same thing when an NPC talks. I literally dont care. Let me get back to doing things in the game.
Because "story based" games are usually mediocre stories attached to shitty quck time events, That aren't fun to play. All the most popular games like GTA, Skyrim, Minecraft, Tetris, etc. don't even have a story.
I was literally falling asleep when I attempted to play this bullshit, fricking embarrassing pile of shit that was a slap in the face to the first rdr1
Jews
people are convinced movies are art even though the games least like movies are the ones considered to be the most artistically substantial
>games
>artistically
some feller buckbroke me down by the bayou, dutch
It's literally the largest entertainment sector now
>homosexual posts an infographic with his post
>can always safely hide it without feeling bad
There are only a few true ludo creators
>architecture lower than music, painting
>TV higher than vidya
?
>most immersive form of art,
What form of art?
Normies are too incompetent to play games with any degree of complexity
What complexity
RDR2 is an ocean with the depth of a puddle.
This.
Which games do you consider complex?
you probably never magnetic jumped into superglide into tap strafe wall bounce 180 no scoped someone and it shows
That's a decent way of putting it. But I'd say that bill fits GTA V to a T.
I remember people were shitting their pants over GTA V and it's massive map and then you play it and there's not a fricking thing to do in it.
Even the shit they had in San Andreas and IV like Pool, Darts, Comedy Clubs, and bowling
This reached peak moronation when The Last of Us, a game already trying desperately to be a HBO show, was then adapted into a literal HBO show that was then promptly eaten up by normalgays worldwide
I was thinking the same thing but it was actually well received. Was it good or just appealed to normies well?
norimes but moreso women are largely responsible for the lack of quality in all are mediums across the board. you remember all the games you used to love? the ones you and your friends played for hours either at LAN parties, or online with one another? a lot of those don't exist anymore or are not fun anymore largely because the studios are chasing more money and therefore want to appeal to a broader audience which just like with labor, looks good on paper for profitability, but ultimately dilutes the quality in order to meet that financial end.
"Games" (read: walking simulators) like Gone Home, The Last of Us, Uncharted, Firewatch etc are all a direct result of allowing women to once again dominate a male-oriented sector of life when they have almost zero understanding of what makes that medium great in the first place.
/rant
W*men were a mistake.
This makes me wonder, which games can be adapted? There is no point in adapting linear games, as they are already pretty movie-like. And non-linear games are either too long or hard to translate to screen due to lack of player's choice.
It was an adequate compressed adaption, nothing special, I appreciated the production quality, that's about it
Someone post the copypastas
dota 2 is the one true kino
movies and television are non-interactive and stationary, so they have more mass appeal than video games.
it's the exact opposite, the most artistically meaningful video games are those with the most compelling gameplay and mechanics.
gameplay-heavy video games tap into the senses and reprogram the mind, see "the tetris effect".
designing a game mechanic means making a statement, a mechanic communicates meaning which the designer wants to imprint on the audience.
games are like interactive performance art - the artist asks the audience to interact with the piece within certain constraints (much like the rules in a video game), and then the audience watches the spontaneous outcome of their interactions.
the interaction and its outcome create meaning within the piece, this is the language of video games and it's what game designers do.
in conclusion, tetris will always be a more powerful piece of art than any moviegame goyslop.
Underage opinion. Post your top 5 games of STFU kid.
Mount & Blade Warband
TES3 Morrowind
Radiant Silvergun
HoMM3
SMT Strange Journey
let's see paul allen's list
They kind of did, they're much more profitable than movies now, however they're currently in their own creative drought thats very similar to the one affecting Hollywood right now,
Because vidya had become bad as well, like most media today.
People become increasingly moronic in a cruel, yet ironic, twist of fate.
Playing pic related convinced me that vidya is art.
based
check out Thief The Black Parade for Thief Gold
>Kurosawa, Lynch, Bunuel, Tarkovsky
What
>moviegame slop
did they do?
movie games are a crutch for lazy and uncreative game designers who cant come up with innovative gameplay
Like imagine if RDR2 didn't have a great story, it would be considered one of the worst games ever. The gameplay is so shit just "hold X to ride horse from camp to another place, shoot some guys, and then hold X to ride back home"
>press r2 to wave
>oops r2 is also the shoot button lol
The controls are so shit.
Anyone that plays a game for the "story" is a fricking loser. I mash x during every cutscene and if a game has long unskippable cutscenes (Far Cry 5) then I mute it and look at my phone til its over. Same thing when an NPC talks. I literally dont care. Let me get back to doing things in the game.
>Anyone that plays a game for the "story" is a fricking loser.
Furthermore, anyone who watches a TV or movie for "plot" is a fricking loser
Video toys a for little children and the mentally changed.
>mentally changed
Doesn't that mean the opposite of mentally moronic?
Because "story based" games are usually mediocre stories attached to shitty quck time events, That aren't fun to play. All the most popular games like GTA, Skyrim, Minecraft, Tetris, etc. don't even have a story.
I was literally falling asleep when I attempted to play this bullshit, fricking embarrassing pile of shit that was a slap in the face to the first rdr1