Nah, you "use Maya" because this is 15 years ago and not actually doing anything as such with torrented software featuring built-in credibility due to industry momentum is still an acceptable flex compared to (not) doing pretty much the same with free soft.
Lemme guess, you're the type of homosexual that uses Sai over Photoshop? Some software is unironically better to use and yes Maya is better than Blender in literally every way. I'm not going to go through the hoops of a far clunkier product just so I can be at a disadvantage for using it and I'm sure as shit not going to be criticized by some moron that's never used 3d animation software in his life.
ngl I didn't expect to have hit the mark so accurately
9 months ago
Anonymous
Name one thing Blender does better than Maya. All you can do is b***h about prices because you lack the brain stem to crack a sustainable version of Maya let alone even use any software that's not ran through a browser.
Name one thing Blender does better than Maya. All you can do is b***h about prices because you lack the brain stem to crack a sustainable version of Maya let alone even use any software that's not ran through a browser.
Skilled people discuss the work itself, wannabes discuss the tools. When you have no noteworthy achievements of your own, you hope that at least some of the software's credibility will rub off on you simply by virtue of using it.
Name one thing Blender does better than Maya. All you can do is b***h about prices because you lack the brain stem to crack a sustainable version of Maya let alone even use any software that's not ran through a browser.
>Some software is unironically better to use and yes Maya is better than Blender in literally every way.
Care to explain? Aside from it being an industry standard, I do believe Maya is a great software for artists/creators. And so is Blender despite some of it's flaws.
But time after time again I keep seeing Maya shills praise Autodesk Maya (and 3DStudio Max) but only shilling it for the name and how it's an industry standard used by some of America's leading animation studios but never explain why it's better. Is it because it's more stable than Blender? Sure I'll give it that. Is it because it has a much better interface? Eh debatable. The way I see it, some people find Blender better to use than Maya and vice versa. Having use both for years, I have no personal preference, but I had my ups and downs with the two.
>you're the type of homosexual that uses Sai over Photoshop?
NTA but I use SAI for sketching and inking and photoshop for coloring and VFX.
Sai is a lot faster on my weak ass laptop.
[...]
[...]
Salute to you guys using Blender for your animation projects. I just wish Blender wasn't full of Dutch spaghetti coding which crashes the program so much.
Anons, how did it get this bad? Isn't Blender supposed to be open source? How come some autistic troony hasn't coded a plugin that makes Blender better?
Blender's interface can be a little annoying, but I've never had a crash unless I was doing something silly with it. Like trying to render some scene that's obviously too much for my PC to handle.
When I read people saying their blender install is crashing, I assume its actually due to a plugin/addon or something.
I also tried using blender, this shit was the peak I could muster and took me something like 3 days. Modeling is not that hard, but everything else is lowkey a nightmare to make. From the textures to even rigging or making sure things just don't look weird or wrong, is a very time consuming process if you want to do everything from zero, specially compared with good ol' 2D. I think learning the interface and were everything goes or do with a program so complex and complete like blender is a great deal of the problem, I had much easier time with softwares like blockbench because how straightforward everything is.
This looks pretty good, though. Like, sellable even. If that took you three days, you should try making more assets and make your own cartoon.
I mean, I don't think I'm great at 3D modeling, and I still think people will appreciate my work when I'm done. I don't think it has to be done perfectly, just well enough to show people that I'm willing to go the distance for my own cartoon.
I actually did make a solo short film, with Blender, years ago. The whole endeavor does indeed have an "autistic" aspect to it in that you need to have the focus and dedication to work on the same thing for months and then years without quitting even long after you get sick of it.
It's also fairly thankless work, once it's finished 99% of the time people won't even bother watching your thing. Look at any talented animator on youtube like for example meatcanyon - his personal projects only get a fraction of the attention/views that his videos featuring recognizable celebrities or characters get. It's a tough market, attention span is low, so unless your original animation is somehow exceptional, it will be ignored. Trying to do it all by yourself makes things multiple times more difficult.
I was pretty burnt out from it once it was finished, so i haven't thought about making more stuff. But this was 7 years ago, maybe it's time to dust off and improve my animating skill some more.
The "short film" as a medium is something i'm not sure about anymore though. The stuff that wins awards at festivals is always very artsy and pretentious, while for me it has always been about wanting to make little animations and see if i'm actually able to do them.
9 months ago
Anonymous
>The "short film" as a medium is something i'm not sure about anymore though. The stuff that wins awards at festivals is always very artsy and pretentious
Do you mean the stuff that comes out of Gobelins?
I watched a few of their shorts on youtube in a playlist and their stuff is top tier so I get it why they always win those awards and not even Japs are on their level in terms of animation skill.
9 months ago
Anonymous
Yes, that's the type i meant. I didn't mean to say they were bad or anything, they're just very formulaic and showoffy. The ones who win the awards demonstrate skill, but they're not "entertaining" and always gravitate towards this safe "globohomo" type look. Sort of like a highbrow version of the calarts style
>Western animation-saving cartoon with Blender yet
I don't know about the "Western animation-saving" part, buuuut I'm actually working on an animated project in Blender believe it or not. Right now I'm still writing the script and it's coming along nicely to say the least, better than what I had originally conceived in my early 20s... As for the animation and modeling part, that's coming along nicely too since I've been using Blender for over a decade now, as well as Maya and C4D...Though not as much as Blender. My only set back is that rendering is slow due to the fact that I have a shitty near decade old workstation, but it still gets the job done miraculously.
However, for years I wanted my cartoon to be 2D but the harsh reality settled in that animating in 2D or "traditionally" is just extra time consuming compared to CG. So I just made a webcomic instead.
Salute to you guys using Blender for your animation projects. I just wish Blender wasn't full of Dutch spaghetti coding which crashes the program so much.
>I just wish Blender wasn't full of Dutch spaghetti coding which crashes the program so much
I barely had any crashes throughout making the thing, i would say crashes were 10 times more frequent with 3ds max, back when i still used that regularly. I am on linux though, maybe that has something to do with it. The render times for Cycles on linux are always a little better compared to the Windows version.
[...] >Some software is unironically better to use and yes Maya is better than Blender in literally every way.
Care to explain? Aside from it being an industry standard, I do believe Maya is a great software for artists/creators. And so is Blender despite some of it's flaws.
But time after time again I keep seeing Maya shills praise Autodesk Maya (and 3DStudio Max) but only shilling it for the name and how it's an industry standard used by some of America's leading animation studios but never explain why it's better. Is it because it's more stable than Blender? Sure I'll give it that. Is it because it has a much better interface? Eh debatable. The way I see it, some people find Blender better to use than Maya and vice versa. Having use both for years, I have no personal preference, but I had my ups and downs with the two.
Anon is just being a fanboy on the internet. There is no perfect software, you're supposed to work creatively with its strengths and weaknesses, not against them. Maybe Maya has better physics simulation features or whatever - it won't matter if your animation project doesn't require that stuff. Someone defending software online like it's a football team will always bring it up though, and make it out like if the competitor product can't do that particular thing as well, then it's automatically garbage and useless at everything.
Fanboyism indeed. It reminds me of the video editing software wars where you got guys who use DaVinci Resolve and the other side who uses Adobe Premiere Pro (the snobbish side like Mayagay over here).
This, at this point I've already written 3 different scripts I've told myself I would produce but ended up scrapping each project entirely. I know I'm capable of making a film but I just don't have what it takes to sink so much time into making one. After the first week or two of working I become disappointed and stop
Two weeks is too short to scrap something though, i think you need to go on for a bit longer before making that decision. A project is always the most rosy and inspiring right before you start, when you're still coming up with the idea. It's when you have to roll up your sleeves and do the actual work that most people quit. Also that's the time when you realize you're not as skilled as you assumed you were.
During the concept phase you are the most high on inspiration and also the most blissfully unaware of the practical challenges required to make things happen. There will always be constant unforeseen stumbling blocks that will require some problem-solving to get through. Which isn't as fun compared to how you imagined making an animated film would be. Don't be afraid to take a step back and rethink things in order to keep going and make it better.
There are a lot of shots in my short that i can't stand to look at now because i animated or rendered them more early on and have gotten better at it since, but at least they are finished. Which is always better than abandoned and forgotten...
that's mostly the problem, I'm not that great of an artist so I'm usually not satisfied with the art I make for a project. I write a draft script then make some rough concepts but as soon as it comes to storyboards and animation I get bummed out because I'm not that good at planning out scenes or animating on a professional level, so I give up.
>Making an animation solo is autistic >If I had a good idea for a story I would just make it a comic
I'm confident that comics are seen as lesser by general audiences and since they're way faster to produce you get a lot of competition specially in the webcomic world.
I actually did make a solo short film, with Blender, years ago. The whole endeavor does indeed have an "autistic" aspect to it in that you need to have the focus and dedication to work on the same thing for months and then years without quitting even long after you get sick of it.
It's also fairly thankless work, once it's finished 99% of the time people won't even bother watching your thing. Look at any talented animator on youtube like for example meatcanyon - his personal projects only get a fraction of the attention/views that his videos featuring recognizable celebrities or characters get. It's a tough market, attention span is low, so unless your original animation is somehow exceptional, it will be ignored. Trying to do it all by yourself makes things multiple times more difficult.
>meatcanyon - his personal projects only get a fraction of the attention/views that his videos featuring recognizable celebrities or characters get.
Of course that happens it's the same for fanart vs OC art, guess which one get more views?
>Western animation-saving cartoon with Blender yet
I don't know about the "Western animation-saving" part, buuuut I'm actually working on an animated project in Blender believe it or not. Right now I'm still writing the script and it's coming along nicely to say the least, better than what I had originally conceived in my early 20s... As for the animation and modeling part, that's coming along nicely too since I've been using Blender for over a decade now, as well as Maya and C4D...Though not as much as Blender. My only set back is that rendering is slow due to the fact that I have a shitty near decade old workstation, but it still gets the job done miraculously.
However, for years I wanted my cartoon to be 2D but the harsh reality settled in that animating in 2D or "traditionally" is just extra time consuming compared to CG. So I just made a webcomic instead.
>for years I wanted my cartoon to be 2D but the harsh reality settled in that animating in 2D or "traditionally" is just extra time consuming compared to CG. So I just made a webcomic instead.
I did a webcomic too (webtoon really) but I'm not giving up on 2D animation even if I have to use Flash/Animate/Toon Boom Harmony rigged puppets instead of hand-drawing everything to save a frickton of time not bothering with inbetweens and clean-up.
It's really good. It's a shame that because of the very nature of what it is and what it does it's got nothing particularly showy built in for it to get the attention it deserves; it 100% relies on talented people using it.
How do you get into 3D modeling and animation? I've been trying to do so, but it feels like learning to draw all over again. There are so many things I don't know where to start.
Yeah that's a problem. "3DCG" is a complex network of interrelated but basically specialty-worthy disciplines, and you can't really get going learning only one or a couple. And that's not even going into animation, though thankfully the principles there are fairly universal if you've done any kind of digital motion design.
I can only encourage you to keep at it because it's very much worth for a solo creator.
I don't know about animation saving, but I'm trying to make independent cartoons with Blender. I just made my own stylized male and female base meshes.
>How do I have motivation?
You have to find the motivation. For some, its money. For me, I like the fact that I have an art form I understand, so I spend most of my days doing something related to 3D modeling. I enjoy learning new art terms, 3d modeling program's, and techniques.
Maybe you can also find enjoyment in improving your craft. Also, don't get trapped in tutorial hell: you should follow a few tutorials, and then see what you can do without tutorials.
Also, you can buy basemeshes to make your workload lighter. That way, it won't seem as daunting.
>Blender
Why would anyone use that garbage for 3D animation instead of Maya? Because it's free?
That tool is widely mocked in the animation industry by pros and only hobbyists and kids use that toy.
>That tool is widely mocked in the animation industry by pros
Oh no it's mocked by hacks who produce top tier garbage you consume on a frequent basis, whereas the free "garbage" open source tool is used by independent animators/hobbyists who make much better shit than what Hollyweird pumped out these past few years.
Anyway... You only shill Maya because of the name and it's "prestige" like most brandprostitutes do lol, but you probably don't know how to navigate the camera. Much less use it LOL.
Lol you are portraying yourself as angry lmao trying to shill some overpriced "industry standard" crap you probably never used or opened before. Post your work/renders. (You won't)
As someone who's technically "in the industry", i can say that nobody is mocking anything. Anon is just larping and trying to make their opinion look legit. I know someone who has worked as an art director for some very big budget animated movies and whenever the topic of blender has come up their reaction was roughly "oh yeah, that's pretty neat". It may not necessarily integrate into their particular pipeline, but everyone is aware of it and everyone has used it for random tasks without boasting about it.
>Anon is just larping and trying to make their opinion look legit.
Figures.
>Did I hit a nerve?
Post your render. I posted mine here
I don't know about animation saving, but I'm trying to make independent cartoons with Blender. I just made my own stylized male and female base meshes.
And I did it explicitly because I don't like saying "I made this" without showing people evidence. You should do the same.
>That tool is widely mocked in the animation industry by pros
Oh no it's mocked by hacks who produce top tier garbage you consume on a frequent basis, whereas the free "garbage" open source tool is used by independent animators/hobbyists who make much better shit than what Hollyweird pumped out these past few years.
Anyway... You only shill Maya because of the name and it's "prestige" like most brandprostitutes do lol, but you probably don't know how to navigate the camera. Much less use it LOL.
As someone who's technically "in the industry", i can say that nobody is mocking anything. Anon is just larping and trying to make their opinion look legit. I know someone who has worked as an art director for some very big budget animated movies and whenever the topic of blender has come up their reaction was roughly "oh yeah, that's pretty neat". It may not necessarily integrate into their particular pipeline, but everyone is aware of it and everyone has used it for random tasks without boasting about it.
>As someone who's technically "in the industry", i can say that nobody is mocking anything. Anon is just larping and trying to make their opinion look legit.
Pixar animators use Blender on their hobby projects at home instead of their proprietary software and even cheap animation like RWBY use Maya instead of Poser (their former software believe it or not) or free garbage like Blender.
>Why would anyone use that garbage for 3D animation instead of Maya? Because it's free?
You're goddamn right. I can make and render my 3D models using Blender, so why should I shell out money for the """industry standard"""? It just reeks of appealing to authority.
Because Blender's user interface is garbage.
t. filtered
No, I use Maya because when I want to traverse a 3d space for animation purposes I don't want it to function like a first person shooter.
Nah, you "use Maya" because this is 15 years ago and not actually doing anything as such with torrented software featuring built-in credibility due to industry momentum is still an acceptable flex compared to (not) doing pretty much the same with free soft.
Lemme guess, you're the type of homosexual that uses Sai over Photoshop? Some software is unironically better to use and yes Maya is better than Blender in literally every way. I'm not going to go through the hoops of a far clunkier product just so I can be at a disadvantage for using it and I'm sure as shit not going to be criticized by some moron that's never used 3d animation software in his life.
ngl I didn't expect to have hit the mark so accurately
Name one thing Blender does better than Maya. All you can do is b***h about prices because you lack the brain stem to crack a sustainable version of Maya let alone even use any software that's not ran through a browser.
Skilled people discuss the work itself, wannabes discuss the tools. When you have no noteworthy achievements of your own, you hope that at least some of the software's credibility will rub off on you simply by virtue of using it.
>Some software is unironically better to use and yes Maya is better than Blender in literally every way.
Care to explain? Aside from it being an industry standard, I do believe Maya is a great software for artists/creators. And so is Blender despite some of it's flaws.
But time after time again I keep seeing Maya shills praise Autodesk Maya (and 3DStudio Max) but only shilling it for the name and how it's an industry standard used by some of America's leading animation studios but never explain why it's better. Is it because it's more stable than Blender? Sure I'll give it that. Is it because it has a much better interface? Eh debatable. The way I see it, some people find Blender better to use than Maya and vice versa. Having use both for years, I have no personal preference, but I had my ups and downs with the two.
>Write post
>Come back before the other anon replis to samegay about how you did such a great job writing it
>you're the type of homosexual that uses Sai over Photoshop?
NTA but I use SAI for sketching and inking and photoshop for coloring and VFX.
Sai is a lot faster on my weak ass laptop.
What were you filtered by?
>yfw you pressed a key and no cartoon was generated
Anons, how did it get this bad? Isn't Blender supposed to be open source? How come some autistic troony hasn't coded a plugin that makes Blender better?
Blender's interface can be a little annoying, but I've never had a crash unless I was doing something silly with it. Like trying to render some scene that's obviously too much for my PC to handle.
When I read people saying their blender install is crashing, I assume its actually due to a plugin/addon or something.
I also tried using blender, this shit was the peak I could muster and took me something like 3 days. Modeling is not that hard, but everything else is lowkey a nightmare to make. From the textures to even rigging or making sure things just don't look weird or wrong, is a very time consuming process if you want to do everything from zero, specially compared with good ol' 2D. I think learning the interface and were everything goes or do with a program so complex and complete like blender is a great deal of the problem, I had much easier time with softwares like blockbench because how straightforward everything is.
One day I will get good at it, one day.
This looks pretty good, though. Like, sellable even. If that took you three days, you should try making more assets and make your own cartoon.
I mean, I don't think I'm great at 3D modeling, and I still think people will appreciate my work when I'm done. I don't think it has to be done perfectly, just well enough to show people that I'm willing to go the distance for my own cartoon.
that rabbit looks like pic rel
ahhh. I see. Yes. of course.
i forgot i dont have the image i was thinking of on this PC but i already wrote the post and didnt wanna disappoint you...
Making an animation solo is autistic
If I had a good idea for a story I would just make it a comic
I actually did make a solo short film, with Blender, years ago. The whole endeavor does indeed have an "autistic" aspect to it in that you need to have the focus and dedication to work on the same thing for months and then years without quitting even long after you get sick of it.
It's also fairly thankless work, once it's finished 99% of the time people won't even bother watching your thing. Look at any talented animator on youtube like for example meatcanyon - his personal projects only get a fraction of the attention/views that his videos featuring recognizable celebrities or characters get. It's a tough market, attention span is low, so unless your original animation is somehow exceptional, it will be ignored. Trying to do it all by yourself makes things multiple times more difficult.
Share it
I wanna see
Not bad
are you going to make more stuff in the future?
I was pretty burnt out from it once it was finished, so i haven't thought about making more stuff. But this was 7 years ago, maybe it's time to dust off and improve my animating skill some more.
The "short film" as a medium is something i'm not sure about anymore though. The stuff that wins awards at festivals is always very artsy and pretentious, while for me it has always been about wanting to make little animations and see if i'm actually able to do them.
>The "short film" as a medium is something i'm not sure about anymore though. The stuff that wins awards at festivals is always very artsy and pretentious
Do you mean the stuff that comes out of Gobelins?
I watched a few of their shorts on youtube in a playlist and their stuff is top tier so I get it why they always win those awards and not even Japs are on their level in terms of animation skill.
Yes, that's the type i meant. I didn't mean to say they were bad or anything, they're just very formulaic and showoffy. The ones who win the awards demonstrate skill, but they're not "entertaining" and always gravitate towards this safe "globohomo" type look. Sort of like a highbrow version of the calarts style
Salute to you guys using Blender for your animation projects. I just wish Blender wasn't full of Dutch spaghetti coding which crashes the program so much.
>I just wish Blender wasn't full of Dutch spaghetti coding which crashes the program so much
I barely had any crashes throughout making the thing, i would say crashes were 10 times more frequent with 3ds max, back when i still used that regularly. I am on linux though, maybe that has something to do with it. The render times for Cycles on linux are always a little better compared to the Windows version.
Anon is just being a fanboy on the internet. There is no perfect software, you're supposed to work creatively with its strengths and weaknesses, not against them. Maybe Maya has better physics simulation features or whatever - it won't matter if your animation project doesn't require that stuff. Someone defending software online like it's a football team will always bring it up though, and make it out like if the competitor product can't do that particular thing as well, then it's automatically garbage and useless at everything.
Fanboyism indeed. It reminds me of the video editing software wars where you got guys who use DaVinci Resolve and the other side who uses Adobe Premiere Pro (the snobbish side like Mayagay over here).
This, at this point I've already written 3 different scripts I've told myself I would produce but ended up scrapping each project entirely. I know I'm capable of making a film but I just don't have what it takes to sink so much time into making one. After the first week or two of working I become disappointed and stop
Two weeks is too short to scrap something though, i think you need to go on for a bit longer before making that decision. A project is always the most rosy and inspiring right before you start, when you're still coming up with the idea. It's when you have to roll up your sleeves and do the actual work that most people quit. Also that's the time when you realize you're not as skilled as you assumed you were.
During the concept phase you are the most high on inspiration and also the most blissfully unaware of the practical challenges required to make things happen. There will always be constant unforeseen stumbling blocks that will require some problem-solving to get through. Which isn't as fun compared to how you imagined making an animated film would be. Don't be afraid to take a step back and rethink things in order to keep going and make it better.
There are a lot of shots in my short that i can't stand to look at now because i animated or rendered them more early on and have gotten better at it since, but at least they are finished. Which is always better than abandoned and forgotten...
that's mostly the problem, I'm not that great of an artist so I'm usually not satisfied with the art I make for a project. I write a draft script then make some rough concepts but as soon as it comes to storyboards and animation I get bummed out because I'm not that good at planning out scenes or animating on a professional level, so I give up.
>Making an animation solo is autistic
>If I had a good idea for a story I would just make it a comic
I'm confident that comics are seen as lesser by general audiences and since they're way faster to produce you get a lot of competition specially in the webcomic world.
>meatcanyon - his personal projects only get a fraction of the attention/views that his videos featuring recognizable celebrities or characters get.
Of course that happens it's the same for fanart vs OC art, guess which one get more views?
>Western animation-saving cartoon with Blender yet
I don't know about the "Western animation-saving" part, buuuut I'm actually working on an animated project in Blender believe it or not. Right now I'm still writing the script and it's coming along nicely to say the least, better than what I had originally conceived in my early 20s... As for the animation and modeling part, that's coming along nicely too since I've been using Blender for over a decade now, as well as Maya and C4D...Though not as much as Blender. My only set back is that rendering is slow due to the fact that I have a shitty near decade old workstation, but it still gets the job done miraculously.
However, for years I wanted my cartoon to be 2D but the harsh reality settled in that animating in 2D or "traditionally" is just extra time consuming compared to CG. So I just made a webcomic instead.
>for years I wanted my cartoon to be 2D but the harsh reality settled in that animating in 2D or "traditionally" is just extra time consuming compared to CG. So I just made a webcomic instead.
I did a webcomic too (webtoon really) but I'm not giving up on 2D animation even if I have to use Flash/Animate/Toon Boom Harmony rigged puppets instead of hand-drawing everything to save a frickton of time not bothering with inbetweens and clean-up.
Big Chungus
Because I'm using OpenToonz and not Blender.
It's really good. It's a shame that because of the very nature of what it is and what it does it's got nothing particularly showy built in for it to get the attention it deserves; it 100% relies on talented people using it.
Western animation cannot be saved
because i'm too busy making private shitpost porn of random characters having sex for my own amusement
What a coincidence, I used the exact same image for
without seeing this thread before. I take you also go to Cinemaphile?
>make cartoon
>it becomes popular
>it gets a terrible fanbase
>everyone starts to hate it because of the fanbase
why bother
Don't look at the negatives.
That rings very true but by the time you get to step 4 you're sick of what you're working on anyway and ready to retire or move on to the next project
Because I want to do a 2D animation drawn by hand and I'm too tired all the time to actually get back to it.
How do you get into 3D modeling and animation? I've been trying to do so, but it feels like learning to draw all over again. There are so many things I don't know where to start.
Yeah that's a problem. "3DCG" is a complex network of interrelated but basically specialty-worthy disciplines, and you can't really get going learning only one or a couple. And that's not even going into animation, though thankfully the principles there are fairly universal if you've done any kind of digital motion design.
I can only encourage you to keep at it because it's very much worth for a solo creator.
Did you model that monster truck?
No, it's based on the promo art of an old snes game iirc
I don't know about animation saving, but I'm trying to make independent cartoons with Blender. I just made my own stylized male and female base meshes.
I'm too lazy to make anything longer than 64 frames and I exclusively use aseprite
what's the best free software if I just want to auto tween pre-drawn images with maybe a few effects?
How do I use blender? How do I have motivation? How do I have more than a vague seed of an idea that I could make something with?
>How do I have motivation?
You have to find the motivation. For some, its money. For me, I like the fact that I have an art form I understand, so I spend most of my days doing something related to 3D modeling. I enjoy learning new art terms, 3d modeling program's, and techniques.
Maybe you can also find enjoyment in improving your craft. Also, don't get trapped in tutorial hell: you should follow a few tutorials, and then see what you can do without tutorials.
Also, you can buy basemeshes to make your workload lighter. That way, it won't seem as daunting.
>Blender
Why would anyone use that garbage for 3D animation instead of Maya? Because it's free?
That tool is widely mocked in the animation industry by pros and only hobbyists and kids use that toy.
You never posted your work, Mayagay.
Did I hit a nerve? You'll never make it Indiegay.
Lol you are portraying yourself as angry lmao trying to shill some overpriced "industry standard" crap you probably never used or opened before. Post your work/renders. (You won't)
>Anon is just larping and trying to make their opinion look legit.
Figures.
>Did I hit a nerve?
Post your render. I posted mine here
And I did it explicitly because I don't like saying "I made this" without showing people evidence. You should do the same.
>That tool is widely mocked in the animation industry by pros
Oh no it's mocked by hacks who produce top tier garbage you consume on a frequent basis, whereas the free "garbage" open source tool is used by independent animators/hobbyists who make much better shit than what Hollyweird pumped out these past few years.
Anyway... You only shill Maya because of the name and it's "prestige" like most brandprostitutes do lol, but you probably don't know how to navigate the camera. Much less use it LOL.
As someone who's technically "in the industry", i can say that nobody is mocking anything. Anon is just larping and trying to make their opinion look legit. I know someone who has worked as an art director for some very big budget animated movies and whenever the topic of blender has come up their reaction was roughly "oh yeah, that's pretty neat". It may not necessarily integrate into their particular pipeline, but everyone is aware of it and everyone has used it for random tasks without boasting about it.
>As someone who's technically "in the industry", i can say that nobody is mocking anything. Anon is just larping and trying to make their opinion look legit.
Pixar animators use Blender on their hobby projects at home instead of their proprietary software and even cheap animation like RWBY use Maya instead of Poser (their former software believe it or not) or free garbage like Blender.
>Why would anyone use that garbage for 3D animation instead of Maya? Because it's free?
You're goddamn right. I can make and render my 3D models using Blender, so why should I shell out money for the """industry standard"""? It just reeks of appealing to authority.
There's no saving the animation industry, if you make something good they'll attack you as Springtrapped clearly illustrated.
It was already saved, in 2019, with Maya.
Because I just use it to make porn
it's that fricking rabbit that shows up in some of my pirate anime streaming sites
haven't seen him in a long time