You aren't going to experience pure soul like this ever again. One can only hope that there will never be some gay "series" made about this masterpiece.
Are there any other things you hope don't get made into a tv show or movie?
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I like just seeing the thumbnail out of the corner of my eye I knew what it was.
but oblivion was soulless, did you mean to post morrowind?
They are both fantastic games with positives and negatives. Of course the story of Morrowind is deeper and the sheer amount of content is astounding. However the sparse spoken dialogue is unfortunate, I wish Bethesda has spent more to get voice acting for the game. It sounds so quiet compared to Oblivion. The music for both games of course is superb.
There is way more content in Morrowind and so much interesting stuff, but there's also a decent amount of boring go fetch xyz quests, wheras the amount of content in Oblivion is much smaller it is more interesting. The one quest where you get shanghaied in that old ruin into fighting for your life against other captured people is a rip off of that one old movie I can;t remember the name of, but it's sucha fun and creative quest.
The combat in Morrowind is aged but thats ok, the skills and leveling is still better than Oblivion.
Overall if I was forced to choose I would pick Morrowind but Oblivion isn't bad by comparison
The only reason morrowind was able to have that kind of deep story was NOT having voice acting ya dingus. And really I prfere morrowind's fetch quests. So god damn tired of having to be the savior of the world.
Compare the mage's guild of the last three games. Skyrim and Oblivion is flatting YOU DA SAVIOR shit. Only morrowind's main quest is savior autism. You're just some bureaucratic nobody in the Morrowind guilds. And it's better for it.
>The only reason morrowind was able to have that kind of deep story was NOT having voice acting ya dingus
This just isn't true. They could have kept all of the lines the same but just paid people to actually speak them.
And the fetch quests were stupid. Whatever that one temple faction was called, almost their entire quest line was just fetch quests "bring me 10 arrowroot" until the very end where you kill some guy and get the best heavy cuirass int he game. Shit like that didn't make sense.
Overall though I admit that the guilds and quests were better in Morrowind. Overall they did a better job of instilling a sense of politics and vying ideologies in the world, and did so with subtlety
lmao do you realize how many voice lines are in morrowind you moron? Half the game's budget would have gone into it and looking at oblivion they didnt have anyone professional enough to do that. And from what I heard as is morrowind not dragging the company under was a miracle.
you're wrong
>crafting
horrible dumb mechanic that was not needed and didn't add anything to the game. Collecting iron ore to grind making iron daggers isn't quality gameplay it is just distraction, like radiant quests
Nah they’re right
You're wrong bro, just admit it and move on
There's nothing to move on from, the console limitations of rendering long range view is what made the game feel a little claustrophobic. They could have added much more dialogue, the decision not to was a time and financial constraint, not a technical one. This has been admitted if I recall correct, and no I won't dig up a source because I know I'm right. You can dig one up and post it here
The low visibility is crucial to the game's feel. You retars holy shit.
Move on
Pretty sure Morrowind era games simply couldn’t have all of the dialogue recorded because it would take up too much memory.
I specifically remember Metal Gear Solid 1 and GTA3 came with two CD’s. It’s not like GTA 3 was bigger than Morrowind. Neither was Metal Gear. Recorded Dialogue audio was the big drain
>32 kbps audio took up too much space
When it’s thousands of lines yes
Also CD’s were like 7 mb back then. Not sure why this is hard to understand
I guess they could have reduced the audio wuality to compensate but that would have ruined the experience IMO. Plus they advertised hard on having Lynda Carter voicing in their game. Wouldn’t be very impressive if her voice was hardly recognisable
pretty sure cds were and still are 700mb. Even when they first came out.
even back then they printed games on 1.4 gb dvds
I replayed oblivion just now and it was shit.
>hiding all my excess loot in a clam underwater because clams somehow held infinite shit and didn't reset
Kino
>sovl = things I played/watched/heard when I was 12
>soulless = anything I consume as a jaded adult
That's false because you can watch films for example from before you were born and instantly recognize the quality and tone that embarrasses anything made today. Nice try though
I played Kingdom Come: Deliverance as a jaded adult and it had the sovl of Oblivion.
>tapping sounds approach
>battlemusic.wav
Horrible creatures
oblivion was what killed the magic in video games for me. Coming out of the sewer you were greeted with a low res, low poly world with an incredibly limited draw distance. Anything other than terrain wouldn't render unless you were like 100 ft from it. So those ruins didn't show up until you were already on that little island.
Then there was the auto level scaling. Absolutely killed the immersion and purpose for exploring. You knew exactly what you would find in any given cave because it would just be loot scaled to your level. Every enemy would be wearing loot scaled to your level. Which meant even at higher levels they would be wearing top tier shit like glass armor which made no fricking sense at all for a random bandit. It would also ruin your character build if you chose the wrong stats you could royally screw yourself over in the long run.
The AI was moronic. The E3 video with the magic girl and her dog really hyped up the AI for oblivion. What we ended up getting was fricking pathetic compared to what was promised. And their reasoning was "The AI was just so good we had to dumb it down."
Frick oblivion. I was so hyped after years of morrowind it was crazy.
The level scaling was a huge mistake and you're right. It also renders artifacts you find early game useless because they don't scale properly. Nevertheless I can look past all of that because the atmosphere is superb, and to be fair you are exaggerating on how bad the draw distance is, you do see the ruins when you first exit the sewers.
The problem is that Oblivion was the first one of these games made with consoles in mind, that's what diminished it.
I remember taping down some keys on my keyboard so my Arcobat and Sneeking skills would improve while I slept irl.
Also the combat was... okay. The plot mediocre. You really were just playing for the graphics. Except for a few memberable quests like the painted troll world and the mad god dlc it didn't age very well.
Also, horse armor, the trojan horse (armor) of the DLC-riddled world we currently live in.
>So those ruins didn't show up until you were already on that little island.
>this aint even true on the shitty ps3 version lol
>Every enemy would be wearing loot scaled to your level. Which meant even at higher levels they would be wearing top tier shit like glass armor which made no fricking sense at all for a random bandit
Got kinda tired of one shotting bandits in shitty leather armor at the mid-end game of Skyrim. Surely there must be a middle ground
It wasn't that profound you were just 14 and excited because you just got an xbox 360 and hadn't burnt yourself out of the neurological positive response from vidya yet
Much better than Morrowind
The funniest thing to me in the Oblivion Morrowind trolling mudslinging is that nobody ever tries to claim Skyrim is the best. “Radiant” quests and other unlimitedly repeatable quests are the epitome of soulless garbage
Agreed that the Radiant quests were pointless as frick, but the combat + perks system pretty fricking fun though. Frick missing an enemy that is 2 inches from my face because my short blade skill isn't high enough.
Also
>sprinting
agreed
Too vague to respond to in depth. Of course the combat is better no arguing that, but the factions are very very sparse and while the main story is ok, it's still nothing compared to Morrowind or even Oblivion
Your mother is too vague to respond to in depth.
Skyrim improved combat, leveling, movement, character creation, crafting etc.
After having played nothing but morrowind the past few years and going back to skyrim the running and rapid bar regrowth is such baby hand holding. No wonder zoomies loved it. It basically makes alchemy and restoration a complete waste of time outside of maybe invisibility pots. Of course theres no fricking reason to go stealth only when smashing shit with hammer is always the quickest and easiest way.
>baby hand holding
That is the #1 and most important claim to be made against new games. Everything is too fricking easy and dumbed down. They knew they were doing it too because they tried to save it with skill trees and perks, which are an interesting idea but nevertheless fall flat. The journal in Morrowind was pure kino
If Morrowind had a modern combat system there would be no debate whatsoever as to which game is the best
>If Morrowind had a modern combat system there would be no debate whatsoever as to which game is the best
Do you really think that's the only problem with Morrowind? Oblivion is fully voiced, so at minimum, it does two things better than Morrowind.
I honestly believe that Morrowind homosexuals haven't played their game in a long time, because I'm someone who played Oblivion and Morrowind around the same time (when I used to browse Cinemaphile) and I thought Morrowind was a lot worse.
the voicing is a very fair point and one of my major complaints but I could overlook it if the combat was right.
Yes i have replayed Morrowind in the past few years and it was just as good as I remembered it
lol this Black person cant readd and needs some hack reading 80% of the game lines. I'd rather just read than hear that dumbass c**t make a terrible swedish accent again. Fricking zoomietard.
the lack of voiced dialogue is a legitimate point. It's fine to say that you can look beyond it but to say it doesn't matter is silly. The voiced dialogue is almost as important as the score, which I admit all three of the modern games did very well. The music is so fricking good
it really isn't. I don't even think about it while playing. I Hate voiced dialog in oblivion and skyrim. Those detract from the game. You're an actual npc is having to read and make up voices in your head bothers you. Unironically what was the last book to read and how long ago?
Zoomie meltdown.
I read Endurance: Shackleton's Incredible Voyage by Alfred Lansing last week. Now you're just making stuff up because I'm not a zoomer either. I find it very hard to believe voiced dialogue doesn't matter to you but if that's what you going to dishonestly insist that's your choice
You're calling me a Black person while acting like one? Why didn't you make a thread about Morrowind if you like that game? I could have filtered it. Reply after I filter the thread and then discuss your garbage game with each other. Your game fricking sucks, and that's why you don't dare make a thread for it. Think about what I said.
>the running ...is such baby hand holding
what the heck is wrong with getting around in less time? I appreciate all the neat little things that Bethesda puts in the world but there's also a fricking TON of empty space.
>stealth is badin skyrim
>alchemy is pointless
Way to show you've never played the game, stealth and alchemy are beyond broken in skryim
broken but not worth it. Are you stupid? My point was obviously why do you need them when combat is stupid easy? It'd still be a waste of time
>the combat was pretty fricking fun
No
Not a single Bethesda game has good combat
The melee combat is always shit, but magic is usually fun.
Good enough for people to play them
Morrowind is legitimately good combat that accounts for a wide variety of weapon types and tactical situations. Short blades can vary between sword and board line fighting, or bob and weave stabby in close quarters, of course two handed slashing and chopping was always most effective, given you had the space to do it in. The different weapon types and materials all matered and could have an effect on the outcome as well. The only game with better combat than Morrowind that's been out this century is Mount & Blade.
You make good points. I see that theres more than people give it credit for but you cant really blame them either though
The general gameplay of Skyrim is better
But why did they think enemy scaling AND weapon deg were good ideas?
Weapon degrade was cool in morrowind since you had spells to destroy enemy equipment. Why they kept it in oblivion is beyond me.
I love Oblivion but removing the feather and LEVITATE mechanics from the game was a huge mistake.
In morrowind I loved going to that one tomb and getting the robe that gave constant 50 pts feather
can someone explain to me why the imperial city, a place that is supposed to be the largest inhabited city in the entire realm, a city that rivals the size of rome in its prime is just a small island with maybe 100 or so npcs living inside the walls?
Keep in mind that Tamriel is supposed to be about this large
forgot my image
Because the engine they made the game with was incapable of rendering that many buildings and NPCs in a single cell. That's also why when you play New Vegas and finally get the The Strip, there are only like 10 NPCs visible at any give time and you have to go through a couple different gates and load into a new game cell to get to each part of the strip
This upset me a lot more in New Vegas than Oblivion. Fallout 3 and New Vegas are both supposed to be set 200 years after the nuclear apocalypse, a time when humanity should be well on its way to rebuilding itself. But they both felt so fricking empty.
scale is traded for detail. everyone in the imperial city has a name, place to sleep, and daily schedule. the tradeoff is that you can only represent a small population with this detail.
i honestly prefer it to generic citizen NPCs and static prop buildings on the other side of the spectrum.
One of the smaller cities in Oblivion feels larger than Solitude in Skrim because of that.
*Skyrim
Your mistake, np
NEVER reply to my posts again.
i think you will find im quite within my rights to do so
It really is the way to go. Take kingdom come deliverance's world. Isnt that large but made to look alot bigger with how its made, which is quite comfy.
There's only three games ever made that are worth playing, Stalker SoC, VtM:B and Oblivion.
I played one of those games gamer types are always talking about last year and it just made me realise they are all sub humans.
videogames are soulless. Literally on the bottom of the totem pole creatively and artistically. Videogamers are the biggest consumerist morons on this planet. Millenials and zommers are braindead
This is why im happy everything i like is out of the mainstream eye of sauron's gaze
Thank GOD bethesda made Fallout 4 and Skyrim so Oblivion could stay in its little internet time capsule forever.
>Thank GOD bethesda made Fallout 4 and Skyrim so Oblivion could stay in its little internet time capsule forever.
based
Is he right Cinemaphile?
What was the fit in Oblivion?
Red velvet outfit and gold trimmed shoes.
Equally based.
Naked
Hand to hand max level
Acrobatics 100
enchanted prisoner chains
Frenzy and paralyse spells on hand
Chucks Feed & Seed?
I need a morrowind or oblivion stephen mcdaniel picture of some kind
HER HAYUR WAS THEYUR
showing up to Burma for the first time in Morrowind was so fricking good. That Khajitt salesman who moves moonsugar, Caius Cosades, that camonna tong hangout where you end up getting to kill everybody.
So fricking KINO
I always killed that khajitt in Burma and used his house and my homebase
Vilverin. Home.
For me its using flare on the dark elf bandit inside and not realising why it takes twice as long to kill her.
>find a dead khajiit girl in the basement
>shoot her pusi full of arrows
>e don't get made into a tv show or movie?
any more videogames. I'm appalled by how cancerously media clings to established IPs, shit like uncharted which is literally just "what if indiana jones was a game" getting turned into movies is absurd
Sony games seem to be badly effected/targeted
Well it helps that basedny games are already quasi-movies
I could never stand skill grinding so i would just dodge a weave like a maniac with enchanted weapons i found or stole i eventually just turned myself into a werewolf to fight bosses. The game was over for me when I found out how to enchant 5 items to 20% invisibility and just became the invisible man.
It takes real restraint in a game like Oblivion to not abuse the insanely easy dupe glitch and the hundreds of other things you can do that werent entirely intended by the devs. (One of my favourites being the paint brushes you can float and jump on)
I loved just larping in Oblivion. If only the Olvibion gates weren't also so tedious and repetitive, otherwise I just love the lush landscape in the game, unlike the mostly rock and snow of Skyrim and the blasted ashen lands of Morrowind.
Yeh i didnt really like doing the gates, even the first time. Made me regret starting the main quest because they sort of litter the countryside when you just want to explore other shit.
I totally agree with this. The Oblivion Gates felt like such an ordeal and I was always grateful to get out of them back into the bright green landscape. I suppose in some way that was the point but it wasn't quite executed properly
I feel like the only person on the planet who enjoyed Oblivion Gates.
There were a few archetypes, but there’s more variety than you might think if you went out of your way to explore them. Random caves and shit, pits that you physically couldn’t escape. And you know you’re getting a great reward at the end.
yea, i never had much of a problem with them, theyre just a collection of uinique dungeon types no different than the caves or forts etc., if anything they were a blessing since they added more verity
Every one you close increases your Fame which is like stacking Personality, giving you better Speech and Barter. Never had a problem with them as a Mage. Make a Fortify Acrobatics spell, jump to the top. EZ.
>unlike the mostly rock and snow of Skyrim and the blasted ashen lands of Morrowind.
Based, i never understood the autists who really made their thoughts known about oblivions look because its not got some setting gimmick like the others.
Other than far lod potato graphics on the older gen consoles and ofcourse i would love to see a remaster that would improve on limitations like that.
Just came from Cinemaphile and this was at the top of the front page.
Get out of my head.
Lol i thought i accidentally clicked on Cinemaphile but then realised i accidentally clicked on Cinemaphile
for me, it's toussaint
Never had such catharsis than reaching this place. Just would stop and stare at things.
>far better setting than the main game
>storyline revolves around a woman ruining everything
Kino
I played original witcher 1 for maybe 15 hours and never finished it. Is it worth playing these games?
This looks kino
The Witcher 3: Blood & Wine is a standalone, post-game focusing DLC. It's widely considered one of the best gaming experiences next to another 3 DLC, Heart of Stone, but that one isn't standalone as you would think of it.
I'm sorry I'm a moron and can't understand what you're saying here. Which of these games do you think are good to play?
I loved original dragon age origins and of course morrowind and oblivion
It's really only the main plot beats that carry from 1 & 2, and even then not entirely. The Witcher 3 can be played by itself. You're given a quick in-universe verbal Q&A with a character to resolve past game events, but some events won't mean anything to you. That Q&A will have consequences in-game. You can start 3 and then go to Blood & Wine to check it out very early on in 3 if that's what you want.
Thronebreaker follows the Queen of Rivia that knighted Geralt and it's a Gwent card game spinoff. If you like Gwent, you'll like it. Gwent is an OC card game introduced in 3.
NTA but thanks for the info
Gwent isnt like a thing you have to do in Witcher 3 though right, just a minigame?
Yeah, but in Thronebreaker they changed up and add some mechanics. It's a story-based game. The music's good. Most people who liked Gwent seemed to like it. It's a prequel to even The Witcher 1, and you play as said queen.
Interesting. So how much do the games have to do with the tv show in terms of the story and everything?
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Kek, yeh... pretty much what i thought.
Really hope they get the message and cancel any more series of the Witcher, but something tells me they wont let go so easily.
Just had a thought. Its probably a coincidence that the daedra attacked Kvatch first but its by far the most defendable city, apart from maybe Bruma and the Imperial city, so it makes sense to take Kvatch first. Not that it really means anything.
Wrong image but whatever
Huh i thought the first witcher was older than that
I thought it was newer, I could have sworn it came out the same year as dragon age origins (2009) but turns out it didn't
Oblivion was slop
>Are there any other things you hope don't get made into a tv show or movie?
Literally every videogame I like, I don't give a single shit about any videogame as anything other than a stupid videogame. I've never played a videogame and thought WOW I SURE WISH I WAS WATCHING THIS INSTEAD OF PLAYING IT, and even if I did think that I could just go on youtube and watch a longplay or something and get an infinitely better experience than anything hollywood could ever provide.
Dont worry bro, hollywood are doing 10 more Sonic movies until the well dries up. Not sure what shit sites like Netflix are conjuring up though.
I couldn't get into oblivion. Morrowind on the other hand was great.
t. skyrim baby
Oblivion was generic as shit though, massive downgrade from the exotic fantasy world of Morrowind. Level scaling was ass, and the combat was worse in every way except for offhand magicka casting (although I know most gaming morons got filtered hard by Morrowind's combat and will call this aspect bait).
Cinemaphile memes were the best part of Oblivion.
>le heckin Cinemaphile memes
>le generic game
>exotic fantasy of Morrowind
>preemptive seething about people who dont like Morrowind combat
>crying about level scaling
moron of the thread goes to (You)
>calling morrowind combat good
>there isn't even any arrow drop for marksman
I love Morrowind but make your bait more believable
morrowind was great, 10/10
oblivion was lots of fun, but man that level scaling dropped it from 9/10 to 8/10
skyrim wasn't interesting after those two and lacked imagination, 3/10
Kino