the director of MvC3 said that they tried to preserve the essence of these comic book characters and that the art style for the game was based off of ...

the director of MvC3 said that they tried to preserve the essence of these comic book characters and that the art style for the game was based off of western comic book art, but because comics deal in a variety of different art styles there technically is no one art style that is generally considered "comic book art style" and yet there are art styles that unmistakably look like stereotypical comic book art wich are likely the ones the mvc3 team copied off of for the game's graphics, so wich artists do you think fit the bill for the most stereotypical looking comic book art?

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  1. 11 months ago
    Anonymous

    Was there a Capcom event today?

    • 11 months ago
      Anonymous

      no

    • 11 months ago
      Anonymous

      Sadly, yes.

      • 11 months ago
        Anonymous

        How was it? Any interesting new?

        • 11 months ago
          Anonymous

          Not really.
          Only thing of note was a new omyoji game (that was already announced a few days ago anyways) and some Pragmata gameplay, which Cinemaphile is currently busy going bonkers over because e-girlfeet.

          • 11 months ago
            Anonymous

            I have no idea what those games are

          • 11 months ago
            Anonymous

            qrd on those games

  2. 11 months ago
    Anonymous

    It's called House Style you fricking moron

    • 11 months ago
      Anonymous

      ?

      • 11 months ago
        Anonymous

        https://comicsalliance.com/dc-comics-house-style-art-marvel/

        • 11 months ago
          Anonymous

          jokes on you i was just pretending to be moronic
          lol you took the bait
          hahaha

          • 11 months ago
            Anonymous

            ?

  3. 11 months ago
    Anonymous

    For MvC3, I kinda feel a bit of Mike Deodato(mainly in shading the blacks, a bit of Humberto Ramos/Chris Bachalo, a bit Ed McGuinness
    For the old 2D games, I kinda got the feeling the JP artists were given Ron Lim's art on Infinity War to reference, as well as art Adams and the obvious Image guys like Jim Lee and Mcfarlane, maybe Silvestri and Larson as well.
    I'm always fascinated by how JP artists interpret American comic art, they seem to have fun with it and always seem really engaged with the heavy black shading. The Metroid franchise always seems to take influence, for example. Usually more European/Moebius than superhero, but you see it in their ads and Zero Mission's cut scenes.

    • 11 months ago
      Anonymous

      the mvc3 shader they used for the cutscenes is so fricking gorgeous, i'd love to see entire films done with it, hell i'd take animated films done with an ink shader over live action schlop any day

      • 11 months ago
        Anonymous

        seriously though that shader is so amazing, i routinely rewatch the cinematics just to drool over the shading, theres one scene where the hulk jumps in and the camera is put behind him while he slowly turns his head around to peak behind him, and all the while he's doing that you see the shader dynamically and meticulously move around forming a ton of hatching lines across his skin, frick it looks so cool, its seriously the best shader of its kind ive ever seen

    • 11 months ago
      Anonymous

      >, a bit of Humberto Ramos/Chris Bachalo,
      fricking moron

      • 11 months ago
        Anonymous

        They were huge in marvel merchandising art int the 2000's

    • 11 months ago
      Anonymous

      >I'm always fascinated by how JP artists interpret American comic art,
      I always loved the artwork for Zelda: Majora's Mask as a kid, so hearing that it was very likely influenced by the art on Hellboy (which had become one of my favorite comics) was like the final piece of a puzzle clicking into place.

  4. 11 months ago
    Anonymous

    I think MvC3 was trying to ape X-Men TAS, actually.

  5. 11 months ago
    Anonymous

    Meanwhile SNK

    • 11 months ago
      Anonymous

      >Gonutz
      I AM HYPED

    • 11 months ago
      Anonymous

      Fun fact, according to a Nintendo Power interview Shinkiro wanted to work with DC comics

    • 11 months ago
      Anonymous

      >Drags Kyo into the rape tornado
      Not again

    • 11 months ago
      Anonymous

      They went full mugen with boss Goenitz.

  6. 11 months ago
    Anonymous

    John Buscema wrote the book on Marvel’s house style.

  7. 11 months ago
    Anonymous

    The official DC house style guide from the Bronze Age was drawn by Jose Luis Garcia-Lopez.

    • 11 months ago
      Anonymous

      >DC game in classic Bronze Age Style never ever

      Well thanks for reminding me of what we can never have.

      Enjoy gay Joker & fugly Quinn popping up as Kameos in MK UNO everybody

      • 11 months ago
        Anonymous

        We are no longer in that era

  8. 11 months ago
    Anonymous

    Jim Lee’s still is representative of the early 90s. Capcom’s Marvel games are heavily influenced by Jim Lee’s art style especially because they started out as 90’s X-Men games.

    • 11 months ago
      Anonymous

      Japanese copping his style looks the best.

  9. 11 months ago
    Anonymous

    For those wondering, this is Pragmata:

    • 11 months ago
      Anonymous

      >faceless robot and real dollTM with static hair in a shooty game
      >not a new Mega Man or MvC5

      • 11 months ago
        Anonymous

        You'll never get a new Megaman game ever again.

  10. 11 months ago
    Anonymous

    For MVC?
    You'd need very dynamic-looking and bright art. Bachalo, Ramos, Immonen, Miyazawa, McFarlane, Bagley, Larsen, Jim Lee, Capullo.

  11. 11 months ago
    Anonymous

    Steve Epting.
    but if there's a style that should define comic books it's definitely John Buscema.

  12. 11 months ago
    Anonymous

    >No JoJo game by Capcom ever
    Why live?

  13. 11 months ago
    Anonymous

    >so wich artists do you think fit the bill for the most stereotypical looking comic book art?
    The person who drew the character models for the DC superheroes back in the 80s.

  14. 11 months ago
    Anonymous

    Is this true? Each design comes from a different artist
    >Sabretooth and Wolverine
    Based on Tex Sabretooth and Wolverine
    >Spiderman and Venom
    Based on Tom Mcfarlane's version
    >Hulk
    Dale Keown

    MVC3 interview means anything they dig deep into a lot of designs

  15. 11 months ago
    Anonymous

    it worked incredible for the cutscenes and character endings. but for the game itself was a disaster. up to this year you can only properly play on bonne wonderland to be able to see what is happening on the screen. while other stages suffer from being too dark or the bright colors hiding projectiles/fricking up with the perception of the players

    • 11 months ago
      Anonymous

      Get a new pair of glasses or a new tv

      • 11 months ago
        Anonymous

        yeah. the competitive scene that has been playing the game since 2009 are all wrong and the random moron like you is on the right LMAO. when game launched the biggest complain was how the game was too dark and fricked gameplay. Bonne Wonderland, Danger Room and Training Room are the only stages to properly play the game. every other stage will either hide characters or their projectiles. tournaments today are pretty much locked to bonne wonderland

        • 11 months ago
          Anonymous

          >competitive scene
          Oh the annoying minority that you shouldn't appeal unless you want your game to be niche at best? Those morons? Frick them and frick you too nerd.

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