A LOT of concept art has just leaked, and I'm sure plenty have read the plot too. Anyone else still looking forward to it? Also pic related appears to be Insomniac's default/original suit to trademark their series.
Are you happy with the villain cast given what you've read?
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I never really been into any Marvel games lately. This one isn't an exception. Sure it's interesting to see what has come out of the woodwork. I would've personally have wanted a game about the original team then have sequels about the later teams. I am aware they chose Wolverine because of popularity but I still am not keen on it. I also don't like how they're dragging Mister Sinister into Wolverine's backstory. Not to say having Mister Sinister is a fault but it makes me wonder why they couldn't have had Cyclops. I also don't like that Jean is the love interest to Logan once again.
>I would've personally have wanted a game about the original team
I'd rather they do one thing well rather than 5 things mediocre. Otherwise you get shit like that Square Enix Avengers game for example.
>I also don't like how they're dragging Mister Sinister into Wolverine's backstory. Not to say having Mister Sinister is a fault but it makes me wonder why they couldn't have had Cyclops.
I get that, really, but oddly I'm fine with the change for a universe/story like this. I'm happy to explain why.
>I also don't like that Jean is the love interest to Logan once again.
Unfortunately thanks to the 90s cartoon and films doing the Scott/Jean/Logan love triangle shit, it's a well known pairing. Though it's not going to last anyway so might as well nip it in the butt now
I guess the big takeaway here is Mister Sinister looking to Jean as the weapon against Apocalypse rather than Scott
this is new leaked art?
I hope this is placeholder because he does not looked ripped enough. More like some emaciated gamer. Also why does mystique look like an avatar
apocalypse is teased at the end and will lead into the x-men game insomniac is planning
I believe so. I tried doing reverse image search to verify if it was fan art or something, results tied back to this game around the time of the leak. But if you can debunk it, please do.
The Avengers game did well making every character feel different. Controls were solid. The problem was the mission/gameplay loop. To answer your question, I like the idea of Sinister being behind weapon x and starting the sentinel program for his own goals. Dude has been around for ages, and it makes sense that he would be working with the government via deception to reach that goal.
I actually like the yellow/black original look they went with oddly enough.
It's just a test model
>But if you can debunk it, please do.
weirdo
How? I'm not into spreading false info. If the leak is fake, call me out on it
>Otherwise you get shit like that Square Enix Avengers game for example.
Fair enough, it makes me wonder why it's so difficult to work around an ensemble? I haven't played it but I heard some praise about that Guardian of the Galaxy game. Although execution is key, I personally don't see it as infeasible to make a game surrounding the original five. But like you said, it could definitely result in mediocrity.
>I'm happy to explain why.
I am curious is there more to it beyond Sinister looking to Jean as the weapon against Apocalypse?
> it's a well known pairing
True, I guess that it was bound to happen someway or another. I'd think they would've been better off making Wolverine's love interest, Mariko.
Guardians worked because you only actually play as Star Lord while issuing commands to the rest of the team who are otherwise AI controlled. They were able to focus on making one character work instead of having to design unique play styles for an entire team. The thing is Insomniac are actually planning on doing an X-Men game later on down the line after this, so they'll actually have a few characters already to work with.
And one of the major reasons aside from Avengers and Gamora not looking black enough was that people moaned about playing as only the white male lead
no one complained about that at all
his traversal could be lifted straight from spidey but his powers may be tricky
>his powers may be tricky
True, but it has been done before.
>Otherwise you get shit like that Square Enix Avengers game for example.
The Original Cast played extremely well though
Yes, I acknowledge the base controls were fine in a later post. However I still believe they'd cram in multiplayer nonsense and fail to have proper focus
I think the best comparison is Sly Cooper; levels have hubs and small maps, but globetrotting because the character has been all over
>I would've personally have wanted a game about the original team
We are going to get an X-men game later tho
I know, but I would've rather had that sooner than a Wolverine game. I am aware he's popular and a solo game starring him has been a long time coming. That's just me.
https://imgur.com/a/sdUOxqx
there ya go mate
OP here, I'm aware. There's links to damage, traversal, and battle damage too. But thanks for sharing
Lady Deathstrike is cute
I like it.
His arms aren't hairy enough, looks weird
It's just concept art. From what was seen of his character model he does have some body hair on his arms.
GoW's Grassetti designing these?
could be, looks like his stuff and he left santa monica awhile back
looking at the album, it's more grassetti's being used as reference
>say they want a POC for Jean
Genuinely why did they just not use Storm?
>black
>cool as frick
>has history with Logan
>also has history with the Morlocks
>doesn't start moronic shipping wars
Honestly it's been really weird seeing Insomniac frick up with the Marvel stuff after SM1 when outside of their Ultimate/Lois knockoff MJ it was pretty much the perfect modern take on Spider-Man.
It's so strange, sure they want to push for representation and diversity. But they have multiple characters of distinct backgrounds. Why be so obtuse about it? Although Storm is more than a love interest, she certainly could have filled that role for Wolverine as well. They are also a somewhat popular couple.
Jean/Logan tragic "wont happen" romance is more well known to the larger audience. But hey, Jean's romance isn't going anywhere in this universe, so maybe next game?
You ask me they should lean into Logan's Asian fetish next time, bring in Silver Samurai seething about the woman who fell for a Westerner
they really should have done that since the game literally starts in a fictional asian city and game is chock full of him fighting ninjas. Insomniac are dumb ass homies
Jean is literally white ingame and her actress is white. Stop complaining about shit for no reason
They were clearly open to raceswapping her though. I think the complaining is warranted.
X-Men is a franchise where they really don't need to raceswap anyone if they want muh diversity, because the huge cast of characters has been deliberately diverse since Second fricking Genesis, but that thinking seems to be so hardcoded into the creative industry these days that they'll try anyways
I was just thinking that. It's like they'll probably make Cyclops hispanic but Sunspot and Rictor are just sitting there doing frick all. Really no need to raceswap anyone, just choose a character that has already represented a group for decades.
sugoi
I dig the Ghost in the Shell arms.
Nice
ignoring the actual leaked cast, whats your wishlist for mutants to pop up and maybe make appearance in the leaked x-men game
I'd say Nightcrawler but I already know that won't be the case.
I don't see us getting more than six X-men at most. Guaranteed:
Cyclops
Wolverine
Jean Grey
Storm
Stand a good chance
Colossus
Nightcrawler
Maybe
Iceman
Psylocke
Rogue
Gambit
Hopefully by the third X-men game DLC we'll have the full rosters of the blue and gold team and a handful more. I will be in my mid 50s.
I'm liking that they're doing different smaller locations instead of another open world game. The latter just doesn't suit Wolverine.
>healing items
>nu-gow gameplay
>crafting and '''rpg''' mechanics with shitloads of numbers on screen
Into the trash it goes
>Healing items
You got a source on that one? There's constant regen as a mechanic
You know what would be neat? Either in Spider-Man 3 or a DLC where Peter and Logan team up to take down Juggernaut. Cain has fought both
Would be neat, sure, but I'm not sure how they'd take him down without huge plot assistance.
Bring down an entire construction site/building on him, or pull from his original ASM story where Peter had him sink in wet cement
he should say "IM THE JUGGERNAUT b***h!"
Only if they follow that one comic where they body swap and Logan fricks MJ.
Why Sasquatch? Is it because they couldn't get Hulk or Wendigo?
Perhaps? I remember coming across some list showing what characters Sony was aloud to use for their games. It seems like it's mainly just the X-Men they can use.
Which is weird because Sasquatch is a Hulk character, correct? Or is it more ambiguous because of his obscurity?
>Which is weird because Sasquatch is a Hulk character, correct?
Wrong. Sasquatch first appeared in The Uncanny X-Men #120 and was created by John Bryne. He was in Alpha Flight which was in the X-Men sphere of things.
Wendigo first appeared in The Incredible Hulk #162 and was more a Hulk character. Although he was then also associated with Wolverine.
I guess I was getting confused because Sasquatch was in Immortal Hulk
they have access to the hulk but I believe it was only for spidey games
Would make sense, Square might still have the rights to Wendigo from GotG.
Square didn't have the red tape SONY does, less of a dick measuring contest between companies. Also who the frick could have called Wendigo of all things showing up in a Guardians game?
>Aliens visit earth, get infected with the curse, crash land on another planet
That's like getting scarlet fever or something from a canned coke you bought visiting Disneyland
I don't like Jean Logan pairing (only if it's a threesome just for Jean getting double penetrated) and I'm also worried Jean is going to look ugly like Spider-Man 2's MJ.
>Spider-Man 2's MJ.
Well take a look here and see what you think.
I expected from Insomniac. Spider-Man 2 reeks of spite.
Jean is made for DP
>(only if it's a threesome just for Jean getting double penetrated)
Uh, based?
>No make out session between Scott and Logan
ngmi
srry bro
Seriously, why the frick is it always the redheads?
I'm still excited for this game, of only because I'm a big X-men and wolverine fan. My top 3 marvel characters are Spider-Man, Daredevil and Wolverine.
I'd actually really like to see insomniac's (or another studio's, but with it being the same universe) take on Daredevil. Perhaps a more combo heavy combat system with style/weapon switching, also and mini open world like Yakuza with it being small but dense and having rooftops + underground layers too. And of course an Ace Attorney style mini game for regular daytime Matt sections too. And if they wanted to cram in a second playable character like they are with Jean in this game Electra would be the obvious choice
After Spider-Man 2 I have no faith in this shit.
>Side missions were boring as frick.
>Did nothing really better than the first game.
I mean there is one set of side missions called Unidentified Targets where you fly through rings Superman 64 style. At the end you get a little teaser of Chameleon to set up DLC or the next full game.
Spider-Man was just a copy of the Arkham formula but hasn't done much new to it. Wolverine is just another iteration of this. But given how bad some of the content in 2 was I am not looking forward to this shit.
>>Did nothing really better than the first game.
Bit of a disingenuous arguement there, 2 has plenty of improvements over 1, in fact in my opinion I'd say almost everything is a straight improvement gameplay wise. It's only really the story I think was a step down, but it wasn't even that much worse.
>Bit of a disingenuous arguement there
Not at all, it is my opinion, just like how your opinion is just that the story is the only step down.
>2 has plenty of improvements over 1
I think each Arkham game genuinely improved on things just enough to keep things fresh. A lot of the changes in Spider-Man 2 were not improvements. Skill tree and upgrades felt rather pointless and some of the powers were eh. The mission design was poor. The whole third act felt rushed in terms of what was happening to the city. You have two protagonists now and they weren't balanced properly in terms of content. Side missions were awful, like I previously said. They doubled down on silly things like the MJ stuff. And had plenty of silly narrative moments like Peter in his house tidying. How did the gameplay improve? Gliding wasn't a huge addition to travel, it was alright. Neither was blocking in fights. Much of the core was the same. Just the content and mission design felt lacking.
Calling me disingenous is a bit of an arse move. I am not saying it was "the worst game ever". What I am saying is that the formula feels burnt out already. And given that Wolverine is following the same formula, that is worrying. Hence why I have no faith in it.
-the gadgets are way way too OP and have almost non-existant cooldowns
-the combat, while reasonably fun, has gotten stale already and there should be better combos and such to keep it enaging, you can mostly sleepwalk through it
-needs more enemy types that require changing up your strategy
>has gotten stale already
>needs more enemy types that require changing up your strategy
Yeah these were major ones for me.
>Traversal was improved from 1
Bit disingenuous to say that 2 had plenty of improvements over 1 and then only name one. And in terms of improvements I don't agree. I don't think the traversal was vastly improved tbh.
All I am saying is that Wolverine needs to step up the formula somewhat.
>Better quick turns and cancels
>Gliding
>Tricks streamlined to square
>Launching
>Boosters
How is it not improved? I don’t want to derail into spider-man too much.
>How is it not improved?
Did you willfully ignore everything I said? You seem to be completely ignoring things. I never said it was "not improved" I said:
>I don't think the traversal was vastly improved
Also I asked for what other things were improved in the game and you didn't answer me...
>Better quick turns and cancels
Didn't notice much of a difference. Quick turns were already in it.
>Gliding
Didn't mind it but it didn't add a lot. A fun extra.
>Tricks streamlined to square
Now you're grasping at straws.
>Launching
Situational.
>Boosters
The booster jumps like mid air and stuff? You could do that in previous games.
Also this
was not talking about traversal. It was challenging your view that:
>the biggest criticism is needing more content
by saying that some of the content we got was bad. Flying through rings mini game for a small teaser isn't good gameplay. Did you not understand that? You seem to be ignoring what I am saying though tbh. You're focussing on one small aspect of things while stating a narrative that I am challenging without commenting on any other point I am making.
>Didn't notice much of a difference. Quick turns were already in it.
They improved it and it's not reliant on corners anymore. You can do it nearly anywhere
>Launching is situational
No it's not. You can do it anywhere on the map, the launch points just provide more distance by comparison.
>Boosters
You couldn't increase elevation or dash in the first game.
But this is just my opinion on traversal, which was expanded upon.
Also calm the frick down. I wasn't ignoring your other points, you can feel however you want on those topics. Yes I wish there was a bigger payoff than just teasing Chameleon. But by your own metric, why focus so hard on that specific side mission? Yeah it is weaker, but there's other stuff to do.
>They improved it and it's not reliant on corners anymore.
I didn't really think it was needed. I don't think you use it that much in normal traversal.
>No it's not. You can do it anywhere on the map
I know you can use it anywhere. By situational I mean, it isn't really that necessary an addition. It is just another okay extra that doesn't vastly improve anything. It is situational in its usage.
>Also calm the frick down.
I am perfectly calm anon, you just seem bad at responding to points, that's all. It is just a discussion.
>why focus so hard on that specific side mission?
>but there's other stuff to do.
Because it is a good representative example of the problems of the game. The problem wasn't always lack of content but some of the content we did get was pointless. There is no real meat in a gameplay that makes you repeat stuff like that when it was too easy and gave you very little reward. Clearing bases didn't have a list of challenges comparable to the first one. There were bad side missions especially. Many repetitions of "collect stuff for minor story moment". They spent their time on some rather pointless side missions when we could have got a bigger variety of stuff. Also what other stuff was there? For instance, there are far less crime types. Far too many collectibles. Side missions that repeat the same pattern. Less challenge content and the challenge content we got was far less interesting.
>But this is just my opinion on traversal, which was expanded upon.
If your defense of improvements is just a small list of traversal gimmicks then surely you see how this actually strengthens the point I am making? To link this back to the thread, I just think some of this design was rather lazy. And I worry about that laziness spiling into Wolverine and the X-Men games. Again, to reiterate, I am not saying Spider-Man 2 is the worst game ever but with so many games planned they need to show bigger improvements to the formula.
>I didn't really think it was needed. I don't think you use it that much in normal traversal.
It does have its uses when you're traveling fast and want to duck through a small alleyway.
I was mostly using traversal as an example of how, yes, Spider-Man 2 did improve the formula. In term of gadgets they got rid of the wheel and just made it an quick access input. I liked that they removed the stuff that most people didn't really use anyway (like the gravity lift) which was starting to feel a little off brand to focus on stuff that worked. The only gadget I really miss was web bombs, but I think that was replaced by the sonic grenade for obvious reasons. Combat is arguably better too what with the new ways to disarm bad guys, namely quicker. Suit abilities, be they arms or symbiote, do have their uses too.
You don't have to agree with me, but maybe you can understand where I'm coming from. I don't think it will have major impact on Wolverine because we're in an apples to oranges situation here
>I don't think it will have major impact on Wolverine because we're in an apples to oranges situation here
I mean the gameplay leaks we got shows that the game is similar in the formula, same action/stealth. I mean frick it, we are even getting playable red head sections (albeit Jean who is a bit more useful that MJ). A lot of the Arkham formula that went into Spider-Man is present in Wolverine.
>A lot of the Arkham formula
I disagree when comparing these games to arkham. The arkham games were dense with shit to do and nothing ever really felt like a waste of time except getting all riddler trophies. They never bother you with irrelavent characters. Everything feels intone with batman compared to almost every character in spider-man having disney tier dialogue. Despite having the same combat in each game, batman never got stale cause they actually made different types of encounters built around the character rather than half assing and aping batman without any thought whatsoever. Batman never got preachy either.
>I disagree when comparing these games to arkham
I mean similar in formula, not in content.
>The arkham games were dense with shit to do and nothing ever really felt like a waste of time except getting all riddler trophies. They never bother you with irrelavent characters.
If you read up the reply chain, this is literally stuff that I have been complaining about when it comes to Spider-Man 2. I feel like the Arkham games did enough to improve things each game with some alright side content which Spider-Man failed to do.
>Not in the sense of combat in my opinion. Far lass acrobatic, as one would expect, and able to take far more punishment.
The overall formula is the same. Of course animations and combat will be more like Wolverine, no one is denying that anon and that was not my point. It all hinges on if they actually have a challenge, enemy types, different content that changes up over the game in a decent way.
>That's for the sake of pacing and giving the player something new to do. That's not exclusive to Insomniac, and unlike MJ, Jean can actually do interesting shit with her powers.
Yeah no shit, I know why it is there and I made the exact same point about Jean in my post.. so I don't know why you're repeating it.
>Plus the "arkham formula" complaint is virtually meaningless now. Character action has existed before Batman, just saying.
It isn't a complaint, it is a comment on the central gameplay loop and how you need to constantly do more to keep it somewhat fresh.
Anon why are you getting so agitated? We're having a conversation. Relax. I'm playing Wolverine, where I punch or stab endless goons. It plays pretty much how everyone expects. It doesn't have to reinvent the wheel or fix what isn't broken. If you don't want to play it, that's fine too. You just have to understand others will.
Oh I agree on that.
>Anon why are you getting so agitated?
Honestly you're reading into something that isn't there.
>I'm playing Wolverine, where I punch or stab endless goons. It plays pretty much how everyone expects. It doesn't have to reinvent the wheel or fix what isn't broken.
I loved Wolverine's Revenge on PS2. I'd love a decent Wolverine game. Using the same gameplay formula gets old though. And all my point was that I worry Insomniac won't do enough. I mean that other anon mentioned how Arkham managed to stay more fresh with it:
>Despite having the same combat in each game, batman never got stale cause they actually made different types of encounters built around the character
I just felt like Spider-Man 2 didn't improve on things well. That's all. You argued it had. We debated. I feel like none of your points connected with what I was saying tbh. But that was that. We weren't going to agree on it and that's fine.
>If you don't want to play it, that's fine too. You just have to understand others will.
Seems like a bit of a moot point anon. We are just having a discussion. It doesn't bother me what other people play and enjoy. To each their own. The point I have just made a few times is that they can do more to keep things fresh, keep the gameplay interesting. That's all. I feel like a lot of the buzz around Spider-Man 2 died down and it didn't win many awards. And those criticisms have been leaking through. Insomniac should learn from it tbh to improve on things. I love Wolverine and the X-Men and just want them to make good games. That's all.
why did I get (you)'d? I was shitting on spider-man 2
Just using your quote about Arkham games.
my bad I am a moron and didn't read the top half
>Honestly you're reading into something that isn't there.
I'm just going by how you were coming off and the rhetoric. I have no issue with you. I say don't worry until there's actually something to be worried about, especially this early in development.
>I mean the gameplay leaks we got shows that the game is similar in the formula
Not in the sense of combat in my opinion. Far lass acrobatic, as one would expect, and able to take far more punishment. I also like the option to use either claws or fists, similar to this game
.
>I mean frick it, we are even getting playable red head sections (albeit Jean who is a bit more useful that MJ)
That's for the sake of pacing and giving the player something new to do. That's not exclusive to Insomniac, and unlike MJ, Jean can actually do interesting shit with her powers. Plus the "arkham formula" complaint is virtually meaningless now. Character action has existed before Batman, just saying.
>That's for the sake of pacing and giving the player something new to do
Then use Black Cat or Prowler. Don’t use normies in your superpower game.
Traversal was improved from 1. 2 is a solid game and the biggest criticism is needing more content
>needing more content
The content that we got was bad though and that is the issue.
>Unidentified Targets
You fly through rings 8 times! 8! Pratically impossible to fail it too. Just to get a tiny teaser for Chameleon who should have been in the game since it had Kraven.
God I fricking hate the web wings. You can get through the city fast just fine by mastering web swinging. IT'S ONE OF THE BEST THINGS ABOUT PLAYING AS SPIDER-MAN!
Half of the game being spent on Kraven the HUNTER's fricking ARMY sucked too. Should have been Kraven himself ambushing you out in the open world between missions like Taskmaster, then you have more time to develop the symbiote stuff instead of it happening in the last five minutes of the game.
Kraven ambushing you also could have paved the way for Venom to do the same like he did in the comics, it would be a good opportunity to build up his desire for Peter to join him again.
You know you don’t have to use the wings, right? Theyre meant to cover large gaps where you can’t swing
>Theyre meant to cover large gaps where you can’t swing
Why would you design levels with large gaps where you can't swing in a Spiderman game?
Bc that's the actual geography, like in the suburbs of queens. Parks. Etc.
Okay but it's a video game, not a road atlas. Concessions should be made to DESIGN for gameplay and fun, and in a spiderman game, the city should be DESIGNED for web swinging.
It's just another symptom of laziness from developers just like face scanning and mocapping instead of actually modeling and designing anything from scratch. Instead of actually planning a level or a setting, they just import some GPS-scanned premade asset of NYC and add some shaders.
NTA but no I don’t want a gimped Central Park. It’s New York for god sake
So take your dumb ass to new york
Yeah? Good. It’s the fricking location
I don't want to use them at all. It's more fun to web-zip, jump from a point you zip to, or try to do short swings from trees than to use the wings. They're lame and I would rather them focus on refining what was already there and good rather than introduce this unfun thing just to show off what they can do on new hardware.
One of my biggest complaints too (not the wings, they were cool) but the lack of any danger or challenge when web swinging. When the city was invaded, the best part of the open world, symbiotes could snipe you out of the air. That kind of thing should have taken place the whole time. Kraven goons, mini bosses etc.
>Wolverine is just another iteration of this.
It’s nothing like Arkham or Spider-Man. It’s a GOW clone mixed with mechanics from other action games like Bloodborne and Ninja Gaiden.
People have tunnel vision for 3rd person action games for some reason. They act like Arkham invented it
2 excels at boss battles, that was far and away the best part (on hard at least)
But it felt rushed, both as a narrative experience and behind the scenes. Incomplete.
amazing how the best Marvel game to this day is still the stupid Marvel Avengers Alliance game that was on facebook
I still miss it
>Hack n Slash games are now just TLOU over the shoulder styled combat expo dumps
I lost all hope when I saw the abysmal leaked gameplay.
Origins is still the best Wolverine game, free.
A tie in game to the worst X-Men movie is the best Wolverine game? Somehow I have my doubts.
It's pretty much common knowledge at this point. The game was developed by X-Men Legends & Marvel Ultimate Alliance developers and Wolverine is featured in all three of their games so he's practically their signature character so they wanted to make a game for him. And it was originally going to be a standalone game but Fox asks them to make it into a tie in, and they agreed since the game is pretty much about Wolverine's origins anyway. The miracle is that Fox allowed them to keep the M rating of the game. Also they developed it with the intention to release on 2008, but the movie got delayed to 1009 which gave them more time to polish the game which is why the end product is good.
*2009
The game was so good the movie would have improved drasticly if it just took its plot
it had a whole DofP segment
it actually gave Gambit a cool ass fight
and you fought a giant Sentinel prototype solo
stupid zoomer
over the shoulder 3rd person is the bane of modern vidya. I'd rather have First person spam again
So there's a good chance that in a hypothetical Wolverine 2 we'll get a surrogate daughter sidekick to replace Jean given the leaked events we're aware of. Question is, who would they use?
>Laura
>Jubilee
>Kitty
>Rogue
bro look at
we are not getting a cute laura, jubilee, kitty, or rogue
I didn't make any such comment on the face model. That's another possible complication. Question still stands though. I want it to be Jubilee because she seems like she'd be the most fun to play as due to her powers, but cynically speaking I'm expecting Laura
my bad, I was just having a knee jerk reaction to the thought of women in any insomniac games since they drop the ball a lot. I am hoping for jubilee as well but if you take a look at the story, the x-men don't exist and all mutants are in hiding or something. We most likely getting laura or more jean as a side kick if these games continue
>We most likely getting laura or more jean as a side kick if these games continue
I'd want Jubilee because it's less of a literal daughter relation like you get with Laura. Plus if we played as Jubilee, obviously she'd different than a slightly tweaked Wolverine set like you'd get with X-23. Worst thing they could do is have Jean come back in 2 along with Scott creating bullshit tension.
While we're at it, why are we even talking about 2? First game isn't even out. I want to talk about Sinister and his squad
who would they use?
Laura could be a likely candidate. But I would like to see Jubilee or Kitty as sidekicks.
Which makes me wonder. Think they'd use Wolverine's other kids? Maybe Daken will be an antagonist?
Considering sweet baby Inc is involved in this. Not really. Frickers killed spider-man 2 for me
>Considering sweet baby Inc is involved in this
What really?
Yep.
What do you think of the masked suits? Do you like the Insomniac design, the blue/yellow, or yellow/brown?
>Wolverine
im almost done with My Batman Arkham marathon im curious to give spider-man a try how much overlap do they have?
>no sideburns
>every suit is overdesigned to shit
>reavers look utterly sovless
this shit is dead on arrival
nah it will prolly be pretty good you're just a miserable Cinemaphilegay who will never be happy
>defending a live service god of war ripoff
wasted trips
its not a game as a service
>Overdesigned
Legit autism
I’m like 99% sure they’ll make a Hot Toys figure of Wolverine, but do you think they’ll make one of Sabretooth?
Probably not gonna bother with this it's obvious insomniac is gonna include Miles in some way or another in a fricking WOLVERINE game
The entire plot has been leaked and features nothing from the Spider-Man games you obsessed frick.
Tired of the facescan actor bullshit, I want comic book games to look like comic books
>A LOT of concept art has just leaked
You mean it's been released to the public by the company to promote the game?
Yes, and obviously one of their shills made this thread and has been promoting every other post
>Leak THE ENTIRE PLOT
>”Clearly this is a marketing ploy”
You guys are fricking moronic
>look at the gameplay, it's just GoW bullshit where you just jump around stabbing shit with braindead easy stealth sections ala Assassin's Creed, with a "sniff a stale fart from 50 years ago to follow the trail" tracking system
Game developers have figured out a formula, and god damn has it gotten boring as frick.